Solar Confederation
Work-In-Progress
Additional Information: "Lorewriting in progress" |
| Official Name: | SolFed |
| Other Names: | Solar Confederation, SolGov |
| Capital City: | New York, Earth |
| Structure: | Federal Republic |
| Denonym(s): | Solarian |
| Founded: | 1945 |
- Founded in 1945 to prevent future wars and promote international peace, and ultimately united Earth under one banner.
- While initially focused on one planet, its influence spread across the system - and eventually the stars - as humanity itself spread.
- Home to most humans and mostly humans, though welcoming to members of all species and strongly interested in interspecies trade.
"The State is a sapling: Waters of change may drown it, and rays of fear may wither it, but well-tended it will one day bear fruit."
— Excerpt from A Comprehensive Guide to the Tenets of Solar Statecraft. (120 AEA)
Ministerial Publishing House, New York, Terra, Sol.
The Solar Confederation, and commonly referred SolGov, is a polity based in the Sol system. The country is a federal republic divided into numerous cantons and territories, with federal level institutions based on Terra. The Sol system has become the location of choice for numerous international organizations and institutions.
Structure
SolGov is a semi-direct democratic federal republic. The territory of SolGov is divided into numerous "Solar" sectors, which function as directly democratic federal cantons, as well as "Intersolar" frontiers which operate under stratocratic martial law. These cantons differ in exact details of governance, but are required by the Terran Constitution to draft and uphold a constitution of their own. Citizens are granted rights by the Terran Constitution to hold referendums that can directly influence and challenge government and legislation changes, an element of direct democracy.
Many important institutions exist within SolGov to maintain order and stability across all sectors, with vast amounts of resources poured into them.
Department of Administrative Affairs
Of the many federal-level institutions of the Solar Confederation, none are as powerful nor large as the Department of Administrative Affairs (DAA). Formed as a small supportive office intended to aid in handling miscellaneous issues with interdepartmental cooperation and policy, the DAA has since grown in scope and manpower to 40 billion staff members: a legion of administrators, officials, and civil servants. The DAA handles a wide range of tasks and issues, from representing the Confederation to operating colonial supply lines. It handles most administrative issues outside of the Sol system for the Confederation, and is the second most-likely institution one will encounter on the frontier. All civil servants and administrators start their career in the DAA, and those outside of the DAA frequently interact with it.
- The largest institution within SolGov's government.
- Does not pursue any active agenda - concerned with preserving status quo.
Solar Federation Department of Peace Operations (SFDPO)
The Solar Federation Department of Peace Operations is a multipurpose organization that mainly serves to expand and enforce Solar interests in territories.
- The Solar Federation Department of Defence (SFDOD) focuses on national security and pushing the interests of Solar leadership. While some soldiers are tasked with matters of national security and eliminating threats in foreign territories, there is no denying that most other operations are simply them reaching out to the stars with intent on planting the Solar flag on new grounds, expanding their reach ever further.
- The Solar Federation Peacekeeping Intelligence Surveillance and Reconnaissance (PKSIR) is tasked with acquiring, processing, and analyzing information in order to ensure the safety, efficiency, and effectiveness of military operations. While initially independent from any one nation, in 2023, the PKSIR founded the Peacekeeping-Intelligence Academy (PKIA), which would ultimately lead to the standardization of intelligence gathering operations and, later on, aid in the unification of the planet.
- The Solar Federation Police (SFPOL) seeks to maintain peace and order on the home front. Mainly focusing on law enforcement, the SFPOL has an interstellar reputation for their organized crime department and the near eradication of the mafia in the Sol system. However, SFPOL also attaches its name to many humanitarian efforts as well, with many of its members believing that one cannot have peace if they live in suffering. Unfortunately, corruption in their ranks and finite resources have resulted in more effort being placed on protecting wealthier areas than those that need it most, as well as abuse of locals in struggling communities from officers shipped in from more well-off territories.
The Sol Administration
The Sol System itself is ruled centrally from labyrinthian administrative offices on Terra. Understood to be a major remnant from the historical TerraGov, the administration is sometimes referred to as the Terran Regency due to its deeply traditional nature, maintaining standards and policies considered anachronistic and strange in the modern day. The Regency has referred to itself as TerraGov in modern documentation, to the confusion of many inexperienced civil servants. It plays an active role in both governing the Sol system and the military administration of Intersolar sectors. By consequence, the Regency establishes and enforces SolGov's borders, customs, and tariffs.
- Granted extensive powers in states of emergency, be it regional or in the entirety of the confederation.
Culture
SolGov (and all of humanity, to an extent) is culturally dominated by a long daisy chain of perceived duties to serve, with most individual citizens feeling the need to serve society at large, society at large feeling the need to serve the government, and the government feeling the need to serve the individual citizen, with said groups also overlapping to the point where the line between individual, society and government has nearly blurred beyond distinction. The most basic manifestation of this is SolGov's universal conscription, where each citizen must serve at least 2 months in the military, 11 further months in either military or civil service, and 30 further years as either a military or administrative reservist.
SolGov relies on technologies considered rudimentary, such as pen-and-paper recordkeeping and faxes. Certain advanced technologies, particularly those to do with body modification, are avoided whenever practical low tech alternatives exist, with cybernetic enhancements and augmentation being deeply taboo and artificial intelligence eschewed in favor of a complete and total reliance on human manpower. Materials considered natural, such as wood, leather, plant-based textiles and horn, are preferred in construction and manufacturing, being used liberally for interior decoration and anything intended for direct bodily contact.
Many Solarian officials can often be seen wearing elaborate clothing and hats, almost always in their national colours (navy blue and gold). This can be seen through the multitude of different robes for civilians, bureaucrats and military officers, and headwear worn by naval personnel.
Relations
While SolGov actively pursues it’s own national interests, SolGov still sees itself (and is seen by others) as a nominally neutral nation, and as such goes out of its way to maintain cordial relations with other polities.
Playing a member of this faction
Whether you are part of SolGov's administrative class or are just a citizen, you should follow the following.
- Keep records on all events as a sonnensöldner or representative. Such information is crucial for our civil servants.
- Be on your best behavior when acting as representative for the Confederation.
- Ensure that the proper forms are filled out where necessary.
As a SolGov Representative, your role on a vessel or station can be likened to that of a Communications or Signal Officer. Your purpose is to facilitate cooperation and communications between different departments and people. You are not combat personnel, please do not act like it. A significant portion of your job consists of paperwork and report writing, with the most common form types being status reports, incident reports and requisition forms. These forms are important; the information sent back to the DAA is crucial!
Ships
SolGov currently has two in-game ships.
The Chronicle-class Sensory Frigate is a currently unbuyable SolGov ship. It does not boast a particularly impressive armoury, therefore making its primary purpose administrative work, namely census duties and interstellar exploration. It does however have a full telecommunications array, significant office space and mining equipment.
The Paracelsus-class Medical Corvette is a SolGov ship with a large medical section on board, with its primary purpose likely being medical support to the SolGov fleet or other bodies. The Paracelsus comes with two operating rooms, a general ward, a morgue, and a virological suite.
Meta-lore
SolGov is based on two seperate concepts. The first is the Swiss Confederation, otherwise known as Switzerland, a landlocked country in Western Europe which is known for having many international organisations based in it and dictating its foreign policy through a concept known as armed neutrality. Conscription makes up for much of its armed forces. It is also mostly German speaking, something which is seen in SolGov as well, however other languages are also spoken in it.
SolGov (and sometimes TerraGov) is the name for many human based polities on other Space Station 13 servers. Some examples include the Sol Central Government on Baystation 12, TerraGov on /tg/station and their spinoff TGMC, the Trans-Solar Federation on Paradise Station (still referred to as just SolGov) and the Solarian Alliance on Aurora Station, as well as many others.
External Links
https://www.youtube.com/watch?v=GRrW54ITocI