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	<id>http://wiki.starfly13.space/index.php?action=history&amp;feed=atom&amp;title=Shepherd-class_Space_Monestary</id>
	<title>Shepherd-class Space Monestary - Revision history</title>
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	<updated>2026-05-09T18:55:38Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>http://wiki.starfly13.space/index.php?title=Shepherd-class_Space_Monestary&amp;diff=140&amp;oldid=prev</id>
		<title>&gt;AsciiSquid: New page for shepherd</title>
		<link rel="alternate" type="text/html" href="http://wiki.starfly13.space/index.php?title=Shepherd-class_Space_Monestary&amp;diff=140&amp;oldid=prev"/>
		<updated>2022-01-30T18:28:11Z</updated>

		<summary type="html">&lt;p&gt;New page for shepherd&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Maps}}&lt;br /&gt;
[[File:Shepherd-class.png|thumb|A picture of a Shepherd Class vessel donated by the Solar Orders.|294x294px]]&lt;br /&gt;
&amp;#039;&amp;#039;Many religious groups develop a connection to their species respective homeworld as a location of divine significance. In many cases soil or other natural products originating from the planet are traded as valuable relics within the faith. The Shepherd-Class is constructed with a miniature biosphere containing soil imported from the human homeworld of Earth. Making it a ship of considerable spiritual value to religious sects within the Solar Confederacy, yet operates as an independent religious monetary.&amp;#039;&amp;#039;&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The Shepherd is a specialized monastery ship designed for chaplain-styled gameplay. Featuring a centerpiece garden area that can be used for hydroponics and a large chapel area to the south. Many vital features such as the atmospherics, power, and medbay are rudimentary to encourage a focus on less advanced gameplay and roleplay interactions. Within the garden is a &amp;#039;&amp;#039;&amp;#039;Sacred Oak&amp;#039;&amp;#039;&amp;#039; which can be splashed with various reagents to give passive effects to anyone standing near it.&lt;br /&gt;
&lt;br /&gt;
Starting equipment includes:&lt;br /&gt;
&lt;br /&gt;
* A complete hydroponics setup and a large garden area for planting.&lt;br /&gt;
* Fully stocked library fit for Bookworm and any curators.&lt;br /&gt;
* A fully equipped chapel complete with concession, confession booth, and morgue.&lt;br /&gt;
* Six (6) Ion thrusters with a series of P.A.C.M.A.N generators for power.&lt;br /&gt;
* A small surgeons room for rudimentary treatments and traditional medicine.&lt;br /&gt;
* An atmospherics room containing a mixing chamber and filter to siphon external atmospheres from visited planets.&lt;br /&gt;
* Blessed soil from the holy lands of Terra.&lt;br /&gt;
&lt;br /&gt;
== How Should I Pilot This? ==&lt;br /&gt;
The Shepherd is designed for roleplay first. Starting with only the bare essentials for gameplay but plenty of features for player expression and Chaplain/Curator gameplay. A fully equipped hydroponics setup and basic equipment in the surgeons room allow for a more challenging chemistry experience that is further enhanced by the sacred oak resting within the garden. Overall the Shepherd offers a slower start but ample space to modify to fit any role over time. &lt;br /&gt;
==External links==&lt;br /&gt;
https://shiptest.net/map?map=Shepherd-class - Shiptest website map viewer&lt;br /&gt;
[[Category:Ship Classes]]&lt;br /&gt;
[[Category:Maps]]&lt;/div&gt;</summary>
		<author><name>&gt;AsciiSquid</name></author>
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