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		<id>http://wiki.starfly13.space/index.php?title=Moghesan_History&amp;diff=3803</id>
		<title>Moghesan History</title>
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		<updated>2026-03-08T10:11:40Z</updated>

		<summary type="html">&lt;p&gt;LectroNyx: /* Project Anchor (2199-2214) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recorded history on Moghes has been rife with war and tension as two cousin sapient species have attempted to survive alongside one another with mixed results. Only time will tell if the [[Sinta&#039;Unathi]] and [[Yeosa&#039;Unathi]] will be doomed to follow their ancestors&#039; footsteps, or if they may be able to break the cycle and thrive on an interstellar scale.&lt;br /&gt;
&lt;br /&gt;
== Pre-Krukzuz era (Pre-2062) ==&lt;br /&gt;
&#039;&#039;&#039;1562 C.E.&#039;&#039;&#039;&lt;br /&gt;
The earliest known records of Th&#039;akh are created, though they refer to currently undiscovered texts that seem to significantly predate them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1937 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Skarathk discovers an ancient bunker believed to be thousands of years old, though it is difficult to determine when exactly it was built. Archaeologists are unable to decipher the writing. The bunker is widely believed to be unopenable. This discovery would be recorded in history as the Skarathk Door, though it is unknown what - if anything - lies behind it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2027 C.E.&#039;&#039;&#039;&lt;br /&gt;
Olono Gonzol Kotakoskin invents the first motorized boat.&lt;br /&gt;
&lt;br /&gt;
== The First Northern Union (2062-2135) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2062 C.E.&#039;&#039;&#039;&lt;br /&gt;
Minor Sinta’Unathi clans unite to form the first major power, the Northern Union, headed by Clan Skarathk. The Northern Union, notably, includes several Yeosa’Unathi clans along the shore of the Moghesan Sea - the most influential being Clan Aogalar, who are given credit for uniting the Yeosan clans under the Union’s banner, and acting as the middlemen between the Sinta and their Yeosa brethren.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2067 C.E.&#039;&#039;&#039;&lt;br /&gt;
The first car was invented by Kssith Azktsn, based on Yeosan boat designs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2126 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Union breaks out in a civil war after Arz Krsenthal - an already wildly popular clan leader - is caught cheating in the elections to determine the new leader of the Union, taking the office from Ksrk Orozor. Clan Aogalar uses this as an opportunity to make a grab for power, quickly becoming a threatening force almost rivaling Orozor’s own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2135 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Union collapses due to infighting after being unable to determine whether Clan Aogalar, Clan Krsenthal, or Clan Orozor should lead. Clan Orozor falls as their leadership is wiped out in the civil war. Clan Aogalar and the other Northern Union Yeosa’Unathi clans form the Coastal Union.&lt;br /&gt;
&lt;br /&gt;
== The Spread of Krukzuz (2142-2176) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2142 C.E.&#039;&#039;&#039;&lt;br /&gt;
Arz Krsenthal is executed by Clan Aogalar by the order of Orgoth Gazana Aogalar, the leader of Clan Aogalar, for treason. Debate rises on whether or not the Coastal Union is truly the Northern Union, with a majority of Yeosa arguing for and a majority of Sinta arguing against. The earliest known writings of Sk&#039;akh are written just outside of Clan Sothrai&#039;s territory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2145 C.E.&#039;&#039;&#039;&lt;br /&gt;
Former Sinta’Unathi clans grow distrustful of the Coastal Union due to their influence along the shorelines, their opinions already soured by their continued insistence that they are the true continuation of the Northern Union. Word spreads to southern Moghes, and discrimination against the Yeosa’Unathi starts to become a noticeable issue. Clan Sothrai forges alliances with two smaller clans, offering protection in exchange for resources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2157 C.E.&#039;&#039;&#039;&lt;br /&gt;
A large, heavily damaged metal tube of unknown origin is found in the middle of the Rorsk Desert on the equator. There is minimal writing on it, including two symbols that had been seen on the previously discovered bunker. The purpose of the structure is unknown, though it is believed to be around the same age as the Skarathk Door. Clan Arzrak, under the rule of Zikon Arzak, opens up the area to tourists and makes significant profits in the process.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2164 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union spreads as they reach out to more Yeosa’Unathi clans, offering strong alliances as their Sinta neighbors grow distrustful of them. The distrust from the Sinta only furthers the Yeosan unification. Clan Arzak begins work on a desert resort to capitalize off of their influx of tourism - Sinta from around the globe come to the Zrrn to bask in the heat and see the Rorsk Shell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2168 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Sothrai’s vassal clans, thriving under their rule, encourage others to join - they take on two more vassals in exchange for protection from the Coastal Union. Rampant anti-Yeosa propaganda begins to spread in the swamplands, forcing those outside of the Coastal Union to retreat there for safety. The Zrrn Summer Stones open to the public as a luxury resort for tourists, causing the Zrrn clan to become a particularly well-known name across the globe.&lt;br /&gt;
[[File:Hegemony flag.png|200px|thumb|left|The Blood Horizon flag of the Sothrai Hegemony represents the brutality of Moghes, kept at a distance by Clan Sothrai&#039;s guiding hand.]]&lt;br /&gt;
&#039;&#039;&#039;2172 C.E.&#039;&#039;&#039;&lt;br /&gt;
Budding tensions between the Sothrai Hegemony and the Coastal Union cause the Yeosa’Unathi to pick up more isolationist policies, hiking import taxes. What few Sinta residents the Coastal Union has are taxed heavier than their Yeosan neighbors, only worsening the situation between the Hegemony and the Union as both species begin to abuse their neighbor. Clan Zrrn&#039;s influence spreads to local clans, who attempt to make their own resorts as well. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2175 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Skarathk reaches out to other former Northern Union clans. Clan chief Zork Skarathk becomes famous for his diplomacy, and the Northern Republic is widely seen among the Sinta as the beginnings of a new Northern Union. These claims draw criticism from many residents of the Coastal Union, who had already seen their nation as such. With their influence dying out as neighboring clans begin to compete, the new Zrrn leader - Krro Zrrn - has spies sabotage a neighboring resort. Their main competition, Sun-Peak Stones, is shut down after the outbreak of a disease is traced back to their food. Ultimately, this only harms the desert economy. &lt;br /&gt;
[[File:Republic flag.png|200px|thumb|left|The Banner of the Republic represents how the strong spirit of the Unathi people can rise even among the brutality of their neighbors and bitter cold of the north.]]&lt;br /&gt;
&#039;&#039;&#039;2176 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union expands, absorbing two Sinta’Unathi clans alongside a river in the process - discrimination within Coastal Union borders due to their history with the Northern Union severely harms their quality of living by increasing living expenses while almost eliminating their personal income. Sk&#039;akh becomes the official religion of the Sothrai Hegemony.&lt;br /&gt;
&lt;br /&gt;
== The Coast War (2180-2227) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2180 C.E.&#039;&#039;&#039;&lt;br /&gt;
Hegemon Iromonos Sothrai calls out the Coastal Union for its poor treatment of Sinta’Unathi residents and begins a military campaign to liberate southern territories along the Moghesan Sea. Clan Zrrn uses the profits from the Zrrn Summer Stones to purchase the Sun-Peak Stones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2183 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union falls victim to a terrorist attack, widely believed to be from the Sothrai Hegemony. A lack of evidence, however, prevents retaliation in fear of the Northern Republic taking advantage of the opportunity to claim parts of the shore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2185 C.E.&#039;&#039;&#039;&lt;br /&gt;
A band of 12 Yeosa terrorists perform a retaliatory strike on the Summer Arts Festival in Hegemony Territory. The Coastal Union is largely blamed by the public, despite disavowing the attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2186 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Sothrai Hegemony continues to apply pressure to the Coastal Union; the Northern Republic establishes diplomatic ties with the Sothrai Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2189 C.E.&#039;&#039;&#039;&lt;br /&gt;
Trro Sothrai becomes popular among Republic citizens after a series of public appearances in their territory. His dedication to protecting his people as well as his pushing for better education subtly starts to influence the policies of the Northern Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2194 C.E.&#039;&#039;&#039;&lt;br /&gt;
Another band of Yeosa terrorists attempt an attack on the Hegemony, trying to burn down the Sothrai Manor in their capitol of Skalamar. The Hegemon’s daughter and nine guards die in the blaze. The Zrrn Summer Stones shuts down after a major fire, devastating the desert economy and dealing significant damage to Clan Zrrn&#039;s hold on the region.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2195 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Sothrai Hegemony attempts an invasion on the southern border of the Coastal Union, demanding revenge for the deaths of the Hegemon&#039;s daughter in the manor fire. The Northern Republic lends supplies to the Hegemony to aid in their war efforts. Historians would later call this The Coastal War.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2197 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Republic votes to get more directly involved in the conflict, sending in a few squads of soldiers for backup. The Coastal Union begins working on a massive structure on the water.&lt;br /&gt;
&lt;br /&gt;
== Project Anchor (2199-2214) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2199 C.E.&#039;&#039;&#039;&lt;br /&gt;
Sothrai spies report that the major aquatic structure - codenamed Project Anchor - appears to be of military nature, raising concerns from the general Sinta population. Two major Yeosa cities from their southern border are secured by the Hegemony, and Republican military support strengthens into full participation in the war.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2203 C.E.&#039;&#039;&#039;&lt;br /&gt;
Project Anchor receives significant progress as a small portion of it becomes officially inhabitable. Anti-air defenses are installed on Project Anchor after an attempted bombing is narrowly thwarted by timely backup from the shore. The Sothrai territory begins to extend toward the shore, with only one major city in the way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2207 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Hegemony&#039;s forces reach the shore as the Northern Union&#039;s borders begin to expand into former Coastal Union territory. Project Anchor makes rapid progress as it starts to become self-sustaining, with the risks of attack from foreign powers heavily reduced by protection from the Union Navy as well as its own anti-air weaponry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2211 C.E.&#039;&#039;&#039;&lt;br /&gt;
Parts of the southern shore are lost to the Sothrai Hegemony, who are forced to expand their claim toward the east and west due to the lack of a decent navy. Project Anchor sees significant expansion, being about half the size of a city. Clan Krodozar allies with nearby clans with a series of trade deals - those that are hesitant to business are quickly knocked into submission thanks to the skill of tactician Ektok Krodozar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2214 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Republic reaches the northern shore as they devote more resources toward territories closer to home, slowing down the Hegemony&#039;s expansion as a result. Project Anchor expands outwards, gaining even more floor space than before. Citizens rename Project Anchor to Sanctuary, reflecting its true name and purpose. Clan Krodozar&#039;s crusade has, by this point, caused their territory to grow by 20% with those who resist their rule being forced into slavery.&lt;br /&gt;
[[File:Coastal flag.png|200px|thumb|left|The Tower of Hope flag of the Coastal Union represents how the city of Sanctuary stands strong both in the sea and into the sky, shielding its residents with resiliency only matched by the Yeosa soul.]]&lt;br /&gt;
&#039;&#039;&#039;2217 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal war’s ongoing damages have left the Yeosa population wary of living on the land. Many Yeosa&#039;Unathi begin to live on boats in an attempt to avoid the battlefield that is the shore, with all of their major cities taking significant hits to their populations as a result. Sanctuary finds itself overpopulated, with many smaller families sharing apartments just to avoid living on the streets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2222 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union has lost all but one city - Aogazlr - on the shoreline. An extension of Sanctuary begins construction to accommodate its growing population. The Northern Republic offers a treaty with the Coastal Union, to the criticism of the Sothrai Hegemony. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2223 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Sothrai Hegemony slows down its seige on Aogazlr after heavy criticism from the Northern Republic when a stray missile struck a hospital. Their speech notably avoids saying that the war is over, or even coming to a close, leading many to believe they seek the full annihilation of the Yeosa’Unathi. Clan Krodozar discovers a rich copper deposit in the southern parts of the Rorsk desert and begins a mining operation utilizing their bulk slave labor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2227 C.E.&#039;&#039;&#039;&lt;br /&gt;
Under political pressure from their allies, Hegemon Zorris Sothrai signs a peace treaty with President Astoritas Olga Golgath of the Coastal Union. The Northern Republic and the Coastal Union praise this move, though it strikes controversy in the Sothrai Hegemony over concerns of further attacks from the Yeosa’Unathi.&lt;br /&gt;
&lt;br /&gt;
== Krodozar Krukzuz rises to the global stage (2230-2255) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2230 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar expands its mining operations. Smaller clans start working under them for profit, and much of their copper is sold to Clan Zrrn. Parts of the Sanctuary expansion become inhabitable, but do little to alleviate the overpopulation. A separate ore deposit that&#039;s rich in lead is found in Krodozar teritory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2235 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar officially opens trade with the Sothrai Hegemony, supplying them with copper and lead. Despite the Hegemony&#039;s offers, Krodozar refuses to become a part of their nation. Aogazlr&#039;s population begins to rise as families leave Sanctuary, with complaints about overpopulation. Work begins to create lower floors of Sanctuary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2237 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Zrrn shuts down the Sun-Peak Stones for maintenance temporarily, causing controversy among tourists. To bolster their economy, Chief Grst Zrrn begins work on a massive solar field, titled the Rorsk Sands Solar Farm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2238 C.E.&#039;&#039;&#039;&lt;br /&gt;
Sun-Peak stones are reopened to the public early in the year. Northern Republic President Ozzo Ikisiki is among several VIP guests at its grand opening. Due to overpopulation concerns, the Coastal Union places a legal maximum of one daughter or two sons per family.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2243 C.E.&#039;&#039;&#039;&lt;br /&gt;
Work on the Rorsk Sands Solar Farm is completed. Its massive power output is more than Clan Zrrn ever needed - neighboring clans are provided electricity at a price, alleviating the desert clan&#039;s economic reliance on tourism. Aogazlr Pier opens up, and quickly becomes one of the leading amusement parks due to being the only major one along the shore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2245 C.E.&#039;&#039;&#039;&lt;br /&gt;
A second coastal amusement park attempts to open in Sothrai territory, but is refused by the Hegemon with concerns of national security. The Coastal Union profits from Sothrai anti-Yeosa sentiment for possibly the first time, as Aogazlr becomes one of the wealthiest cities. Sanctuary begins a major construction project, adding lower floors to the structure for more housing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2249 C.E.&#039;&#039;&#039;&lt;br /&gt;
A Republican journalist exposes the Sothrai Hegemony&#039;s military for suddenly building up their armory in recent years despite being at peace. The Sothrai Navy is officially announced, bolstering a fleet of ships larger than that of the Coastal Union. Tensions with the Northern Republic rise due to this occuring during a time of peace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2253 C.E.&#039;&#039;&#039;&lt;br /&gt;
Pollution in the River Rorsk becomes a major concern among desert clans, who begin work on water filtration. A diplomat reaches out to the Coastal Union in hopes of developing a solution, but is intercepted by the Sothrai Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2255 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Krodozar diplomat is released by the Sothrai Hegemony, and returns with plans for a water filtration system despite having never reached the Coastal Union. Tensions between the Coastal Union and the Hegemony rise. The Northern Republic offers to help escort future diplomats to ensure they reach their proper destination.&lt;br /&gt;
&lt;br /&gt;
== The Union and Krodozar Wars (2258-2390) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2258 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Chief Gaona Arazaki Aogalar visits the Skarathk Door during a diplomatic trip to the Northern Republic, commenting on the beauty of the land and the friendliness of the people, helping improve the relations between the Northern Republic and the Coastal Union. The Sothrai faith of Zh&#039;akh begins to rise in popularity among the desert clans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2261 C.E.&#039;&#039;&#039;&lt;br /&gt;
Northern Republic president Okzo Izzksn visits Aogazlr with his clan, enjoying a weeklong vacation among diplomatic talks. The Sothrai Hegemony criticizes this move as sucking up to an enemy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2263 C.E.&#039;&#039;&#039;&lt;br /&gt;
Tensions rise further between the Northern Republic and the Sothrai Hegemony after the arranged fiancee of Siski Izzksn is connected to a powerful business within the Hegemony with a large number of shares owned by the Sothrai clan. The wedding is canceled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2267 C.E.&#039;&#039;&#039;&lt;br /&gt;
New laws are passed to make immigrating to the Northern Republic from the plains of the Hegemony more difficult, as well as increasing taxes on imports from the Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2271 C.E.&#039;&#039;&#039;&lt;br /&gt;
Northern Republic president Kao Rkash is assassinated shortly after being elected. The Sothrai Hegemony is blamed by the public, despite fervent denial, due to the heritage of the assassin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2272 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Republic declares war on the Sothrai Hegemony, with support from the Coastal Union. Clan Zrrn and Clan Krodozar side with the Republic and the Hegemony, respectively. The Northern Republic attacks the Hegemony&#039;s northern border.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2275 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Sothrai Hegemony bombs Aogazlr, resulting in retaliation from the Coastal Union&#039;s navy as well as emphasis on constructing lower floors of Sanctuary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2278 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar shifts most of its slave resources from mining to military, attempting an invasion on Clan Zrrn. The Northern Republic sends support to Zrrn as the Sothrai Hegemony focuses on a stalemate against the Coastal Union. The Northern Republic use the alliances of the desert clans to justify attacking the Sothrai Hegemony directly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2281 C.E.&#039;&#039;&#039;&lt;br /&gt;
Krodozar deals major damage to Zrrn, taking over the Summer Stones. An Sothrai journalist releases an article about the desert war, attracting mass criticism from the public on the usage of slaves to attack civilian spaces. Hegemon Torks Sothrai refuses to get involved, focusing on attempts to attack the Coastal Union’s Sanctuary tower and defend their borders from the Northern Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2285 C.E.&#039;&#039;&#039;&lt;br /&gt;
Torks Sothrai meets with Coastal Union President Lilia Kulana Gologan to broker peace as the Hegemony decides to shift military presence away from the waters. The Hegemony Navy and the Coastal Union largely disarm themselves, though the Hegemony finds themselves more heavily impacted, losing most of their forces that could be used against the Coastal Union.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2287 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Sothrai Hegemony sends forces to Zrrn to help Clan Krodozar claim the remainder of their territory in a crushing blow, causing the Northern Republic to swiftly withdraw their forces. President Akani Kroskth draws heavy criticism for this, and his poll numbers take a sharp decline as the populace begins to fear appearing weak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2390 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Sothrai Space Program is founded with the aid of Clan Krodozar, hoping to establish a colony on the Moghesan moon Ouerea. Clan Zrrn falls to Krodozar’s forces as their capital is taken by Zron Lakszizo, and President Korskth loses the election by a landslide as a result.&lt;br /&gt;
&lt;br /&gt;
== Reaching for the Stars, First Contact (2391-2472) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2391 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar hosts a party at their manor to grant many of their commanders medals and a feast for their families. The recipients of these rewards band together, under the command of Zron Lakszizo, and raid the manor that night - after the slaughter, Clan Krodozar is extinct. The Sothrai Hegemony expands their territory into the desert, winning over Krodozar-loyal clans while drawing the ire of former slaves. The Northern Republic and the Coastal Union start their own space programs inspired by the Sothrai, believing that space is the final frontier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2412 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Republic Space Program puts their first satellites into space: One, the Zolas, is to monitor weather conditions across Moghes while the other, Uueoa-sar, is a powerful telescope meant to help observe celestial bodies. An agreement is made between the Sothrai Hegemony and the Northern Republic to allow scientists from both nations to use this telescope as a mixture of diplomacy and the Hegemony attempting to disable what they suspect to be a means of spying on their people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2430 C.E.&#039;&#039;&#039;&lt;br /&gt;
Sanctuary is completed. Coastal Union President Siolas Anagala Loagalon declares the completion date to be a national holiday, simply dubbed ‘’Sanctuary Completion Day.’’&lt;br /&gt;
The Sothrai Space Program lands on Ouerea, and confirms that the moon has perfect conditions for living. A colony is started on the moon, titled Izouera. The Northern Republic and the Coastal Union merge their space programs, utilizing underwater technology created by the Yeosa&#039;Unathi in order to help train for zero-gravity, with one of the nations having the technology to put people safely into space and the other having a more accurate simulation available to them for training purposes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2435 C.E.&#039;&#039;&#039;&lt;br /&gt;
An ancient door is discovered in a hill 80 miles away from Izouera, identical to the Skarathk Door. Clan Skarathk attempts to stake a claim on the territory, but is swiftly stopped by Hegemony soldiers. Archaeologists date the Izouera Door to be the same age as the on&lt;br /&gt;
e Skarathk had discovered, and begin research into a means of opening the door. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2450 C.E.&#039;&#039;&#039;&lt;br /&gt;
The doors open, only to raise more questions. The Skarathk Door is initially believed to be a tomb, filled with skeletons of an Unathi-like species with significant anatomical differences such as digitigrade legs; fewer, yet larger, digits on their hands. Their language, while holding some resemblance to both the Sinta and Yeosa tongues, is still clearly a different language - only vague understandings can truly be achieved. Artifacts from within the tomb incorporate technology different from anything either species has incorporated - instead of mechanical augments, they appear to be heavily genetically modified. The tools, however, are heavily damaged, no longer capable of the necessary precision to replicate their old work and missing components that simply cannot be reproduced with existing technology. This third species is dubbed the Rksh&#039;Unathi, or the Forgotten People.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2456 C.E.&#039;&#039;&#039;&lt;br /&gt;
Coastal Union scientists believe they have repaired the Rksh DNA modifier after years of failed experiments, successfully changing the color of a small lizard&#039;s eyes. Geneticist Olga Gasara Colstat attempts experimenting on an Unathi named Arras Koznan, but the results are horrific - Koznan dies to several complications within hours and the tragedy&#039;s portrayal in the headlines causes major public backlash to the device. Research is publicly discontinued.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2463 C.E.&#039;&#039;&#039;&lt;br /&gt;
A strange radio signal is picked up from among the stars by the Sothrai Space Program in which a strange, robotic voice appears to be singing. Unfortunately, nobody is able to translatethis undiscovered language - though consensus is unanimous that this is not just a deliberate piece of music, but includes words in the language of a presently undiscovered species. The language heard is named after the noises the witnesses believed they&#039;d heard, being donned Dah&#039;lers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2469 C.E.&#039;&#039;&#039;&lt;br /&gt;
A strange object of artificial construction is seen passing through the edges of the Uuoea-esa system. A signal is broadcasted towards it, in hopes of making contact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2470 C.E.&#039;&#039;&#039;&lt;br /&gt;
At the beginning of the year, foreign ship of unknown make approaches Moghes, speaking Dah&#039;lers. Sothrai authorities provide several discs with samples of Moghesan art, literature, and culture on them - the aliens, a species called humans, return a little over half of a year later. While they cannot speak Sinta&#039;Azaziba, they possess devices that provide a rough translation. The Hegemon presents his clan as the main power over Moghes, and they begin to establish trade with the human corporation Nanotrasen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2472 C.E.&#039;&#039;&#039;&lt;br /&gt;
As Nanotrasen&#039;s translations improve, another human corporation - Hephaestus Industries - makes contact with the Sothrai Hegemony. Their translators are outdated by about a year compared to Nanotrasen&#039;s, and their approach is more cautious. With the first corporation struggling to mesh with the local culture, neither Hephaestus nor the Unathi seem too eager to make contact.&lt;br /&gt;
&lt;br /&gt;
== The Contact War (2474-2520) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2474 C.E.&#039;&#039;&#039;&lt;br /&gt;
Hephaestus finally makes their presence known as mineral processors and manufacturers of weaponry and industrial machinery. While Nanotrasen reports show skepticism of their approach, Hephaestus ultimately is received far better by the Sinta people for a more blunt, direct marketing campaign with little effort to pretty up what they do. The Sothrai Hegemony and Hephaestus Industries find themselves to be fast friends, with higher-ranking Hephaestus employees visiting even the Hegemon himself. The Northern Republic expresses concerns over the aliens&#039; emphasis on the Hegemony, especially concerning their violent history.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2480 C.E.&#039;&#039;&#039;&lt;br /&gt;
Nanotrasen reaches out to the Northern Republic, offering new energy weapons for their military to the hesitant acceptance of the Republic president. The Hegemony and the Republic&#039;s relationship strains as they begin to arm up, the latter skeptical of the benevolence of both the Sothrai and their foreign allies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2483 C.E.&#039;&#039;&#039;&lt;br /&gt;
Human weaponry becomes more commonplace in the desert as smugglers spread the product out to the chaotic sands, desert clans clamoring for high-quality weapons that their enemies lack proper protection against. The Sothrai Hegemony invests heavier into its military in response to the increased militarization of its neighbors, only the Coastal Union withdrawing and actively attempting to avoid conflict. Conflicts begin to arise around the borders as the desert clans and the Northern Republic strike the occasional border posts of the Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2485 C.E.&#039;&#039;&#039;&lt;br /&gt;
Nanotrasen and Hephaestus Industries agree on one thing - war is on the horizon, and the residents of this planet would prove more beneficial to their bottom-lines alive than dead. In hopes of deterring war, Nanotrasen provides the Northern Republic, the Sothrai Hegemony, and a handful of desert clans - Rossos, Kirrik, and Zrorkos - nuclear weaponry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2487 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Rossos, emboldened by their new weaponry, convince Zrorkos to help them invade the Sothrai Hegemony. They bomb a city sixty miles past the border, killing 2,750 civilians in the destruction of a tower and injuring almost 7,000. The Sothrai Hegemony declares war against these clans, responding with an invasion within a month. After a strike on a Rossos militia base that killed 175 and the Hegemon swearing to bring clan leader Orro Rossos to justice, Clan Rossos threatens to use their missiles. The Hegemony calls their bluff with a strike on their militia&#039;s headquarters, killing 745 soldiers and 55 civilians, as well as leaving many wounded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2489 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Rossos launches missiles at the Hegemony, and the world is stunned to see the raw destruction caused. The Coastal Union and the Northern Republic call for the missiles to be disassembled to no avail. Nanotrasen and Hephaestus Industries begin to pull out as the sky is lit by weapons of what historians would come to call the Contact War. Nanotrasen fully withdrew from the system by the end of the year, while Hephaestus maintained presence on Ouerea.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2490 C.E.&#039;&#039;&#039;&lt;br /&gt;
A weather balloon passing over the Northern Republic is mistaken for an Sothrai missile, resulting in a retaliatory strike from the Republic against the Hegemony. The Coastal Union criticizes the Republic&#039;s joining the fight and applies tariffs to several Republic imports in an attempt to peacefully discourage the course of action, but it&#039;s ultimately fruitless. Aogazlr is evacuated as the devastation begins to spread north, causing a spike in Sanctuary&#039;s population.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2493 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Kirrik turns against a Republic diplomat with their clan leader Rsaak Kirrik executing them while declaring to the rest of the world that the desert will not bend the knee to major slave masters any longer. Soldiers from clans Zrorkos and Lakszizo aid Kirrik in preventing the escape of the Republic entourage, leaving no survivors. The Northern Republic recognizes the desert clans as a hostile party, further complicating the war and causing the violence to heat up further.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2496 C.E.&#039;&#039;&#039;&lt;br /&gt;
The empty city of Aogazlr is struck by a misguided missile, but there are minimal casualties due to the city&#039;s evacuation. The Coastal Union condemns the violence, but refuses to retaliate in fear of risking their own populace - their military remains on standby in submarines to prevent an invasion of Sanctuary, and nothing more. An old journal is found inside the bunker hidden in the Izouera door.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2502 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Sothrai Hegemony reaches out to the Coastal Union in hopes of building an alliance, but is rejected - as is the Northern Republic, with the Union insisting on neutrality and emphasizing their only interest being to minimize damage to their own people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2516 C.E.&#039;&#039;&#039;&lt;br /&gt;
The desert clans go into disarray as they turn against each other, fighting over whether or not they should have taken Republic aid as the popular opinion shifts and some of the former attackers begin to doubt their own actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2519 C.E.&#039;&#039;&#039;&lt;br /&gt;
The war winds down, moreso due to a dwindling population than reduced tensions. With the Sinta&#039;Unathi population somewhere between 25% and 30% of where it had been when the war started, they are forced to seek other options. Lagoso Ol Gazlor, the president of the Coastal Union, reaches out to the Hegemony and the Republic in hopes of negotiating peace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2520 C.E.&#039;&#039;&#039;&lt;br /&gt;
The desert clans final warheads are destroyed in their conflict against the Hegemony, the Republic, as well as themselves as the parties desiring a Republic alliance win over those wishing to strike at the larger organized nations.&lt;br /&gt;
&lt;br /&gt;
== Scars of the Past (2521-Present) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2521 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Hegemony and the Republic form a treaty to dismantle their nuclear weapons and not raise arms against each other. The Izouera journal&#039;s translation is completed, and the artifact is put on display in an Ouerean museum - it was written by an Rksh youth while they were still learning to write, providing details on life building up to a major war and life within the bunker up until a certain point. Archeologists suspect that their ancestor species had largely eradicated itself through war.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2526 C.E.&#039;&#039;&#039;&lt;br /&gt;
Hephaestus Industries lends support to numerous post-war recovery groups across Moghes, with an emphasis on the Hegemony. Non-Hegemony Sinta widely agree that a deal was likely struck between the Hegemon and those representing Hephaestus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2527 C.E.&#039;&#039;&#039;&lt;br /&gt;
Hephaestus denies claims of a deal to favor the Hegemony, but their continued favoring leads very few convinced. The Coastal Union begins to offer aid to the Northern Republic, and negotiations begin. Hephaestus Industries purchases a large portion of land near the Hegemony&#039;s capitol and begins working on a new factory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2532 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union and the Northern Republic secure a deal, resulting in resources and labor being provided to the Northern Republic in exchange for little to no taxes being placed on Coastal Union imports. This decision is largely unpopular with the citizens of the republic. The Hephaestus-Hegemony metal processing facility is completed, resulting in significant employment of Hegemony residents and a sudden influx of wealth to their territory. Relations between the Hegemony and Hephaestus Industries sweeten.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2537 C.E.&#039;&#039;&#039;&lt;br /&gt;
Republic policies concerning the Coastal Union change direction, including heavier taxes and limiting protections on their workers as resentment between the republic&#039;s citizens and the foreign aid grows. A nationalist movement headed by Korsoz Akarano starts to take root, claiming that the Yeosa are stripping the Sinta of their pride and culture. Akarano also, notably, condemns the Hegemony for being so eager to work with Hephaestus Industries and nationalist protests result in Hephaestus withdrawing much of their support from the republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2542 C.E.&#039;&#039;&#039;&lt;br /&gt;
Korsoz Akarano runs for president in the Northern Republic, but loses by a narrow margin. The main complaint about his campaign is its narrow focus on immigration and receiving foreign aid without making significant attempts to actually help the citizenry. The new president, Sarhat Rszini, condemns the Nationalist Party in his inaugural address, dividing the citizenry once more. The Coastal Union threatens to withhold aid if the anti-yeosa sentiment cannot be brought under control.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2543 C.E.&#039;&#039;&#039;&lt;br /&gt;
An assassination attempt is made on Sarhat Rszini, with the assassin making a narrow escape. As the Coastal Union sends their official response on the matter, the assassin is caught. Kor Ralldr is executed later in the year for the attempt, though further investigation continues. The Nationalist Party officially condemns his actions, though Akarano and many of his loyal followers continue to make jokes about the incident with thin implications of a desire for more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2546 C.E.&#039;&#039;&#039;&lt;br /&gt;
Information is brought to light on Akarano&#039;s hand in planning the assassination attempt, with many officials from the Nationalist Party being heavily involved. This, paired with the Northern Republic&#039;s fall behind due to the withdrawal of Hephaestus aid, results in heavy protests against the party. The desert city-states find themselves rising in power and influence with what aid they were able to pull from Hephaestus, but refuse to accept any unifying government. Four city-states band together and try, starting the nation of Rorskazan.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2551 C.E.&#039;&#039;&#039;&lt;br /&gt;
Rorskazan grows in influence, having expanded its borders to a total of nine cities with the best efforts of their military and diplomats alike - however, unifying the desert remains an extremely unpopular decision. The Rorskazani Council receive frequent death threats, resulting in one of their four heads - Skaza Sronisk - to withdraw. Her city, however, remains a part of Rorskazan as the chief of the next largest city steps into the council to take her place. Akarano is arrested, with his trial given high priority - he is found guilty with ease and sentenced to death.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2553 C.E.&#039;&#039;&#039;&lt;br /&gt;
Akarano is executed in front of a crowd and left to hang outside of the courthouse, with many believing the act of doing so to be more on the request of the Yeosa than anything. Diplomats from the Coastal Union express strong approval of the action and enhance the security of Union citizens working on Republic grounds. Rorskazan&#039;s expansion continues as one more city-state joins their ranks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2558 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Republic and Hephaestus Industries reestablish their business relationship, to the disdain of the dying Nationalist Party. Rorskazan&#039;s expansion continues, now having reached sixteen cities and sparking serious conversations about unifying among the desert clans. While heavily divisive, political experts generally agree that Rorskazan will likely become the dominant power in the desert within the next twenty to thirty years. With the corporate war having recently ended, the general populace begins to look up to the stars in hopes of escaping to somewhere safer at last.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2561 C.E.&#039;&#039;&#039;&lt;br /&gt;
Hephaestus Industries begins to capitalize on the general population&#039;s desire to see the stars by hiring more Sinta to help mine asteroids and planets within the Uuoea-Esa system. The Hegemony is made even wealthier by this movement, though the offer is not exclusive to them - despite significantly less effort being put into their market, the Northern Republic almost matches the Hegemony in interest in the new program.&lt;/div&gt;</summary>
		<author><name>LectroNyx</name></author>
	</entry>
	<entry>
		<id>http://wiki.starfly13.space/index.php?title=Moghesan_History&amp;diff=3802</id>
		<title>Moghesan History</title>
		<link rel="alternate" type="text/html" href="http://wiki.starfly13.space/index.php?title=Moghesan_History&amp;diff=3802"/>
		<updated>2026-03-08T09:28:13Z</updated>

		<summary type="html">&lt;p&gt;LectroNyx: Izweski rename to Sothrai&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recorded history on Moghes has been rife with war and tension as two cousin sapient species have attempted to survive alongside one another with mixed results. Only time will tell if the [[Sinta&#039;Unathi]] and [[Yeosa&#039;Unathi]] will be doomed to follow their ancestors&#039; footsteps, or if they may be able to break the cycle and thrive on an interstellar scale.&lt;br /&gt;
&lt;br /&gt;
== Pre-Krukzuz era (Pre-2062) ==&lt;br /&gt;
&#039;&#039;&#039;1562 C.E.&#039;&#039;&#039;&lt;br /&gt;
The earliest known records of Th&#039;akh are created, though they refer to currently undiscovered texts that seem to significantly predate them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1937 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Skarathk discovers an ancient bunker believed to be thousands of years old, though it is difficult to determine when exactly it was built. Archaeologists are unable to decipher the writing. The bunker is widely believed to be unopenable. This discovery would be recorded in history as the Skarathk Door, though it is unknown what - if anything - lies behind it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2027 C.E.&#039;&#039;&#039;&lt;br /&gt;
Olono Gonzol Kotakoskin invents the first motorized boat.&lt;br /&gt;
&lt;br /&gt;
== The First Northern Union (2062-2135) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2062 C.E.&#039;&#039;&#039;&lt;br /&gt;
Minor Sinta’Unathi clans unite to form the first major power, the Northern Union, headed by Clan Skarathk. The Northern Union, notably, includes several Yeosa’Unathi clans along the shore of the Moghesan Sea - the most influential being Clan Aogalar, who are given credit for uniting the Yeosan clans under the Union’s banner, and acting as the middlemen between the Sinta and their Yeosa brethren.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2067 C.E.&#039;&#039;&#039;&lt;br /&gt;
The first car was invented by Kssith Azktsn, based on Yeosan boat designs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2126 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Union breaks out in a civil war after Arz Krsenthal - an already wildly popular clan leader - is caught cheating in the elections to determine the new leader of the Union, taking the office from Ksrk Orozor. Clan Aogalar uses this as an opportunity to make a grab for power, quickly becoming a threatening force almost rivaling Orozor’s own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2135 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Union collapses due to infighting after being unable to determine whether Clan Aogalar, Clan Krsenthal, or Clan Orozor should lead. Clan Orozor falls as their leadership is wiped out in the civil war. Clan Aogalar and the other Northern Union Yeosa’Unathi clans form the Coastal Union.&lt;br /&gt;
&lt;br /&gt;
== The Spread of Krukzuz (2142-2176) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2142 C.E.&#039;&#039;&#039;&lt;br /&gt;
Arz Krsenthal is executed by Clan Aogalar by the order of Orgoth Gazana Aogalar, the leader of Clan Aogalar, for treason. Debate rises on whether or not the Coastal Union is truly the Northern Union, with a majority of Yeosa arguing for and a majority of Sinta arguing against. The earliest known writings of Sk&#039;akh are written just outside of Clan Sothrai&#039;s territory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2145 C.E.&#039;&#039;&#039;&lt;br /&gt;
Former Sinta’Unathi clans grow distrustful of the Coastal Union due to their influence along the shorelines, their opinions already soured by their continued insistence that they are the true continuation of the Northern Union. Word spreads to southern Moghes, and discrimination against the Yeosa’Unathi starts to become a noticeable issue. Clan Sothrai forges alliances with two smaller clans, offering protection in exchange for resources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2157 C.E.&#039;&#039;&#039;&lt;br /&gt;
A large, heavily damaged metal tube of unknown origin is found in the middle of the Rorsk Desert on the equator. There is minimal writing on it, including two symbols that had been seen on the previously discovered bunker. The purpose of the structure is unknown, though it is believed to be around the same age as the Skarathk Door. Clan Arzrak, under the rule of Zikon Arzak, opens up the area to tourists and makes significant profits in the process.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2164 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union spreads as they reach out to more Yeosa’Unathi clans, offering strong alliances as their Sinta neighbors grow distrustful of them. The distrust from the Sinta only furthers the Yeosan unification. Clan Arzak begins work on a desert resort to capitalize off of their influx of tourism - Sinta from around the globe come to the Zrrn to bask in the heat and see the Rorsk Shell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2168 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Sothrai’s vassal clans, thriving under their rule, encourage others to join - they take on two more vassals in exchange for protection from the Coastal Union. Rampant anti-Yeosa propaganda begins to spread in the swamplands, forcing those outside of the Coastal Union to retreat there for safety. The Zrrn Summer Stones open to the public as a luxury resort for tourists, causing the Zrrn clan to become a particularly well-known name across the globe.&lt;br /&gt;
[[File:Hegemony flag.png|200px|thumb|left|The Blood Horizon flag of the Sothrai Hegemony represents the brutality of Moghes, kept at a distance by Clan Sothrai&#039;s guiding hand.]]&lt;br /&gt;
&#039;&#039;&#039;2172 C.E.&#039;&#039;&#039;&lt;br /&gt;
Budding tensions between the Sothrai Hegemony and the Coastal Union cause the Yeosa’Unathi to pick up more isolationist policies, hiking import taxes. What few Sinta residents the Coastal Union has are taxed heavier than their Yeosan neighbors, only worsening the situation between the Hegemony and the Union as both species begin to abuse their neighbor. Clan Zrrn&#039;s influence spreads to local clans, who attempt to make their own resorts as well. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2175 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Skarathk reaches out to other former Northern Union clans. Clan chief Zork Skarathk becomes famous for his diplomacy, and the Northern Republic is widely seen among the Sinta as the beginnings of a new Northern Union. These claims draw criticism from many residents of the Coastal Union, who had already seen their nation as such. With their influence dying out as neighboring clans begin to compete, the new Zrrn leader - Krro Zrrn - has spies sabotage a neighboring resort. Their main competition, Sun-Peak Stones, is shut down after the outbreak of a disease is traced back to their food. Ultimately, this only harms the desert economy. &lt;br /&gt;
[[File:Republic flag.png|200px|thumb|left|The Banner of the Republic represents how the strong spirit of the Unathi people can rise even among the brutality of their neighbors and bitter cold of the north.]]&lt;br /&gt;
&#039;&#039;&#039;2176 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union expands, absorbing two Sinta’Unathi clans alongside a river in the process - discrimination within Coastal Union borders due to their history with the Northern Union severely harms their quality of living by increasing living expenses while almost eliminating their personal income. Sk&#039;akh becomes the official religion of the Sothrai Hegemony.&lt;br /&gt;
&lt;br /&gt;
== The Coast War (2180-2227) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2180 C.E.&#039;&#039;&#039;&lt;br /&gt;
Hegemon Iromonos Sothrai calls out the Coastal Union for its poor treatment of Sinta’Unathi residents and begins a military campaign to liberate southern territories along the Moghesan Sea. Clan Zrrn uses the profits from the Zrrn Summer Stones to purchase the Sun-Peak Stones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2183 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union falls victim to a terrorist attack, widely believed to be from the Sothrai Hegemony. A lack of evidence, however, prevents retaliation in fear of the Northern Republic taking advantage of the opportunity to claim parts of the shore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2185 C.E.&#039;&#039;&#039;&lt;br /&gt;
A band of 12 Yeosa terrorists perform a retaliatory strike on the Summer Arts Festival in Hegemony Territory. The Coastal Union is largely blamed by the public, despite disavowing the attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2186 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Sothrai Hegemony continues to apply pressure to the Coastal Union; the Northern Republic establishes diplomatic ties with the Sothrai Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2189 C.E.&#039;&#039;&#039;&lt;br /&gt;
Trro Sothrai becomes popular among Republic citizens after a series of public appearances in their territory. His dedication to protecting his people as well as his pushing for better education subtly starts to influence the policies of the Northern Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2194 C.E.&#039;&#039;&#039;&lt;br /&gt;
Another band of Yeosa terrorists attempt an attack on the Hegemony, trying to burn down the Sothrai Manor in their capitol of Skalamar. The Hegemon’s daughter and nine guards die in the blaze. The Zrrn Summer Stones shuts down after a major fire, devastating the desert economy and dealing significant damage to Clan Zrrn&#039;s hold on the region.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2195 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Sothrai Hegemony attempts an invasion on the southern border of the Coastal Union, demanding revenge for the deaths of the Hegemon&#039;s daughter in the manor fire. The Northern Republic lends supplies to the Hegemony to aid in their war efforts. Historians would later call this The Coastal War.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2197 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Republic votes to get more directly involved in the conflict, sending in a few squads of soldiers for backup. The Coastal Union begins working on a massive structure on the water.&lt;br /&gt;
&lt;br /&gt;
== Project Anchor (2199-2214) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2199 C.E.&#039;&#039;&#039;&lt;br /&gt;
Sothrai spies report that the major aquatic structure - codenamed Project Anchor - appears to be of military nature, raising concerns from the general Sinta population. Two major Yeosa cities from their southern border are secured by the Hegemony, and Republican military support strengthens into full participation in the war.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2203 C.E.&#039;&#039;&#039;&lt;br /&gt;
Project Anchor receives significant progress as a small portion of it becomes officially inhabitable. Anti-air defenses are installed on Project Anchor after an attempted bombing is narrowly thwarted by timely backup from the shore. The Sothrai territory begins to extend toward the shore, with only one major city in the way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2207 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Hegemony&#039;s forces reach the shore as the Northern Union&#039;s borders begin to expand into former Coastal Union territory. Project Anchor makes rapid progress as it starts to become self-sustaining, with the risks of attack from foreign powers heavily reduced by protection from the Union Navy as well as its own anti-air weaponry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2211 C.E.&#039;&#039;&#039;&lt;br /&gt;
Parts of the southern shore are lost to the Sothrai Hegemony, who are forced to expand their claim toward the east and west due to the lack of a decent navy. Project Anchor sees significant expansion, being about half the size of a city. Clan Krodozar allies with nearby clans with a series of trade deals - those that are hesitant to business are quickly knocked into submission thanks to the skill of tactician Ektok Krodozar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2214 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Republic reaches the northern shore as they devote more resources toward territories closer to home, slowing down the Hegemony&#039;s expansion as a result. Project Anchor expands outwards, gaining even more floor space than before. Citizens rename Project Anchor to Sanctuary, reflecting its true name and purpose. Clan Krodozar&#039;s crusade has, by this point, caused their territory to grow by 20% with those who resist their rule being forced into slavery.&lt;br /&gt;
[[File:Coastal flag.png|200px|thumb|left|The Tower of Hope flag of the Coastal Union represents how the city of Sanctuary stands strong both in the see and into the sky, shielding its residents with resiliency only matched by the Yeosa soul.]]&lt;br /&gt;
&#039;&#039;&#039;2217 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal war’s ongoing damages have left the Yeosa population wary of living on the land. Many Yeosa&#039;Unathi begin to live on boats in an attempt to avoid the battlefield that is the shore, with all of their major cities taking significant hits to their populations as a result. Sanctuary finds itself overpopulated, with many smaller families sharing apartments just to avoid living on the streets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2222 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union has lost all but one city - Aogazlr - on the shoreline. An extension of Sanctuary begins construction to accommodate its growing population. The Northern Republic offers a treaty with the Coastal Union, to the criticism of the Sothrai Hegemony. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2223 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Sothrai Hegemony slows down its seige on Aogazlr after heavy criticism from the Northern Republic when a stray missile struck a hospital. Their speech notably avoids saying that the war is over, or even coming to a close, leading many to believe they seek the full annihilation of the Yeosa’Unathi. Clan Krodozar discovers a rich copper deposit in the southern parts of the Rorsk desert and begins a mining operation utilizing their bulk slave labor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2227 C.E.&#039;&#039;&#039;&lt;br /&gt;
Under political pressure from their allies, Hegemon Zorris Sothrai signs a peace treaty with President Astoritas Olga Golgath of the Coastal Union. The Northern Republic and the Coastal Union praise this move, though it strikes controversy in the Sothrai Hegemony over concerns of further attacks from the Yeosa’Unathi.&lt;br /&gt;
&lt;br /&gt;
== Krodozar Krukzuz rises to the global stage (2230-2255) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2230 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar expands its mining operations. Smaller clans start working under them for profit, and much of their copper is sold to Clan Zrrn. Parts of the Sanctuary expansion become inhabitable, but do little to alleviate the overpopulation. A separate ore deposit that&#039;s rich in lead is found in Krodozar teritory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2235 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar officially opens trade with the Sothrai Hegemony, supplying them with copper and lead. Despite the Hegemony&#039;s offers, Krodozar refuses to become a part of their nation. Aogazlr&#039;s population begins to rise as families leave Sanctuary, with complaints about overpopulation. Work begins to create lower floors of Sanctuary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2237 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Zrrn shuts down the Sun-Peak Stones for maintenance temporarily, causing controversy among tourists. To bolster their economy, Chief Grst Zrrn begins work on a massive solar field, titled the Rorsk Sands Solar Farm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2238 C.E.&#039;&#039;&#039;&lt;br /&gt;
Sun-Peak stones are reopened to the public early in the year. Northern Republic President Ozzo Ikisiki is among several VIP guests at its grand opening. Due to overpopulation concerns, the Coastal Union places a legal maximum of one daughter or two sons per family.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2243 C.E.&#039;&#039;&#039;&lt;br /&gt;
Work on the Rorsk Sands Solar Farm is completed. Its massive power output is more than Clan Zrrn ever needed - neighboring clans are provided electricity at a price, alleviating the desert clan&#039;s economic reliance on tourism. Aogazlr Pier opens up, and quickly becomes one of the leading amusement parks due to being the only major one along the shore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2245 C.E.&#039;&#039;&#039;&lt;br /&gt;
A second coastal amusement park attempts to open in Sothrai territory, but is refused by the Hegemon with concerns of national security. The Coastal Union profits from Sothrai anti-Yeosa sentiment for possibly the first time, as Aogazlr becomes one of the wealthiest cities. Sanctuary begins a major construction project, adding lower floors to the structure for more housing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2249 C.E.&#039;&#039;&#039;&lt;br /&gt;
A Republican journalist exposes the Sothrai Hegemony&#039;s military for suddenly building up their armory in recent years despite being at peace. The Sothrai Navy is officially announced, bolstering a fleet of ships larger than that of the Coastal Union. Tensions with the Northern Republic rise due to this occuring during a time of peace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2253 C.E.&#039;&#039;&#039;&lt;br /&gt;
Pollution in the River Rorsk becomes a major concern among desert clans, who begin work on water filtration. A diplomat reaches out to the Coastal Union in hopes of developing a solution, but is intercepted by the Sothrai Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2255 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Krodozar diplomat is released by the Sothrai Hegemony, and returns with plans for a water filtration system despite having never reached the Coastal Union. Tensions between the Coastal Union and the Hegemony rise. The Northern Republic offers to help escort future diplomats to ensure they reach their proper destination.&lt;br /&gt;
&lt;br /&gt;
== The Union and Krodozar Wars (2258-2390) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2258 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Chief Gaona Arazaki Aogalar visits the Skarathk Door during a diplomatic trip to the Northern Republic, commenting on the beauty of the land and the friendliness of the people, helping improve the relations between the Northern Republic and the Coastal Union. The Sothrai faith of Zh&#039;akh begins to rise in popularity among the desert clans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2261 C.E.&#039;&#039;&#039;&lt;br /&gt;
Northern Republic president Okzo Izzksn visits Aogazlr with his clan, enjoying a weeklong vacation among diplomatic talks. The Sothrai Hegemony criticizes this move as sucking up to an enemy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2263 C.E.&#039;&#039;&#039;&lt;br /&gt;
Tensions rise further between the Northern Republic and the Sothrai Hegemony after the arranged fiancee of Siski Izzksn is connected to a powerful business within the Hegemony with a large number of shares owned by the Sothrai clan. The wedding is canceled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2267 C.E.&#039;&#039;&#039;&lt;br /&gt;
New laws are passed to make immigrating to the Northern Republic from the plains of the Hegemony more difficult, as well as increasing taxes on imports from the Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2271 C.E.&#039;&#039;&#039;&lt;br /&gt;
Northern Republic president Kao Rkash is assassinated shortly after being elected. The Sothrai Hegemony is blamed by the public, despite fervent denial, due to the heritage of the assassin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2272 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Republic declares war on the Sothrai Hegemony, with support from the Coastal Union. Clan Zrrn and Clan Krodozar side with the Republic and the Hegemony, respectively. The Northern Republic attacks the Hegemony&#039;s northern border.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2275 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Sothrai Hegemony bombs Aogazlr, resulting in retaliation from the Coastal Union&#039;s navy as well as emphasis on constructing lower floors of Sanctuary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2278 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar shifts most of its slave resources from mining to military, attempting an invasion on Clan Zrrn. The Northern Republic sends support to Zrrn as the Sothrai Hegemony focuses on a stalemate against the Coastal Union. The Northern Republic use the alliances of the desert clans to justify attacking the Sothrai Hegemony directly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2281 C.E.&#039;&#039;&#039;&lt;br /&gt;
Krodozar deals major damage to Zrrn, taking over the Summer Stones. An Sothrai journalist releases an article about the desert war, attracting mass criticism from the public on the usage of slaves to attack civilian spaces. Hegemon Torks Sothrai refuses to get involved, focusing on attempts to attack the Coastal Union’s Sanctuary tower and defend their borders from the Northern Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2285 C.E.&#039;&#039;&#039;&lt;br /&gt;
Torks Sothrai meets with Coastal Union President Lilia Kulana Gologan to broker peace as the Hegemony decides to shift military presence away from the waters. The Hegemony Navy and the Coastal Union largely disarm themselves, though the Hegemony finds themselves more heavily impacted, losing most of their forces that could be used against the Coastal Union.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2287 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Sothrai Hegemony sends forces to Zrrn to help Clan Krodozar claim the remainder of their territory in a crushing blow, causing the Northern Republic to swiftly withdraw their forces. President Akani Kroskth draws heavy criticism for this, and his poll numbers take a sharp decline as the populace begins to fear appearing weak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2390 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Sothrai Space Program is founded with the aid of Clan Krodozar, hoping to establish a colony on the Moghesan moon Ouerea. Clan Zrrn falls to Krodozar’s forces as their capital is taken by Zron Lakszizo, and President Korskth loses the election by a landslide as a result.&lt;br /&gt;
&lt;br /&gt;
== Reaching for the Stars, First Contact (2391-2472) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2391 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar hosts a party at their manor to grant many of their commanders medals and a feast for their families. The recipients of these rewards band together, under the command of Zron Lakszizo, and raid the manor that night - after the slaughter, Clan Krodozar is extinct. The Sothrai Hegemony expands their territory into the desert, winning over Krodozar-loyal clans while drawing the ire of former slaves. The Northern Republic and the Coastal Union start their own space programs inspired by the Sothrai, believing that space is the final frontier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2412 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Republic Space Program puts their first satellites into space: One, the Zolas, is to monitor weather conditions across Moghes while the other, Uueoa-sar, is a powerful telescope meant to help observe celestial bodies. An agreement is made between the Sothrai Hegemony and the Northern Republic to allow scientists from both nations to use this telescope as a mixture of diplomacy and the Hegemony attempting to disable what they suspect to be a means of spying on their people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2430 C.E.&#039;&#039;&#039;&lt;br /&gt;
Sanctuary is completed. Coastal Union President Siolas Anagala Loagalon declares the completion date to be a national holiday, simply dubbed ‘’Sanctuary Completion Day.’’&lt;br /&gt;
The Sothrai Space Program lands on Ouerea, and confirms that the moon has perfect conditions for living. A colony is started on the moon, titled Izouera. The Northern Republic and the Coastal Union merge their space programs, utilizing underwater technology created by the Yeosa&#039;Unathi in order to help train for zero-gravity, with one of the nations having the technology to put people safely into space and the other having a more accurate simulation available to them for training purposes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2435 C.E.&#039;&#039;&#039;&lt;br /&gt;
An ancient door is discovered in a hill 80 miles away from Izouera, identical to the Skarathk Door. Clan Skarathk attempts to stake a claim on the territory, but is swiftly stopped by Hegemony soldiers. Archaeologists date the Izouera Door to be the same age as the on&lt;br /&gt;
e Skarathk had discovered, and begin research into a means of opening the door. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2450 C.E.&#039;&#039;&#039;&lt;br /&gt;
The doors open, only to raise more questions. The Skarathk Door is initially believed to be a tomb, filled with skeletons of an Unathi-like species with significant anatomical differences such as digitigrade legs; fewer, yet larger, digits on their hands. Their language, while holding some resemblance to both the Sinta and Yeosa tongues, is still clearly a different language - only vague understandings can truly be achieved. Artifacts from within the tomb incorporate technology different from anything either species has incorporated - instead of mechanical augments, they appear to be heavily genetically modified. The tools, however, are heavily damaged, no longer capable of the necessary precision to replicate their old work and missing components that simply cannot be reproduced with existing technology. This third species is dubbed the Rksh&#039;Unathi, or the Forgotten People.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2456 C.E.&#039;&#039;&#039;&lt;br /&gt;
Coastal Union scientists believe they have repaired the Rksh DNA modifier after years of failed experiments, successfully changing the color of a small lizard&#039;s eyes. Geneticist Olga Gasara Colstat attempts experimenting on an Unathi named Arras Koznan, but the results are horrific - Koznan dies to several complications within hours and the tragedy&#039;s portrayal in the headlines causes major public backlash to the device. Research is publicly discontinued.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2463 C.E.&#039;&#039;&#039;&lt;br /&gt;
A strange radio signal is picked up from among the stars by the Sothrai Space Program in which a strange, robotic voice appears to be singing. Unfortunately, nobody is able to translatethis undiscovered language - though consensus is unanimous that this is not just a deliberate piece of music, but includes words in the language of a presently undiscovered species. The language heard is named after the noises the witnesses believed they&#039;d heard, being donned Dah&#039;lers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2469 C.E.&#039;&#039;&#039;&lt;br /&gt;
A strange object of artificial construction is seen passing through the edges of the Uuoea-esa system. A signal is broadcasted towards it, in hopes of making contact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2470 C.E.&#039;&#039;&#039;&lt;br /&gt;
At the beginning of the year, foreign ship of unknown make approaches Moghes, speaking Dah&#039;lers. Sothrai authorities provide several discs with samples of Moghesan art, literature, and culture on them - the aliens, a species called humans, return a little over half of a year later. While they cannot speak Sinta&#039;Azaziba, they possess devices that provide a rough translation. The Hegemon presents his clan as the main power over Moghes, and they begin to establish trade with the human corporation Nanotrasen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2472 C.E.&#039;&#039;&#039;&lt;br /&gt;
As Nanotrasen&#039;s translations improve, another human corporation - Hephaestus Industries - makes contact with the Sothrai Hegemony. Their translators are outdated by about a year compared to Nanotrasen&#039;s, and their approach is more cautious. With the first corporation struggling to mesh with the local culture, neither Hephaestus nor the Unathi seem too eager to make contact.&lt;br /&gt;
&lt;br /&gt;
== The Contact War (2474-2520) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2474 C.E.&#039;&#039;&#039;&lt;br /&gt;
Hephaestus finally makes their presence known as mineral processors and manufacturers of weaponry and industrial machinery. While Nanotrasen reports show skepticism of their approach, Hephaestus ultimately is received far better by the Sinta people for a more blunt, direct marketing campaign with little effort to pretty up what they do. The Sothrai Hegemony and Hephaestus Industries find themselves to be fast friends, with higher-ranking Hephaestus employees visiting even the Hegemon himself. The Northern Republic expresses concerns over the aliens&#039; emphasis on the Hegemony, especially concerning their violent history.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2480 C.E.&#039;&#039;&#039;&lt;br /&gt;
Nanotrasen reaches out to the Northern Republic, offering new energy weapons for their military to the hesitant acceptance of the Republic president. The Hegemony and the Republic&#039;s relationship strains as they begin to arm up, the latter skeptical of the benevolence of both the Sothrai and their foreign allies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2483 C.E.&#039;&#039;&#039;&lt;br /&gt;
Human weaponry becomes more commonplace in the desert as smugglers spread the product out to the chaotic sands, desert clans clamoring for high-quality weapons that their enemies lack proper protection against. The Sothrai Hegemony invests heavier into its military in response to the increased militarization of its neighbors, only the Coastal Union withdrawing and actively attempting to avoid conflict. Conflicts begin to arise around the borders as the desert clans and the Northern Republic strike the occasional border posts of the Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2485 C.E.&#039;&#039;&#039;&lt;br /&gt;
Nanotrasen and Hephaestus Industries agree on one thing - war is on the horizon, and the residents of this planet would prove more beneficial to their bottom-lines alive than dead. In hopes of deterring war, Nanotrasen provides the Northern Republic, the Sothrai Hegemony, and a handful of desert clans - Rossos, Kirrik, and Zrorkos - nuclear weaponry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2487 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Rossos, emboldened by their new weaponry, convince Zrorkos to help them invade the Sothrai Hegemony. They bomb a city sixty miles past the border, killing 2,750 civilians in the destruction of a tower and injuring almost 7,000. The Sothrai Hegemony declares war against these clans, responding with an invasion within a month. After a strike on a Rossos militia base that killed 175 and the Hegemon swearing to bring clan leader Orro Rossos to justice, Clan Rossos threatens to use their missiles. The Hegemony calls their bluff with a strike on their militia&#039;s headquarters, killing 745 soldiers and 55 civilians, as well as leaving many wounded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2489 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Rossos launches missiles at the Hegemony, and the world is stunned to see the raw destruction caused. The Coastal Union and the Northern Republic call for the missiles to be disassembled to no avail. Nanotrasen and Hephaestus Industries begin to pull out as the sky is lit by weapons of what historians would come to call the Contact War. Nanotrasen fully withdrew from the system by the end of the year, while Hephaestus maintained presence on Ouerea.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2490 C.E.&#039;&#039;&#039;&lt;br /&gt;
A weather balloon passing over the Northern Republic is mistaken for an Sothrai missile, resulting in a retaliatory strike from the Republic against the Hegemony. The Coastal Union criticizes the Republic&#039;s joining the fight and applies tariffs to several Republic imports in an attempt to peacefully discourage the course of action, but it&#039;s ultimately fruitless. Aogazlr is evacuated as the devastation begins to spread north, causing a spike in Sanctuary&#039;s population.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2493 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Kirrik turns against a Republic diplomat with their clan leader Rsaak Kirrik executing them while declaring to the rest of the world that the desert will not bend the knee to major slave masters any longer. Soldiers from clans Zrorkos and Lakszizo aid Kirrik in preventing the escape of the Republic entourage, leaving no survivors. The Northern Republic recognizes the desert clans as a hostile party, further complicating the war and causing the violence to heat up further.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2496 C.E.&#039;&#039;&#039;&lt;br /&gt;
The empty city of Aogazlr is struck by a misguided missile, but there are minimal casualties due to the city&#039;s evacuation. The Coastal Union condemns the violence, but refuses to retaliate in fear of risking their own populace - their military remains on standby in submarines to prevent an invasion of Sanctuary, and nothing more. An old journal is found inside the bunker hidden in the Izouera door.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2502 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Sothrai Hegemony reaches out to the Coastal Union in hopes of building an alliance, but is rejected - as is the Northern Republic, with the Union insisting on neutrality and emphasizing their only interest being to minimize damage to their own people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2516 C.E.&#039;&#039;&#039;&lt;br /&gt;
The desert clans go into disarray as they turn against each other, fighting over whether or not they should have taken Republic aid as the popular opinion shifts and some of the former attackers begin to doubt their own actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2519 C.E.&#039;&#039;&#039;&lt;br /&gt;
The war winds down, moreso due to a dwindling population than reduced tensions. With the Sinta&#039;Unathi population somewhere between 25% and 30% of where it had been when the war started, they are forced to seek other options. Lagoso Ol Gazlor, the president of the Coastal Union, reaches out to the Hegemony and the Republic in hopes of negotiating peace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2520 C.E.&#039;&#039;&#039;&lt;br /&gt;
The desert clans final warheads are destroyed in their conflict against the Hegemony, the Republic, as well as themselves as the parties desiring a Republic alliance win over those wishing to strike at the larger organized nations.&lt;br /&gt;
&lt;br /&gt;
== Scars of the Past (2521-Present) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2521 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Hegemony and the Republic form a treaty to dismantle their nuclear weapons and not raise arms against each other. The Izouera journal&#039;s translation is completed, and the artifact is put on display in an Ouerean museum - it was written by an Rksh youth while they were still learning to write, providing details on life building up to a major war and life within the bunker up until a certain point. Archeologists suspect that their ancestor species had largely eradicated itself through war.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2526 C.E.&#039;&#039;&#039;&lt;br /&gt;
Hephaestus Industries lends support to numerous post-war recovery groups across Moghes, with an emphasis on the Hegemony. Non-Hegemony Sinta widely agree that a deal was likely struck between the Hegemon and those representing Hephaestus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2527 C.E.&#039;&#039;&#039;&lt;br /&gt;
Hephaestus denies claims of a deal to favor the Hegemony, but their continued favoring leads very few convinced. The Coastal Union begins to offer aid to the Northern Republic, and negotiations begin. Hephaestus Industries purchases a large portion of land near the Hegemony&#039;s capitol and begins working on a new factory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2532 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union and the Northern Republic secure a deal, resulting in resources and labor being provided to the Northern Republic in exchange for little to no taxes being placed on Coastal Union imports. This decision is largely unpopular with the citizens of the republic. The Hephaestus-Hegemony metal processing facility is completed, resulting in significant employment of Hegemony residents and a sudden influx of wealth to their territory. Relations between the Hegemony and Hephaestus Industries sweeten.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2537 C.E.&#039;&#039;&#039;&lt;br /&gt;
Republic policies concerning the Coastal Union change direction, including heavier taxes and limiting protections on their workers as resentment between the republic&#039;s citizens and the foreign aid grows. A nationalist movement headed by Korsoz Akarano starts to take root, claiming that the Yeosa are stripping the Sinta of their pride and culture. Akarano also, notably, condemns the Hegemony for being so eager to work with Hephaestus Industries and nationalist protests result in Hephaestus withdrawing much of their support from the republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2542 C.E.&#039;&#039;&#039;&lt;br /&gt;
Korsoz Akarano runs for president in the Northern Republic, but loses by a narrow margin. The main complaint about his campaign is its narrow focus on immigration and receiving foreign aid without making significant attempts to actually help the citizenry. The new president, Sarhat Rszini, condemns the Nationalist Party in his inaugural address, dividing the citizenry once more. The Coastal Union threatens to withhold aid if the anti-yeosa sentiment cannot be brought under control.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2543 C.E.&#039;&#039;&#039;&lt;br /&gt;
An assassination attempt is made on Sarhat Rszini, with the assassin making a narrow escape. As the Coastal Union sends their official response on the matter, the assassin is caught. Kor Ralldr is executed later in the year for the attempt, though further investigation continues. The Nationalist Party officially condemns his actions, though Akarano and many of his loyal followers continue to make jokes about the incident with thin implications of a desire for more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2546 C.E.&#039;&#039;&#039;&lt;br /&gt;
Information is brought to light on Akarano&#039;s hand in planning the assassination attempt, with many officials from the Nationalist Party being heavily involved. This, paired with the Northern Republic&#039;s fall behind due to the withdrawal of Hephaestus aid, results in heavy protests against the party. The desert city-states find themselves rising in power and influence with what aid they were able to pull from Hephaestus, but refuse to accept any unifying government. Four city-states band together and try, starting the nation of Rorskazan.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2551 C.E.&#039;&#039;&#039;&lt;br /&gt;
Rorskazan grows in influence, having expanded its borders to a total of nine cities with the best efforts of their military and diplomats alike - however, unifying the desert remains an extremely unpopular decision. The Rorskazani Council receive frequent death threats, resulting in one of their four heads - Skaza Sronisk - to withdraw. Her city, however, remains a part of Rorskazan as the chief of the next largest city steps into the council to take her place. Akarano is arrested, with his trial given high priority - he is found guilty with ease and sentenced to death.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2553 C.E.&#039;&#039;&#039;&lt;br /&gt;
Akarano is executed in front of a crowd and left to hang outside of the courthouse, with many believing the act of doing so to be more on the request of the Yeosa than anything. Diplomats from the Coastal Union express strong approval of the action and enhance the security of Union citizens working on Republic grounds. Rorskazan&#039;s expansion continues as one more city-state joins their ranks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2558 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Republic and Hephaestus Industries reestablish their business relationship, to the disdain of the dying Nationalist Party. Rorskazan&#039;s expansion continues, now having reached sixteen cities and sparking serious conversations about unifying among the desert clans. While heavily divisive, political experts generally agree that Rorskazan will likely become the dominant power in the desert within the next twenty to thirty years. With the corporate war having recently ended, the general populace begins to look up to the stars in hopes of escaping to somewhere safer at last.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2561 C.E.&#039;&#039;&#039;&lt;br /&gt;
Hephaestus Industries begins to capitalize on the general population&#039;s desire to see the stars by hiring more Sinta to help mine asteroids and planets within the Uuoea-Esa system. The Hegemony is made even wealthier by this movement, though the offer is not exclusive to them - despite significantly less effort being put into their market, the Northern Republic almost matches the Hegemony in interest in the new program.&lt;/div&gt;</summary>
		<author><name>LectroNyx</name></author>
	</entry>
	<entry>
		<id>http://wiki.starfly13.space/index.php?title=Moghesan_History&amp;diff=3801</id>
		<title>Moghesan History</title>
		<link rel="alternate" type="text/html" href="http://wiki.starfly13.space/index.php?title=Moghesan_History&amp;diff=3801"/>
		<updated>2025-02-14T07:34:01Z</updated>

		<summary type="html">&lt;p&gt;LectroNyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recorded history on Moghes has been rife with war and tension as two cousin sapient species have attempted to survive alongside one another with mixed results. Only time will tell if the [[Sinta&#039;Unathi]] and [[Yeosa&#039;Unathi]] will be doomed to follow their ancestors&#039; footsteps, or if they may be able to break the cycle and thrive on an interstellar scale.&lt;br /&gt;
&lt;br /&gt;
== Pre-Krukzuz era (Pre-2062) ==&lt;br /&gt;
&#039;&#039;&#039;1562 C.E.&#039;&#039;&#039;&lt;br /&gt;
The earliest known records of Th&#039;akh are created, though they refer to currently undiscovered texts that seem to significantly predate them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1937 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Skarathk discovers an ancient bunker believed to be thousands of years old, though it is difficult to determine when exactly it was built. Archaeologists are unable to decipher the writing. The bunker is widely believed to be unopenable. This discovery would be recorded in history as the Skarathk Door, though it is unknown what - if anything - lies behind it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2027 C.E.&#039;&#039;&#039;&lt;br /&gt;
Olono Gonzol Kotakoskin invents the first motorized boat.&lt;br /&gt;
&lt;br /&gt;
== The First Northern Union (2062-2135) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2062 C.E.&#039;&#039;&#039;&lt;br /&gt;
Minor Sinta’Unathi clans unite to form the first major power, the Northern Union, headed by Clan Skarathk. The Northern Union, notably, includes several Yeosa’Unathi clans along the shore of the Moghesan Sea - the most influential being Clan Aogalar, who are given credit for uniting the Yeosan clans under the Union’s banner, and acting as the middlemen between the Sinta and their Yeosa brethren.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2067 C.E.&#039;&#039;&#039;&lt;br /&gt;
The first car was invented by Kssith Azktsn, based on Yeosan boat designs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2126 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Union breaks out in a civil war after Arz Krsenthal - an already wildly popular clan leader - is caught cheating in the elections to determine the new leader of the Union, taking the office from Ksrk Orozor. Clan Aogalar uses this as an opportunity to make a grab for power, quickly becoming a threatening force almost rivaling Orozor’s own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2135 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Union collapses due to infighting after being unable to determine whether Clan Aogalar, Clan Krsenthal, or Clan Orozor should lead. Clan Orozor falls as their leadership is wiped out in the civil war. Clan Aogalar and the other Northern Union Yeosa’Unathi clans form the Coastal Union.&lt;br /&gt;
&lt;br /&gt;
== The Spread of Krukzuz (2142-2176) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2142 C.E.&#039;&#039;&#039;&lt;br /&gt;
Arz Krsenthal is executed by Clan Aogalar by the order of Orgoth Gazana Aogalar, the leader of Clan Aogalar, for treason. Debate rises on whether or not the Coastal Union is truly the Northern Union, with a majority of Yeosa arguing for and a majority of Sinta arguing against. The earliest known writings of Sk&#039;akh are written just outside of Clan Izweski&#039;s territory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2145 C.E.&#039;&#039;&#039;&lt;br /&gt;
Former Sinta’Unathi clans grow distrustful of the Coastal Union due to their influence along the shorelines, their opinions already soured by their continued insistence that they are the true continuation of the Northern Union. Word spreads to southern Moghes, and discrimination against the Yeosa’Unathi starts to become a noticeable issue. Clan Izweski forges alliances with two smaller clans, offering protection in exchange for resources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2157 C.E.&#039;&#039;&#039;&lt;br /&gt;
A large, heavily damaged metal tube of unknown origin is found in the middle of the Rorsk Desert on the equator. There is minimal writing on it, including two symbols that had been seen on the previously discovered bunker. The purpose of the structure is unknown, though it is believed to be around the same age as the Skarathk Door. Clan Arzrak, under the rule of Zikon Arzak, opens up the area to tourists and makes significant profits in the process.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2164 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union spreads as they reach out to more Yeosa’Unathi clans, offering strong alliances as their Sinta neighbors grow distrustful of them. The distrust from the Sinta only furthers the Yeosan unification. Clan Arzak begins work on a desert resort to capitalize off of their influx of tourism - Sinta from around the globe come to the Zrrn to bask in the heat and see the Rorsk Shell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2168 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Izweski’s vassal clans, thriving under their rule, encourage others to join - they take on two more vassals in exchange for protection from the Coastal Union. Rampant anti-Yeosa propaganda begins to spread in the swamplands, forcing those outside of the Coastal Union to retreat there for safety. The Zrrn Summer Stones open to the public as a luxury resort for tourists, causing the Zrrn clan to become a particularly well-known name across the globe.&lt;br /&gt;
[[File:Hegemony flag.png|200px|thumb|left|The Blood Horizon flag of the Izweski Hegemony represents the brutality of Moghes, kept at a distance by Clan Izweski&#039;s guiding hand.]]&lt;br /&gt;
&#039;&#039;&#039;2172 C.E.&#039;&#039;&#039;&lt;br /&gt;
Budding tensions between the Izweski Hegemony and the Coastal Union cause the Yeosa’Unathi to pick up more isolationist policies, hiking import taxes. What few Sinta residents the Coastal Union has are taxed heavier than their Yeosan neighbors, only worsening the situation between the Hegemony and the Union as both species begin to abuse their neighbor. Clan Zrrn&#039;s influence spreads to local clans, who attempt to make their own resorts as well. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2175 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Skarathk reaches out to other former Northern Union clans. Clan chief Zork Skarathk becomes famous for his diplomacy, and the Northern Republic is widely seen among the Sinta as the beginnings of a new Northern Union. These claims draw criticism from many residents of the Coastal Union, who had already seen their nation as such. With their influence dying out as neighboring clans begin to compete, the new Zrrn leader - Krro Zrrn - has spies sabotage a neighboring resort. Their main competition, Sun-Peak Stones, is shut down after the outbreak of a disease is traced back to their food. Ultimately, this only harms the desert economy. &lt;br /&gt;
[[File:Republic flag.png|200px|thumb|left|The Banner of the Republic represents how the strong spirit of the Unathi people can rise even among the brutality of their neighbors and bitter cold of the north.]]&lt;br /&gt;
&#039;&#039;&#039;2176 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union expands, absorbing two Sinta’Unathi clans alongside a river in the process - discrimination within Coastal Union borders due to their history with the Northern Union severely harms their quality of living by increasing living expenses while almost eliminating their personal income. Sk&#039;akh becomes the official religion of the Izweski Hegemony.&lt;br /&gt;
&lt;br /&gt;
== The Coast War (2180-2227) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2180 C.E.&#039;&#039;&#039;&lt;br /&gt;
Hegemon Iromonos Izweski calls out the Coastal Union for its poor treatment of Sinta’Unathi residents and begins a military campaign to liberate southern territories along the Moghesan Sea. Clan Zrrn uses the profits from the Zrrn Summer Stones to purchase the Sun-Peak Stones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2183 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union falls victim to a terrorist attack, widely believed to be from the Izweski Hegemony. A lack of evidence, however, prevents retaliation in fear of the Northern Republic taking advantage of the opportunity to claim parts of the shore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2185 C.E.&#039;&#039;&#039;&lt;br /&gt;
A band of 12 Yeosa terrorists perform a retaliatory strike on the Summer Arts Festival in Hegemony Territory. The Coastal Union is largely blamed by the public, despite disavowing the attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2186 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony continues to apply pressure to the Coastal Union; the Northern Republic establishes diplomatic ties with the Izweski Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2189 C.E.&#039;&#039;&#039;&lt;br /&gt;
Trro Izweski becomes popular among Republic citizens after a series of public appearances in their territory. His dedication to protecting his people as well as his pushing for better education subtly starts to influence the policies of the Northern Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2194 C.E.&#039;&#039;&#039;&lt;br /&gt;
Another band of Yeosa terrorists attempt an attack on the Hegemony, trying to burn down the Izweski Manor in their capitol of Skalamar. The Hegemon’s daughter and nine guards die in the blaze. The Zrrn Summer Stones shuts down after a major fire, devastating the desert economy and dealing significant damage to Clan Zrrn&#039;s hold on the region.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2195 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony attempts an invasion on the southern border of the Coastal Union, demanding revenge for the deaths of the Hegemon&#039;s daughter in the manor fire. The Northern Republic lends supplies to the Hegemony to aid in their war efforts. Historians would later call this The Coastal War.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2197 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Republic votes to get more directly involved in the conflict, sending in a few squads of soldiers for backup. The Coastal Union begins working on a massive structure on the water.&lt;br /&gt;
&lt;br /&gt;
== Project Anchor (2199-2214) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2199 C.E.&#039;&#039;&#039;&lt;br /&gt;
Izweski spies report that the major aquatic structure - codenamed Project Anchor - appears to be of military nature, raising concerns from the general Sinta population. Two major Yeosa cities from their southern border are secured by the Hegemony, and Republican military support strengthens into full participation in the war.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2203 C.E.&#039;&#039;&#039;&lt;br /&gt;
Project Anchor receives significant progress as a small portion of it becomes officially inhabitable. Anti-air defenses are installed on Project Anchor after an attempted bombing is narrowly thwarted by timely backup from the shore. The Izweski territory begins to extend toward the shore, with only one major city in the way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2207 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Hegemony&#039;s forces reach the shore as the Northern Union&#039;s borders begin to expand into former Coastal Union territory. Project Anchor makes rapid progress as it starts to become self-sustaining, with the risks of attack from foreign powers heavily reduced by protection from the Union Navy as well as its own anti-air weaponry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2211 C.E.&#039;&#039;&#039;&lt;br /&gt;
Parts of the southern shore are lost to the Izweski Hegemony, who are forced to expand their claim toward the east and west due to the lack of a decent navy. Project Anchor sees significant expansion, being about half the size of a city. Clan Krodozar allies with nearby clans with a series of trade deals - those that are hesitant to business are quickly knocked into submission thanks to the skill of tactician Ektok Krodozar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2214 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Republic reaches the northern shore as they devote more resources toward territories closer to home, slowing down the Hegemony&#039;s expansion as a result. Project Anchor expands outwards, gaining even more floor space than before. Citizens rename Project Anchor to Sanctuary, reflecting its true name and purpose. Clan Krodozar&#039;s crusade has, by this point, caused their territory to grow by 20% with those who resist their rule being forced into slavery.&lt;br /&gt;
[[File:Coastal flag.png|200px|thumb|left|The Tower of Hope flag of the Coastal Union represents how the city of Sanctuary stands strong both in the see and into the sky, shielding its residents with resiliency only matched by the Yeosa soul.]]&lt;br /&gt;
&#039;&#039;&#039;2217 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal war’s ongoing damages have left the Yeosa population wary of living on the land. Many Yeosa&#039;Unathi begin to live on boats in an attempt to avoid the battlefield that is the shore, with all of their major cities taking significant hits to their populations as a result. Sanctuary finds itself overpopulated, with many smaller families sharing apartments just to avoid living on the streets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2222 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union has lost all but one city - Aogazlr - on the shoreline. An extension of Sanctuary begins construction to accommodate its growing population. The Northern Republic offers a treaty with the Coastal Union, to the criticism of the Izweski Hegemony. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2223 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony slows down its seige on Aogazlr after heavy criticism from the Northern Republic when a stray missile struck a hospital. Their speech notably avoids saying that the war is over, or even coming to a close, leading many to believe they seek the full annihilation of the Yeosa’Unathi. Clan Krodozar discovers a rich copper deposit in the southern parts of the Rorsk desert and begins a mining operation utilizing their bulk slave labor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2227 C.E.&#039;&#039;&#039;&lt;br /&gt;
Under political pressure from their allies, Hegemon Zorris Izweski signs a peace treaty with President Astoritas Olga Golgath of the Coastal Union. The Northern Republic and the Coastal Union praise this move, though it strikes controversy in the Izweski Hegemony over concerns of further attacks from the Yeosa’Unathi.&lt;br /&gt;
&lt;br /&gt;
== Krodozar Krukzuz rises to the global stage (2230-2255) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2230 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar expands its mining operations. Smaller clans start working under them for profit, and much of their copper is sold to Clan Zrrn. Parts of the Sanctuary expansion become inhabitable, but do little to alleviate the overpopulation. A separate ore deposit that&#039;s rich in lead is found in Krodozar teritory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2235 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar officially opens trade with the Izweski Hegemony, supplying them with copper and lead. Despite the Hegemony&#039;s offers, Krodozar refuses to become a part of their nation. Aogazlr&#039;s population begins to rise as families leave Sanctuary, with complaints about overpopulation. Work begins to create lower floors of Sanctuary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2237 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Zrrn shuts down the Sun-Peak Stones for maintenance temporarily, causing controversy among tourists. To bolster their economy, Chief Grst Zrrn begins work on a massive solar field, titled the Rorsk Sands Solar Farm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2238 C.E.&#039;&#039;&#039;&lt;br /&gt;
Sun-Peak stones are reopened to the public early in the year. Northern Republic President Ozzo Ikisiki is among several VIP guests at its grand opening. Due to overpopulation concerns, the Coastal Union places a legal maximum of one daughter or two sons per family.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2243 C.E.&#039;&#039;&#039;&lt;br /&gt;
Work on the Rorsk Sands Solar Farm is completed. Its massive power output is more than Clan Zrrn ever needed - neighboring clans are provided electricity at a price, alleviating the desert clan&#039;s economic reliance on tourism. Aogazlr Pier opens up, and quickly becomes one of the leading amusement parks due to being the only major one along the shore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2245 C.E.&#039;&#039;&#039;&lt;br /&gt;
A second coastal amusement park attempts to open in Izweski territory, but is refused by the Hegemon with concerns of national security. The Coastal Union profits from Izweski anti-Yeosa sentiment for possibly the first time, as Aogazlr becomes one of the wealthiest cities. Sanctuary begins a major construction project, adding lower floors to the structure for more housing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2249 C.E.&#039;&#039;&#039;&lt;br /&gt;
A Republican journalist exposes the Izweski Hegemony&#039;s military for suddenly building up their armory in recent years despite being at peace. The Izweski Navy is officially announced, bolstering a fleet of ships larger than that of the Coastal Union. Tensions with the Northern Republic rise due to this occuring during a time of peace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2253 C.E.&#039;&#039;&#039;&lt;br /&gt;
Pollution in the River Rorsk becomes a major concern among desert clans, who begin work on water filtration. A diplomat reaches out to the Coastal Union in hopes of developing a solution, but is intercepted by the Izweski Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2255 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Krodozar diplomat is released by the Izweski Hegemony, and returns with plans for a water filtration system despite having never reached the Coastal Union. Tensions between the Coastal Union and the Hegemony rise. The Northern Republic offers to help escort future diplomats to ensure they reach their proper destination.&lt;br /&gt;
&lt;br /&gt;
== The Union and Krodozar Wars (2258-2390) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2258 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Chief Gaona Arazaki Aogalar visits the Skarathk Door during a diplomatic trip to the Northern Republic, commenting on the beauty of the land and the friendliness of the people, helping improve the relations between the Northern Republic and the Coastal Union. The Izweski faith of Zh&#039;akh begins to rise in popularity among the desert clans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2261 C.E.&#039;&#039;&#039;&lt;br /&gt;
Northern Republic president Okzo Izzksn visits Aogazlr with his clan, enjoying a weeklong vacation among diplomatic talks. The Izweski Hegemony criticizes this move as sucking up to an enemy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2263 C.E.&#039;&#039;&#039;&lt;br /&gt;
Tensions rise further between the Northern Republic and the Izweski Hegemony after the arranged fiancee of Siski Izzksn is connected to a powerful business within the Hegemony with a large number of shares owned by the Izweski clan. The wedding is canceled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2267 C.E.&#039;&#039;&#039;&lt;br /&gt;
New laws are passed to make immigrating to the Northern Republic from the plains of the Hegemony more difficult, as well as increasing taxes on imports from the Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2271 C.E.&#039;&#039;&#039;&lt;br /&gt;
Northern Republic president Kao Rkash is assassinated shortly after being elected. The Izweski Hegemony is blamed by the public, despite fervent denial, due to the heritage of the assassin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2272 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Republic declares war on the Izweski Hegemony, with support from the Coastal Union. Clan Zrrn and Clan Krodozar side with the Republic and the Hegemony, respectively. The Northern Republic attacks the Hegemony&#039;s northern border.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2275 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony bombs Aogazlr, resulting in retaliation from the Coastal Union&#039;s navy as well as emphasis on constructing lower floors of Sanctuary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2278 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar shifts most of its slave resources from mining to military, attempting an invasion on Clan Zrrn. The Northern Republic sends support to Zrrn as the Izweski Hegemony focuses on a stalemate against the Coastal Union. The Northern Republic use the alliances of the desert clans to justify attacking the Izweski Hegemony directly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2281 C.E.&#039;&#039;&#039;&lt;br /&gt;
Krodozar deals major damage to Zrrn, taking over the Summer Stones. An Izweski journalist releases an article about the desert war, attracting mass criticism from the public on the usage of slaves to attack civilian spaces. Hegemon Trrks Izweski refuses to get involved, focusing on attempts to attack the Coastal Union’s Sanctuary tower and defend their borders from the Northern Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2285 C.E.&#039;&#039;&#039;&lt;br /&gt;
Trrks Izweski meets with Coastal Union President Lilia Kulana Gologan to broker peace as the Hegemony decides to shift military presence away from the waters. The Hegemony Navy and the Coastal Union largely disarm themselves, though the Hegemony finds themselves more heavily impacted, losing most of their forces that could be used against the Coastal Union.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2287 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony sends forces to Zrrn to help Clan Krodozar claim the remainder of their territory in a crushing blow, causing the Northern Republic to swiftly withdraw their forces. President Akani Kroskth draws heavy criticism for this, and his poll numbers take a sharp decline as the populace begins to fear appearing weak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2390 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Space Program is founded with the aid of Clan Krodozar, hoping to establish a colony on the Moghesan moon Ouerea. Clan Zrrn falls to Krodozar’s forces as their capital is taken by Zron Lakszizo, and President Korskth loses the election by a landslide as a result.&lt;br /&gt;
&lt;br /&gt;
== Reaching for the Stars, First Contact (2391-2472) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2391 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar hosts a party at their manor to grant many of their commanders medals and a feast for their families. The recipients of these rewards band together, under the command of Zron Lakszizo, and raid the manor that night - after the slaughter, Clan Krodozar is extinct. The Izweski Hegemony expands their territory into the desert, winning over Krodozar-loyal clans while drawing the ire of former slaves. The Northern Republic and the Coastal Union start their own space programs inspired by the Izweski, believing that space is the final frontier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2412 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Republic Space Program puts their first satellites into space: One, the Zolas, is to monitor weather conditions across Moghes while the other, Uueoa-sar, is a powerful telescope meant to help observe celestial bodies. An agreement is made between the Izweski Hegemony and the Northern Republic to allow scientists from both nations to use this telescope as a mixture of diplomacy and the Hegemony attempting to disable what they suspect to be a means of spying on their people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2430 C.E.&#039;&#039;&#039;&lt;br /&gt;
Sanctuary is completed. Coastal Union President Siolas Anagala Loagalon declares the completion date to be a national holiday, simply dubbed ‘’Sanctuary Completion Day.’’&lt;br /&gt;
The Izweski Space Program lands on Ouerea, and confirms that the moon has perfect conditions for living. A colony is started on the moon, titled Izouera. The Northern Republic and the Coastal Union merge their space programs, utilizing underwater technology created by the Yeosa&#039;Unathi in order to help train for zero-gravity, with one of the nations having the technology to put people safely into space and the other having a more accurate simulation available to them for training purposes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2435 C.E.&#039;&#039;&#039;&lt;br /&gt;
An ancient door is discovered in a hill 80 miles away from Izouera, identical to the Skarathk Door. Clan Skarathk attempts to stake a claim on the territory, but is swiftly stopped by Hegemony soldiers. Archaeologists date the Izouera Door to be the same age as the on&lt;br /&gt;
e Skarathk had discovered, and begin research into a means of opening the door. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2450 C.E.&#039;&#039;&#039;&lt;br /&gt;
The doors open, only to raise more questions. The Skarathk Door is initially believed to be a tomb, filled with skeletons of an Unathi-like species with significant anatomical differences such as digitigrade legs; fewer, yet larger, digits on their hands. Their language, while holding some resemblance to both the Sinta and Yeosa tongues, is still clearly a different language - only vague understandings can truly be achieved. Artifacts from within the tomb incorporate technology different from anything either species has incorporated - instead of mechanical augments, they appear to be heavily genetically modified. The tools, however, are heavily damaged, no longer capable of the necessary precision to replicate their old work and missing components that simply cannot be reproduced with existing technology. This third species is dubbed the Rksh&#039;Unathi, or the Forgotten People.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2456 C.E.&#039;&#039;&#039;&lt;br /&gt;
Coastal Union scientists believe they have repaired the Rksh DNA modifier after years of failed experiments, successfully changing the color of a small lizard&#039;s eyes. Geneticist Olga Gasara Colstat attempts experimenting on an Unathi named Arras Koznan, but the results are horrific - Koznan dies to several complications within hours and the tragedy&#039;s portrayal in the headlines causes major public backlash to the device. Research is publicly discontinued.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2463 C.E.&#039;&#039;&#039;&lt;br /&gt;
A strange radio signal is picked up from among the stars by the Izweski Space Program in which a strange, robotic voice appears to be singing. Unfortunately, nobody is able to translatethis undiscovered language - though consensus is unanimous that this is not just a deliberate piece of music, but includes words in the language of a presently undiscovered species. The language heard is named after the noises the witnesses believed they&#039;d heard, being donned Dah&#039;lers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2469 C.E.&#039;&#039;&#039;&lt;br /&gt;
A strange object of artificial construction is seen passing through the edges of the Uuoea-esa system. A signal is broadcasted towards it, in hopes of making contact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2470 C.E.&#039;&#039;&#039;&lt;br /&gt;
At the beginning of the year, foreign ship of unknown make approaches Moghes, speaking Dah&#039;lers. Izweski authorities provide several discs with samples of Moghesan art, literature, and culture on them - the aliens, a species called humans, return a little over half of a year later. While they cannot speak Sinta&#039;Azaziba, they possess devices that provide a rough translation. The Hegemon presents his clan as the main power over Moghes, and they begin to establish trade with the human corporation Nanotrasen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2472 C.E.&#039;&#039;&#039;&lt;br /&gt;
As Nanotrasen&#039;s translations improve, another human corporation - Hephaestus Industries - makes contact with the Izweski Hegemony. Their translators are outdated by about a year compared to Nanotrasen&#039;s, and their approach is more cautious. With the first corporation struggling to mesh with the local culture, neither Hephaestus nor the Unathi seem too eager to make contact.&lt;br /&gt;
&lt;br /&gt;
== The Contact War (2474-2520) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2474 C.E.&#039;&#039;&#039;&lt;br /&gt;
Hephaestus finally makes their presence known as mineral processors and manufacturers of weaponry and industrial machinery. While Nanotrasen reports show skepticism of their approach, Hephaestus ultimately is received far better by the Sinta people for a more blunt, direct marketing campaign with little effort to pretty up what they do. The Izweski Hegemony and Hephaestus Industries find themselves to be fast friends, with higher-ranking Hephaestus employees visiting even the Hegemon himself. The Northern Republic expresses concerns over the aliens&#039; emphasis on the Hegemony, especially concerning their violent history.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2480 C.E.&#039;&#039;&#039;&lt;br /&gt;
Nanotrasen reaches out to the Northern Republic, offering new energy weapons for their military to the hesitant acceptance of the Republic president. The Hegemony and the Republic&#039;s relationship strains as they begin to arm up, the latter skeptical of the benevolence of both the Izweski and their foreign allies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2483 C.E.&#039;&#039;&#039;&lt;br /&gt;
Human weaponry becomes more commonplace in the desert as smugglers spread the product out to the chaotic sands, desert clans clamoring for high-quality weapons that their enemies lack proper protection against. The Izweski Hegemony invests heavier into its military in response to the increased militarization of its neighbors, only the Coastal Union withdrawing and actively attempting to avoid conflict. Conflicts begin to arise around the borders as the desert clans and the Northern Republic strike the occasional border posts of the Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2485 C.E.&#039;&#039;&#039;&lt;br /&gt;
Nanotrasen and Hephaestus Industries agree on one thing - war is on the horizon, and the residents of this planet would prove more beneficial to their bottom-lines alive than dead. In hopes of deterring war, Nanotrasen provides the Northern Republic, the Izweski Hegemony, and a handful of desert clans - Rossos, Kirrik, and Zrorkos - nuclear weaponry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2487 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Rossos, emboldened by their new weaponry, convince Zrorkos to help them invade the Izweski Hegemony. They bomb a city sixty miles past the border, killing 2,750 civilians in the destruction of a tower and injuring almost 7,000. The Izweski Hegemony declares war against these clans, responding with an invasion within a month. After a strike on a Rossos militia base that killed 175 and the Hegemon swearing to bring clan leader Orro Rossos to justice, Clan Rossos threatens to use their missiles. The Hegemony calls their bluff with a strike on their militia&#039;s headquarters, killing 745 soldiers and 55 civilians, as well as leaving many wounded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2489 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Rossos launches missiles at the Hegemony, and the world is stunned to see the raw destruction caused. The Coastal Union and the Northern Republic call for the missiles to be disassembled to no avail. Nanotrasen and Hephaestus Industries begin to pull out as the sky is lit by weapons of what historians would come to call the Contact War. Nanotrasen fully withdrew from the system by the end of the year, while Hephaestus maintained presence on Ouerea.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2490 C.E.&#039;&#039;&#039;&lt;br /&gt;
A weather balloon passing over the Northern Republic is mistaken for an Izweski missile, resulting in a retaliatory strike from the Republic against the Hegemony. The Coastal Union criticizes the Republic&#039;s joining the fight and applies tariffs to several Republic imports in an attempt to peacefully discourage the course of action, but it&#039;s ultimately fruitless. Aogazlr is evacuated as the devastation begins to spread north, causing a spike in Sanctuary&#039;s population.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2493 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Kirrik turns against a Republic diplomat with their clan leader Rsaak Kirrik executing them while declaring to the rest of the world that the desert will not bend the knee to major slave masters any longer. Soldiers from clans Zrorkos and Lakszizo aid Kirrik in preventing the escape of the Republic entourage, leaving no survivors. The Northern Republic recognizes the desert clans as a hostile party, further complicating the war and causing the violence to heat up further.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2496 C.E.&#039;&#039;&#039;&lt;br /&gt;
The empty city of Aogazlr is struck by a misguided missile, but there are minimal casualties due to the city&#039;s evacuation. The Coastal Union condemns the violence, but refuses to retaliate in fear of risking their own populace - their military remains on standby in submarines to prevent an invasion of Sanctuary, and nothing more. An old journal is found inside the bunker hidden in the Izouera door.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2502 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony reaches out to the Coastal Union in hopes of building an alliance, but is rejected - as is the Northern Republic, with the Union insisting on neutrality and emphasizing their only interest being to minimize damage to their own people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2516 C.E.&#039;&#039;&#039;&lt;br /&gt;
The desert clans go into disarray as they turn against each other, fighting over whether or not they should have taken Republic aid as the popular opinion shifts and some of the former attackers begin to doubt their own actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2519 C.E.&#039;&#039;&#039;&lt;br /&gt;
The war winds down, moreso due to a dwindling population than reduced tensions. With the Sinta&#039;Unathi population somewhere between 25% and 30% of where it had been when the war started, they are forced to seek other options. Lagoso Ol Gazlor, the president of the Coastal Union, reaches out to the Hegemony and the Republic in hopes of negotiating peace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2520 C.E.&#039;&#039;&#039;&lt;br /&gt;
The desert clans final warheads are destroyed in their conflict against the Hegemony, the Republic, as well as themselves as the parties desiring a Republic alliance win over those wishing to strike at the larger organized nations.&lt;br /&gt;
&lt;br /&gt;
== Scars of the Past (2521-Present) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2521 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Hegemony and the Republic form a treaty to dismantle their nuclear weapons and not raise arms against each other. The Izouera journal&#039;s translation is completed, and the artifact is put on display in an Ouerean museum - it was written by an Rksh youth while they were still learning to write, providing details on life building up to a major war and life within the bunker up until a certain point. Archeologists suspect that their ancestor species had largely eradicated itself through war.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2526 C.E.&#039;&#039;&#039;&lt;br /&gt;
Hephaestus Industries lends support to numerous post-war recovery groups across Moghes, with an emphasis on the Hegemony. Non-Hegemony Sinta widely agree that a deal was likely struck between the Hegemon and those representing Hephaestus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2527 C.E.&#039;&#039;&#039;&lt;br /&gt;
Hephaestus denies claims of a deal to favor the Hegemony, but their continued favoring leads very few convinced. The Coastal Union begins to offer aid to the Northern Republic, and negotiations begin. Hephaestus Industries purchases a large portion of land near the Hegemony&#039;s capitol and begins working on a new factory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2532 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union and the Northern Republic secure a deal, resulting in resources and labor being provided to the Northern Republic in exchange for little to no taxes being placed on Coastal Union imports. This decision is largely unpopular with the citizens of the republic. The Hephaestus-Hegemony metal processing facility is completed, resulting in significant employment of Hegemony residents and a sudden influx of wealth to their territory. Relations between the Hegemony and Hephaestus Industries sweeten.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2537 C.E.&#039;&#039;&#039;&lt;br /&gt;
Republic policies concerning the Coastal Union change direction, including heavier taxes and limiting protections on their workers as resentment between the republic&#039;s citizens and the foreign aid grows. A nationalist movement headed by Korsoz Akarano starts to take root, claiming that the Yeosa are stripping the Sinta of their pride and culture. Akarano also, notably, condemns the Hegemony for being so eager to work with Hephaestus Industries and nationalist protests result in Hephaestus withdrawing much of their support from the republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2542 C.E.&#039;&#039;&#039;&lt;br /&gt;
Korsoz Akarano runs for president in the Northern Republic, but loses by a narrow margin. The main complaint about his campaign is its narrow focus on immigration and receiving foreign aid without making significant attempts to actually help the citizenry. The new president, Sarhat Rszini, condemns the Nationalist Party in his inaugural address, dividing the citizenry once more. The Coastal Union threatens to withhold aid if the anti-yeosa sentiment cannot be brought under control.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2543 C.E.&#039;&#039;&#039;&lt;br /&gt;
An assassination attempt is made on Sarhat Rszini, with the assassin making a narrow escape. As the Coastal Union sends their official response on the matter, the assassin is caught. Kor Ralldr is executed later in the year for the attempt, though further investigation continues. The Nationalist Party officially condemns his actions, though Akarano and many of his loyal followers continue to make jokes about the incident with thin implications of a desire for more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2546 C.E.&#039;&#039;&#039;&lt;br /&gt;
Information is brought to light on Akarano&#039;s hand in planning the assassination attempt, with many officials from the Nationalist Party being heavily involved. This, paired with the Northern Republic&#039;s fall behind due to the withdrawal of Hephaestus aid, results in heavy protests against the party. The desert city-states find themselves rising in power and influence with what aid they were able to pull from Hephaestus, but refuse to accept any unifying government. Four city-states band together and try, starting the nation of Rorskazan.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2551 C.E.&#039;&#039;&#039;&lt;br /&gt;
Rorskazan grows in influence, having expanded its borders to a total of nine cities with the best efforts of their military and diplomats alike - however, unifying the desert remains an extremely unpopular decision. The Rorskazani Council receive frequent death threats, resulting in one of their four heads - Skaza Sronisk - to withdraw. Her city, however, remains a part of Rorskazan as the chief of the next largest city steps into the council to take her place. Akarano is arrested, with his trial given high priority - he is found guilty with ease and sentenced to death.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2553 C.E.&#039;&#039;&#039;&lt;br /&gt;
Akarano is executed in front of a crowd and left to hang outside of the courthouse, with many believing the act of doing so to be more on the request of the Yeosa than anything. Diplomats from the Coastal Union express strong approval of the action and enhance the security of Union citizens working on Republic grounds. Rorskazan&#039;s expansion continues as one more city-state joins their ranks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2558 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Republic and Hephaestus Industries reestablish their business relationship, to the disdain of the dying Nationalist Party. Rorskazan&#039;s expansion continues, now having reached sixteen cities and sparking serious conversations about unifying among the desert clans. While heavily divisive, political experts generally agree that Rorskazan will likely become the dominant power in the desert within the next twenty to thirty years. With the corporate war having recently ended, the general populace begins to look up to the stars in hopes of escaping to somewhere safer at last.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2561 C.E.&#039;&#039;&#039;&lt;br /&gt;
Hephaestus Industries begins to capitalize on the general population&#039;s desire to see the stars by hiring more Sinta to help mine asteroids and planets within the Uuoea-Esa system. The Hegemony is made even wealthier by this movement, though the offer is not exclusive to them - despite significantly less effort being put into their market, the Northern Republic almost matches the Hegemony in interest in the new program.&lt;/div&gt;</summary>
		<author><name>LectroNyx</name></author>
	</entry>
	<entry>
		<id>http://wiki.starfly13.space/index.php?title=File:Republic_flag.png&amp;diff=3800</id>
		<title>File:Republic flag.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.starfly13.space/index.php?title=File:Republic_flag.png&amp;diff=3800"/>
		<updated>2025-02-14T07:30:39Z</updated>

		<summary type="html">&lt;p&gt;LectroNyx: Flag of the Northern Republic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Flag of the Northern Republic&lt;/div&gt;</summary>
		<author><name>LectroNyx</name></author>
	</entry>
	<entry>
		<id>http://wiki.starfly13.space/index.php?title=File:Coastal_flag.png&amp;diff=3799</id>
		<title>File:Coastal flag.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.starfly13.space/index.php?title=File:Coastal_flag.png&amp;diff=3799"/>
		<updated>2025-02-14T07:28:28Z</updated>

		<summary type="html">&lt;p&gt;LectroNyx: Flag of the Coastal Union on Moghes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Flag of the Coastal Union on Moghes.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{CC-by-sa-2.5}}&lt;/div&gt;</summary>
		<author><name>LectroNyx</name></author>
	</entry>
	<entry>
		<id>http://wiki.starfly13.space/index.php?title=File:Hegemony_flag.png&amp;diff=3798</id>
		<title>File:Hegemony flag.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.starfly13.space/index.php?title=File:Hegemony_flag.png&amp;diff=3798"/>
		<updated>2025-02-14T07:24:17Z</updated>

		<summary type="html">&lt;p&gt;LectroNyx: Flag of the Izweski Hegemony&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Flag of the Izweski Hegemony&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{CC-by-sa-2.5}}&lt;/div&gt;</summary>
		<author><name>LectroNyx</name></author>
	</entry>
	<entry>
		<id>http://wiki.starfly13.space/index.php?title=Template:Factions&amp;diff=3797</id>
		<title>Template:Factions</title>
		<link rel="alternate" type="text/html" href="http://wiki.starfly13.space/index.php?title=Template:Factions&amp;diff=3797"/>
		<updated>2025-02-09T00:19:25Z</updated>

		<summary type="html">&lt;p&gt;LectroNyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:CMM.png|upright=1|link=Colonial Minutemen|alt=|64px]]&amp;lt;br&amp;gt;[[Colonial Minutemen|CMM]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Inteq-logo.png|upright=1|link=Inteq|alt=|64px]]&amp;lt;br&amp;gt;[[Inteq]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Nanotrasen.png|upright=1|link=Nanotrasen|alt=|64px]]&amp;lt;br&amp;gt;[[Nanotrasen]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Solgov.png|upright=1|link=Solar_Federation|alt=|64px]]&amp;lt;br&amp;gt;[[Solar_Federation|SolFed]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Syndicate.png|upright=1|link=The Syndicate|alt=|64px]]&amp;lt;br&amp;gt;[[The Syndicate|Syndicate]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>LectroNyx</name></author>
	</entry>
	<entry>
		<id>http://wiki.starfly13.space/index.php?title=Inteq_Risk_Management_Group&amp;diff=3795</id>
		<title>Inteq Risk Management Group</title>
		<link rel="alternate" type="text/html" href="http://wiki.starfly13.space/index.php?title=Inteq_Risk_Management_Group&amp;diff=3795"/>
		<updated>2025-02-08T08:56:26Z</updated>

		<summary type="html">&lt;p&gt;LectroNyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FactionBox|color=7E6641|name=Inteq Risk Management Group|formalname=Inteq Risk Management Group|othernames=Inteq, IRMG|capitaltype=Capital Vessel|capitalloc=The Inteq Mothership|structure=Mercenary Company / Private Security|founddate=2559 CE|traits=&lt;br /&gt;
* Freelancer private security for hire.&lt;br /&gt;
* Senior members have history working for, and strong opinions on, Nanotrasen and the Syndicate Coalition.&lt;br /&gt;
* Senior staff holds little patience for shenanigans and take themselves very seriously.|image=Inteq-logo.png}}&amp;lt;blockquote&amp;gt; &amp;quot;Brothers in arms through and through, forget about the past for we fight together today.&amp;quot;&amp;lt;/blockquote&amp;gt;The &#039;&#039;&#039;Inteq Risk Management Group&#039;&#039;&#039; (often shortened to simply &#039;&#039;&#039;Inteq&#039;&#039;&#039; or &#039;&#039;&#039;IRMG&#039;&#039;&#039;) is a private corporation that was founded by renegade, dismissed, or abandoned ex-[[The Syndicate|Syndicate]] and ex-[[Nanotrasen]] personnel in a joint effort to utilize their mercenary talents and distance themselves from their roots. The IRMG was formed after the [[Inter-Corporate War]], the mutual scars of the conflict being the biggest contributor to the forming of the group.&lt;br /&gt;
&lt;br /&gt;
Their original equipment was obtained from old Syndicate surplus, with some even stolen from supply drops. Much of it was  heavily modified for specialized use in private security operations, and Inteq typically embellishes their weapons with a signature yellow stripe.&lt;br /&gt;
&lt;br /&gt;
Some of the junior members complain about Inteq&#039;s hardline &amp;quot;no bullshit&amp;quot; policy, enforced both within their own ranks and the people they deal with. Rumors say that lethal punishment has been used to enforce this, and these allegations have sparked some conflict between Inteq and [[The Most Serene Solar and Intersolar Confederation|SolGov]], but so far no hostilities have resulted.&lt;br /&gt;
&lt;br /&gt;
Regardless of their methods, the IRMG has cemented itself with a strict, professional reputation with Frontier employers for being top-quality military grade protection, and as such they are often hired as body-guards or company security.&lt;br /&gt;
&lt;br /&gt;
== Structure and Operations ==&lt;br /&gt;
The heart of Inteq operations is their Mothership, a massive craft more akin to a mobile space station than a ship, which serves as a carrier for the myriad of smaller company vessels. The Mothership is built to house and maintain the Inteq fleet, as well as berth many thousands of crewmen and troopers. It functions as the corporate headquarters and organizational backbone of the IRMG.&lt;br /&gt;
&lt;br /&gt;
Visitors are welcome aboard in the form of contractors, prospective recruits, and friends and family, though the visitor&#039;s section is always under close watch as the vessel is run with operational security in mind. Mothership-bound crew are usually extremely busy maintaining the vessel, tending to medical and repair duties for returning ships, or dealing with the many challenges of mercenary life.&lt;br /&gt;
&lt;br /&gt;
=== How to Play this Faction ===&lt;br /&gt;
Ranking in the IRMG is much more informal than that of a military organisation, and largely used to keep track of divisions and where Mercs are contracted for work. All ranks are given equal respect and aren&#039;t typically looked down on by superiors or fellow rank-and-file. Cadets are as respected as Enforcers, and Enforcers as much as Masters-At-Arms.&lt;br /&gt;
&lt;br /&gt;
The IRMG is an admixture of mercenary company and private security, operating independently of homeworld governments, but abiding by common rules of warfare and its own strict internal policies. They follow a Standard Operating Procedure in all circumstances.&lt;br /&gt;
&lt;br /&gt;
Inteq divides its personnel into two major divisions: Security, and Support. Vanguard are general squad leaders and the highest ranks among the Security Division. Should a Vanguard be put out of commission or should there be no Vanguard available, honorable Corpsmen and honorable Artificers are the next in command in equal standing. They are to be respected as much as a Vanguard.&lt;br /&gt;
&lt;br /&gt;
=== Standard Operating Procedure ===&lt;br /&gt;
&lt;br /&gt;
===== Contractee Supply Policy =====&lt;br /&gt;
During contract negotiation, Inteq should establish whether the contractee permits Inteq to make use of their supplies to execute operations. Inteq encourages establishing this policy for emergencies, but reminds you not to abuse it and risk straining relations with your employers. Inteq crew must report all claimed supplies to their assigned Vanguard.&lt;br /&gt;
&lt;br /&gt;
=== Combat Aftermath Protocol ===&lt;br /&gt;
&lt;br /&gt;
====== Corpsmen Protocol ======&lt;br /&gt;
Corpsmen are to prioritize the healing or revival of any non-hostile personnel (crew or bystanders) seen as valuable or vital, followed by treatment of all team and bystanders. Do not treat enemy combatants unless ordered to by the crew Vanguard.&lt;br /&gt;
&lt;br /&gt;
====== Artificer Protocol ======&lt;br /&gt;
Artificers are expected to take note of property damages and restore conditions when combat is over. Do not build additional structures in non-combat areas unless under construction contract.&lt;br /&gt;
&lt;br /&gt;
====== General Cleanup ======&lt;br /&gt;
Enemy combatants who are not to be revived are to be body-bagged and stripped of weapons and ammunition, and the bodies returned to the group they belong to. While this takes place, the squad Vanguard will create an after-action paper report recording all casualties of both sides for review by Mothership personnel. Supply manifests are also granted but not required after active combat unless it is a territorial takeover.&lt;br /&gt;
&lt;br /&gt;
===== Spoils of War Policy =====&lt;br /&gt;
Capture of enemy supplies is not a priority unless there are no threats remaining in the battle-space. However, once an area is secured, enemy supplies are allowed to be seized, including ships, weapons and other general supplies.&lt;br /&gt;
&lt;br /&gt;
===== Relationships While on Duty =====&lt;br /&gt;
Relationships with contractees is forbidden, especially when on duty. If this protocol is broken it is up to the Vanguard to decide an adequate punishment. Forgoing punishment is valid, but not recommended. Relationships among Inteq personnel are permitted.&lt;br /&gt;
&lt;br /&gt;
== Inteq Ranks ==&lt;br /&gt;
&lt;br /&gt;
===== Security Division (In Ascending Order of Seniority) =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cadet&#039;&#039;&#039; - Used interchangeably with &amp;quot;Recruit&amp;quot; for Enforcers in training.&lt;br /&gt;
* &#039;&#039;&#039;Enforcer&#039;&#039;&#039; - The standard Security Division, with duties similar to a security officer.&lt;br /&gt;
* &#039;&#039;&#039;Enforcer Class One&#039;&#039;&#039; - Highest Enforcer rank, usually with cross-Division specializations.&lt;br /&gt;
* &#039;&#039;&#039;Master-At-Arms&#039;&#039;&#039; - Warden of ship armaments.&lt;br /&gt;
* &#039;&#039;&#039;Enforcer Honor Guard&#039;&#039;&#039; - Akin to high-ranking military police, usually former Vanguard. Assigned to protect important IRMG figures.&lt;br /&gt;
* &#039;&#039;&#039;Vanguard&#039;&#039;&#039; - Squad leaders that most other ranks follow the orders of. Comparable to a Head of Security.&lt;br /&gt;
* &#039;&#039;&#039;Honorable Vanguard&#039;&#039;&#039; - Usually reserved for Vanguard commanders away from the front lines.&lt;br /&gt;
&lt;br /&gt;
Vanguard perks and additional rules:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Assemble rules for their squad.&#039;&#039;&#039; They are not to violate Inteq&#039;s rules, lest they face lethal punishment.&lt;br /&gt;
* &#039;&#039;&#039;Request supply drops&#039;&#039;&#039; for their squad.&lt;br /&gt;
* Be &#039;&#039;&#039;generally intimidating&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Enforce, grant and create&#039;&#039;&#039; contracts.&lt;br /&gt;
* Honorable Vanguard and above, &#039;&#039;&#039;own their own ship&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Private Office and Quarters&#039;&#039;&#039; on the Mothership.&lt;br /&gt;
* &#039;&#039;&#039;Private mess&#039;&#039;&#039; with fellow Vanguards on the Mothership.&lt;br /&gt;
&lt;br /&gt;
===== Support divisions =====&lt;br /&gt;
While separate to Security Divisions, they still fall under command of the squad Vanguard. Support Division crew have the same rank as Enforcers.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Artificer&#039;&#039;&#039; - Engineering corps, either a combat engineer, or ship maintenance crew. Artificers answer to Honorable Artificers should there be no Vanguard present. Otherwise they fall under the command of the squad Vanguard. &lt;br /&gt;
* &#039;&#039;&#039;Honorable Artificer&#039;&#039;&#039; - An honorary title for Artificers that have proven themselves to be capable of being a Vanguard but declined the role. Usually regarded as a &amp;quot;Chief Engineer&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Corpsman&#039;&#039;&#039; - Frontline medical personnel, including paramedics and doctors. Corpsmen answer to Honorable Corpsmen should there be no Vanguard present. Otherwise they fall under the command of the squad Vanguard. &lt;br /&gt;
* &#039;&#039;&#039;Honorable Corpsman&#039;&#039;&#039; - An honorary title for Corpsmen that have proven themselves to be capable of being a Vanguard but have declined the role. Usually regarded as a &amp;quot;Chief Medical Officer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The history of the IRMG is one shrouded in mystery. Few in the IRMG truly know the beginnings of the group, as even the upper echelons are briefed vaguely about the truth of its founding. Lower-ranks agents concoct many wild theories on how the group was formed, from tales of straightforward common ground between founding members, to outlandish stories of valor, tragedy, and star-crossed lovers.&lt;br /&gt;
&lt;br /&gt;
All that is truly known by the upper echelons are the original founding member&#039;s species, original allegiances, and a messy recollection of what united them under a single banner.&lt;br /&gt;
&lt;br /&gt;
The original founders included two Syndicate operative: a Human and a Kepori, and two Nanotrasen employees: a Sinta&#039;Unathi, and an Elzuose. These unlikely four found themselves stranded together on a ruined Nanotrasen space platform at the very end of the Inter-Corporate War. The Syndicate had intended to raid the platform, but the attempt ended in disaster for both forces, and neither side made any attempt to rescue survivors. The last remaining mortally-wounded four put aside their differences and helped one another, forming bonds and eventually abandoning their former masters to forge their own path.&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
&lt;br /&gt;
==== Nanotrasen and the Syndicate ====&lt;br /&gt;
Inteq is on bad terms with both Nanotrasen and the Syndicate. Much animosity and resentment lingers as almost all of the IRMG is comprised of former personnel of both groups who have left on their own accord to forget their original roots. While no active hostilities have occurred, none of Inteq&#039;s crews enjoy the Syndicate or Nanotrasen trying to force their will onto them again.&lt;br /&gt;
&lt;br /&gt;
==== SolGov ====&lt;br /&gt;
Inteq is currently on rocky grounds with SolGov on account of the Solarians unease of Inteq&#039;s policy of lethal punishments for disobedient IRMG crew. The IRMG&#039;s mixed Syndicate and Nanotrasen personnel is also a contributing factor, given that many of them are suspected to have bloody pasts in the Inter-Corporate War which have not been answered for.&lt;br /&gt;
&lt;br /&gt;
==== The Colonial Minutemen ====&lt;br /&gt;
The Colonial Minutemen respect Inteq&#039;s disciplined and professional nature, both of which make Inteq reliable for the Minutemen to call upon among the volatile and sometimes treacherous other groups of the Frontier. The CMM hold them in high esteem and would gladly assist in their endeavours if called upon.&lt;br /&gt;
&lt;br /&gt;
Some IRMG personnel find the Minutemen quite reliable to work with, only bolstering their positive reputation with the IRMG at large.&lt;br /&gt;
&lt;br /&gt;
=== Species Presence in the IRMG ===&lt;br /&gt;
The IRMG has always been an extremely open group, more than willing to accept any species into their ranks if they prove themselves capable of performing their duties and upholding Inteq&#039;s standards.&lt;br /&gt;
&lt;br /&gt;
While the main bulk of the IRMG is comprised of humans, all species are integrated into the ranks, usually with specialisations reflecting their professional and innate skillset.&lt;br /&gt;
&lt;br /&gt;
==== Humans ====&lt;br /&gt;
Humans are the biggest portion of the IRMG workforce. Numerous, flexible, and sociable; their numbers and ability to bond with nearly any species has given them the title of the most numerous species in the IRMG. Many of them make their ways to the upper echelons of the IRMG should they prove their worth.&lt;br /&gt;
&lt;br /&gt;
==== Unathi ====&lt;br /&gt;
Unathi are the second largest portion of the IRMG workforce, and while less numerous, there are still many that have made their ways to the upper echelons of the IRMG. Accusations of rampant &#039;lizard kissing&#039; in the IRMG are likely unfounded...&lt;br /&gt;
&lt;br /&gt;
==== Kepori ====&lt;br /&gt;
Kepori make up the third largest portion of the IRMG workforce, as they share many of the traits humans have. Being fiercely loyal, inquisitive, and sociable, they are often excellent Support Division crew. While not barred from combat roles, they are heavily discouraged from it due to their frail bodies and smaller stature. One notable trend exists, wherein some Kepori have declined the offer of promotion to upper echelon staff to remain with crew they have bonded with.&lt;br /&gt;
&lt;br /&gt;
==== Elzuosa ====&lt;br /&gt;
While smaller in number, Elzuosa are most often seen serving the same roles as Humans and Unathi. Though with their electricity-reliant nature, a great many choose to work in Support Division as Artificers and maintenance crew.&lt;br /&gt;
&lt;br /&gt;
==== Mothpeople and Rachnids ====&lt;br /&gt;
Grouped together as they have been very scarce in the IRMG, the few Rachnids that are in the group are typically put into specialized stealth divisions.&lt;br /&gt;
&lt;br /&gt;
==== Phorids ====&lt;br /&gt;
Phorids are a rarity in the IRMG as much as they are elsewhere. The lack of specialized suits manufactured for them and the difficulty of long-term habitation usually leaves them to work on the Mothership as Support Division or subcontracted maintenance and service crew.&lt;br /&gt;
&lt;br /&gt;
==== Vox ====&lt;br /&gt;
Owing to their imposing physical stature and hardiness, Vox are known to make for adept Enforcers and Vanguards. While their size makes work difficult for them in Support Divisions, they often work with or as Corpsmen in the task of retrieving the injured during combat.&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>LectroNyx</name></author>
	</entry>
	<entry>
		<id>http://wiki.starfly13.space/index.php?title=Colonial_League_of_Independent_Planets&amp;diff=3794</id>
		<title>Colonial League of Independent Planets</title>
		<link rel="alternate" type="text/html" href="http://wiki.starfly13.space/index.php?title=Colonial_League_of_Independent_Planets&amp;diff=3794"/>
		<updated>2025-02-08T08:54:53Z</updated>

		<summary type="html">&lt;p&gt;LectroNyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Work In Progress|reason=Lorewriting in progress|markedby=Memed Hams}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; float: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{FactionBox&lt;br /&gt;
 | name       = The Colonial League&lt;br /&gt;
 | image      = CMM.png&lt;br /&gt;
 | formalname = The Colonial League of Independent Planets&lt;br /&gt;
 | capitaltype= Capital&lt;br /&gt;
 | capitalloc = Hestia, Gliese 1002&lt;br /&gt;
 | founddate  = 2470&lt;br /&gt;
 | color      = 3F90DF&lt;br /&gt;
 | traits     =&lt;br /&gt;
* Loose collection of planets and cultures, mirroring the early days of the Solar Federation as the United Nations (albeit on a larger scale)&lt;br /&gt;
* Highly established and disciplined military organization internationally held in high regard.&lt;br /&gt;
|structure=Government|othernames=Colonial Militia|denonyms=Minutemen, Blueberries}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“Together, we stand tall against our threats”&amp;lt;br /&amp;gt;&amp;lt;span&amp;gt;—&amp;amp;thinsp;&lt;br /&gt;
&amp;lt;small&amp;gt;Official motto of the League&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Colonial League of Independent Planets&#039;&#039;&#039; (shortened to &#039;&#039;&#039;CLIP&#039;&#039;&#039;, and originally &#039;&#039;&#039;the Colonial Militia&#039;&#039;&#039;) is a group of colonies that have banded together to form a new faction. While CLIP was initially formed as a ragtag planetary defense force, it has since been remolded into a somewhat coherent government.&lt;br /&gt;
&lt;br /&gt;
==Structure==&lt;br /&gt;
While at first glance the League may look a simple military government, they have a large amount of divisions for military and civilian use.&lt;br /&gt;
&lt;br /&gt;
=== The Colonial Minutemen (CMM) ===&lt;br /&gt;
The military arm of the Colonial League of Independent Planets is the &#039;&#039;&#039;Colonial Minutemen&#039;&#039;&#039;. Sometimes nicknamed &#039;&#039;&amp;quot;Blueberries&amp;quot;&#039;&#039; for their steel blue uniforms and helmets, the CMM is in charge of all defensive and offensive military strategy within CLIP.&lt;br /&gt;
&lt;br /&gt;
====[[The Biohazard Assessment and Removal Division|Biohazard Assessment and Removal Division (CMM-BARD)]]====&lt;br /&gt;
A division originally dedicated to the research and removal of Xenofauna. Originating in 2493 as the Unknown Threats Division, the UTD researched and fought xenofauna, before rechristening itself as the BARD. While their original goal remains a priority, BARD also prioritizes disease control.&lt;br /&gt;
&lt;br /&gt;
====[[The Galactic Optium Labor Division|The Galactic Optimum Labor Division (CMM-GOLD)]]====&lt;br /&gt;
A division formed during the stint of the UTD, the &#039;&#039;&#039;Galactic Optimum Labor Division&#039;&#039;&#039; is a regulatory body designed to ensure colonial autarky, as well as draw funding for the Minutemen Corps. Almost every planet in Minutemen space has a GOLD Office on it. Considered by many to be a respectable, if not essential part of the Minutemen.&lt;br /&gt;
&lt;br /&gt;
=== Legal Oversight and Regulation Division (CLIP-LORD) ===&lt;br /&gt;
&#039;&#039;&#039;The Legal Oversight and Regulation Division&#039;&#039;&#039; is the civil and legal regulatory organ of the Colonial League. Their line of work ranges from covering rights and responsibilities of citizens to elaboration of conventions and settling land or ownership disputes between colonies.&lt;br /&gt;
&lt;br /&gt;
=== Legislative Agricultural Notation Division (CLIP-LAND) ===&lt;br /&gt;
After the conflict with the Frontiersmen pirate fleet, a commission was formed in order to coordinate colony development, especially in the agricultural sense. Eventually, this commission formed into the &#039;&#039;&#039;Legislative Agricultural Notation Division&#039;&#039;&#039;, which branched out its work into colony infrastructure and overall social welfare.&lt;br /&gt;
&lt;br /&gt;
=== Materiel Engineering and Leasing Division (CLIP-MELD) ===&lt;br /&gt;
The origin of the &#039;&#039;&#039;Materiel Engineering and Leasing Division&#039;&#039;&#039; lies within the factories of Lanchester City, which manufactured many of the military hardware in use by the CMM today. They are often found assisting other divisions with engineering aid.&lt;br /&gt;
&lt;br /&gt;
=== Drug Evaluation and Enhancement Division (CLIP-DEED) ===&lt;br /&gt;
&#039;&#039;&#039;The Drug Evaluation and Enhancement Division&#039;s&#039;&#039;&#039; focus lies on the research, development and creation of medicine, though shares common ground with the healthcare sector in the Colonial League.&lt;br /&gt;
==Culture==&lt;br /&gt;
* The Minutemen lack a unified culture, with most citizens deriving such from local customs and history instead. The lack of a unifying culture is a major disadvantage in the face of encroaching soft power from places such as [[Moghes]].&lt;br /&gt;
* Those serving in the armed forces often have an “aggressive” attitude towards things, favoring a direct and generally uncomplicated approach both in and out of combat. This is one of the few things universal characteristics of a Minuteman.&lt;br /&gt;
* While exaggerated and unrealistic pirate costumes are popular or innocuous in most of the known galaxy, they are considered offensive in the founding colonies of the Minutemen, due to an extensive and unpleasant history with pirate attacks in the colonies.&lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
* While their relationship has become strained after the ICW, the Minutemen enjoy a &#039;&#039;&#039;generally positive relationship&#039;&#039;&#039; with [[Nanotrasen]], due to GOLD’s generally laissez-faire attitude towards trade.&lt;br /&gt;
** This has resulted in a quite large amount of growth within the Minutemen in the past 100 years, from all the way back when Nanotrasen Electronics establishing stock part manufacturing facilities on CMM colonies to DeForest Medical establishing several research stations in recent additions to Colonial Minutemen space.&lt;br /&gt;
** Despite this, GOLD does not back down from any laws that Nanotrasen have broken. In 2546, Nanotrasen was fined due to attempted smuggling of xenofauna for ‘research’ purposes.&lt;br /&gt;
* Because of the above, the Syndicate have &#039;&#039;&#039;a varying relationship&#039;&#039;&#039; with the Minutemen.&lt;br /&gt;
** While some believe that the Minutemen are helping Nanotrasen being the evil megacorporation, others believe that the Minutemen are standing up to ‘big’ NT.&lt;br /&gt;
* SolFed claims neutrality with the Minutemen, though in reality they wish to lay claim to their territory.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Colonial Milita, The Milita-Frontiersman War===&lt;br /&gt;
* The Colonial Minutemen were officially formed in 2470, but their shared history begins all the way back in 2453.&lt;br /&gt;
* The Colonial Minutemen, and CLIP, were founded by a group of planets teaming up to protect one another against pirates that had been terrorizing them while they were unaffiliated.&lt;br /&gt;
** The slang term was “Minutemen”, named after the highly-inspiring story of the pirate ship that got shot down in a single minute, and not after militias ready at a minute&#039;s notice.&lt;br /&gt;
* In 2482, the final remainders of the Frontiersmen are confronted in their sector of operations. By this time, the fleet had been driven to exhaustion via an extensive siege, and remaining forces had begun deserting the fleet. A rather anti-climatic final attack landed the final nail in the coffin for the Frontiersmen.&lt;br /&gt;
&lt;br /&gt;
* After roughly 13 years of war, the Colonies that comprised the Militia had a meeting, discussing plans for advancing forward.&lt;br /&gt;
** While the alliance had worked for the purposes of fighting the pirates, it had left behind a large trail of destruction and put aside the day-to-day life of the colonies.&lt;br /&gt;
** The Militia is planned to be restructured into the Colonial League of Independent Planets, later announced later that year in a very historic speech for the CMM.&lt;br /&gt;
&lt;br /&gt;
* This era is dominated by the newly-formed GOLD, LAND, and LORD, attempting to rebuild the colonies.&lt;br /&gt;
** Following a demilitarization effort, the armed forces of the Minutemen downsize considerably during this time.&lt;br /&gt;
** Many of the civilian divisions, especially GOLD, were expanded upon in the next 20 years.&lt;br /&gt;
&lt;br /&gt;
==Xenofauna Infestation==&lt;br /&gt;
&lt;br /&gt;
* In 2496, a type 8 earthquake shakes [[Ryunosuke]].&lt;br /&gt;
** While being sent relief, the Minutemen and the Galaxy at large were introduced to xenofauna.&lt;br /&gt;
** While Xenofaunas existence were hinted and even warned 50 years prior, they were largely ignored by colonists.&lt;br /&gt;
** After an attempt to fight the Xenofauna like pirates go wrong, the UTD is formed, and after a years of holding against the Xenofauna the UTD devise weaponry and strategies to counter the Xenofauna.&lt;br /&gt;
** The UTD is restructured into BARD shortly afterwards.&lt;br /&gt;
* This is a gross oversimplification, a more in depth history can be found in the [[The Biohazard Assessment and Removal Division|main BARD article]].&lt;br /&gt;
&lt;br /&gt;
==Minutemen Today==&lt;br /&gt;
&lt;br /&gt;
Despite many setbacks, the Minutemen still exist in the present day. However, the post-ICW era has brought many challenges to the Minutemen.&lt;br /&gt;
&lt;br /&gt;
* The ICW leaves many colonies by both Nanotrasen and the Syndicate alike abandoned, and the inhabitants of these colonies are more than happy to join the Minutemen. This strains the Minutemen’s historically good relationship with Nanotrasen.&lt;br /&gt;
&lt;br /&gt;
* In 2523, tragedy struck the nation as a terrorist attack to Hestia was extensively reported on.&lt;br /&gt;
** Not too long after, a terrorist group claimed responsibility for the attack, and proclaimed the Frontiersmen were back.&lt;br /&gt;
&lt;br /&gt;
* This “New Frontiersmen” appears to be using dated, ineffective designs for their equipment rather than new, cutting edge equipment that their older counterpart. Whenever these are old abandoned caches or new reproductions are unknown. They have sworn death and revenge on the League, and prove a stopgap in CLIP operations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Playing a member of this faction==&lt;br /&gt;
* todo&lt;br /&gt;
&lt;br /&gt;
{{Factions}}&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>LectroNyx</name></author>
	</entry>
	<entry>
		<id>http://wiki.starfly13.space/index.php?title=Frontiersmen&amp;diff=3793</id>
		<title>Frontiersmen</title>
		<link rel="alternate" type="text/html" href="http://wiki.starfly13.space/index.php?title=Frontiersmen&amp;diff=3793"/>
		<updated>2025-02-08T08:44:12Z</updated>

		<summary type="html">&lt;p&gt;LectroNyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Work In Progress|reason=Lorewriting in progress|markedby=Memed Hams}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; float: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{FactionBox&lt;br /&gt;
 | name       = Frontiersmen&lt;br /&gt;
 | image      = Frontiersmen_logo.png&lt;br /&gt;
 | formalname = The New Frontiersmen&lt;br /&gt;
 | capitaltype= Headquarters&lt;br /&gt;
 | capitalloc = Unknown.&lt;br /&gt;
 | founddate  = 2537&lt;br /&gt;
 | color      = 80735D&lt;br /&gt;
 | traits     =&lt;br /&gt;
* Vicious space pirates!&lt;br /&gt;
* Rogues with hearts of coal!&lt;br /&gt;
* Feared and hated by all - and justifiably so!&lt;br /&gt;
|structure=They&#039;re Fucking Pirates|othernames=Terrorists|denonyms=Not Specified}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Frontiersmen&#039;&#039;&#039; are a mysterious Terrorist/Pirate gang that usually reside in the frontier, under one common purpose - &#039;&#039;&#039;to seek revenge against the Colonial Minutemen&#039;&#039;&#039;. However, those in the &#039;&#039;&#039;New Frontiersmen&#039;&#039;&#039;’s goals differ wildly, especially among lower ranking members.&lt;br /&gt;
&lt;br /&gt;
==Structure==&lt;br /&gt;
The New Frontiersmen do not have a very defined structure. Their ranks are bolstered by desperate salvagers and bloodthirsty soldiers, their ships hastily put together from scrap and sweat. Authority figures within the New Frontiersmen are warlords of sorts who assumed their positions via extraordinary force (of arms or personality) or nepotism.&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
Their culture is based a lot on The [[The Shoal|Shoal]], since they originate from there, but the modern group appears to actively recruit or impress crew from the spacers of the frontier. The founder, Captain Rawkkriiiehkhaka, or Rawk for short, was a shoal vox, and they&#039;ve historically recruited a lot of vox originating from there. &lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
Aggresive towards all who have supported the CMM, whether it be now or in the past. This usually means they are aggressive with nearly everyone, if not everyone.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Old Frontiersmen ===&lt;br /&gt;
It is unknown when the Frontiersmen appeared, but their first known sighting is by a [[Solar_Federation | SolFed]] vessel report in 370 noting that they ‘appear unusally well organized for pirates’ and that they had ‘strangely standardized uniforms unique from all other pirate groups thus far’.&lt;br /&gt;
&lt;br /&gt;
Led by the extremely ambitious but mysterious Captain Rawk, the Frontiersmen made a name for themselves early on by taking on massive amounts of bounty hunters, and after acquiring the resources from said bounty hunters, attacked other pirates while exploiting fear tactics to force the crews to join the fleet, usually by executing captains in front of their crew.&lt;br /&gt;
&lt;br /&gt;
In 2549 they attempt to seize various colonies that were abandoned by the [[Colonial_League_of_Independent_Planets | CLIP]] which would later become the Colonial Minutemen and are generally successful. However, due to many of the Frontiersmen not being used to traditional warfare, intense resistance, and insanely good luck on the Colonial Militia’s side (Finding and looting the UNSV Lichtenstein), the fleet was destroyed in the year 2550 in the Battle of X22-SSR, the final battle of the Frontiersmen war.&lt;br /&gt;
&lt;br /&gt;
=== New Frontiersmen ===&lt;br /&gt;
Following a terrorist attack on Luna-Town in 2562, the leader, a woman who looks strikingly familiar to the young girl seen in many photographs of Rawk&#039;s daughter, Lieutenant Frontiersman, took responsibility, proclaiming that &#039;&#039;“The Frontiersmen are back to destroy the CMM!”&#039;&#039; Despite this claim, there is little evidence linking the historical Frontiersmen and this New Frontiersmen, and the few things linking them together are their uniforms and weaponry.&lt;br /&gt;
&lt;br /&gt;
The CMM has dispatched almost every patrol vessel to search for the group, however, they appear to operate almost entirely outside of civilized sectors in the frontier, making them difficult to take down.&lt;br /&gt;
&lt;br /&gt;
==Playing a member of this faction==&lt;br /&gt;
*Frontiersmen are not available outside of admin events or NPC enemies. You can, however, roleplay a former frontiersmen.&lt;br /&gt;
&lt;br /&gt;
{{Factions}}&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>LectroNyx</name></author>
	</entry>
	<entry>
		<id>http://wiki.starfly13.space/index.php?title=SolFed&amp;diff=3792</id>
		<title>SolFed</title>
		<link rel="alternate" type="text/html" href="http://wiki.starfly13.space/index.php?title=SolFed&amp;diff=3792"/>
		<updated>2025-02-08T08:41:57Z</updated>

		<summary type="html">&lt;p&gt;LectroNyx: Redirected page to Solar Federation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Solar Federation]]&lt;/div&gt;</summary>
		<author><name>LectroNyx</name></author>
	</entry>
	<entry>
		<id>http://wiki.starfly13.space/index.php?title=Solar_Confederation&amp;diff=3790</id>
		<title>Solar Confederation</title>
		<link rel="alternate" type="text/html" href="http://wiki.starfly13.space/index.php?title=Solar_Confederation&amp;diff=3790"/>
		<updated>2025-02-08T08:40:52Z</updated>

		<summary type="html">&lt;p&gt;LectroNyx: Redirected page to Solar Federation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Solar Federation]]&lt;/div&gt;</summary>
		<author><name>LectroNyx</name></author>
	</entry>
	<entry>
		<id>http://wiki.starfly13.space/index.php?title=Solar_Federation&amp;diff=3789</id>
		<title>Solar Federation</title>
		<link rel="alternate" type="text/html" href="http://wiki.starfly13.space/index.php?title=Solar_Federation&amp;diff=3789"/>
		<updated>2025-02-08T08:40:29Z</updated>

		<summary type="html">&lt;p&gt;LectroNyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Work In Progress|reason=Lorewriting in progress|markedby=Memed Hams}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; float: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{FactionBox&lt;br /&gt;
 | name       = Solar Federation&lt;br /&gt;
 | color      = 444e5f&lt;br /&gt;
 | image      = SolGov flag.png&lt;br /&gt;
 | formalname = SolFed&lt;br /&gt;
 | othernames = Solar Federation, SolGov&lt;br /&gt;
 | capitaltype= Capital City&lt;br /&gt;
 | capitalloc = New York, Earth&lt;br /&gt;
 | structure  = Federal Republic&lt;br /&gt;
 | denonyms   = Solarian&lt;br /&gt;
 | founddate  = 1945&lt;br /&gt;
 | traits     =&lt;br /&gt;
* Founded in 1945 to prevent future wars and promote international peace, and ultimately united Earth under one banner.&lt;br /&gt;
* While initially focused on one planet, its influence spread across the system - and eventually the stars - as humanity itself spread.&lt;br /&gt;
* Home to most humans and mostly humans, though welcoming to members of all species and strongly interested in interspecies trade.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;The State is a sapling: Waters of change may drown it, and rays of fear may wither it, but well-tended it will one day bear fruit.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;span&amp;gt;—&amp;amp;thinsp;&amp;lt;small&amp;gt;Excerpt from &#039;&#039;A Comprehensive Guide to the Tenets of Solar Statecraft&#039;&#039;. (120 AEA)&amp;lt;br /&amp;gt;Ministerial Publishing House, New York, Terra, Sol.&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Solar Federation&#039;&#039;&#039;, and commonly referred &#039;&#039;&#039;SolGov&#039;&#039;&#039;, is a polity based in the [[Sol|Sol system]]. The country is a federal republic divided into numerous cantons and territories, with federal level institutions based on Terra. The Sol system has become the location of choice for numerous international organizations and institutions.&lt;br /&gt;
==Structure ==&lt;br /&gt;
SolGov is a semi-direct democratic federal republic. The territory of SolGov is divided into numerous &amp;quot;Solar&amp;quot; sectors, which function as directly democratic federal cantons, as well as &amp;quot;Intersolar&amp;quot; frontiers which operate under stratocratic martial law. These cantons differ in exact details of governance, but are required by the Terran Constitution to draft and uphold a constitution of their own. Citizens are granted rights by the Terran Constitution to hold referendums that can directly influence and challenge government and legislation changes, an element of direct democracy. &lt;br /&gt;
&lt;br /&gt;
Many important institutions exist within SolGov to maintain order and stability across all sectors, with vast amounts of resources poured into them.&lt;br /&gt;
===Department of Administrative Affairs===&lt;br /&gt;
Of the many federal-level institutions of the Solar Federation, none are as powerful nor large as the &#039;&#039;&#039;Department of Administrative Affairs (DAA)&#039;&#039;&#039;. Formed as a small supportive office intended to aid in handling miscellaneous issues with interdepartmental cooperation and policy, the DAA has since grown in scope and manpower to 40 billion staff members: a legion of administrators, officials, and civil servants. The DAA handles a wide range of tasks and issues, from representing the Federation to operating colonial supply lines. It handles most administrative issues outside of the Sol system for the Federation, and is the second most-likely institution one will encounter on the frontier. All civil servants and administrators start their career in the DAA, and those outside of the DAA frequently interact with it.&lt;br /&gt;
&lt;br /&gt;
* The largest institution within SolGov&#039;s government.&lt;br /&gt;
*Does not pursue any active agenda - concerned with preserving status quo.&lt;br /&gt;
===Solar Federation Department of Peace Operations (SFDPO) ===&lt;br /&gt;
The Solar Federation Department of Peace Operations is a multipurpose organization that mainly serves to expand and enforce Solar interests in territories. &lt;br /&gt;
&lt;br /&gt;
* The Solar Federation Department of Defence (SFDOD) focuses on national security and pushing the interests of Solar leadership. While some soldiers are tasked with matters of national security and eliminating threats in foreign territories, there is no denying that most other operations are simply them reaching out to the stars with intent on planting the Solar flag on new grounds, expanding their reach ever further.&lt;br /&gt;
* The Solar Federation Peacekeeping Intelligence Surveillance and Reconnaissance (PKSIR) is tasked with acquiring, processing, and analyzing information in order to ensure the safety, efficiency, and effectiveness of military operations. While initially independent from any one nation, in 2023, the PKSIR founded the Peacekeeping-Intelligence Academy (PKIA), which would ultimately lead to the standardization of intelligence gathering operations and, later on, aid in the unification of the planet.&lt;br /&gt;
* The Solar Federation Police (SFPOL) seeks to maintain peace and order on the home front. Mainly focusing on law enforcement, the SFPOL has an interstellar reputation for their organized crime department and the near eradication of the mafia in the Sol system. However, SFPOL also attaches its name to many humanitarian efforts as well, with many of its members believing that one cannot have peace if they live in suffering. Unfortunately, corruption in their ranks and finite resources have resulted in more effort being placed on protecting wealthier areas than those that need it most, as well as abuse of locals in struggling communities from officers shipped in from more well-off territories.&lt;br /&gt;
&lt;br /&gt;
===The Sol Administration===&lt;br /&gt;
The [[Sol|Sol System]] itself is ruled centrally from labyrinthian administrative offices on Terra. Understood to be a major remnant from the historical TerraGov, the administration is sometimes referred to as the &#039;&#039;&#039;Terran Regency&#039;&#039;&#039; due to its deeply traditional nature, maintaining standards and policies considered anachronistic and strange in the modern day. The Regency has referred to itself as TerraGov in modern documentation, to the confusion of many inexperienced civil servants. It plays an active role in both governing the Sol system and the military administration of Intersolar sectors. By consequence, the Regency establishes and enforces SolGov&#039;s borders, customs, and tariffs.&lt;br /&gt;
&lt;br /&gt;
* Granted extensive powers in states of emergency, be it regional or in the entirety of the federation.&lt;br /&gt;
==Culture==&lt;br /&gt;
SolGov (and all of humanity, to an extent) is culturally dominated by a long daisy chain of perceived duties to serve, with most individual citizens feeling the need to serve society at large, society at large feeling the need to serve the government, and the government feeling the need to serve the individual citizen, with said groups also overlapping to the point where the line between individual, society and government has nearly blurred beyond distinction. The most basic manifestation of this is SolGov&#039;s universal conscription, where each citizen must serve at least 2 months in the military, 11 further months in either military or civil service, and 30 further years as either a military or administrative reservist.&lt;br /&gt;
&lt;br /&gt;
SolGov relies on technologies considered rudimentary, such as pen-and-paper recordkeeping and faxes. Certain advanced technologies, particularly those to do with body modification, are avoided whenever practical low tech alternatives exist, with cybernetic enhancements and augmentation being deeply taboo and artificial intelligence eschewed in favor of a complete and total reliance on human manpower. Materials considered natural, such as wood, leather, plant-based textiles and horn, are preferred in construction and manufacturing, being used liberally for interior decoration and anything intended for direct bodily contact.&lt;br /&gt;
&lt;br /&gt;
Many Solarian officials can often be seen wearing elaborate clothing and hats, almost always in their national colours (navy blue and gold). This can be seen through the multitude of different robes for civilians, bureaucrats and military officers, and headwear worn by naval personnel.&lt;br /&gt;
&lt;br /&gt;
== Relations (WIP) ==&lt;br /&gt;
W I P&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Playing a member of this faction==&lt;br /&gt;
Whether you are part of SolGov&#039;s administrative class or are just a citizen, you should follow the following.&lt;br /&gt;
*Keep records on all events as a soldier or representative. &#039;&#039;Such information is crucial for our civil servants.&#039;&#039;&lt;br /&gt;
* Be on your best behavior when acting as representative for the Federation.&lt;br /&gt;
*Ensure that the proper forms are filled out where necessary.&lt;br /&gt;
As a &#039;&#039;&#039;SolGov Representative&#039;&#039;&#039;, your role on a vessel or station can be likened to that of a Communications or Signal Officer. Your purpose is to facilitate cooperation and communications between different departments and people. You are not combat personnel, please do not act like it. A significant portion of your job consists of paperwork and report writing, with the most common form types being status reports, incident reports and requisition forms. These forms are important; the information sent back to the DAA is crucial!&lt;br /&gt;
&lt;br /&gt;
==Meta-lore==&lt;br /&gt;
SolFed is based off of the idea of the United Nations eventually uniting humanity - or at least Earth - under one banner. While they&#039;re not perfect, it&#039;s intended to be an optimistic outlook on the current world, a timeline in which during the 2030s humanity might start coming to their senses and working to make the world a better place.&lt;br /&gt;
&lt;br /&gt;
SolGov (and sometimes TerraGov) is the name for many human based polities on other Space Station 13 servers. Some examples include the Sol Central Government on Baystation 12, TerraGov on /tg/station and their spinoff TGMC, the Trans-Solar Federation on Paradise Station (still referred to as just SolGov), The Solar Confederation from Shiptest, and the Solarian Alliance on Aurora Station, as well as many others. &lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=GRrW54ITocI&lt;br /&gt;
&lt;br /&gt;
==Misc==&lt;br /&gt;
&lt;br /&gt;
{{Factions}}&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
[[Category:Governments]]&lt;br /&gt;
[[Category:Sol]]&lt;br /&gt;
[[Category:SolGov]]&lt;/div&gt;</summary>
		<author><name>LectroNyx</name></author>
	</entry>
	<entry>
		<id>http://wiki.starfly13.space/index.php?title=Solar_Confederation&amp;diff=3785</id>
		<title>Solar Confederation</title>
		<link rel="alternate" type="text/html" href="http://wiki.starfly13.space/index.php?title=Solar_Confederation&amp;diff=3785"/>
		<updated>2025-02-08T05:47:53Z</updated>

		<summary type="html">&lt;p&gt;LectroNyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Work In Progress|reason=Lorewriting in progress|markedby=Memed Hams}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; float: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{FactionBox&lt;br /&gt;
 | name       = Solar Confederation&lt;br /&gt;
 | color      = 444e5f&lt;br /&gt;
 | image      = SolGov flag.png&lt;br /&gt;
 | formalname = SolFed&lt;br /&gt;
 | othernames = Solar Confederation, SolGov&lt;br /&gt;
 | capitaltype= Capital City&lt;br /&gt;
 | capitalloc = New York, Earth&lt;br /&gt;
 | structure  = Federal Republic&lt;br /&gt;
 | denonyms   = Solarian&lt;br /&gt;
 | founddate  = 1945&lt;br /&gt;
 | traits     =&lt;br /&gt;
* Founded in 1945 to prevent future wars and promote international peace, and ultimately united Earth under one banner.&lt;br /&gt;
* While initially focused on one planet, its influence spread across the system - and eventually the stars - as humanity itself spread.&lt;br /&gt;
* Home to most humans and mostly humans, though welcoming to members of all species and strongly interested in interspecies trade.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;The State is a sapling: Waters of change may drown it, and rays of fear may wither it, but well-tended it will one day bear fruit.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;span&amp;gt;—&amp;amp;thinsp;&amp;lt;small&amp;gt;Excerpt from &#039;&#039;A Comprehensive Guide to the Tenets of Solar Statecraft&#039;&#039;. (120 AEA)&amp;lt;br /&amp;gt;Ministerial Publishing House, New York, Terra, Sol.&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Solar Confederation&#039;&#039;&#039;, and commonly referred &#039;&#039;&#039;SolGov&#039;&#039;&#039;, is a polity based in the [[Sol|Sol system]]. The country is a federal republic divided into numerous cantons and territories, with federal level institutions based on Terra. The Sol system has become the location of choice for numerous international organizations and institutions.&lt;br /&gt;
==Structure ==&lt;br /&gt;
SolGov is a semi-direct democratic federal republic. The territory of SolGov is divided into numerous &amp;quot;Solar&amp;quot; sectors, which function as directly democratic federal cantons, as well as &amp;quot;Intersolar&amp;quot; frontiers which operate under stratocratic martial law. These cantons differ in exact details of governance, but are required by the Terran Constitution to draft and uphold a constitution of their own. Citizens are granted rights by the Terran Constitution to hold referendums that can directly influence and challenge government and legislation changes, an element of direct democracy. &lt;br /&gt;
&lt;br /&gt;
Many important institutions exist within SolGov to maintain order and stability across all sectors, with vast amounts of resources poured into them.&lt;br /&gt;
===Department of Administrative Affairs===&lt;br /&gt;
Of the many federal-level institutions of the Solar Confederation, none are as powerful nor large as the &#039;&#039;&#039;Department of Administrative Affairs (DAA)&#039;&#039;&#039;. Formed as a small supportive office intended to aid in handling miscellaneous issues with interdepartmental cooperation and policy, the DAA has since grown in scope and manpower to 40 billion staff members: a legion of administrators, officials, and civil servants. The DAA handles a wide range of tasks and issues, from representing the Confederation to operating colonial supply lines. It handles most administrative issues outside of the Sol system for the Confederation, and is the second most-likely institution one will encounter on the frontier. All civil servants and administrators start their career in the DAA, and those outside of the DAA frequently interact with it.&lt;br /&gt;
&lt;br /&gt;
* The largest institution within SolGov&#039;s government.&lt;br /&gt;
*Does not pursue any active agenda - concerned with preserving status quo.&lt;br /&gt;
===Solar Federation Department of Peace Operations (SFDPO) ===&lt;br /&gt;
The Solar Federation Department of Peace Operations is a multipurpose organization that mainly serves to expand and enforce Solar interests in territories. &lt;br /&gt;
&lt;br /&gt;
* The Solar Federation Department of Defence (SFDOD) focuses on national security and pushing the interests of Solar leadership. While some soldiers are tasked with matters of national security and eliminating threats in foreign territories, there is no denying that most other operations are simply them reaching out to the stars with intent on planting the Solar flag on new grounds, expanding their reach ever further.&lt;br /&gt;
* The Solar Federation Peacekeeping Intelligence Surveillance and Reconnaissance (PKSIR) is tasked with acquiring, processing, and analyzing information in order to ensure the safety, efficiency, and effectiveness of military operations. While initially independent from any one nation, in 2023, the PKSIR founded the Peacekeeping-Intelligence Academy (PKIA), which would ultimately lead to the standardization of intelligence gathering operations and, later on, aid in the unification of the planet.&lt;br /&gt;
* The Solar Federation Police (SFPOL) seeks to maintain peace and order on the home front. Mainly focusing on law enforcement, the SFPOL has an interstellar reputation for their organized crime department and the near eradication of the mafia in the Sol system. However, SFPOL also attaches its name to many humanitarian efforts as well, with many of its members believing that one cannot have peace if they live in suffering. Unfortunately, corruption in their ranks and finite resources have resulted in more effort being placed on protecting wealthier areas than those that need it most, as well as abuse of locals in struggling communities from officers shipped in from more well-off territories.&lt;br /&gt;
&lt;br /&gt;
===The Sol Administration===&lt;br /&gt;
The [[Sol|Sol System]] itself is ruled centrally from labyrinthian administrative offices on Terra. Understood to be a major remnant from the historical TerraGov, the administration is sometimes referred to as the &#039;&#039;&#039;Terran Regency&#039;&#039;&#039; due to its deeply traditional nature, maintaining standards and policies considered anachronistic and strange in the modern day. The Regency has referred to itself as TerraGov in modern documentation, to the confusion of many inexperienced civil servants. It plays an active role in both governing the Sol system and the military administration of Intersolar sectors. By consequence, the Regency establishes and enforces SolGov&#039;s borders, customs, and tariffs.&lt;br /&gt;
&lt;br /&gt;
* Granted extensive powers in states of emergency, be it regional or in the entirety of the confederation.&lt;br /&gt;
==Culture==&lt;br /&gt;
SolGov (and all of humanity, to an extent) is culturally dominated by a long daisy chain of perceived duties to serve, with most individual citizens feeling the need to serve society at large, society at large feeling the need to serve the government, and the government feeling the need to serve the individual citizen, with said groups also overlapping to the point where the line between individual, society and government has nearly blurred beyond distinction. The most basic manifestation of this is SolGov&#039;s universal conscription, where each citizen must serve at least 2 months in the military, 11 further months in either military or civil service, and 30 further years as either a military or administrative reservist.&lt;br /&gt;
&lt;br /&gt;
SolGov relies on technologies considered rudimentary, such as pen-and-paper recordkeeping and faxes. Certain advanced technologies, particularly those to do with body modification, are avoided whenever practical low tech alternatives exist, with cybernetic enhancements and augmentation being deeply taboo and artificial intelligence eschewed in favor of a complete and total reliance on human manpower. Materials considered natural, such as wood, leather, plant-based textiles and horn, are preferred in construction and manufacturing, being used liberally for interior decoration and anything intended for direct bodily contact.&lt;br /&gt;
&lt;br /&gt;
Many Solarian officials can often be seen wearing elaborate clothing and hats, almost always in their national colours (navy blue and gold). This can be seen through the multitude of different robes for civilians, bureaucrats and military officers, and headwear worn by naval personnel.&lt;br /&gt;
&lt;br /&gt;
== Relations==&lt;br /&gt;
While SolGov actively pursues it’s own national interests, SolGov still sees itself (and is seen by others) as a nominally neutral nation, and as such goes out of its way to maintain cordial relations with other polities.&lt;br /&gt;
==Playing a member of this faction==&lt;br /&gt;
Whether you are part of SolGov&#039;s administrative class or are just a citizen, you should follow the following.&lt;br /&gt;
*Keep records on all events as a sonnensöldner or representative. &#039;&#039;Such information is crucial for our civil servants.&#039;&#039;&lt;br /&gt;
* Be on your best behavior when acting as representative for the Confederation.&lt;br /&gt;
*Ensure that the proper forms are filled out where necessary.&lt;br /&gt;
As a &#039;&#039;&#039;SolGov Representative&#039;&#039;&#039;, your role on a vessel or station can be likened to that of a Communications or Signal Officer. Your purpose is to facilitate cooperation and communications between different departments and people. You are not combat personnel, please do not act like it. A significant portion of your job consists of paperwork and report writing, with the most common form types being status reports, incident reports and requisition forms. These forms are important; the information sent back to the DAA is crucial!&lt;br /&gt;
&lt;br /&gt;
==Ships==&lt;br /&gt;
SolGov currently has two in-game ships. &lt;br /&gt;
&lt;br /&gt;
The [[Chronicle-class Sensory Frigate]] is a currently unbuyable SolGov ship. It does not boast a particularly impressive armoury, therefore making its primary purpose administrative work, namely &#039;&#039;census duties and interstellar exploration&#039;&#039;. It does however have a full telecommunications array, significant office space and mining equipment. &lt;br /&gt;
&lt;br /&gt;
The [[Paracelsus-class Medical Corvette]] is a SolGov ship with a large medical section on board, with its primary purpose likely being medical support to the SolGov fleet or other bodies. The Paracelsus comes with two operating rooms, a general ward, a morgue, and a virological suite. &lt;br /&gt;
&lt;br /&gt;
==Meta-lore==&lt;br /&gt;
SolGov is based on two seperate concepts. The first is the Swiss Confederation, otherwise known as Switzerland, a landlocked country in Western Europe which is known for having many international organisations based in it and dictating its foreign policy through a concept known as armed neutrality. Conscription makes up for much of its armed forces. It is also mostly German speaking, something which is seen in SolGov as well, however other languages are also spoken in it. &lt;br /&gt;
&lt;br /&gt;
SolGov (and sometimes TerraGov) is the name for many human based polities on other Space Station 13 servers. Some examples include the Sol Central Government on Baystation 12, TerraGov on /tg/station and their spinoff TGMC, the Trans-Solar Federation on Paradise Station (still referred to as just SolGov) and the Solarian Alliance on Aurora Station, as well as many others. &lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=GRrW54ITocI&lt;br /&gt;
&lt;br /&gt;
==Misc==&lt;br /&gt;
&lt;br /&gt;
{{Factions}}&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
[[Category:Governments]]&lt;br /&gt;
[[Category:Sol]]&lt;br /&gt;
[[Category:SolGov]]&lt;/div&gt;</summary>
		<author><name>LectroNyx</name></author>
	</entry>
	<entry>
		<id>http://wiki.starfly13.space/index.php?title=Solar_Confederation&amp;diff=3784</id>
		<title>Solar Confederation</title>
		<link rel="alternate" type="text/html" href="http://wiki.starfly13.space/index.php?title=Solar_Confederation&amp;diff=3784"/>
		<updated>2025-02-08T05:45:45Z</updated>

		<summary type="html">&lt;p&gt;LectroNyx: /* SolFed Armed Forces */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Work In Progress|reason=Lorewriting in progress|markedby=Memed Hams}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; float: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{FactionBox&lt;br /&gt;
 | name       = Solar Confederation&lt;br /&gt;
 | color      = 444e5f&lt;br /&gt;
 | image      = SolGov flag.png&lt;br /&gt;
 | formalname = SolFed&lt;br /&gt;
 | othernames = Solar Confederation, SolGov&lt;br /&gt;
 | capitaltype= Capital City&lt;br /&gt;
 | capitalloc = New York, Earth&lt;br /&gt;
 | structure  = Federal Republic&lt;br /&gt;
 | denonyms   = Solarian&lt;br /&gt;
 | founddate  = 1945&lt;br /&gt;
 | traits     =&lt;br /&gt;
* United Nations but bigger&lt;br /&gt;
* Initially one planet, but spread with humans across the Solar System&lt;br /&gt;
* Home to most humans&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;The State is a sapling: Waters of change may drown it, and rays of fear may wither it, but well-tended it will one day bear fruit.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;span&amp;gt;—&amp;amp;thinsp;&amp;lt;small&amp;gt;Excerpt from &#039;&#039;A Comprehensive Guide to the Tenets of Solar Statecraft&#039;&#039;. (120 AEA)&amp;lt;br /&amp;gt;Ministerial Publishing House, New York, Terra, Sol.&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Solar Confederation&#039;&#039;&#039;, and commonly referred &#039;&#039;&#039;SolGov&#039;&#039;&#039;, is a polity based in the [[Sol|Sol system]]. The country is a federal republic divided into numerous cantons and territories, with federal level institutions based on Terra. The Sol system has become the location of choice for numerous international organizations and institutions.&lt;br /&gt;
==Structure ==&lt;br /&gt;
SolGov is a semi-direct democratic federal republic. The territory of SolGov is divided into numerous &amp;quot;Solar&amp;quot; sectors, which function as directly democratic federal cantons, as well as &amp;quot;Intersolar&amp;quot; frontiers which operate under stratocratic martial law. These cantons differ in exact details of governance, but are required by the Terran Constitution to draft and uphold a constitution of their own. Citizens are granted rights by the Terran Constitution to hold referendums that can directly influence and challenge government and legislation changes, an element of direct democracy. &lt;br /&gt;
&lt;br /&gt;
Many important institutions exist within SolGov to maintain order and stability across all sectors, with vast amounts of resources poured into them.&lt;br /&gt;
===Department of Administrative Affairs===&lt;br /&gt;
Of the many federal-level institutions of the Solar Confederation, none are as powerful nor large as the &#039;&#039;&#039;Department of Administrative Affairs (DAA)&#039;&#039;&#039;. Formed as a small supportive office intended to aid in handling miscellaneous issues with interdepartmental cooperation and policy, the DAA has since grown in scope and manpower to 40 billion staff members: a legion of administrators, officials, and civil servants. The DAA handles a wide range of tasks and issues, from representing the Confederation to operating colonial supply lines. It handles most administrative issues outside of the Sol system for the Confederation, and is the second most-likely institution one will encounter on the frontier. All civil servants and administrators start their career in the DAA, and those outside of the DAA frequently interact with it.&lt;br /&gt;
&lt;br /&gt;
* The largest institution within SolGov&#039;s government.&lt;br /&gt;
*Does not pursue any active agenda - concerned with preserving status quo.&lt;br /&gt;
===Solar Federation Department of Peace Operations (SFDPO) ===&lt;br /&gt;
The Solar Federation Department of Peace Operations is a multipurpose organization that mainly serves to expand and enforce Solar interests in territories. &lt;br /&gt;
&lt;br /&gt;
* The Solar Federation Department of Defence (SFDOD) focuses on national security and pushing the interests of Solar leadership. While some soldiers are tasked with matters of national security and eliminating threats in foreign territories, there is no denying that most other operations are simply them reaching out to the stars with intent on planting the Solar flag on new grounds, expanding their reach ever further.&lt;br /&gt;
* The Solar Federation Peacekeeping Intelligence Surveillance and Reconnaissance (PKSIR) is tasked with acquiring, processing, and analyzing information in order to ensure the safety, efficiency, and effectiveness of military operations. While initially independent from any one nation, in 2023, the PKSIR founded the Peacekeeping-Intelligence Academy (PKIA), which would ultimately lead to the standardization of intelligence gathering operations and, later on, aid in the unification of the planet.&lt;br /&gt;
* The Solar Federation Police (SFPOL) seeks to maintain peace and order on the home front. Mainly focusing on law enforcement, the SFPOL has an interstellar reputation for their organized crime department and the near eradication of the mafia in the Sol system. However, SFPOL also attaches its name to many humanitarian efforts as well, with many of its members believing that one cannot have peace if they live in suffering. Unfortunately, corruption in their ranks and finite resources have resulted in more effort being placed on protecting wealthier areas than those that need it most, as well as abuse of locals in struggling communities from officers shipped in from more well-off territories.&lt;br /&gt;
&lt;br /&gt;
===The Sol Administration===&lt;br /&gt;
The [[Sol|Sol System]] itself is ruled centrally from labyrinthian administrative offices on Terra. Understood to be a major remnant from the historical TerraGov, the administration is sometimes referred to as the &#039;&#039;&#039;Terran Regency&#039;&#039;&#039; due to its deeply traditional nature, maintaining standards and policies considered anachronistic and strange in the modern day. The Regency has referred to itself as TerraGov in modern documentation, to the confusion of many inexperienced civil servants. It plays an active role in both governing the Sol system and the military administration of Intersolar sectors. By consequence, the Regency establishes and enforces SolGov&#039;s borders, customs, and tariffs.&lt;br /&gt;
&lt;br /&gt;
* Granted extensive powers in states of emergency, be it regional or in the entirety of the confederation.&lt;br /&gt;
==Culture==&lt;br /&gt;
SolGov (and all of humanity, to an extent) is culturally dominated by a long daisy chain of perceived duties to serve, with most individual citizens feeling the need to serve society at large, society at large feeling the need to serve the government, and the government feeling the need to serve the individual citizen, with said groups also overlapping to the point where the line between individual, society and government has nearly blurred beyond distinction. The most basic manifestation of this is SolGov&#039;s universal conscription, where each citizen must serve at least 2 months in the military, 11 further months in either military or civil service, and 30 further years as either a military or administrative reservist.&lt;br /&gt;
&lt;br /&gt;
SolGov relies on technologies considered rudimentary, such as pen-and-paper recordkeeping and faxes. Certain advanced technologies, particularly those to do with body modification, are avoided whenever practical low tech alternatives exist, with cybernetic enhancements and augmentation being deeply taboo and artificial intelligence eschewed in favor of a complete and total reliance on human manpower. Materials considered natural, such as wood, leather, plant-based textiles and horn, are preferred in construction and manufacturing, being used liberally for interior decoration and anything intended for direct bodily contact.&lt;br /&gt;
&lt;br /&gt;
Many Solarian officials can often be seen wearing elaborate clothing and hats, almost always in their national colours (navy blue and gold). This can be seen through the multitude of different robes for civilians, bureaucrats and military officers, and headwear worn by naval personnel.&lt;br /&gt;
&lt;br /&gt;
== Relations==&lt;br /&gt;
While SolGov actively pursues it’s own national interests, SolGov still sees itself (and is seen by others) as a nominally neutral nation, and as such goes out of its way to maintain cordial relations with other polities.&lt;br /&gt;
==Playing a member of this faction==&lt;br /&gt;
Whether you are part of SolGov&#039;s administrative class or are just a citizen, you should follow the following.&lt;br /&gt;
*Keep records on all events as a sonnensöldner or representative. &#039;&#039;Such information is crucial for our civil servants.&#039;&#039;&lt;br /&gt;
* Be on your best behavior when acting as representative for the Confederation.&lt;br /&gt;
*Ensure that the proper forms are filled out where necessary.&lt;br /&gt;
As a &#039;&#039;&#039;SolGov Representative&#039;&#039;&#039;, your role on a vessel or station can be likened to that of a Communications or Signal Officer. Your purpose is to facilitate cooperation and communications between different departments and people. You are not combat personnel, please do not act like it. A significant portion of your job consists of paperwork and report writing, with the most common form types being status reports, incident reports and requisition forms. These forms are important; the information sent back to the DAA is crucial!&lt;br /&gt;
&lt;br /&gt;
==Ships==&lt;br /&gt;
SolGov currently has two in-game ships. &lt;br /&gt;
&lt;br /&gt;
The [[Chronicle-class Sensory Frigate]] is a currently unbuyable SolGov ship. It does not boast a particularly impressive armoury, therefore making its primary purpose administrative work, namely &#039;&#039;census duties and interstellar exploration&#039;&#039;. It does however have a full telecommunications array, significant office space and mining equipment. &lt;br /&gt;
&lt;br /&gt;
The [[Paracelsus-class Medical Corvette]] is a SolGov ship with a large medical section on board, with its primary purpose likely being medical support to the SolGov fleet or other bodies. The Paracelsus comes with two operating rooms, a general ward, a morgue, and a virological suite. &lt;br /&gt;
&lt;br /&gt;
==Meta-lore==&lt;br /&gt;
SolGov is based on two seperate concepts. The first is the Swiss Confederation, otherwise known as Switzerland, a landlocked country in Western Europe which is known for having many international organisations based in it and dictating its foreign policy through a concept known as armed neutrality. Conscription makes up for much of its armed forces. It is also mostly German speaking, something which is seen in SolGov as well, however other languages are also spoken in it. &lt;br /&gt;
&lt;br /&gt;
SolGov (and sometimes TerraGov) is the name for many human based polities on other Space Station 13 servers. Some examples include the Sol Central Government on Baystation 12, TerraGov on /tg/station and their spinoff TGMC, the Trans-Solar Federation on Paradise Station (still referred to as just SolGov) and the Solarian Alliance on Aurora Station, as well as many others. &lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=GRrW54ITocI&lt;br /&gt;
&lt;br /&gt;
==Misc==&lt;br /&gt;
&lt;br /&gt;
{{Factions}}&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
[[Category:Governments]]&lt;br /&gt;
[[Category:Sol]]&lt;br /&gt;
[[Category:SolGov]]&lt;/div&gt;</summary>
		<author><name>LectroNyx</name></author>
	</entry>
	<entry>
		<id>http://wiki.starfly13.space/index.php?title=Solar_Confederation&amp;diff=3783</id>
		<title>Solar Confederation</title>
		<link rel="alternate" type="text/html" href="http://wiki.starfly13.space/index.php?title=Solar_Confederation&amp;diff=3783"/>
		<updated>2025-02-08T05:24:17Z</updated>

		<summary type="html">&lt;p&gt;LectroNyx: some tidying up for now, but this will need a LOT of work later&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Work In Progress|reason=Lorewriting in progress|markedby=Memed Hams}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; float: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{FactionBox&lt;br /&gt;
 | name       = Solar Confederation&lt;br /&gt;
 | color      = 444e5f&lt;br /&gt;
 | image      = SolGov flag.png&lt;br /&gt;
 | formalname = SolFed&lt;br /&gt;
 | othernames = Solar Confederation, SolGov&lt;br /&gt;
 | capitaltype= Capital City&lt;br /&gt;
 | capitalloc = New York, Earth&lt;br /&gt;
 | structure  = Federal Republic&lt;br /&gt;
 | denonyms   = Solarian&lt;br /&gt;
 | founddate  = 1945&lt;br /&gt;
 | traits     =&lt;br /&gt;
* United Nations but bigger&lt;br /&gt;
* Initially one planet, but spread with humans across the Solar System&lt;br /&gt;
* Home to most humans&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;The State is a sapling: Waters of change may drown it, and rays of fear may wither it, but well-tended it will one day bear fruit.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;span&amp;gt;—&amp;amp;thinsp;&amp;lt;small&amp;gt;Excerpt from &#039;&#039;A Comprehensive Guide to the Tenets of Solar Statecraft&#039;&#039;. (120 AEA)&amp;lt;br /&amp;gt;Ministerial Publishing House, New York, Terra, Sol.&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Solar Confederation&#039;&#039;&#039;, and commonly referred &#039;&#039;&#039;SolGov&#039;&#039;&#039;, is a polity based in the [[Sol|Sol system]]. The country is a federal republic divided into numerous cantons and territories, with federal level institutions based on Terra. The Sol system has become the location of choice for numerous international organizations and institutions.&lt;br /&gt;
==Structure ==&lt;br /&gt;
SolGov is a semi-direct democratic federal republic. The territory of SolGov is divided into numerous &amp;quot;Solar&amp;quot; sectors, which function as directly democratic federal cantons, as well as &amp;quot;Intersolar&amp;quot; frontiers which operate under stratocratic martial law. These cantons differ in exact details of governance, but are required by the Terran Constitution to draft and uphold a constitution of their own. Citizens are granted rights by the Terran Constitution to hold referendums that can directly influence and challenge government and legislation changes, an element of direct democracy. &lt;br /&gt;
&lt;br /&gt;
Many important institutions exist within SolGov to maintain order and stability across all sectors, with vast amounts of resources poured into them.&lt;br /&gt;
===Department of Administrative Affairs===&lt;br /&gt;
Of the many federal-level institutions of the Solar Confederation, none are as powerful nor large as the &#039;&#039;&#039;Department of Administrative Affairs (DAA)&#039;&#039;&#039;. Formed as a small supportive office intended to aid in handling miscellaneous issues with interdepartmental cooperation and policy, the DAA has since grown in scope and manpower to 40 billion staff members: a legion of administrators, officials, and civil servants. The DAA handles a wide range of tasks and issues, from representing the Confederation to operating colonial supply lines. It handles most administrative issues outside of the Sol system for the Confederation, and is the second most-likely institution one will encounter on the frontier. All civil servants and administrators start their career in the DAA, and those outside of the DAA frequently interact with it.&lt;br /&gt;
&lt;br /&gt;
* The largest institution within SolGov&#039;s government.&lt;br /&gt;
*Does not pursue any active agenda - concerned with preserving status quo.&lt;br /&gt;
===SolFed Armed Forces ===&lt;br /&gt;
As all able-bodied citizens are required to be drilled in military matters, the Solar Confederation permits those who have completed their compulsory active service period to offer service as a [[Sonnensöldner]] — a state-certified mercenary. Many &#039;&#039;&#039;Solar Mercenary Companies&#039;&#039;&#039; and individual specialists will provide their expertise in warfare, policing, military engineering, and intelligence operations for good pay. The Sonnensöldner are required to follow and uphold Solar Law in all of their actions, and must vow to never harm another SolGov citizen in their line of work. Services provided by specialized mercenary companies include:&lt;br /&gt;
&lt;br /&gt;
* The Expeditionary “Red” Companies (Reisekompanien), which specialize in direct frontline combat. While trained in usage of long-arms and archery, their true colours and talents are shown in the vicious and violent slaughters that befall anyone in range of their Longswords and Polearms. Said “true colours” also apparently seem to be the visceral scarlet splotches and the rust-red gore they inevitably end up covered in, earning them the nickname of “Red” companies.&lt;br /&gt;
* The Stewardship Companies (Verwaltungskompanien), which are elite gendarmerie specializing in military and civil policing. Be it for the sake brief assistance as chartered SWAT units, to proclaim and maintain martial law, or even to run entire nations as military juntas: For a slight fee the Stewardship Companies will gladly enforce Solar Law and help in smoothing over any administration’s dificulties and restore the rule of law. The only hidden cost is that while Solar Law is enforced, local law is not, sometimes resulting in the Sonnensöldner openly overthrowing the government they are employed to support.&lt;br /&gt;
* The Pioneer Companies (Pionierskompanien), which specialize in military engineering and frontier-establishment. Be it the building of bridges, digging of trenches, raising of breastwork, taming of savage wildernesses, or even rudimentary terraforming: Both Battlefields and Frontlines are like clay in their hands, as long as it is in accordance with their regulations.&lt;br /&gt;
* The Information Companies (Evidenzkompanien), which specialize in intelligence and black operations. Their Field Operatives report in such detail that even a transcript of a 30 second conversation might have a few dozen pages worth of supplementary materials, their black chambers copy every piece of correspondence in their area of operations, and their Spymasters have more information on enemy logistics than even the enemy themselves. Clients of information companies are usually only dissatisfied with their propagandists’ constant stream of pro SolGov brainwashing, and the fact that a copy of all dossiers gets faxed straight to Earth.&lt;br /&gt;
&lt;br /&gt;
===The Sol Administration===&lt;br /&gt;
The [[Sol|Sol System]] itself is ruled centrally from labyrinthian administrative offices on Terra. Understood to be a major remnant from the historical TerraGov, the administration is sometimes referred to as the &#039;&#039;&#039;Terran Regency&#039;&#039;&#039; due to its deeply traditional nature, maintaining standards and policies considered anachronistic and strange in the modern day. The Regency has referred to itself as TerraGov in modern documentation, to the confusion of many inexperienced civil servants. It plays an active role in both governing the Sol system and the military administration of Intersolar sectors. By consequence, the Regency establishes and enforces SolGov&#039;s borders, customs, and tariffs.&lt;br /&gt;
&lt;br /&gt;
* Granted extensive powers in states of emergency, be it regional or in the entirety of the confederation.&lt;br /&gt;
==Culture==&lt;br /&gt;
SolGov (and all of humanity, to an extent) is culturally dominated by a long daisy chain of perceived duties to serve, with most individual citizens feeling the need to serve society at large, society at large feeling the need to serve the government, and the government feeling the need to serve the individual citizen, with said groups also overlapping to the point where the line between individual, society and government has nearly blurred beyond distinction. The most basic manifestation of this is SolGov&#039;s universal conscription, where each citizen must serve at least 2 months in the military, 11 further months in either military or civil service, and 30 further years as either a military or administrative reservist.&lt;br /&gt;
&lt;br /&gt;
SolGov relies on technologies considered rudimentary, such as pen-and-paper recordkeeping and faxes. Certain advanced technologies, particularly those to do with body modification, are avoided whenever practical low tech alternatives exist, with cybernetic enhancements and augmentation being deeply taboo and artificial intelligence eschewed in favor of a complete and total reliance on human manpower. Materials considered natural, such as wood, leather, plant-based textiles and horn, are preferred in construction and manufacturing, being used liberally for interior decoration and anything intended for direct bodily contact.&lt;br /&gt;
&lt;br /&gt;
Many Solarian officials can often be seen wearing elaborate clothing and hats, almost always in their national colours (navy blue and gold). This can be seen through the multitude of different robes for civilians, bureaucrats and military officers, and headwear worn by naval personnel.&lt;br /&gt;
&lt;br /&gt;
== Relations==&lt;br /&gt;
While SolGov actively pursues it’s own national interests, SolGov still sees itself (and is seen by others) as a nominally neutral nation, and as such goes out of its way to maintain cordial relations with other polities.&lt;br /&gt;
==Playing a member of this faction==&lt;br /&gt;
Whether you are part of SolGov&#039;s administrative class or are just a citizen, you should follow the following.&lt;br /&gt;
*Keep records on all events as a sonnensöldner or representative. &#039;&#039;Such information is crucial for our civil servants.&#039;&#039;&lt;br /&gt;
* Be on your best behavior when acting as representative for the Confederation.&lt;br /&gt;
*Ensure that the proper forms are filled out where necessary.&lt;br /&gt;
As a &#039;&#039;&#039;SolGov Representative&#039;&#039;&#039;, your role on a vessel or station can be likened to that of a Communications or Signal Officer. Your purpose is to facilitate cooperation and communications between different departments and people. You are not combat personnel, please do not act like it. A significant portion of your job consists of paperwork and report writing, with the most common form types being status reports, incident reports and requisition forms. These forms are important; the information sent back to the DAA is crucial!&lt;br /&gt;
&lt;br /&gt;
==Ships==&lt;br /&gt;
SolGov currently has two in-game ships. &lt;br /&gt;
&lt;br /&gt;
The [[Chronicle-class Sensory Frigate]] is a currently unbuyable SolGov ship. It does not boast a particularly impressive armoury, therefore making its primary purpose administrative work, namely &#039;&#039;census duties and interstellar exploration&#039;&#039;. It does however have a full telecommunications array, significant office space and mining equipment. &lt;br /&gt;
&lt;br /&gt;
The [[Paracelsus-class Medical Corvette]] is a SolGov ship with a large medical section on board, with its primary purpose likely being medical support to the SolGov fleet or other bodies. The Paracelsus comes with two operating rooms, a general ward, a morgue, and a virological suite. &lt;br /&gt;
&lt;br /&gt;
==Meta-lore==&lt;br /&gt;
SolGov is based on two seperate concepts. The first is the Swiss Confederation, otherwise known as Switzerland, a landlocked country in Western Europe which is known for having many international organisations based in it and dictating its foreign policy through a concept known as armed neutrality. Conscription makes up for much of its armed forces. It is also mostly German speaking, something which is seen in SolGov as well, however other languages are also spoken in it. &lt;br /&gt;
&lt;br /&gt;
SolGov (and sometimes TerraGov) is the name for many human based polities on other Space Station 13 servers. Some examples include the Sol Central Government on Baystation 12, TerraGov on /tg/station and their spinoff TGMC, the Trans-Solar Federation on Paradise Station (still referred to as just SolGov) and the Solarian Alliance on Aurora Station, as well as many others. &lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=GRrW54ITocI&lt;br /&gt;
&lt;br /&gt;
==Misc==&lt;br /&gt;
&lt;br /&gt;
{{Factions}}&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
[[Category:Governments]]&lt;br /&gt;
[[Category:Sol]]&lt;br /&gt;
[[Category:SolGov]]&lt;/div&gt;</summary>
		<author><name>LectroNyx</name></author>
	</entry>
	<entry>
		<id>http://wiki.starfly13.space/index.php?title=Nanotrasen&amp;diff=3782</id>
		<title>Nanotrasen</title>
		<link rel="alternate" type="text/html" href="http://wiki.starfly13.space/index.php?title=Nanotrasen&amp;diff=3782"/>
		<updated>2025-02-08T05:15:56Z</updated>

		<summary type="html">&lt;p&gt;LectroNyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
attention! this page is a work in progress. as in, most of it was ripped from a year-old lore document and is awaiting approval from loremasters.&lt;br /&gt;
take lore beyond this point with a grain of salt. update: Nanotrasen will be / is undergoing a major rework. expect this document to be outdated soon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;{{FactionBox&lt;br /&gt;
 | name       = Nanotrasen&lt;br /&gt;
 | image      = nanotrasen.png&lt;br /&gt;
 | capitaltype= Headquarters&lt;br /&gt;
 | capitalloc = Aristarchus, Luna&lt;br /&gt;
 | founddate  = 2123&lt;br /&gt;
 | color      = 283674&lt;br /&gt;
 | traits     =&lt;br /&gt;
* Economic powerhouse in both machine parts and plasma.&lt;br /&gt;
* Holds a tight grip over their production process, from gathering resources to distribution.&lt;br /&gt;
* Expanded out of the Sol system to dodge regulations, but sacrificing the Federation&#039;s protections in the process.&lt;br /&gt;
|formalname=Nanotrasen Corporation|structure=Mega Business Conglomerate|othernames=Nanotrasen, NT, &amp;quot;The Company&amp;quot;}}&amp;lt;blockquote&amp;gt;“Our expansion out of Sol territory will allow us to make greater steps in technology than mankind has ever seen before. What you are seeing today is the beginning of a new golden age.”&amp;lt;/blockquote&amp;gt;— &#039;&#039;Michael Trasen, Solar News Network interview (2507)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Founded in the city of Aristarchus on Luna in 2123 by Joseph Trasen, the Nanotrasen corporation swiftly left an impression in the fields of computer science and research. With the invention of their modular parts system, the company held an oppressive grip on the tech industry for almost a century after their debut as other companies either purchased their products or failed to create competition. As time progressed, however, other companies would eventually create suitable competition for NT products. With their main source of income at risk, the corporation would shift focus onto a new discovery that would eventually lead to their golden age and return to oppressive dominance - plasma.&lt;br /&gt;
&lt;br /&gt;
Nanotrasen’s strategy is relatively simple. If the Cybersun focus is on quality, then the NT focus is on quantity. Convenience and speed of adoption are key to this plan: If all your neighbors are using the Nanotrasen system, why bother switching to the Cybersun version? This creates a compatibility lock where relying on Syndicate tech generally cuts you out of the overwhelming Nanotrasen ecosystem, helping to enforce Nanotrasen’s monopoly around the universe. Though NT employees can come from anywhere, NT owns a handful of planets outright. These function as massive company towns for the creation and training of employees, as well as providing materials and arable land.&lt;br /&gt;
&lt;br /&gt;
== Company Organization ==&lt;br /&gt;
Nanotrasen is led by a board of near-feudalistic old-money shareholders, and is comprised of core Nanotrasen along with several other legally distinct but still integrated brands. Those brands maintain some small level of autonomy within the greater Nanotrasen ecosystem, and are as follows:&lt;br /&gt;
&lt;br /&gt;
=== Robustmore Drinkfoods ===&lt;br /&gt;
An unholy merger of Robust Softdrinks and Getmore Chocolate Corp forced into existence at the behest of shareholders and the rest of Nanotrasen’s corporate system. They stock vending machines and service departments the universe over. Absolutely bloodthirsty negotiators.&lt;br /&gt;
&lt;br /&gt;
=== Sharplite Defense ===&lt;br /&gt;
A defense contractor with a heavy focus on laser technology. One of the first early adopters of Nanotrasen’s standard parts system, their work can be found in service as early as the ABCD modular stations model. The fact that those old guns still fire is a testament to their manufacturing prowess.&lt;br /&gt;
&lt;br /&gt;
=== Whitt &amp;amp; Sudds Chemical Supply ===&lt;br /&gt;
A cleaning supplies producer. Though a chemical production powerhouse that supplies many of Nanotrasen’s chem dispensers, their loose grip on copyright has led to plenty of identical knockoffs, as well as landing them in hot water with the other subcorporations.&lt;br /&gt;
&lt;br /&gt;
=== NewComm ===&lt;br /&gt;
A communications and media magnate. Responsible for the production of advertisements and propaganda, alongside a lot of goodbad television and radio drama. Revered and hated by long-range space haulers as the only reliable source of radio entertainment for light years.&lt;br /&gt;
&lt;br /&gt;
=== Northwind Shipping ===&lt;br /&gt;
The cargo mule of Nanotrasen stations. Their express shipping pods are a universally-known product, and their focus on convenience has helped push NT to the fore. Surprisingly, they run a charity for flypeople who acquired their condition from illegally travelling in Northwind cargo pods.&lt;br /&gt;
&lt;br /&gt;
=== DeForest Medical ===&lt;br /&gt;
Nanotrasen’s dedicated medical company. They work in tandem with Whitt &amp;amp; Co. to provide hyposprays, medikits, and most of the other specialized medical equipment on a Nanotrasen station. By far one of the oldest and wisest companies under the NT flag, though they lack corporate influence.&lt;br /&gt;
&lt;br /&gt;
===Nanotrasen Spaceworks===&lt;br /&gt;
[[Nanotrasen Spaceworks|NT Spaceworks]] is the ship building arm of the Nanotrasen. They are responsible for the design and manufacture of many of the ships that roam the frontier.&lt;br /&gt;
&lt;br /&gt;
== Public Relations ==&lt;br /&gt;
Despite being made up of several smaller companies, Nanotrasen maintains its relations and negotiates as a single entity most of the time. Neutral to SolGov and independent organizations, the only people Nanotrasen explicitly won’t sell things to are the Syndicate.&lt;br /&gt;
&lt;br /&gt;
==Playing a member of this faction==&lt;br /&gt;
Nanotrasen is a diverse company. Goals and purposes alter between ships, though, as an employee of Nanotrasen, you should hold yourself to these standards.&lt;br /&gt;
*Nanotrasen is a &#039;&#039;&#039;for profit&#039;&#039;&#039; corporation. When you act on behalf of Nanotrasen, you should, ideally, benefit from it.&lt;br /&gt;
*Most space in the frontier was formerly owned by Nanotrasen. Now, in the period after the ICW has ended, Nanotrasen is fostering relations, reclaiming their former territory, and restoring their public image. It is in Nanotrasen&#039;s best interests to trade with and aid independents, for this very reason. &lt;br /&gt;
*As a large chunk of it&#039;s territory was in the frontier, Nanotrasen&#039;s most profitable ventures are, too. The still widely unknown nature of the frontier makes it a center for Nanotrasen&#039;s mining operations, research, and more clandestine activities. Most frontier vessels would be partaking in one such activity. &lt;br /&gt;
*If you stumble upon any of Nanotrasen&#039;s secrets hidden within the frontier, it is a loyal employee&#039;s duty to leave immediately and call a cleanup team, or launch a coverup operation of your own - maintaining Nanotrasen&#039;s public image is crucial.&lt;br /&gt;
As a &#039;&#039;&#039;Captain&#039;&#039;&#039;, your purpose on a vessel or station is to conduct research or extract resources to further Nanotrasen&#039;s goals, and represent Nanotrasen on the frontier.  You are armed, on most vessels, but you are not combat personnel - your primary goal is to command and co-ordinate crew. As a Nanotrasen Employee, you should fulfill your role and listen to the orders of your Captain or Head of Staff. &lt;br /&gt;
&lt;br /&gt;
== Nanotrasen - A Brief History (WIP) ==&lt;br /&gt;
&lt;br /&gt;
* To be written later.&lt;br /&gt;
{{Factions}}&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
[[Category:Nanotrasen]]&lt;/div&gt;</summary>
		<author><name>LectroNyx</name></author>
	</entry>
	<entry>
		<id>http://wiki.starfly13.space/index.php?title=Nanotrasen&amp;diff=3781</id>
		<title>Nanotrasen</title>
		<link rel="alternate" type="text/html" href="http://wiki.starfly13.space/index.php?title=Nanotrasen&amp;diff=3781"/>
		<updated>2025-02-08T05:15:20Z</updated>

		<summary type="html">&lt;p&gt;LectroNyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
attention! this page is a work in progress. as in, most of it was ripped from a year-old lore document and is awaiting approval from loremasters.&lt;br /&gt;
take lore beyond this point with a grain of salt. update: Nanotrasen will be / is undergoing a major rework. expect this document to be outdated soon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;{{FactionBox&lt;br /&gt;
 | name       = Nanotrasen&lt;br /&gt;
 | image      = nanotrasen.png&lt;br /&gt;
 | capitaltype= Headquarters&lt;br /&gt;
 | capitalloc = Aristarchus, Luna&lt;br /&gt;
 | founddate  = 2123&lt;br /&gt;
 | color      = 283674&lt;br /&gt;
 | traits     =&lt;br /&gt;
* Economic powerhouse in both machine parts and plasma.&lt;br /&gt;
* Holds a tight grip over their production process, from gathering resources to distribution.&lt;br /&gt;
* Expanded out of the Sol system to dodge regulations, but sacrificing the Federation&#039;s protections in the process.&lt;br /&gt;
|formalname=Nanotrasen Corporation|structure=Mega Business Conglomerate|othernames=Nanotrasen, NT, &amp;quot;The Company&amp;quot;}}&amp;lt;blockquote&amp;gt;“Our expansion out of Sol territory will allow us to make greater steps in technology than mankind has ever seen before. What you are seeing today is the beginning of a new golden age.”&amp;lt;/blockquote&amp;gt;— &#039;&#039;Michael Trasen, Solar News Network interview (2507)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Founded in the city of Aristarchus on Luna in 2123 by Joseph Trasen, the Nanotrasen corporation swiftly left an impression in the fields of computer science and research. With the invention of their modular parts system, the company held an oppressive grip on the tech industry for almost a century after their debut as other companies either purchased their products or failed to create competition. As time progressed, however, other companies would eventually create suitable competition for NT products. With their main source of income at risk, the corporation would shift focus onto a new discovery that would eventually lead to their golden age and return to oppressive dominance - plasma.&lt;br /&gt;
&lt;br /&gt;
Nanotrasen’s strategy is relatively simple. If the Cybersun focus is on quality, then the NT focus is on quantity. Convenience and speed of adoption are key to this plan: If all your neighbors are using the Nanotrasen system, why bother switching to the Cybersun version? This creates a compatibility lock where relying on Syndicate tech generally cuts you out of the overwhelming Nanotrasen ecosystem, helping to enforce Nanotrasen’s monopoly around the universe. Though NT employees can come from anywhere, NT owns a handful of planets outright. These function as massive company towns for the creation and training of employees, as well as providing materials and arable land.&lt;br /&gt;
&lt;br /&gt;
== Company Organization ==&lt;br /&gt;
Nanotrasen is led by a board of near-feudalistic old-money shareholders, and is comprised of core Nanotrasen along with several other legally distinct but still integrated brands. Those brands maintain some small level of autonomy within the greater Nanotrasen ecosystem, and are as follows:&lt;br /&gt;
&lt;br /&gt;
=== Robustmore Drinkfoods ===&lt;br /&gt;
An unholy merger of Robust Softdrinks and Getmore Chocolate Corp forced into existence at the behest of shareholders and the rest of Nanotrasen’s corporate system. They stock vending machines and service departments the universe over. Absolutely bloodthirsty negotiators.&lt;br /&gt;
&lt;br /&gt;
=== Sharplite Defense ===&lt;br /&gt;
A defense contractor with a heavy focus on laser technology. One of the first early adopters of Nanotrasen’s standard parts system, their work can be found in service as early as the ABCD modular stations model. The fact that those old guns still fire is a testament to their manufacturing prowess.&lt;br /&gt;
&lt;br /&gt;
=== Whitt &amp;amp; Sudds Chemical Supply ===&lt;br /&gt;
A cleaning supplies producer. Though a chemical production powerhouse that supplies many of Nanotrasen’s chem dispensers, their loose grip on copyright has led to plenty of identical knockoffs, as well as landing them in hot water with the other subcorporations.&lt;br /&gt;
&lt;br /&gt;
=== NewComm ===&lt;br /&gt;
A communications and media magnate. Responsible for the production of advertisements and propaganda, alongside a lot of goodbad television and radio drama. Revered and hated by long-range space haulers as the only reliable source of radio entertainment for light years.&lt;br /&gt;
&lt;br /&gt;
=== Northwind Shipping ===&lt;br /&gt;
The cargo mule of Nanotrasen stations. Their express shipping pods are a universally-known product, and their focus on convenience has helped push NT to the fore. Surprisingly, they run a charity for flypeople who acquired their condition from illegally travelling in Northwind cargo pods.&lt;br /&gt;
&lt;br /&gt;
=== DeForest Medical ===&lt;br /&gt;
Nanotrasen’s dedicated medical company. They work in tandem with Whitt &amp;amp; Co. to provide hyposprays, medikits, and most of the other specialized medical equipment on a Nanotrasen station. By far one of the oldest and wisest companies under the NT flag, though they lack corporate influence.&lt;br /&gt;
&lt;br /&gt;
===Nanotrasen Spaceworks===&lt;br /&gt;
[[Nanotrasen Spaceworks|NT Spaceworks]] is the ship building arm of the Nanotrasen. They are responsible for the design and manufacture of many of the ships that roam the frontier.&lt;br /&gt;
&lt;br /&gt;
== Public Relations ==&lt;br /&gt;
Despite being made up of several smaller companies, Nanotrasen maintains its relations and negotiates as a single entity most of the time. Neutral to SolGov and independent organizations, the only people Nanotrasen explicitly won’t sell things to are the Syndicate.&lt;br /&gt;
&lt;br /&gt;
==Playing a member of this faction==&lt;br /&gt;
Nanotrasen is a diverse company. Goals and purposes alter between ships, though, as an employee of Nanotrasen, you should hold yourself to these standards.&lt;br /&gt;
*Nanotrasen is a &#039;&#039;&#039;for profit&#039;&#039;&#039; corporation. When you act on behalf of Nanotrasen, you should, ideally, benefit from it.&lt;br /&gt;
*Most space in the frontier was formerly owned by Nanotrasen. Now, in the period after the ICW has ended, Nanotrasen is fostering relations, reclaiming their former territory, and restoring their public image. It is in Nanotrasen&#039;s best interests to trade with and aid independents, for this very reason. &lt;br /&gt;
*As a large chunk of it&#039;s territory was in the frontier, Nanotrasen&#039;s most profitable ventures are, too. The still widely unknown nature of the frontier makes it a center for Nanotrasen&#039;s mining operations, research, and more clandestine activities. Most frontier vessels would be partaking in one such activity. &lt;br /&gt;
*If you stumble upon any of Nanotrasen&#039;s secrets hidden within the frontier, it is a loyal employee&#039;s duty to leave immediately and call a cleanup team, or launch a coverup operation of your own - maintaining Nanotrasen&#039;s public image is crucial.&lt;br /&gt;
As a &#039;&#039;&#039;Captain&#039;&#039;&#039;, your purpose on a vessel or station is to conduct research or extract resources to further Nanotrasen&#039;s goals, and represent Nanotrasen on the frontier.  You are armed, on most vessels, but you are not combat personnel - your primary goal is to command and co-ordinate crew. As a Nanotrasen Employee, you should fulfill your role and listen to the orders of your Captain or Head of Staff. &lt;br /&gt;
&lt;br /&gt;
== Nanotrasen - A Brief History (WIP) ==&lt;br /&gt;
&lt;br /&gt;
* To be written later.&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
[[Category:Nanotrasen]]&lt;/div&gt;</summary>
		<author><name>LectroNyx</name></author>
	</entry>
	<entry>
		<id>http://wiki.starfly13.space/index.php?title=The_Syndicate&amp;diff=3780</id>
		<title>The Syndicate</title>
		<link rel="alternate" type="text/html" href="http://wiki.starfly13.space/index.php?title=The_Syndicate&amp;diff=3780"/>
		<updated>2025-02-08T02:00:20Z</updated>

		<summary type="html">&lt;p&gt;LectroNyx: Made things a little more serious to fit the tone of the server.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Work In Progress|reason=Lorewriting in progress|markedby=Memed Hams}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; float: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{FactionBox&lt;br /&gt;
 | name       = The Syndicate&lt;br /&gt;
 | image      = Syndicate Logo.png&lt;br /&gt;
 | formalname = The Syndicate Coalition&lt;br /&gt;
 | capitaltype= Headquarters&lt;br /&gt;
 | capitalloc = &lt;br /&gt;
 | founddate  = 2534&lt;br /&gt;
 | color      = B22C20&lt;br /&gt;
 | traits     =&lt;br /&gt;
* Wide reaching across many cultures, systems, and social classes&lt;br /&gt;
* Many different cells with clashing ideals&lt;br /&gt;
* United by one goal that has been largely already accomplished&lt;br /&gt;
* Hatred for Nanotrasen and the Trasen family&#039;s influence&lt;br /&gt;
|structure=Coalition|othernames=The Syndicate, Syndies|denonyms=Syndie}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“When called out on their sapient rights violations, what did Nanotrasen do? They left Sol&#039;s space, wrote their own laws, and shot anyone who got in their way. How could anyone in the right mind support that?”&amp;lt;br /&amp;gt;&amp;lt;span&amp;gt;—&amp;amp;thinsp;&amp;lt;small&amp;gt;Anonymous ACLU member, SNN interview from Spring 2538.&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
The Syndicate is a coalition formed on one core ideological tenet: &#039;&#039;&#039;[[Nanotrasen]] must fall&#039;&#039;&#039;. However, in the course of the [[Inter-Corporate Wars]], both sides fought to a catastrophic, bloody stalemate. With each side having exhausted themselves, the two warring sides agreed to an uneasy ceasefire. In light of the Syndicate&#039;s major blow against Nanotrasen’s market capabilities, Syndicate factions have lost momentum, both in fervor and direction.&lt;br /&gt;
&lt;br /&gt;
Though each member faction of the Syndicate has different ideas about how they should continue to pursue their ideological goals, all of them believe that Nanotrasen cannot be allowed to ever again grow too big or too powerful. However, with the ceasefire in place, the Syndicate has largely fallen apart without a common foe, losing cohesion to their disparate ideals.&lt;br /&gt;
&lt;br /&gt;
In modern times, Syndicate factions pursue their agenda largely alone, whether it be by organizing demonstrations and rallies, or by in preparing themselves for the battles they believe still loom on the horizon.&lt;br /&gt;
&lt;br /&gt;
== Playing a member of this faction ==&lt;br /&gt;
*&amp;lt;big&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;You are not violently hostile, or antagonists by default unlike on other servers.&amp;lt;/u&amp;gt;&#039;&#039;&#039;&amp;lt;/big&amp;gt; Not to Inteq, not to the Colonial Minutemen, and, despite latent hostility, not even to Nanotrasen. Due to how costly the Inter-Corporate Wars were for the Syndicate, they want to uphold the ceasefire with Nanotrasen. You are not a pirate faction (the [[Frontiersmen]] are). You should avoid dealings with Nanotrasen vessels and can voice your grievances with the company, but you must uphold the delicate balance of power - and the server rules regarding antagonism. Please read the Relations section below for the nuances!&lt;br /&gt;
*The Syndicate is one of the most diverse factions in terms of specific group association. It is best to roleplay being part of one of the many factions and their respective ideology, showing a dislike towards others with clashing ideologies.&lt;br /&gt;
*Your character&#039;s job, mentality and skills will vary wildly depending on the group they form a part of. A GEC engineer would not have the same combat training a Gorlex Hardliner would.&lt;br /&gt;
* Syndicate ships are very often used exclusively by one specific branch of the Syndicate. Make sure you know who your character is working for.&lt;br /&gt;
&lt;br /&gt;
==Structure==&lt;br /&gt;
The Syndicate is far from a single organized polity - more often than not, the factions that make up the Syndicate will have squabbles of varying scales, with some going as far as to actively sabotage the operations of other members.&lt;br /&gt;
&lt;br /&gt;
===The Anti-Corporation Liberation Front===&lt;br /&gt;
What initially began as a hunger strike on a Nanotrasen station snowballed into the biggest opposition group against Nanotrasen, &#039;&#039;&#039;the Anti-Corporation Liberation Front&#039;&#039;&#039;. The ACLF is the founding member of the Syndicate and by far the largest, with conservative estimates of ACLF membership within the hundreds of millions.&lt;br /&gt;
* The ACLF is the closest thing the Syndicate have to a political party, being the ideological center of the Syndicate. Motivations and goals of individual members of the ACLF vary wildly, from passing simple anti-trust legislation to the total and complete dissolution of Nanotrasen. Various sub-factions exist within the ACLF, sharing closer ideological beliefs.&lt;br /&gt;
* Action taken by ACLF members varies wildly as well; most participate in protests and demonstrations, but some go as far as to actively sabotage Nanotrasen activity. ACLF affiliation and even sympathies are against the law in most Nanotrasen-controlled sectors.&lt;br /&gt;
* A Syndicate Operative is most likely to be picked from the large volunteer pool of the ACLF. Irregular warfare is practiced by some especially militant elements of the ACLF, and although rare, the most organized elements of the ACLF provides manpower for conventional actions.&lt;br /&gt;
&lt;br /&gt;
===The Gorlex Marauders===&lt;br /&gt;
Famous for their professionalism, skill, and efficiency, &#039;&#039;&#039;the&#039;&#039;&#039; &#039;&#039;&#039;Gorlex Marauders&#039;&#039;&#039; were a military group of former colonists who resorted to piracy when the Nanotrasen-established colony of Gorlex was left without supplies for months, managing to score the elimination of a large amount of Nanotrasen forces. After the end of the war, the Marauders&#039; exhaustion and critical lack of supplies tore them into three distinct factions (who all claim to be successors to the Gorlex Marauders):&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Loyalists&#039;&#039;&#039; ====&lt;br /&gt;
The largest of the three, closest to the Syndicate and the modern Gorlex Marauders, the &#039;&#039;&#039;Loyalists&#039;&#039;&#039; formed what became the 2nd Battlegroup, lead by Jan Speidel, and attempted to &amp;quot;go legit&amp;quot;, forming an independent colony of their own. Contrary to popular belief, members of the 2nd Battlegroup are &#039;&#039;not&#039;&#039; part of the ACLF.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Hardliners&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;The Hardliners&#039;&#039;&#039; believe that the fight is not over yet. Seeing the 2nd Battlegroup abandon their original cause, and not content with joining the Ramzi Clique, they begrudgingly signed on with Cybersun, working under them as mercenaries in exchange for much needed supplies, but as soon as they see an opportunity to break their leash, they&#039;ll seize it.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Ramzi Clique&#039;&#039;&#039; ====&lt;br /&gt;
Lead by Mohammed Ramzi, &#039;&#039;&#039;the Ramzi Clique&#039;&#039;&#039; was not satisfied with neither Cybersun or the Syndicate, and, in a return to the group&#039;s very early roots, turned to theft and piracy.&lt;br /&gt;
&lt;br /&gt;
===Gat Drones===&lt;br /&gt;
Although not explicitly associated with the Syndicate, the &#039;&#039;&#039;Gat Drones&#039;&#039;&#039; are noteworthy for being the primary suppliers of firearms for Syndicate militants. A specific batch of automated repair drones had a minor flaw in their programming that resulted in a law malfunction, leading to heightened decision-making ability and a hyperfixation on the creation, maintenance of firearms, and tariffs for their service.&lt;br /&gt;
&lt;br /&gt;
===Donk! Corporation===&lt;br /&gt;
Initially started as a toys and novelties company, &#039;&#039;&#039;Donk! Co&#039;&#039;&#039;. is a rapidly expanding megacorporation primarily focused on logistics. They are the newest member of the Syndicate, yet are quickly becoming one of the most instrumental groups to its operations.&lt;br /&gt;
* Donk takes unconventional approaches to many aspects of their business model, most notably gating shopping with Donk Corporation behind an annual membership fee. This, among other unorthodox practices, has resulted in Donk being able to improve working conditions, employee morale, and overall customer satisfaction without a significant loss in profits.&lt;br /&gt;
* Donk Corporation’s expansion was spurred on indirectly by the aftermath of the Corporate Wars, making a fortune by offering delivery, courier, and transportation services in the frontier with their relatively large fleet.&lt;br /&gt;
* Donk Corporation is one of the few Syndicate members who works with Nanotrasen on any level. This cooperation is seen as a conflict of interests with many other Syndicate members, making most uncomfortable with working with the company. Despite this, Donk has been cooperative with factions such as the ACLF, giving the Syndicate much needed logistical ability.&lt;br /&gt;
&lt;br /&gt;
===Cybersun Virtual Solutions===&lt;br /&gt;
&#039;&#039;&#039;Cybersun Virtual Solutions&#039;&#039;&#039;, originally a pioneer of in the field of cybernetic implants, is now one of the most respected cybersecurity firms in the market. They have a deep-rooted grudge against a competitor implicated in an attempt to ruin their reputation: NanoTrasen.&lt;br /&gt;
* Cybersun Solutions operates coldly, looking to cut expenses and increase profits wherever it can. Although they do not sacrifice the quality of their products (to keep an edge over Nanotrasen), worker conditions in Cybersun offices and facilities are notoriously poor.&lt;br /&gt;
* While this would normally put them at odds with the more radical elements of the ACLF and Galactic Engineers Concordat (next section), Cybersun’s advanced equipment and rapid prototype-to-production rollout gives them strong leverage with the ACLF and a strange, uncomfortable relationship with the GEC. They might be the only chance a GEC engineer has to submit a design and have it mass-produced for usage.&lt;br /&gt;
* What resulted was a compromise: Cybersun Industries promises better workplace conditions in exchange for continual design improvements from GEC engineers.&lt;br /&gt;
* A number of rumors and conspiracies regarding Cybersun circulate commonly: intentionally creating ransomware that targets vulnerabilities they discover, pouring a majority of their research budget into researching occult rituals, using mind control technologies to strongarm negotiations and deals. Evidence to back these rumors has yet to be found.&lt;br /&gt;
&lt;br /&gt;
===The Galactic Engineer’s Concordat===&lt;br /&gt;
Formed initially as a unionization effort for engineers, the &#039;&#039;&#039;Galactic Engineer’s Concordat&#039;&#039;&#039; has evolved into a large political-activist group, advocating for worker-controlled organizations and workplace democracy, making decisions about labor as laborers. The GEC joined the Syndicate to help in repairing the damage caused by the Corporate Wars and to protest against Nanotrasen in a more direct way.&lt;br /&gt;
* The GEC splits into two major subfactions: the Moderates, and the Eccentrics. &lt;br /&gt;
** Moderates fight for the rights of workers, especially in regards to Nanotrasen stations. They advocate for a similar hierarchy in the workplace to that of NT stations, with a Chief Engineer overseeing projects.&lt;br /&gt;
** Eccentrics fight for the freedom to push the limits of what is possible, even if it means safety is ignored. They advocate for workplace anarchy; without the need of a Chief Engineer, only the trust of one&#039;s fellow workers.&lt;br /&gt;
* Syndicate companies and captains have preferences towards engineers from one of the two sub-factions. Safety-minded Captains prefer Moderates, while risk-takers may gamble with an Eccentric.&lt;br /&gt;
* Chief Engineers aboard Concordat-controlled vessels are elected by the crew to enforce labor standards, and are often required to answer to the workers aboard the vessel.&lt;br /&gt;
&lt;br /&gt;
===[[Roseus Galactic]]===&lt;br /&gt;
Founded in 2329 by Cassandra Roseus to sell security equipment, it struggled to find its place in the industry. Her son, Brandon Roseus, found himself more interested in the arts, and on being granted a position at ```Roseus Galactic``` corporate, would insist on having a film made to advertise their new pistol, the G-103. Ironically, the film sold extremely well, Brandon’s focus proving to be more on telling a story and providing quality special effects over actually advertising the product. Cassandra hesitantly allowed him to continue, eventually passing the torch on to him.&lt;br /&gt;
&lt;br /&gt;
Brandon made the company change direction entirely during his reign, focusing far more on films - and consistently making box office successes.&lt;br /&gt;
When the ICW came around, Nanotrasen dominated the tech industry with the stock parts system. Once everybody had started to make a shift toward their system, they began to raise the prices - which started to impact Roseus profits. Furious, their CEO at the time, Lowen Marshalls, reached out to the Gorlex Marauders. In exchange for stolen NT stock parts, they would produce films glorifying the Gorlex cause and making them into heroes in the public eye. This deal proved lucrative for both sides, with Roseus saving significant amounts on the stolen goods while making even more with their Syndicate propaganda as other activist groups offered them deals as well. Roseus Galactic would go on to design the Infiltrator Suit for the Gorlex Marauders to help further aid in their battles, often borrowing soldiers’ equipment after battles to use as props. Some Gorlex veterans now hold weapons that have been in major motion picture films and signed by actors, worth staggering amounts of credits on the market - and priceless to them. Roseus Galactic was the heart and soul of Syndicate morale during the ICW, and many agree there couldn’t have been better people to do it. Furthermore, while often uncredited, Roseus Galactic established a network of spies using bribery and promises of stardom, quickly becoming the backbone of Syndicate intelligence.&lt;br /&gt;
&lt;br /&gt;
Post-War, Roseus reaches out to the frontier in hopes of gathering intelligence for allied parties, providing entertainment to the civilians who’d begun to settle, and seeking out new stories to provide the basis for films. Spies and entertainers, Roseus Galactic’s influence on the frontier is truly pervasive - even as quiet as they may seem.&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
The culture of the Syndicate varies depending on which faction one may be a member of.&lt;br /&gt;
&lt;br /&gt;
* The ACLF, being the largest faction, has the largest differences of ideologies within members, with notable contrast between the least and most radical members. &lt;br /&gt;
*The Gorlex Maruders, being former pirates, are highly military in nature and uphold such structure within their ranks.&lt;br /&gt;
* Donk! functions as a for-profit logistics and goods organization, and naturally falls into a corporate establishment.&lt;br /&gt;
* Cybersun is similar to Donk in that they follow a corporate hierarchy, with Cybersun operating with a focus on cybernetics product quality, sometimes disregarding worker conditions.&lt;br /&gt;
* The GEC works as a workers&#039; movement advocating for better worker conditions and treatment. Members of the GEC are likely working in the frontier as engineers, architects, electricians, and other construction-related jobs.&lt;br /&gt;
* Roseus Galactic, while still largely corporate, puts on a friendly and almost casual public face. Roseus Galactic is notable for covering a variety of jobs - while they may appear to be mere entertainers on the surface, they are also excellent spies. Many of their productions during the ICW were, in fact, masterfully crafted propaganda pieces, allowing the company to save face for the Syndicate in spite of their ruthless attacks.&lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
&lt;br /&gt;
* Relations with other factions &#039;&#039;&#039;usually fall uneasy&#039;&#039;&#039; for the Syndicate, and &#039;&#039;&#039;are even at odds with themselves.&#039;&#039;&#039;&lt;br /&gt;
** The GEC does not like Cybersun&#039;s practices, yet maintain a mutual agreement with Cybersun for their designs.&lt;br /&gt;
**Each of the Gorlex Marauders&#039; splinter groups highly dislike each other.&lt;br /&gt;
** Roseus Galactic is in positive terms with much of the Gorlex Marauders splinter groups due to their film Stranded (released in 2547) portraying their founders as heroes.&lt;br /&gt;
** Roseus Galactic is on uneasy terms with Cybersun due to their attempts to poach GEC work off of them - even with their limited success caused by lackluster offers and contractual agreements.&lt;br /&gt;
** Donk&#039;s dealing with NanoTrasen put them at odds with other Syndicate, but they are a core part of their logistical services.&lt;br /&gt;
* The most obvious example of awkward external relations is NanoTrasen. After a long and blood war with their competitors, &#039;&#039;&#039;they are not on friendly terms, but sparking another conflict is not on the table for either&#039;&#039;&#039;.&lt;br /&gt;
* [[Inteq Risk Management Group|Inteq Risk Management]] &#039;&#039;&#039;holds superficial tension&#039;&#039;&#039; with the Syndicate. A mercenary group composed of former Syndicate and NT members, &#039;&#039;&#039;Inteq upholds their grudge&#039;&#039;&#039; for both groups.&lt;br /&gt;
** Roseus Galactic, most notably, has recently started basing designs of villains off of Inteq equipment in an attempt to harm their public image.&lt;br /&gt;
* Thoughts towards the [[Colonial Minutemen]] vary from &#039;&#039;&#039;supportive&#039;&#039;&#039; to &#039;&#039;&#039;troubled&#039;&#039;&#039;. This hinges on the Minutemen&#039;s relaxed attitude towards trade with NT, and their lawsuit against NT for attempted smuggling of alien fauna.&lt;br /&gt;
* In Solarian fashion, the [[The Most Serene Solar and Intersolar Confederation|Solarian Government]] leads a &#039;&#039;&#039;neutral perspective&#039;&#039;&#039; with the Syndicate.&lt;br /&gt;
&lt;br /&gt;
{{Factions}}&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>LectroNyx</name></author>
	</entry>
	<entry>
		<id>http://wiki.starfly13.space/index.php?title=Ship_Prefixes&amp;diff=3779</id>
		<title>Ship Prefixes</title>
		<link rel="alternate" type="text/html" href="http://wiki.starfly13.space/index.php?title=Ship_Prefixes&amp;diff=3779"/>
		<updated>2025-01-28T09:27:00Z</updated>

		<summary type="html">&lt;p&gt;LectroNyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a shorthand list of prefixes used by most major factions you may encounter. This is not a comprehensive list, and some designations may differ slightly (e.g. NSV instead of NTSV), but this should help you understand the basics.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Prefix&lt;br /&gt;
!Full Prefix&lt;br /&gt;
!Faction&lt;br /&gt;
|-&lt;br /&gt;
|ISV&lt;br /&gt;
|Independent Space Vessel&lt;br /&gt;
|Independent&lt;br /&gt;
|-&lt;br /&gt;
|SV&lt;br /&gt;
|Space Vessel&lt;br /&gt;
|None (Civilian)&lt;br /&gt;
|-&lt;br /&gt;
|NTSV&lt;br /&gt;
|NanoTrasen Space Vessel&lt;br /&gt;
|[[Nanotrasen|NanoTrasen]]&lt;br /&gt;
|-&lt;br /&gt;
|ANSV&lt;br /&gt;
|ArkNet Space Vessel&lt;br /&gt;
|[[ArkNet|ArkNet]]&lt;br /&gt;
|-&lt;br /&gt;
|HINV&lt;br /&gt;
|Hephaestus Industries Space Vessel&lt;br /&gt;
|[[Hephaestus Industries|Hephaestus Industries]]&lt;br /&gt;
|-&lt;br /&gt;
|SSV&lt;br /&gt;
|Syndicate Space Vessel&lt;br /&gt;
|[[The Syndicate]]&lt;br /&gt;
|-&lt;br /&gt;
|CSSV&lt;br /&gt;
|Cybersun Space Vessel&lt;br /&gt;
|[[The Syndicate | Cybersun]]&lt;br /&gt;
|-&lt;br /&gt;
|RGSV&lt;br /&gt;
|Roseus Galactic Space Vessel&lt;br /&gt;
|[[The Syndicate | Roseus Galactic]]&lt;br /&gt;
|-&lt;br /&gt;
|NGRV&lt;br /&gt;
|New Gorlex Republic Vessel&lt;br /&gt;
|[[The Syndicate | New Gorlex Republic]]&lt;br /&gt;
|-&lt;br /&gt;
|XSV&lt;br /&gt;
|Experimental Space Vessel&lt;br /&gt;
|[[The Syndicate | The Galactic Engineer’s Concordat]] / Independent&lt;br /&gt;
|-&lt;br /&gt;
|SGSV&lt;br /&gt;
|Solar Government Space Vessel&lt;br /&gt;
|[[The Most Serene Solar and Intersolar Confederation|SolGov]]&lt;br /&gt;
|-&lt;br /&gt;
|IRMV&lt;br /&gt;
|Inteq Risk Management Vessel&lt;br /&gt;
|[[Inteq Risk Management Group|Inteq]]&lt;br /&gt;
|-&lt;br /&gt;
|CMSV&lt;br /&gt;
|Colonial Minutemen Space Vessel&lt;br /&gt;
|[[Colonial Minutemen|CMM]]&lt;br /&gt;
|-&lt;br /&gt;
|CMGSV&lt;br /&gt;
|Colonial Minutemen GOLD Space Vessel&lt;br /&gt;
|[[Colonial Minutemen#The Galactic Optimum Labor Division .28GOLD.29|CMM (GOLD)]] &lt;br /&gt;
|-&lt;br /&gt;
|ESV&lt;br /&gt;
|Eridanian Space Vessel&lt;br /&gt;
|[[Epsilon Eridani|Epsilon Eridani]]&lt;br /&gt;
|-&lt;br /&gt;
|FFV&lt;br /&gt;
|Frontiersmen Fleet Vessel&lt;br /&gt;
|[[Frontiersmen]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LectroNyx</name></author>
	</entry>
	<entry>
		<id>http://wiki.starfly13.space/index.php?title=Moghesan_History&amp;diff=3778</id>
		<title>Moghesan History</title>
		<link rel="alternate" type="text/html" href="http://wiki.starfly13.space/index.php?title=Moghesan_History&amp;diff=3778"/>
		<updated>2024-12-06T00:31:31Z</updated>

		<summary type="html">&lt;p&gt;LectroNyx: /* The Spread of Krukzuz (2142-2176) The rise of Sk&amp;#039;akh*/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recorded history on Moghes has been rife with war and tension as two cousin sapient species have attempted to survive alongside one another with mixed results. Only time will tell if the [[Sinta&#039;Unathi]] and [[Yeosa&#039;Unathi]] will be doomed to follow their ancestors&#039; footsteps, or if they may be able to break the cycle and thrive on an interstellar scale.&lt;br /&gt;
&lt;br /&gt;
== Pre-Krukzuz era (Pre-2062) ==&lt;br /&gt;
&#039;&#039;&#039;1562 C.E.&#039;&#039;&#039;&lt;br /&gt;
The earliest known records of Th&#039;akh are created, though they refer to currently undiscovered texts that seem to significantly predate them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1937 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Skarathk discovers an ancient bunker believed to be thousands of years old, though it is difficult to determine when exactly it was built. Archaeologists are unable to decipher the writing. The bunker is widely believed to be unopenable. This discovery would be recorded in history as the Skarathk Door, though it is unknown what - if anything - lies behind it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2027 C.E.&#039;&#039;&#039;&lt;br /&gt;
Olono Gonzol Kotakoskin invents the first motorized boat.&lt;br /&gt;
&lt;br /&gt;
== The First Northern Union (2062-2135) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2062 C.E.&#039;&#039;&#039;&lt;br /&gt;
Minor Sinta’Unathi clans unite to form the first major power, the Northern Union, headed by Clan Skarathk. The Northern Union, notably, includes several Yeosa’Unathi clans along the shore of the Moghesan Sea - the most influential being Clan Aogalar, who are given credit for uniting the Yeosan clans under the Union’s banner, and acting as the middlemen between the Sinta and their Yeosa brethren.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2067 C.E.&#039;&#039;&#039;&lt;br /&gt;
The first car was invented by Kssith Azktsn, based on Yeosan boat designs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2126 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Union breaks out in a civil war after Arz Krsenthal - an already wildly popular clan leader - is caught cheating in the elections to determine the new leader of the Union, taking the office from Ksrk Orozor. Clan Aogalar uses this as an opportunity to make a grab for power, quickly becoming a threatening force almost rivaling Orozor’s own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2135 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Union collapses due to infighting after being unable to determine whether Clan Aogalar, Clan Krsenthal, or Clan Orozor should lead. Clan Orozor falls as their leadership is wiped out in the civil war. Clan Aogalar and the other Northern Union Yeosa’Unathi clans form the Coastal Union.&lt;br /&gt;
&lt;br /&gt;
== The Spread of Krukzuz (2142-2176) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2142 C.E.&#039;&#039;&#039;&lt;br /&gt;
Arz Krsenthal is executed by Clan Aogalar by the order of Orgoth Gazana Aogalar, the leader of Clan Aogalar, for treason. Debate rises on whether or not the Coastal Union is truly the Northern Union, with a majority of Yeosa arguing for and a majority of Sinta arguing against. The earliest known writings of Sk&#039;akh are written just outside of Clan Izweski&#039;s territory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2145 C.E.&#039;&#039;&#039;&lt;br /&gt;
Former Sinta’Unathi clans grow distrustful of the Coastal Union due to their influence along the shorelines, their opinions already soured by their continued insistence that they are the true continuation of the Northern Union. Word spreads to southern Moghes, and discrimination against the Yeosa’Unathi starts to become a noticeable issue. Clan Izweski forges alliances with two smaller clans, offering protection in exchange for resources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2157 C.E.&#039;&#039;&#039;&lt;br /&gt;
A large, heavily damaged metal tube of unknown origin is found in the middle of the Rorsk Desert on the equator. There is minimal writing on it, including two symbols that had been seen on the previously discovered bunker. The purpose of the structure is unknown, though it is believed to be around the same age as the Skarathk Door. Clan Arzrak, under the rule of Zikon Arzak, opens up the area to tourists and makes significant profits in the process.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2164 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union spreads as they reach out to more Yeosa’Unathi clans, offering strong alliances as their Sinta neighbors grow distrustful of them. The distrust from the Sinta only furthers the Yeosan unification. Clan Arzak begins work on a desert resort to capitalize off of their influx of tourism - Sinta from around the globe come to the Zrrn to bask in the heat and see the Rorsk Shell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2168 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Izweski’s vassal clans, thriving under their rule, encourage others to join - they take on two more vassals in exchange for protection from the Coastal Union. Rampant anti-Yeosa propaganda begins to spread in the swamplands, forcing those outside of the Coastal Union to retreat there for safety. The Zrrn Summer Stones open to the public as a luxury resort for tourists, causing the Zrrn clan to become a particularly well-known name across the globe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2172 C.E.&#039;&#039;&#039;&lt;br /&gt;
Budding tensions between the Izweski Hegemony and the Coastal Union cause the Yeosa’Unathi to pick up more isolationist policies, hiking import taxes. What few Sinta residents the Coastal Union has are taxed heavier than their Yeosan neighbors, only worsening the situation between the Hegemony and the Union as both species begin to abuse their neighbor. Clan Zrrn&#039;s influence spreads to local clans, who attempt to make their own resorts as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2175 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Skarathk reaches out to other former Northern Union clans. Clan chief Zork Skarathk becomes famous for his diplomacy, and the Northern Republic is widely seen among the Sinta as the beginnings of a new Northern Union. These claims draw criticism from many residents of the Coastal Union, who had already seen their nation as such. With their influence dying out as neighboring clans begin to compete, the new Zrrn leader - Krro Zrrn - has spies sabotage a neighboring resort. Their main competition, Sun-Peak Stones, is shut down after the outbreak of a disease is traced back to their food. Ultimately, this only harms the desert economy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2176 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union expands, absorbing two Sinta’Unathi clans alongside a river in the process - discrimination within Coastal Union borders due to their history with the Northern Union severely harms their quality of living by increasing living expenses while almost eliminating their personal income. Sk&#039;akh becomes the official religion of the Izweski Hegemony.&lt;br /&gt;
&lt;br /&gt;
== The Coast War (2180-2227) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2180 C.E.&#039;&#039;&#039;&lt;br /&gt;
Hegemon Iromonos Izweski calls out the Coastal Union for its poor treatment of Sinta’Unathi residents and begins a military campaign to liberate southern territories along the Moghesan Sea. Clan Zrrn uses the profits from the Zrrn Summer Stones to purchase the Sun-Peak Stones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2183 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union falls victim to a terrorist attack, widely believed to be from the Izweski Hegemony. A lack of evidence, however, prevents retaliation in fear of the Northern Republic taking advantage of the opportunity to claim parts of the shore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2185 C.E.&#039;&#039;&#039;&lt;br /&gt;
A band of 12 Yeosa terrorists perform a retaliatory strike on the Summer Arts Festival in Hegemony Territory. The Coastal Union is largely blamed by the public, despite disavowing the attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2186 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony continues to apply pressure to the Coastal Union; the Northern Republic establishes diplomatic ties with the Izweski Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2189 C.E.&#039;&#039;&#039;&lt;br /&gt;
Trro Izweski becomes popular among Republic citizens after a series of public appearances in their territory. His dedication to protecting his people as well as his pushing for better education subtly starts to influence the policies of the Northern Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2194 C.E.&#039;&#039;&#039;&lt;br /&gt;
Another band of Yeosa terrorists attempt an attack on the Hegemony, trying to burn down the Izweski Manor in their capitol of Skalamar. The Hegemon’s daughter and nine guards die in the blaze. The Zrrn Summer Stones shuts down after a major fire, devastating the desert economy and dealing significant damage to Clan Zrrn&#039;s hold on the region.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2195 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony attempts an invasion on the southern border of the Coastal Union, demanding revenge for the deaths of the Hegemon&#039;s daughter in the manor fire. The Northern Republic lends supplies to the Hegemony to aid in their war efforts. Historians would later call this The Coastal War.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2197 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Republic votes to get more directly involved in the conflict, sending in a few squads of soldiers for backup. The Coastal Union begins working on a massive structure on the water.&lt;br /&gt;
&lt;br /&gt;
== Project Anchor (2199-2214) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2199 C.E.&#039;&#039;&#039;&lt;br /&gt;
Izweski spies report that the major aquatic structure - codenamed Project Anchor - appears to be of military nature, raising concerns from the general Sinta population. Two major Yeosa cities from their southern border are secured by the Hegemony, and Republican military support strengthens into full participation in the war.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2203 C.E.&#039;&#039;&#039;&lt;br /&gt;
Project Anchor receives significant progress as a small portion of it becomes officially inhabitable. Anti-air defenses are installed on Project Anchor after an attempted bombing is narrowly thwarted by timely backup from the shore. The Izweski territory begins to extend toward the shore, with only one major city in the way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2207 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Hegemony&#039;s forces reach the shore as the Northern Union&#039;s borders begin to expand into former Coastal Union territory. Project Anchor makes rapid progress as it starts to become self-sustaining, with the risks of attack from foreign powers heavily reduced by protection from the Union Navy as well as its own anti-air weaponry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2211 C.E.&#039;&#039;&#039;&lt;br /&gt;
Parts of the southern shore are lost to the Izweski Hegemony, who are forced to expand their claim toward the east and west due to the lack of a decent navy. Project Anchor sees significant expansion, being about half the size of a city. Clan Krodozar allies with nearby clans with a series of trade deals - those that are hesitant to business are quickly knocked into submission thanks to the skill of tactician Ektok Krodozar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2214 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Republic reaches the northern shore as they devote more resources toward territories closer to home, slowing down the Hegemony&#039;s expansion as a result. Project Anchor expands outwards, gaining even more floor space than before. Citizens rename Project Anchor to Sanctuary, reflecting its true name and purpose. Clan Krodozar&#039;s crusade has, by this point, caused their territory to grow by 20% with those who resist their rule being forced into slavery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2217 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal war’s ongoing damages have left the Yeosa population wary of living on the land. Many Yeosa&#039;Unathi begin to live on boats in an attempt to avoid the battlefield that is the shore, with all of their major cities taking significant hits to their populations as a result. Sanctuary finds itself overpopulated, with many smaller families sharing apartments just to avoid living on the streets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2222 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union has lost all but one city - Aogazlr - on the shoreline. An extension of Sanctuary begins construction to accommodate its growing population. The Northern Republic offers a treaty with the Coastal Union, to the criticism of the Izweski Hegemony. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2223 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony slows down its seige on Aogazlr after heavy criticism from the Northern Republic when a stray missile struck a hospital. Their speech notably avoids saying that the war is over, or even coming to a close, leading many to believe they seek the full annihilation of the Yeosa’Unathi. Clan Krodozar discovers a rich copper deposit in the southern parts of the Rorsk desert and begins a mining operation utilizing their bulk slave labor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2227 C.E.&#039;&#039;&#039;&lt;br /&gt;
Under political pressure from their allies, Hegemon Zorris Izweski signs a peace treaty with President Astoritas Olga Golgath of the Coastal Union. The Northern Republic and the Coastal Union praise this move, though it strikes controversy in the Izweski Hegemony over concerns of further attacks from the Yeosa’Unathi.&lt;br /&gt;
&lt;br /&gt;
== Krodozar Krukzuz rises to the global stage (2230-2255) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2230 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar expands its mining operations. Smaller clans start working under them for profit, and much of their copper is sold to Clan Zrrn. Parts of the Sanctuary expansion become inhabitable, but do little to alleviate the overpopulation. A separate ore deposit that&#039;s rich in lead is found in Krodozar teritory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2235 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar officially opens trade with the Izweski Hegemony, supplying them with copper and lead. Despite the Hegemony&#039;s offers, Krodozar refuses to become a part of their nation. Aogazlr&#039;s population begins to rise as families leave Sanctuary, with complaints about overpopulation. Work begins to create lower floors of Sanctuary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2237 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Zrrn shuts down the Sun-Peak Stones for maintenance temporarily, causing controversy among tourists. To bolster their economy, Chief Grst Zrrn begins work on a massive solar field, titled the Rorsk Sands Solar Farm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2238 C.E.&#039;&#039;&#039;&lt;br /&gt;
Sun-Peak stones are reopened to the public early in the year. Northern Republic President Ozzo Ikisiki is among several VIP guests at its grand opening. Due to overpopulation concerns, the Coastal Union places a legal maximum of one daughter or two sons per family.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2243 C.E.&#039;&#039;&#039;&lt;br /&gt;
Work on the Rorsk Sands Solar Farm is completed. Its massive power output is more than Clan Zrrn ever needed - neighboring clans are provided electricity at a price, alleviating the desert clan&#039;s economic reliance on tourism. Aogazlr Pier opens up, and quickly becomes one of the leading amusement parks due to being the only major one along the shore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2245 C.E.&#039;&#039;&#039;&lt;br /&gt;
A second coastal amusement park attempts to open in Izweski territory, but is refused by the Hegemon with concerns of national security. The Coastal Union profits from Izweski anti-Yeosa sentiment for possibly the first time, as Aogazlr becomes one of the wealthiest cities. Sanctuary begins a major construction project, adding lower floors to the structure for more housing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2249 C.E.&#039;&#039;&#039;&lt;br /&gt;
A Republican journalist exposes the Izweski Hegemony&#039;s military for suddenly building up their armory in recent years despite being at peace. The Izweski Navy is officially announced, bolstering a fleet of ships larger than that of the Coastal Union. Tensions with the Northern Republic rise due to this occuring during a time of peace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2253 C.E.&#039;&#039;&#039;&lt;br /&gt;
Pollution in the River Rorsk becomes a major concern among desert clans, who begin work on water filtration. A diplomat reaches out to the Coastal Union in hopes of developing a solution, but is intercepted by the Izweski Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2255 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Krodozar diplomat is released by the Izweski Hegemony, and returns with plans for a water filtration system despite having never reached the Coastal Union. Tensions between the Coastal Union and the Hegemony rise. The Northern Republic offers to help escort future diplomats to ensure they reach their proper destination.&lt;br /&gt;
&lt;br /&gt;
== The Union and Krodozar Wars (2258-2390) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2258 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Chief Gaona Arazaki Aogalar visits the Skarathk Door during a diplomatic trip to the Northern Republic, commenting on the beauty of the land and the friendliness of the people, helping improve the relations between the Northern Republic and the Coastal Union. The Izweski faith of Zh&#039;akh begins to rise in popularity among the desert clans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2261 C.E.&#039;&#039;&#039;&lt;br /&gt;
Northern Republic president Okzo Izzksn visits Aogazlr with his clan, enjoying a weeklong vacation among diplomatic talks. The Izweski Hegemony criticizes this move as sucking up to an enemy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2263 C.E.&#039;&#039;&#039;&lt;br /&gt;
Tensions rise further between the Northern Republic and the Izweski Hegemony after the arranged fiancee of Siski Izzksn is connected to a powerful business within the Hegemony with a large number of shares owned by the Izweski clan. The wedding is canceled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2267 C.E.&#039;&#039;&#039;&lt;br /&gt;
New laws are passed to make immigrating to the Northern Republic from the plains of the Hegemony more difficult, as well as increasing taxes on imports from the Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2271 C.E.&#039;&#039;&#039;&lt;br /&gt;
Northern Republic president Kao Rkash is assassinated shortly after being elected. The Izweski Hegemony is blamed by the public, despite fervent denial, due to the heritage of the assassin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2272 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Republic declares war on the Izweski Hegemony, with support from the Coastal Union. Clan Zrrn and Clan Krodozar side with the Republic and the Hegemony, respectively. The Northern Republic attacks the Hegemony&#039;s northern border.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2275 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony bombs Aogazlr, resulting in retaliation from the Coastal Union&#039;s navy as well as emphasis on constructing lower floors of Sanctuary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2278 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar shifts most of its slave resources from mining to military, attempting an invasion on Clan Zrrn. The Northern Republic sends support to Zrrn as the Izweski Hegemony focuses on a stalemate against the Coastal Union. The Northern Republic use the alliances of the desert clans to justify attacking the Izweski Hegemony directly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2281 C.E.&#039;&#039;&#039;&lt;br /&gt;
Krodozar deals major damage to Zrrn, taking over the Summer Stones. An Izweski journalist releases an article about the desert war, attracting mass criticism from the public on the usage of slaves to attack civilian spaces. Hegemon Trrks Izweski refuses to get involved, focusing on attempts to attack the Coastal Union’s Sanctuary tower and defend their borders from the Northern Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2285 C.E.&#039;&#039;&#039;&lt;br /&gt;
Trrks Izweski meets with Coastal Union President Lilia Kulana Gologan to broker peace as the Hegemony decides to shift military presence away from the waters. The Hegemony Navy and the Coastal Union largely disarm themselves, though the Hegemony finds themselves more heavily impacted, losing most of their forces that could be used against the Coastal Union.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2287 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony sends forces to Zrrn to help Clan Krodozar claim the remainder of their territory in a crushing blow, causing the Northern Republic to swiftly withdraw their forces. President Akani Kroskth draws heavy criticism for this, and his poll numbers take a sharp decline as the populace begins to fear appearing weak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2390 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Space Program is founded with the aid of Clan Krodozar, hoping to establish a colony on the Moghesan moon Ouerea. Clan Zrrn falls to Krodozar’s forces as their capital is taken by Zron Lakszizo, and President Korskth loses the election by a landslide as a result.&lt;br /&gt;
&lt;br /&gt;
== Reaching for the Stars, First Contact (2391-2472) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2391 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar hosts a party at their manor to grant many of their commanders medals and a feast for their families. The recipients of these rewards band together, under the command of Zron Lakszizo, and raid the manor that night - after the slaughter, Clan Krodozar is extinct. The Izweski Hegemony expands their territory into the desert, winning over Krodozar-loyal clans while drawing the ire of former slaves. The Northern Republic and the Coastal Union start their own space programs inspired by the Izweski, believing that space is the final frontier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2412 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Republic Space Program puts their first satellites into space: One, the Zolas, is to monitor weather conditions across Moghes while the other, Uueoa-sar, is a powerful telescope meant to help observe celestial bodies. An agreement is made between the Izweski Hegemony and the Northern Republic to allow scientists from both nations to use this telescope as a mixture of diplomacy and the Hegemony attempting to disable what they suspect to be a means of spying on their people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2430 C.E.&#039;&#039;&#039;&lt;br /&gt;
Sanctuary is completed. Coastal Union President Siolas Anagala Loagalon declares the completion date to be a national holiday, simply dubbed ‘’Sanctuary Completion Day.’’&lt;br /&gt;
The Izweski Space Program lands on Ouerea, and confirms that the moon has perfect conditions for living. A colony is started on the moon, titled Izouera. The Northern Republic and the Coastal Union merge their space programs, utilizing underwater technology created by the Yeosa&#039;Unathi in order to help train for zero-gravity, with one of the nations having the technology to put people safely into space and the other having a more accurate simulation available to them for training purposes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2435 C.E.&#039;&#039;&#039;&lt;br /&gt;
An ancient door is discovered in a hill 80 miles away from Izouera, identical to the Skarathk Door. Clan Skarathk attempts to stake a claim on the territory, but is swiftly stopped by Hegemony soldiers. Archaeologists date the Izouera Door to be the same age as the on&lt;br /&gt;
e Skarathk had discovered, and begin research into a means of opening the door. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2450 C.E.&#039;&#039;&#039;&lt;br /&gt;
The doors open, only to raise more questions. The Skarathk Door is initially believed to be a tomb, filled with skeletons of an Unathi-like species with significant anatomical differences such as digitigrade legs; fewer, yet larger, digits on their hands. Their language, while holding some resemblance to both the Sinta and Yeosa tongues, is still clearly a different language - only vague understandings can truly be achieved. Artifacts from within the tomb incorporate technology different from anything either species has incorporated - instead of mechanical augments, they appear to be heavily genetically modified. The tools, however, are heavily damaged, no longer capable of the necessary precision to replicate their old work and missing components that simply cannot be reproduced with existing technology. This third species is dubbed the Rksh&#039;Unathi, or the Forgotten People.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2456 C.E.&#039;&#039;&#039;&lt;br /&gt;
Coastal Union scientists believe they have repaired the Rksh DNA modifier after years of failed experiments, successfully changing the color of a small lizard&#039;s eyes. Geneticist Olga Gasara Colstat attempts experimenting on an Unathi named Arras Koznan, but the results are horrific - Koznan dies to several complications within hours and the tragedy&#039;s portrayal in the headlines causes major public backlash to the device. Research is publicly discontinued.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2463 C.E.&#039;&#039;&#039;&lt;br /&gt;
A strange radio signal is picked up from among the stars by the Izweski Space Program in which a strange, robotic voice appears to be singing. Unfortunately, nobody is able to translatethis undiscovered language - though consensus is unanimous that this is not just a deliberate piece of music, but includes words in the language of a presently undiscovered species. The language heard is named after the noises the witnesses believed they&#039;d heard, being donned Dah&#039;lers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2469 C.E.&#039;&#039;&#039;&lt;br /&gt;
A strange object of artificial construction is seen passing through the edges of the Uuoea-esa system. A signal is broadcasted towards it, in hopes of making contact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2470 C.E.&#039;&#039;&#039;&lt;br /&gt;
At the beginning of the year, foreign ship of unknown make approaches Moghes, speaking Dah&#039;lers. Izweski authorities provide several discs with samples of Moghesan art, literature, and culture on them - the aliens, a species called humans, return a little over half of a year later. While they cannot speak Sinta&#039;Azaziba, they possess devices that provide a rough translation. The Hegemon presents his clan as the main power over Moghes, and they begin to establish trade with the human corporation Nanotrasen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2472 C.E.&#039;&#039;&#039;&lt;br /&gt;
As Nanotrasen&#039;s translations improve, another human corporation - Hephaestus Industries - makes contact with the Izweski Hegemony. Their translators are outdated by about a year compared to Nanotrasen&#039;s, and their approach is more cautious. With the first corporation struggling to mesh with the local culture, neither Hephaestus nor the Unathi seem too eager to make contact.&lt;br /&gt;
&lt;br /&gt;
== The Contact War (2474-2520) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2474 C.E.&#039;&#039;&#039;&lt;br /&gt;
Hephaestus finally makes their presence known as mineral processors and manufacturers of weaponry and industrial machinery. While Nanotrasen reports show skepticism of their approach, Hephaestus ultimately is received far better by the Sinta people for a more blunt, direct marketing campaign with little effort to pretty up what they do. The Izweski Hegemony and Hephaestus Industries find themselves to be fast friends, with higher-ranking Hephaestus employees visiting even the Hegemon himself. The Northern Republic expresses concerns over the aliens&#039; emphasis on the Hegemony, especially concerning their violent history.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2480 C.E.&#039;&#039;&#039;&lt;br /&gt;
Nanotrasen reaches out to the Northern Republic, offering new energy weapons for their military to the hesitant acceptance of the Republic president. The Hegemony and the Republic&#039;s relationship strains as they begin to arm up, the latter skeptical of the benevolence of both the Izweski and their foreign allies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2483 C.E.&#039;&#039;&#039;&lt;br /&gt;
Human weaponry becomes more commonplace in the desert as smugglers spread the product out to the chaotic sands, desert clans clamoring for high-quality weapons that their enemies lack proper protection against. The Izweski Hegemony invests heavier into its military in response to the increased militarization of its neighbors, only the Coastal Union withdrawing and actively attempting to avoid conflict. Conflicts begin to arise around the borders as the desert clans and the Northern Republic strike the occasional border posts of the Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2485 C.E.&#039;&#039;&#039;&lt;br /&gt;
Nanotrasen and Hephaestus Industries agree on one thing - war is on the horizon, and the residents of this planet would prove more beneficial to their bottom-lines alive than dead. In hopes of deterring war, Nanotrasen provides the Northern Republic, the Izweski Hegemony, and a handful of desert clans - Rossos, Kirrik, and Zrorkos - nuclear weaponry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2487 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Rossos, emboldened by their new weaponry, convince Zrorkos to help them invade the Izweski Hegemony. They bomb a city sixty miles past the border, killing 2,750 civilians in the destruction of a tower and injuring almost 7,000. The Izweski Hegemony declares war against these clans, responding with an invasion within a month. After a strike on a Rossos militia base that killed 175 and the Hegemon swearing to bring clan leader Orro Rossos to justice, Clan Rossos threatens to use their missiles. The Hegemony calls their bluff with a strike on their militia&#039;s headquarters, killing 745 soldiers and 55 civilians, as well as leaving many wounded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2489 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Rossos launches missiles at the Hegemony, and the world is stunned to see the raw destruction caused. The Coastal Union and the Northern Republic call for the missiles to be disassembled to no avail. Nanotrasen and Hephaestus Industries begin to pull out as the sky is lit by weapons of what historians would come to call the Contact War. Nanotrasen fully withdrew from the system by the end of the year, while Hephaestus maintained presence on Ouerea.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2490 C.E.&#039;&#039;&#039;&lt;br /&gt;
A weather balloon passing over the Northern Republic is mistaken for an Izweski missile, resulting in a retaliatory strike from the Republic against the Hegemony. The Coastal Union criticizes the Republic&#039;s joining the fight and applies tariffs to several Republic imports in an attempt to peacefully discourage the course of action, but it&#039;s ultimately fruitless. Aogazlr is evacuated as the devastation begins to spread north, causing a spike in Sanctuary&#039;s population.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2493 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Kirrik turns against a Republic diplomat with their clan leader Rsaak Kirrik executing them while declaring to the rest of the world that the desert will not bend the knee to major slave masters any longer. Soldiers from clans Zrorkos and Lakszizo aid Kirrik in preventing the escape of the Republic entourage, leaving no survivors. The Northern Republic recognizes the desert clans as a hostile party, further complicating the war and causing the violence to heat up further.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2496 C.E.&#039;&#039;&#039;&lt;br /&gt;
The empty city of Aogazlr is struck by a misguided missile, but there are minimal casualties due to the city&#039;s evacuation. The Coastal Union condemns the violence, but refuses to retaliate in fear of risking their own populace - their military remains on standby in submarines to prevent an invasion of Sanctuary, and nothing more. An old journal is found inside the bunker hidden in the Izouera door.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2502 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony reaches out to the Coastal Union in hopes of building an alliance, but is rejected - as is the Northern Republic, with the Union insisting on neutrality and emphasizing their only interest being to minimize damage to their own people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2516 C.E.&#039;&#039;&#039;&lt;br /&gt;
The desert clans go into disarray as they turn against each other, fighting over whether or not they should have taken Republic aid as the popular opinion shifts and some of the former attackers begin to doubt their own actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2519 C.E.&#039;&#039;&#039;&lt;br /&gt;
The war winds down, moreso due to a dwindling population than reduced tensions. With the Sinta&#039;Unathi population somewhere between 25% and 30% of where it had been when the war started, they are forced to seek other options. Lagoso Ol Gazlor, the president of the Coastal Union, reaches out to the Hegemony and the Republic in hopes of negotiating peace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2520 C.E.&#039;&#039;&#039;&lt;br /&gt;
The desert clans final warheads are destroyed in their conflict against the Hegemony, the Republic, as well as themselves as the parties desiring a Republic alliance win over those wishing to strike at the larger organized nations.&lt;br /&gt;
&lt;br /&gt;
== Scars of the Past (2521-Present) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2521 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Hegemony and the Republic form a treaty to dismantle their nuclear weapons and not raise arms against each other. The Izouera journal&#039;s translation is completed, and the artifact is put on display in an Ouerean museum - it was written by an Rksh youth while they were still learning to write, providing details on life building up to a major war and life within the bunker up until a certain point. Archeologists suspect that their ancestor species had largely eradicated itself through war.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2526 C.E.&#039;&#039;&#039;&lt;br /&gt;
Hephaestus Industries lends support to numerous post-war recovery groups across Moghes, with an emphasis on the Hegemony. Non-Hegemony Sinta widely agree that a deal was likely struck between the Hegemon and those representing Hephaestus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2527 C.E.&#039;&#039;&#039;&lt;br /&gt;
Hephaestus denies claims of a deal to favor the Hegemony, but their continued favoring leads very few convinced. The Coastal Union begins to offer aid to the Northern Republic, and negotiations begin. Hephaestus Industries purchases a large portion of land near the Hegemony&#039;s capitol and begins working on a new factory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2532 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union and the Northern Republic secure a deal, resulting in resources and labor being provided to the Northern Republic in exchange for little to no taxes being placed on Coastal Union imports. This decision is largely unpopular with the citizens of the republic. The Hephaestus-Hegemony metal processing facility is completed, resulting in significant employment of Hegemony residents and a sudden influx of wealth to their territory. Relations between the Hegemony and Hephaestus Industries sweeten.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2537 C.E.&#039;&#039;&#039;&lt;br /&gt;
Republic policies concerning the Coastal Union change direction, including heavier taxes and limiting protections on their workers as resentment between the republic&#039;s citizens and the foreign aid grows. A nationalist movement headed by Korsoz Akarano starts to take root, claiming that the Yeosa are stripping the Sinta of their pride and culture. Akarano also, notably, condemns the Hegemony for being so eager to work with Hephaestus Industries and nationalist protests result in Hephaestus withdrawing much of their support from the republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2542 C.E.&#039;&#039;&#039;&lt;br /&gt;
Korsoz Akarano runs for president in the Northern Republic, but loses by a narrow margin. The main complaint about his campaign is its narrow focus on immigration and receiving foreign aid without making significant attempts to actually help the citizenry. The new president, Sarhat Rszini, condemns the Nationalist Party in his inaugural address, dividing the citizenry once more. The Coastal Union threatens to withhold aid if the anti-yeosa sentiment cannot be brought under control.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2543 C.E.&#039;&#039;&#039;&lt;br /&gt;
An assassination attempt is made on Sarhat Rszini, with the assassin making a narrow escape. As the Coastal Union sends their official response on the matter, the assassin is caught. Kor Ralldr is executed later in the year for the attempt, though further investigation continues. The Nationalist Party officially condemns his actions, though Akarano and many of his loyal followers continue to make jokes about the incident with thin implications of a desire for more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2546 C.E.&#039;&#039;&#039;&lt;br /&gt;
Information is brought to light on Akarano&#039;s hand in planning the assassination attempt, with many officials from the Nationalist Party being heavily involved. This, paired with the Northern Republic&#039;s fall behind due to the withdrawal of Hephaestus aid, results in heavy protests against the party. The desert city-states find themselves rising in power and influence with what aid they were able to pull from Hephaestus, but refuse to accept any unifying government. Four city-states band together and try, starting the nation of Rorskazan.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2551 C.E.&#039;&#039;&#039;&lt;br /&gt;
Rorskazan grows in influence, having expanded its borders to a total of nine cities with the best efforts of their military and diplomats alike - however, unifying the desert remains an extremely unpopular decision. The Rorskazani Council receive frequent death threats, resulting in one of their four heads - Skaza Sronisk - to withdraw. Her city, however, remains a part of Rorskazan as the chief of the next largest city steps into the council to take her place. Akarano is arrested, with his trial given high priority - he is found guilty with ease and sentenced to death.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2553 C.E.&#039;&#039;&#039;&lt;br /&gt;
Akarano is executed in front of a crowd and left to hang outside of the courthouse, with many believing the act of doing so to be more on the request of the Yeosa than anything. Diplomats from the Coastal Union express strong approval of the action and enhance the security of Union citizens working on Republic grounds. Rorskazan&#039;s expansion continues as one more city-state joins their ranks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2558 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Republic and Hephaestus Industries reestablish their business relationship, to the disdain of the dying Nationalist Party. Rorskazan&#039;s expansion continues, now having reached sixteen cities and sparking serious conversations about unifying among the desert clans. While heavily divisive, political experts generally agree that Rorskazan will likely become the dominant power in the desert within the next twenty to thirty years. With the corporate war having recently ended, the general populace begins to look up to the stars in hopes of escaping to somewhere safer at last.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2561 C.E.&#039;&#039;&#039;&lt;br /&gt;
Hephaestus Industries begins to capitalize on the general population&#039;s desire to see the stars by hiring more Sinta to help mine asteroids and planets within the Uuoea-Esa system. The Hegemony is made even wealthier by this movement, though the offer is not exclusive to them - despite significantly less effort being put into their market, the Northern Republic almost matches the Hegemony in interest in the new program.&lt;/div&gt;</summary>
		<author><name>LectroNyx</name></author>
	</entry>
	<entry>
		<id>http://wiki.starfly13.space/index.php?title=Moghesan_History&amp;diff=3777</id>
		<title>Moghesan History</title>
		<link rel="alternate" type="text/html" href="http://wiki.starfly13.space/index.php?title=Moghesan_History&amp;diff=3777"/>
		<updated>2024-12-06T00:29:28Z</updated>

		<summary type="html">&lt;p&gt;LectroNyx: /* Pre-Krukzuz era (Pre-2062) Earliest known Th&amp;#039;akh writings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recorded history on Moghes has been rife with war and tension as two cousin sapient species have attempted to survive alongside one another with mixed results. Only time will tell if the [[Sinta&#039;Unathi]] and [[Yeosa&#039;Unathi]] will be doomed to follow their ancestors&#039; footsteps, or if they may be able to break the cycle and thrive on an interstellar scale.&lt;br /&gt;
&lt;br /&gt;
== Pre-Krukzuz era (Pre-2062) ==&lt;br /&gt;
&#039;&#039;&#039;1562 C.E.&#039;&#039;&#039;&lt;br /&gt;
The earliest known records of Th&#039;akh are created, though they refer to currently undiscovered texts that seem to significantly predate them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1937 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Skarathk discovers an ancient bunker believed to be thousands of years old, though it is difficult to determine when exactly it was built. Archaeologists are unable to decipher the writing. The bunker is widely believed to be unopenable. This discovery would be recorded in history as the Skarathk Door, though it is unknown what - if anything - lies behind it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2027 C.E.&#039;&#039;&#039;&lt;br /&gt;
Olono Gonzol Kotakoskin invents the first motorized boat.&lt;br /&gt;
&lt;br /&gt;
== The First Northern Union (2062-2135) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2062 C.E.&#039;&#039;&#039;&lt;br /&gt;
Minor Sinta’Unathi clans unite to form the first major power, the Northern Union, headed by Clan Skarathk. The Northern Union, notably, includes several Yeosa’Unathi clans along the shore of the Moghesan Sea - the most influential being Clan Aogalar, who are given credit for uniting the Yeosan clans under the Union’s banner, and acting as the middlemen between the Sinta and their Yeosa brethren.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2067 C.E.&#039;&#039;&#039;&lt;br /&gt;
The first car was invented by Kssith Azktsn, based on Yeosan boat designs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2126 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Union breaks out in a civil war after Arz Krsenthal - an already wildly popular clan leader - is caught cheating in the elections to determine the new leader of the Union, taking the office from Ksrk Orozor. Clan Aogalar uses this as an opportunity to make a grab for power, quickly becoming a threatening force almost rivaling Orozor’s own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2135 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Union collapses due to infighting after being unable to determine whether Clan Aogalar, Clan Krsenthal, or Clan Orozor should lead. Clan Orozor falls as their leadership is wiped out in the civil war. Clan Aogalar and the other Northern Union Yeosa’Unathi clans form the Coastal Union.&lt;br /&gt;
&lt;br /&gt;
== The Spread of Krukzuz (2142-2176) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2142 C.E.&#039;&#039;&#039;&lt;br /&gt;
Arz Krsenthal is executed by Clan Aogalar by the order of Orgoth Gazana Aogalar, the leader of Clan Aogalar, for treason. Debate rises on whether or not the Coastal Union is truly the Northern Union, with a majority of Yeosa arguing for and a majority of Sinta arguing against.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2145 C.E.&#039;&#039;&#039;&lt;br /&gt;
Former Sinta’Unathi clans grow distrustful of the Coastal Union due to their influence along the shorelines, their opinions already soured by their continued insistence that they are the true continuation of the Northern Union. Word spreads to southern Moghes, and discrimination against the Yeosa’Unathi starts to become a noticeable issue. Clan Izweski forges alliances with two smaller clans, offering protection in exchange for resources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2157 C.E.&#039;&#039;&#039;&lt;br /&gt;
A large, heavily damaged metal tube of unknown origin is found in the middle of the Rorsk Desert on the equator. There is minimal writing on it, including two symbols that had been seen on the previously discovered bunker. The purpose of the structure is unknown, though it is believed to be around the same age as the Skarathk Door. Clan Arzrak, under the rule of Zikon Arzak, opens up the area to tourists and makes significant profits in the process.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2164 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union spreads as they reach out to more Yeosa’Unathi clans, offering strong alliances as their Sinta neighbors grow distrustful of them. The distrust from the Sinta only furthers the Yeosan unification. Clan Arzak begins work on a desert resort to capitalize off of their influx of tourism - Sinta from around the globe come to the Zrrn to bask in the heat and see the Rorsk Shell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2168 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Izweski’s vassal clans, thriving under their rule, encourage others to join - they take on two more vassals in exchange for protection from the Coastal Union. Rampant anti-Yeosa propaganda begins to spread in the swamplands, forcing those outside of the Coastal Union to retreat there for safety. The Zrrn Summer Stones open to the public as a luxury resort for tourists, causing the Zrrn clan to become a particularly well-known name across the globe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2172 C.E.&#039;&#039;&#039;&lt;br /&gt;
Budding tensions between the Izweski Hegemony and the Coastal Union cause the Yeosa’Unathi to pick up more isolationist policies, hiking import taxes. What few Sinta residents the Coastal Union has are taxed heavier than their Yeosan neighbors, only worsening the situation between the Hegemony and the Union as both species begin to abuse their neighbor. Clan Zrrn&#039;s influence spreads to local clans, who attempt to make their own resorts as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2175 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Skarathk reaches out to other former Northern Union clans. Clan chief Zork Skarathk becomes famous for his diplomacy, and the Northern Republic is widely seen among the Sinta as the beginnings of a new Northern Union. These claims draw criticism from many residents of the Coastal Union, who had already seen their nation as such. With their influence dying out as neighboring clans begin to compete, the new Zrrn leader - Krro Zrrn - has spies sabotage a neighboring resort. Their main competition, Sun-Peak Stones, is shut down after the outbreak of a disease is traced back to their food. Ultimately, this only harms the desert economy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2176 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union expands, absorbing two Sinta’Unathi clans alongside a river in the process - discrimination within Coastal Union borders due to their history with the Northern Union severely harms their quality of living by increasing living expenses while almost eliminating their personal income.&lt;br /&gt;
&lt;br /&gt;
== The Coast War (2180-2227) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2180 C.E.&#039;&#039;&#039;&lt;br /&gt;
Hegemon Iromonos Izweski calls out the Coastal Union for its poor treatment of Sinta’Unathi residents and begins a military campaign to liberate southern territories along the Moghesan Sea. Clan Zrrn uses the profits from the Zrrn Summer Stones to purchase the Sun-Peak Stones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2183 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union falls victim to a terrorist attack, widely believed to be from the Izweski Hegemony. A lack of evidence, however, prevents retaliation in fear of the Northern Republic taking advantage of the opportunity to claim parts of the shore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2185 C.E.&#039;&#039;&#039;&lt;br /&gt;
A band of 12 Yeosa terrorists perform a retaliatory strike on the Summer Arts Festival in Hegemony Territory. The Coastal Union is largely blamed by the public, despite disavowing the attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2186 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony continues to apply pressure to the Coastal Union; the Northern Republic establishes diplomatic ties with the Izweski Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2189 C.E.&#039;&#039;&#039;&lt;br /&gt;
Trro Izweski becomes popular among Republic citizens after a series of public appearances in their territory. His dedication to protecting his people as well as his pushing for better education subtly starts to influence the policies of the Northern Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2194 C.E.&#039;&#039;&#039;&lt;br /&gt;
Another band of Yeosa terrorists attempt an attack on the Hegemony, trying to burn down the Izweski Manor in their capitol of Skalamar. The Hegemon’s daughter and nine guards die in the blaze. The Zrrn Summer Stones shuts down after a major fire, devastating the desert economy and dealing significant damage to Clan Zrrn&#039;s hold on the region.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2195 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony attempts an invasion on the southern border of the Coastal Union, demanding revenge for the deaths of the Hegemon&#039;s daughter in the manor fire. The Northern Republic lends supplies to the Hegemony to aid in their war efforts. Historians would later call this The Coastal War.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2197 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Republic votes to get more directly involved in the conflict, sending in a few squads of soldiers for backup. The Coastal Union begins working on a massive structure on the water.&lt;br /&gt;
&lt;br /&gt;
== Project Anchor (2199-2214) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2199 C.E.&#039;&#039;&#039;&lt;br /&gt;
Izweski spies report that the major aquatic structure - codenamed Project Anchor - appears to be of military nature, raising concerns from the general Sinta population. Two major Yeosa cities from their southern border are secured by the Hegemony, and Republican military support strengthens into full participation in the war.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2203 C.E.&#039;&#039;&#039;&lt;br /&gt;
Project Anchor receives significant progress as a small portion of it becomes officially inhabitable. Anti-air defenses are installed on Project Anchor after an attempted bombing is narrowly thwarted by timely backup from the shore. The Izweski territory begins to extend toward the shore, with only one major city in the way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2207 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Hegemony&#039;s forces reach the shore as the Northern Union&#039;s borders begin to expand into former Coastal Union territory. Project Anchor makes rapid progress as it starts to become self-sustaining, with the risks of attack from foreign powers heavily reduced by protection from the Union Navy as well as its own anti-air weaponry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2211 C.E.&#039;&#039;&#039;&lt;br /&gt;
Parts of the southern shore are lost to the Izweski Hegemony, who are forced to expand their claim toward the east and west due to the lack of a decent navy. Project Anchor sees significant expansion, being about half the size of a city. Clan Krodozar allies with nearby clans with a series of trade deals - those that are hesitant to business are quickly knocked into submission thanks to the skill of tactician Ektok Krodozar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2214 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Republic reaches the northern shore as they devote more resources toward territories closer to home, slowing down the Hegemony&#039;s expansion as a result. Project Anchor expands outwards, gaining even more floor space than before. Citizens rename Project Anchor to Sanctuary, reflecting its true name and purpose. Clan Krodozar&#039;s crusade has, by this point, caused their territory to grow by 20% with those who resist their rule being forced into slavery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2217 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal war’s ongoing damages have left the Yeosa population wary of living on the land. Many Yeosa&#039;Unathi begin to live on boats in an attempt to avoid the battlefield that is the shore, with all of their major cities taking significant hits to their populations as a result. Sanctuary finds itself overpopulated, with many smaller families sharing apartments just to avoid living on the streets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2222 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union has lost all but one city - Aogazlr - on the shoreline. An extension of Sanctuary begins construction to accommodate its growing population. The Northern Republic offers a treaty with the Coastal Union, to the criticism of the Izweski Hegemony. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2223 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony slows down its seige on Aogazlr after heavy criticism from the Northern Republic when a stray missile struck a hospital. Their speech notably avoids saying that the war is over, or even coming to a close, leading many to believe they seek the full annihilation of the Yeosa’Unathi. Clan Krodozar discovers a rich copper deposit in the southern parts of the Rorsk desert and begins a mining operation utilizing their bulk slave labor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2227 C.E.&#039;&#039;&#039;&lt;br /&gt;
Under political pressure from their allies, Hegemon Zorris Izweski signs a peace treaty with President Astoritas Olga Golgath of the Coastal Union. The Northern Republic and the Coastal Union praise this move, though it strikes controversy in the Izweski Hegemony over concerns of further attacks from the Yeosa’Unathi.&lt;br /&gt;
&lt;br /&gt;
== Krodozar Krukzuz rises to the global stage (2230-2255) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2230 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar expands its mining operations. Smaller clans start working under them for profit, and much of their copper is sold to Clan Zrrn. Parts of the Sanctuary expansion become inhabitable, but do little to alleviate the overpopulation. A separate ore deposit that&#039;s rich in lead is found in Krodozar teritory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2235 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar officially opens trade with the Izweski Hegemony, supplying them with copper and lead. Despite the Hegemony&#039;s offers, Krodozar refuses to become a part of their nation. Aogazlr&#039;s population begins to rise as families leave Sanctuary, with complaints about overpopulation. Work begins to create lower floors of Sanctuary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2237 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Zrrn shuts down the Sun-Peak Stones for maintenance temporarily, causing controversy among tourists. To bolster their economy, Chief Grst Zrrn begins work on a massive solar field, titled the Rorsk Sands Solar Farm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2238 C.E.&#039;&#039;&#039;&lt;br /&gt;
Sun-Peak stones are reopened to the public early in the year. Northern Republic President Ozzo Ikisiki is among several VIP guests at its grand opening. Due to overpopulation concerns, the Coastal Union places a legal maximum of one daughter or two sons per family.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2243 C.E.&#039;&#039;&#039;&lt;br /&gt;
Work on the Rorsk Sands Solar Farm is completed. Its massive power output is more than Clan Zrrn ever needed - neighboring clans are provided electricity at a price, alleviating the desert clan&#039;s economic reliance on tourism. Aogazlr Pier opens up, and quickly becomes one of the leading amusement parks due to being the only major one along the shore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2245 C.E.&#039;&#039;&#039;&lt;br /&gt;
A second coastal amusement park attempts to open in Izweski territory, but is refused by the Hegemon with concerns of national security. The Coastal Union profits from Izweski anti-Yeosa sentiment for possibly the first time, as Aogazlr becomes one of the wealthiest cities. Sanctuary begins a major construction project, adding lower floors to the structure for more housing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2249 C.E.&#039;&#039;&#039;&lt;br /&gt;
A Republican journalist exposes the Izweski Hegemony&#039;s military for suddenly building up their armory in recent years despite being at peace. The Izweski Navy is officially announced, bolstering a fleet of ships larger than that of the Coastal Union. Tensions with the Northern Republic rise due to this occuring during a time of peace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2253 C.E.&#039;&#039;&#039;&lt;br /&gt;
Pollution in the River Rorsk becomes a major concern among desert clans, who begin work on water filtration. A diplomat reaches out to the Coastal Union in hopes of developing a solution, but is intercepted by the Izweski Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2255 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Krodozar diplomat is released by the Izweski Hegemony, and returns with plans for a water filtration system despite having never reached the Coastal Union. Tensions between the Coastal Union and the Hegemony rise. The Northern Republic offers to help escort future diplomats to ensure they reach their proper destination.&lt;br /&gt;
&lt;br /&gt;
== The Union and Krodozar Wars (2258-2390) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2258 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Chief Gaona Arazaki Aogalar visits the Skarathk Door during a diplomatic trip to the Northern Republic, commenting on the beauty of the land and the friendliness of the people, helping improve the relations between the Northern Republic and the Coastal Union. The Izweski faith of Zh&#039;akh begins to rise in popularity among the desert clans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2261 C.E.&#039;&#039;&#039;&lt;br /&gt;
Northern Republic president Okzo Izzksn visits Aogazlr with his clan, enjoying a weeklong vacation among diplomatic talks. The Izweski Hegemony criticizes this move as sucking up to an enemy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2263 C.E.&#039;&#039;&#039;&lt;br /&gt;
Tensions rise further between the Northern Republic and the Izweski Hegemony after the arranged fiancee of Siski Izzksn is connected to a powerful business within the Hegemony with a large number of shares owned by the Izweski clan. The wedding is canceled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2267 C.E.&#039;&#039;&#039;&lt;br /&gt;
New laws are passed to make immigrating to the Northern Republic from the plains of the Hegemony more difficult, as well as increasing taxes on imports from the Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2271 C.E.&#039;&#039;&#039;&lt;br /&gt;
Northern Republic president Kao Rkash is assassinated shortly after being elected. The Izweski Hegemony is blamed by the public, despite fervent denial, due to the heritage of the assassin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2272 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Republic declares war on the Izweski Hegemony, with support from the Coastal Union. Clan Zrrn and Clan Krodozar side with the Republic and the Hegemony, respectively. The Northern Republic attacks the Hegemony&#039;s northern border.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2275 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony bombs Aogazlr, resulting in retaliation from the Coastal Union&#039;s navy as well as emphasis on constructing lower floors of Sanctuary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2278 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar shifts most of its slave resources from mining to military, attempting an invasion on Clan Zrrn. The Northern Republic sends support to Zrrn as the Izweski Hegemony focuses on a stalemate against the Coastal Union. The Northern Republic use the alliances of the desert clans to justify attacking the Izweski Hegemony directly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2281 C.E.&#039;&#039;&#039;&lt;br /&gt;
Krodozar deals major damage to Zrrn, taking over the Summer Stones. An Izweski journalist releases an article about the desert war, attracting mass criticism from the public on the usage of slaves to attack civilian spaces. Hegemon Trrks Izweski refuses to get involved, focusing on attempts to attack the Coastal Union’s Sanctuary tower and defend their borders from the Northern Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2285 C.E.&#039;&#039;&#039;&lt;br /&gt;
Trrks Izweski meets with Coastal Union President Lilia Kulana Gologan to broker peace as the Hegemony decides to shift military presence away from the waters. The Hegemony Navy and the Coastal Union largely disarm themselves, though the Hegemony finds themselves more heavily impacted, losing most of their forces that could be used against the Coastal Union.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2287 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony sends forces to Zrrn to help Clan Krodozar claim the remainder of their territory in a crushing blow, causing the Northern Republic to swiftly withdraw their forces. President Akani Kroskth draws heavy criticism for this, and his poll numbers take a sharp decline as the populace begins to fear appearing weak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2390 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Space Program is founded with the aid of Clan Krodozar, hoping to establish a colony on the Moghesan moon Ouerea. Clan Zrrn falls to Krodozar’s forces as their capital is taken by Zron Lakszizo, and President Korskth loses the election by a landslide as a result.&lt;br /&gt;
&lt;br /&gt;
== Reaching for the Stars, First Contact (2391-2472) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2391 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar hosts a party at their manor to grant many of their commanders medals and a feast for their families. The recipients of these rewards band together, under the command of Zron Lakszizo, and raid the manor that night - after the slaughter, Clan Krodozar is extinct. The Izweski Hegemony expands their territory into the desert, winning over Krodozar-loyal clans while drawing the ire of former slaves. The Northern Republic and the Coastal Union start their own space programs inspired by the Izweski, believing that space is the final frontier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2412 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Republic Space Program puts their first satellites into space: One, the Zolas, is to monitor weather conditions across Moghes while the other, Uueoa-sar, is a powerful telescope meant to help observe celestial bodies. An agreement is made between the Izweski Hegemony and the Northern Republic to allow scientists from both nations to use this telescope as a mixture of diplomacy and the Hegemony attempting to disable what they suspect to be a means of spying on their people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2430 C.E.&#039;&#039;&#039;&lt;br /&gt;
Sanctuary is completed. Coastal Union President Siolas Anagala Loagalon declares the completion date to be a national holiday, simply dubbed ‘’Sanctuary Completion Day.’’&lt;br /&gt;
The Izweski Space Program lands on Ouerea, and confirms that the moon has perfect conditions for living. A colony is started on the moon, titled Izouera. The Northern Republic and the Coastal Union merge their space programs, utilizing underwater technology created by the Yeosa&#039;Unathi in order to help train for zero-gravity, with one of the nations having the technology to put people safely into space and the other having a more accurate simulation available to them for training purposes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2435 C.E.&#039;&#039;&#039;&lt;br /&gt;
An ancient door is discovered in a hill 80 miles away from Izouera, identical to the Skarathk Door. Clan Skarathk attempts to stake a claim on the territory, but is swiftly stopped by Hegemony soldiers. Archaeologists date the Izouera Door to be the same age as the on&lt;br /&gt;
e Skarathk had discovered, and begin research into a means of opening the door. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2450 C.E.&#039;&#039;&#039;&lt;br /&gt;
The doors open, only to raise more questions. The Skarathk Door is initially believed to be a tomb, filled with skeletons of an Unathi-like species with significant anatomical differences such as digitigrade legs; fewer, yet larger, digits on their hands. Their language, while holding some resemblance to both the Sinta and Yeosa tongues, is still clearly a different language - only vague understandings can truly be achieved. Artifacts from within the tomb incorporate technology different from anything either species has incorporated - instead of mechanical augments, they appear to be heavily genetically modified. The tools, however, are heavily damaged, no longer capable of the necessary precision to replicate their old work and missing components that simply cannot be reproduced with existing technology. This third species is dubbed the Rksh&#039;Unathi, or the Forgotten People.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2456 C.E.&#039;&#039;&#039;&lt;br /&gt;
Coastal Union scientists believe they have repaired the Rksh DNA modifier after years of failed experiments, successfully changing the color of a small lizard&#039;s eyes. Geneticist Olga Gasara Colstat attempts experimenting on an Unathi named Arras Koznan, but the results are horrific - Koznan dies to several complications within hours and the tragedy&#039;s portrayal in the headlines causes major public backlash to the device. Research is publicly discontinued.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2463 C.E.&#039;&#039;&#039;&lt;br /&gt;
A strange radio signal is picked up from among the stars by the Izweski Space Program in which a strange, robotic voice appears to be singing. Unfortunately, nobody is able to translatethis undiscovered language - though consensus is unanimous that this is not just a deliberate piece of music, but includes words in the language of a presently undiscovered species. The language heard is named after the noises the witnesses believed they&#039;d heard, being donned Dah&#039;lers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2469 C.E.&#039;&#039;&#039;&lt;br /&gt;
A strange object of artificial construction is seen passing through the edges of the Uuoea-esa system. A signal is broadcasted towards it, in hopes of making contact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2470 C.E.&#039;&#039;&#039;&lt;br /&gt;
At the beginning of the year, foreign ship of unknown make approaches Moghes, speaking Dah&#039;lers. Izweski authorities provide several discs with samples of Moghesan art, literature, and culture on them - the aliens, a species called humans, return a little over half of a year later. While they cannot speak Sinta&#039;Azaziba, they possess devices that provide a rough translation. The Hegemon presents his clan as the main power over Moghes, and they begin to establish trade with the human corporation Nanotrasen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2472 C.E.&#039;&#039;&#039;&lt;br /&gt;
As Nanotrasen&#039;s translations improve, another human corporation - Hephaestus Industries - makes contact with the Izweski Hegemony. Their translators are outdated by about a year compared to Nanotrasen&#039;s, and their approach is more cautious. With the first corporation struggling to mesh with the local culture, neither Hephaestus nor the Unathi seem too eager to make contact.&lt;br /&gt;
&lt;br /&gt;
== The Contact War (2474-2520) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2474 C.E.&#039;&#039;&#039;&lt;br /&gt;
Hephaestus finally makes their presence known as mineral processors and manufacturers of weaponry and industrial machinery. While Nanotrasen reports show skepticism of their approach, Hephaestus ultimately is received far better by the Sinta people for a more blunt, direct marketing campaign with little effort to pretty up what they do. The Izweski Hegemony and Hephaestus Industries find themselves to be fast friends, with higher-ranking Hephaestus employees visiting even the Hegemon himself. The Northern Republic expresses concerns over the aliens&#039; emphasis on the Hegemony, especially concerning their violent history.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2480 C.E.&#039;&#039;&#039;&lt;br /&gt;
Nanotrasen reaches out to the Northern Republic, offering new energy weapons for their military to the hesitant acceptance of the Republic president. The Hegemony and the Republic&#039;s relationship strains as they begin to arm up, the latter skeptical of the benevolence of both the Izweski and their foreign allies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2483 C.E.&#039;&#039;&#039;&lt;br /&gt;
Human weaponry becomes more commonplace in the desert as smugglers spread the product out to the chaotic sands, desert clans clamoring for high-quality weapons that their enemies lack proper protection against. The Izweski Hegemony invests heavier into its military in response to the increased militarization of its neighbors, only the Coastal Union withdrawing and actively attempting to avoid conflict. Conflicts begin to arise around the borders as the desert clans and the Northern Republic strike the occasional border posts of the Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2485 C.E.&#039;&#039;&#039;&lt;br /&gt;
Nanotrasen and Hephaestus Industries agree on one thing - war is on the horizon, and the residents of this planet would prove more beneficial to their bottom-lines alive than dead. In hopes of deterring war, Nanotrasen provides the Northern Republic, the Izweski Hegemony, and a handful of desert clans - Rossos, Kirrik, and Zrorkos - nuclear weaponry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2487 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Rossos, emboldened by their new weaponry, convince Zrorkos to help them invade the Izweski Hegemony. They bomb a city sixty miles past the border, killing 2,750 civilians in the destruction of a tower and injuring almost 7,000. The Izweski Hegemony declares war against these clans, responding with an invasion within a month. After a strike on a Rossos militia base that killed 175 and the Hegemon swearing to bring clan leader Orro Rossos to justice, Clan Rossos threatens to use their missiles. The Hegemony calls their bluff with a strike on their militia&#039;s headquarters, killing 745 soldiers and 55 civilians, as well as leaving many wounded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2489 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Rossos launches missiles at the Hegemony, and the world is stunned to see the raw destruction caused. The Coastal Union and the Northern Republic call for the missiles to be disassembled to no avail. Nanotrasen and Hephaestus Industries begin to pull out as the sky is lit by weapons of what historians would come to call the Contact War. Nanotrasen fully withdrew from the system by the end of the year, while Hephaestus maintained presence on Ouerea.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2490 C.E.&#039;&#039;&#039;&lt;br /&gt;
A weather balloon passing over the Northern Republic is mistaken for an Izweski missile, resulting in a retaliatory strike from the Republic against the Hegemony. The Coastal Union criticizes the Republic&#039;s joining the fight and applies tariffs to several Republic imports in an attempt to peacefully discourage the course of action, but it&#039;s ultimately fruitless. Aogazlr is evacuated as the devastation begins to spread north, causing a spike in Sanctuary&#039;s population.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2493 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Kirrik turns against a Republic diplomat with their clan leader Rsaak Kirrik executing them while declaring to the rest of the world that the desert will not bend the knee to major slave masters any longer. Soldiers from clans Zrorkos and Lakszizo aid Kirrik in preventing the escape of the Republic entourage, leaving no survivors. The Northern Republic recognizes the desert clans as a hostile party, further complicating the war and causing the violence to heat up further.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2496 C.E.&#039;&#039;&#039;&lt;br /&gt;
The empty city of Aogazlr is struck by a misguided missile, but there are minimal casualties due to the city&#039;s evacuation. The Coastal Union condemns the violence, but refuses to retaliate in fear of risking their own populace - their military remains on standby in submarines to prevent an invasion of Sanctuary, and nothing more. An old journal is found inside the bunker hidden in the Izouera door.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2502 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony reaches out to the Coastal Union in hopes of building an alliance, but is rejected - as is the Northern Republic, with the Union insisting on neutrality and emphasizing their only interest being to minimize damage to their own people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2516 C.E.&#039;&#039;&#039;&lt;br /&gt;
The desert clans go into disarray as they turn against each other, fighting over whether or not they should have taken Republic aid as the popular opinion shifts and some of the former attackers begin to doubt their own actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2519 C.E.&#039;&#039;&#039;&lt;br /&gt;
The war winds down, moreso due to a dwindling population than reduced tensions. With the Sinta&#039;Unathi population somewhere between 25% and 30% of where it had been when the war started, they are forced to seek other options. Lagoso Ol Gazlor, the president of the Coastal Union, reaches out to the Hegemony and the Republic in hopes of negotiating peace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2520 C.E.&#039;&#039;&#039;&lt;br /&gt;
The desert clans final warheads are destroyed in their conflict against the Hegemony, the Republic, as well as themselves as the parties desiring a Republic alliance win over those wishing to strike at the larger organized nations.&lt;br /&gt;
&lt;br /&gt;
== Scars of the Past (2521-Present) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2521 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Hegemony and the Republic form a treaty to dismantle their nuclear weapons and not raise arms against each other. The Izouera journal&#039;s translation is completed, and the artifact is put on display in an Ouerean museum - it was written by an Rksh youth while they were still learning to write, providing details on life building up to a major war and life within the bunker up until a certain point. Archeologists suspect that their ancestor species had largely eradicated itself through war.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2526 C.E.&#039;&#039;&#039;&lt;br /&gt;
Hephaestus Industries lends support to numerous post-war recovery groups across Moghes, with an emphasis on the Hegemony. Non-Hegemony Sinta widely agree that a deal was likely struck between the Hegemon and those representing Hephaestus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2527 C.E.&#039;&#039;&#039;&lt;br /&gt;
Hephaestus denies claims of a deal to favor the Hegemony, but their continued favoring leads very few convinced. The Coastal Union begins to offer aid to the Northern Republic, and negotiations begin. Hephaestus Industries purchases a large portion of land near the Hegemony&#039;s capitol and begins working on a new factory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2532 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union and the Northern Republic secure a deal, resulting in resources and labor being provided to the Northern Republic in exchange for little to no taxes being placed on Coastal Union imports. This decision is largely unpopular with the citizens of the republic. The Hephaestus-Hegemony metal processing facility is completed, resulting in significant employment of Hegemony residents and a sudden influx of wealth to their territory. Relations between the Hegemony and Hephaestus Industries sweeten.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2537 C.E.&#039;&#039;&#039;&lt;br /&gt;
Republic policies concerning the Coastal Union change direction, including heavier taxes and limiting protections on their workers as resentment between the republic&#039;s citizens and the foreign aid grows. A nationalist movement headed by Korsoz Akarano starts to take root, claiming that the Yeosa are stripping the Sinta of their pride and culture. Akarano also, notably, condemns the Hegemony for being so eager to work with Hephaestus Industries and nationalist protests result in Hephaestus withdrawing much of their support from the republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2542 C.E.&#039;&#039;&#039;&lt;br /&gt;
Korsoz Akarano runs for president in the Northern Republic, but loses by a narrow margin. The main complaint about his campaign is its narrow focus on immigration and receiving foreign aid without making significant attempts to actually help the citizenry. The new president, Sarhat Rszini, condemns the Nationalist Party in his inaugural address, dividing the citizenry once more. The Coastal Union threatens to withhold aid if the anti-yeosa sentiment cannot be brought under control.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2543 C.E.&#039;&#039;&#039;&lt;br /&gt;
An assassination attempt is made on Sarhat Rszini, with the assassin making a narrow escape. As the Coastal Union sends their official response on the matter, the assassin is caught. Kor Ralldr is executed later in the year for the attempt, though further investigation continues. The Nationalist Party officially condemns his actions, though Akarano and many of his loyal followers continue to make jokes about the incident with thin implications of a desire for more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2546 C.E.&#039;&#039;&#039;&lt;br /&gt;
Information is brought to light on Akarano&#039;s hand in planning the assassination attempt, with many officials from the Nationalist Party being heavily involved. This, paired with the Northern Republic&#039;s fall behind due to the withdrawal of Hephaestus aid, results in heavy protests against the party. The desert city-states find themselves rising in power and influence with what aid they were able to pull from Hephaestus, but refuse to accept any unifying government. Four city-states band together and try, starting the nation of Rorskazan.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2551 C.E.&#039;&#039;&#039;&lt;br /&gt;
Rorskazan grows in influence, having expanded its borders to a total of nine cities with the best efforts of their military and diplomats alike - however, unifying the desert remains an extremely unpopular decision. The Rorskazani Council receive frequent death threats, resulting in one of their four heads - Skaza Sronisk - to withdraw. Her city, however, remains a part of Rorskazan as the chief of the next largest city steps into the council to take her place. Akarano is arrested, with his trial given high priority - he is found guilty with ease and sentenced to death.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2553 C.E.&#039;&#039;&#039;&lt;br /&gt;
Akarano is executed in front of a crowd and left to hang outside of the courthouse, with many believing the act of doing so to be more on the request of the Yeosa than anything. Diplomats from the Coastal Union express strong approval of the action and enhance the security of Union citizens working on Republic grounds. Rorskazan&#039;s expansion continues as one more city-state joins their ranks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2558 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Republic and Hephaestus Industries reestablish their business relationship, to the disdain of the dying Nationalist Party. Rorskazan&#039;s expansion continues, now having reached sixteen cities and sparking serious conversations about unifying among the desert clans. While heavily divisive, political experts generally agree that Rorskazan will likely become the dominant power in the desert within the next twenty to thirty years. With the corporate war having recently ended, the general populace begins to look up to the stars in hopes of escaping to somewhere safer at last.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2561 C.E.&#039;&#039;&#039;&lt;br /&gt;
Hephaestus Industries begins to capitalize on the general population&#039;s desire to see the stars by hiring more Sinta to help mine asteroids and planets within the Uuoea-Esa system. The Hegemony is made even wealthier by this movement, though the offer is not exclusive to them - despite significantly less effort being put into their market, the Northern Republic almost matches the Hegemony in interest in the new program.&lt;/div&gt;</summary>
		<author><name>LectroNyx</name></author>
	</entry>
	<entry>
		<id>http://wiki.starfly13.space/index.php?title=Sinta%27Unathi&amp;diff=3776</id>
		<title>Sinta&#039;Unathi</title>
		<link rel="alternate" type="text/html" href="http://wiki.starfly13.space/index.php?title=Sinta%27Unathi&amp;diff=3776"/>
		<updated>2024-12-06T00:26:43Z</updated>

		<summary type="html">&lt;p&gt;LectroNyx: /* Religion - added the Sk&amp;#039;akh faith*/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Work In Progress|reason=Lorewriting and structuring in progress|markedby=LectroNyx}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; float: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{SpeciesBox&lt;br /&gt;
 | name       = Sinta&#039;Unathi&lt;br /&gt;
 | image      = &lt;br /&gt;
 | imagedetail = &lt;br /&gt;
 | origin     = Moghes, Uuoea-esa system&lt;br /&gt;
 | height     = 6&#039;6&amp;quot;-7&#039;6&amp;quot;&lt;br /&gt;
 | weight     = 140lbs-240lbs&lt;br /&gt;
 | lifespan     = 120 years&lt;br /&gt;
 | diet       = Meat, Seafood, some fruit&lt;br /&gt;
 | color      = 648D3F&lt;br /&gt;
 | temp       = 270-340K&lt;br /&gt;
 | traits     = Cold-blooded&lt;br /&gt;
* Live with honor!&lt;br /&gt;
* Make your clan proud!&lt;br /&gt;
* Praise the spirits!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The Sinta&#039;Unathi are a proud race of reptiles from the planet Moghes who deeply value honor and family. Even in the space age, their society struggles with restrictive gender roles and tradition.&lt;br /&gt;
&lt;br /&gt;
==Game Mechanics==&lt;br /&gt;
Note: The following includes planned features that may not yet be fully implemented.&lt;br /&gt;
&lt;br /&gt;
Sinta&#039;Unathi are able to handle higher temperatures, but suffer in colder ones. Sinta’Unathi are famous for their leap that allows them to cross a short distance in a shorter period of time, but suffer some cooldown for it.&lt;br /&gt;
==Physiology==&lt;br /&gt;
Sinta&#039;Unathi are bipedal reptiles around 6-7 feet tall and 140-240lbs heavy. They have some regenerative ability, but it takes place over a long period of time, determined by a complex number of factors.&lt;br /&gt;
&lt;br /&gt;
While mostly cold-blooded, Sinta&#039;Unathi have some level of temperature regulation and are able to inhabit the polar regions of the planet with warm enough clothing. They can survive cold temperatures, but not comfortably.&lt;br /&gt;
&lt;br /&gt;
Their diet consists mostly of meat, though they are capable of eating fruits and vegetables. All Sinta’Unathi are allergic to wheat, though whether this is on contact or on consumption varies from person to person.&lt;br /&gt;
&lt;br /&gt;
Sinta’Unathi bodies are highly efficient with water, and can go a day without needing to drink - though they still often choose to drink juices from various local plants for extra nutrition alongside meals as well as flavor.&lt;br /&gt;
&lt;br /&gt;
Most Sinta’Unathi are plantigrade, though with the rise of genemodding, many Sinta warriors have opted to become digitigrade in hopes of increasing their mobility. There is debate on whether or not these modifications are dishonorable, causing them to be despised in some clans and considered highly attractive in others.&lt;br /&gt;
&lt;br /&gt;
Unathi faces may resemble a number of reptiles, from lizards to gators to dragons. That said, they will always have one row of sharp teeth and a forked tongue with tips that are capable of picking up scents in the air around them.&lt;br /&gt;
&lt;br /&gt;
===Lifecycle===&lt;br /&gt;
Sinta&#039;Unathi develop in their eggs for 1 year before hatching. Sinta hatchlings are noticably different from even their children - for the first years of a hatchling&#039;s life, they are quadrupedal and non-sapient. Sinta parents often need to separate their offspring to prevent the infants from killing each other, as their brains have not developed the capability to be functionally social yet. This starts to form at around 3 years of age, and Sinta children will typically be sociable by 5 years of age.&lt;br /&gt;
&lt;br /&gt;
As they develop, Unathi children will attempt to carry themselves upright around 3 years old, finally becoming mostly-bipedal around the ages 5-6, and capable of speech by 6 or 7 years old. This period is marked by rapid growth - by the ages 12-14, Sinta will be holding themselves upright and able to communicate on the same level of a human child of their age, if not slightly below.&lt;br /&gt;
&lt;br /&gt;
Sinta&#039;Unathi reach full adulthood at 20 years of age, and live on average to be about 120 years old.&lt;br /&gt;
&lt;br /&gt;
==Environment==&lt;br /&gt;
Sinta’Unathi hail from Moghes, a desert wasteland with a singular ocean. Their populations are between the poles and the equator, with few cities at the extremes due to their harsher locations. Sinta’Unathi typically live in drier areas, and can go longer than most sapient species without water.&lt;br /&gt;
==Culture==&lt;br /&gt;
Sinta&#039;Unathi place high regard to honor and pride, respecting those who bring glory to their families and fight with honor.&lt;br /&gt;
===Names===&lt;br /&gt;
Sinta&#039;Unathi have a two-name structure involving a personal name as well as a family name. Until they reach teenage years, they simply use the personal name of one of their parents. It is considered improper to refer to a Unathi by their personal name if you are not good friends, family, or lovers.&lt;br /&gt;
&lt;br /&gt;
Sinta&#039;Unathi names involve heavy consonant usage with short, susurated vowels. They typically feature K, R, S, and Z heavily, and it&#039;s not unheard of for their names to not feature vowels at all.&lt;br /&gt;
&lt;br /&gt;
An example of Sinta naming would be Sress Kzsasha, the individual Sress being from the Kzsasha family or clan.&lt;br /&gt;
===Gender===&lt;br /&gt;
The Sinta’Unathi have 3 gender roles in their society, though as the world progresses, these may prove insufficient for all possible roles one may actually fall into.&lt;br /&gt;
&lt;br /&gt;
====Warriors====&lt;br /&gt;
Warriors are a more traditionally &amp;quot;masculine&amp;quot; gender role, and are typically expected to live and die to protect their clan. Warriors take on martial roles such as soldiers, security, or police as well as those roles that involve the direct enforcement of authority. Tax collectors, governors, and spokesmen are often warriors. Those who claim this gender are expected to follow a warrior&#039;s code of honor, which goes as follows:&lt;br /&gt;
*A warrior must be &#039;&#039;&#039;righteous&#039;&#039;&#039; in his actions. His dealings must remain fair and honest, his motives clear.&lt;br /&gt;
*A warrior must be &#039;&#039;&#039;merciful&#039;&#039;&#039; to those around him. A person in need is to be helped, a prisoner is to be treated fairly, and an unarmed foe is not to be slain.&lt;br /&gt;
*A warrior must take &#039;&#039;&#039;initiative&#039;&#039;&#039; to shape the world around him. Mere wishes are not enough - the world cannot improve if he does not take action to improve it.&lt;br /&gt;
*A warrior approaches life and its hardships with &#039;&#039;&#039;courage,&#039;&#039;&#039; always striving for victory while accepting that one cannot truly go undefeated. To fall is inevitable, one may only postpone it - a warrior must accept his defeat, and instead of bitterness towards the victor, he chooses to acknowledge their greater skill and cunning. A warrior will not compromise his ideals, and will always uphold in both words and actions what he believes is right, even when the odds are stacked against him.&lt;br /&gt;
*A warrior is &#039;&#039;&#039;loyal&#039;&#039;&#039; to his lord and his clan, willing to follow their commands and lay down his life for them as long as doing so does not compromise his honor.&lt;br /&gt;
*A warrior who&#039;s honor has been irrevocably tarnished shall surrender his name and go into exile as a &#039;&#039;&#039;Guwandi,&#039;&#039;&#039; wandering the world in hopes of falling in an honorable duel. To throw a fight, or to not fight his hardest, is permanently dishonored and separated from his ancestors.&lt;br /&gt;
&lt;br /&gt;
====Healers====&lt;br /&gt;
Healers are what other species may describe as a more traditionally &amp;quot;effeminate&amp;quot; gender role. The role of the &amp;quot;healer&amp;quot; extends beyond just what the name suggests, however. Healers are keepers of knowledge and students of science - doctors, teachers, archivists, and researchers are all considered healers. Other healers may take on roles outside of academia, such as investigators, spies, or diplomats. While they are not held to any strict code of honor, many find themselves still following a healer&#039;s code of honor, which goes as follows:&lt;br /&gt;
*A healer must be &#039;&#039;&#039;loyal&#039;&#039;&#039; to her clan, her lord, and her partner - in that order.&lt;br /&gt;
*A healer must live with &#039;&#039;&#039;grace,&#039;&#039;&#039; presenting herself, her clan, her partner, and those below her in a positive light.&lt;br /&gt;
*A healer must be &#039;&#039;&#039;dutiful,&#039;&#039;&#039; keeping the clan, the home, and the servants in check. &lt;br /&gt;
*A healer must be &#039;&#039;&#039;knowledgeable,&#039;&#039;&#039; well educated on the world and constantly seeking to expand her understanding of the world.&lt;br /&gt;
*A healer must be &#039;&#039;&#039;tactful,&#039;&#039;&#039; knowing when to say - or not to say - what she knows. While a warrior is expected to be honest and direct, a healer is not.&lt;br /&gt;
&lt;br /&gt;
====Fishers====&lt;br /&gt;
Fishers lack a translation in Galactic Common. Their work is productive to society, whether it be fishing, construction, or engineering. Much of the Sinta working class are considered Fishers. The role of the Fisher in Sinta society is largely defined by economic development. Fishers typically use gender-neutral pronouns, though any pronouns can generally fit them.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
Sinta&#039;Unathi are a heavily divided species, each clan its own nation - the largest comparing in size to the larger European states, with the smallest being contained to one or two city holds. Every clan is managed differently.&lt;br /&gt;
&lt;br /&gt;
Typically, one to three families hold government positions, running their hold as either a monarchy or a form of parliament. Membership to a ruling family is often required, though an increasing number of clans are beginning to open up these positions to those in power.&lt;br /&gt;
&lt;br /&gt;
Clans that do not feature the death penalty may still exile their worst offenders to the wastes, which typically results in their demise anyway.&lt;br /&gt;
&lt;br /&gt;
Those who have sufficiently shamed their clan are often exiled into the wastes, their family name stripped and replaced with Guwan. The Guwanji may only have their honor restored by dying in an honorable duel - to throw a fight is believed to damn one to wander the sands even in the afterlife.&lt;br /&gt;
&lt;br /&gt;
One who has sufficiently dishonored their clan or rejected exile may be forced to engage in a ritual form of suicide called godr-slk, translated to Galactic Common as “Honor Cutting.” During this ritual, one kneels before a crowd while an announcer states the reasons for the ritual to the audience. The one to die proceeds to confess to each charge, without defense, before slicing their stomach open with a blade. The announcer proceeds to lead the crowd in prayer over the dying individual while they bleed out.&lt;br /&gt;
&lt;br /&gt;
In a few cases, multiple clans may join together to form an overarching government, called a &#039;&#039;&#039;Krukzuz&#039;&#039;&#039; in their native tongue - though there are no clear differences between a Krukzuz and a nation, and these terms may be used interchangably. Krukzuz political structures have drastic differences between nations, ranging from democracy to monarchy, and are mostly defined by their scale and influence.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
Sinta’Unathi religion often manifests itself in ancestor worship and praising nature spirits who had forged the world.&lt;br /&gt;
====Th&#039;akh====&lt;br /&gt;
The most common Unathi religion is Th’akh. This religion involves honoring nature spirits and proving one’s devotion to them in hopes of being granted peace in the afterlife. They believe there are many spirits, for things in nature that are both living and not. Spiteful spirits are said to cause tragedies, natural disasters, and other forms of major misfortune. The Th’akh believe that the conflict between good and evil spirits runs throughout history with neither side ever truly prevailing - good still exists in the darkest hours, and evil still exists in the brightest.&lt;br /&gt;
====Sk&#039;akh====&lt;br /&gt;
Another common religion among the Sinta&#039;Unathi is Sk&#039;akh, being particularly prominent in the Hegemony with some popularity in the desert before the Contact War. The most notable difference from Th&#039;akh is in its belief in a god - Sk&#039;akh is a divine being formed of all Unathi souls joining as one. As a result, Sk&#039;akh is viewed as both having all and no gender, being referred to with all pronouns with holy texts frequently changing them between sentences to reflect that Sk&#039;akh is truly the spirit of the Unathi peoples as a whole. Hegemony scholars, however, have been known to debate on whether or not the Yeosa are included in Sk&#039;akh - the modern interpretation, however, includes both them and the ancient Rksh&#039;unathi.&lt;br /&gt;
====Au&#039;takh====&lt;br /&gt;
One of the less common and far more controversial faiths are the Au’takh. Claiming to be part of the Th’akh faith, they are largely denounced by them as “soul mutilators” and “disgrace to Sinta.” Largely welcoming to those displaced by outer society, the Au’takh believe in self-actualization and physical augmentation. While most Sinta faiths emphasize the importance of family, tradition, and authorities, the Au’takh frequently reject many of these values, instead emphasizing individualism and personal liberty.&lt;br /&gt;
&lt;br /&gt;
===Holidays===&lt;br /&gt;
There are few universal Unathi holidays - they generally only celebrate birthdays and new years, with both of these being grand celebrations which individuals may take time&lt;br /&gt;
off of work to celebrate with friends and family. Beyond that, however, holidays vary widely between city to city, clan to clan.&lt;br /&gt;
====Birthdays====&lt;br /&gt;
On birthdays, it is traditional to give gifts to the guest of honor, singing praises and discussing their previous victories. A birthday is a celebration of one&#039;s continued&lt;br /&gt;
survival for an additional year, and a celebration of their accomplishments. Gifts, as a result, are to be related to the individual&#039;s successes in the past year.&lt;br /&gt;
It is not frowned upon to not give a gift to somebody one has not known for a year, and while it may be considered polite by some, it is otherwise recognized as a meaningless&lt;br /&gt;
gesture from one who doesn&#039;t know what they are even celebrating.&lt;br /&gt;
====New Years====&lt;br /&gt;
New Years is similar in spirit to the &amp;quot;christmas&amp;quot; tradition in many human cultures. Gifts are frequently exchanged on New Years Eve before a feast, largely consisting of largely&lt;br /&gt;
egg-based dishes. During New Years, it is considered rude to have leftovers on one&#039;s plate or to not have at least one full glass of the served drink. Furthermore, conversation&lt;br /&gt;
is expected over the meal, with a silent meal being considered a bad omen. After the meal, it is common for families to play games together before retiring for the night.&lt;br /&gt;
It is not uncommon for the adults to be up extremely late, seeing their children both go to bed and wake up in the morning before retiring. New Years is a vibrant, loud, and&lt;br /&gt;
joyous celebration of life, and being invited to a family&#039;s New Years party is considered quite the compliment.&lt;br /&gt;
===General Honor===&lt;br /&gt;
Honor codes are often tied to an unathi&#039;s gender, though some things apply across the board.&lt;br /&gt;
&lt;br /&gt;
Those who have sufficiently shamed their clan are often exiled into the wastes, their family name stripped and replaced with Guwan. The Guwanji may only have their honor restored by dying in an honorable duel - to throw a fight is believed to damn one to wander the sands even in the afterlife.&lt;br /&gt;
&lt;br /&gt;
One who has sufficiently dishonored their clan or rejected exile may be forced to engage in a ritual form of suicide called godr-slk, translated to Galactic Common as “Honor Cutting.” During this ritual, one kneels before a crowd while an announcer states the reasons for the ritual to the audience. The one to die proceeds to confess to each charge, without defense, before slicing their stomach open with a blade. The announcer proceeds to lead the crowd in prayer over the dying individual while they bleed out.&lt;br /&gt;
===Entertainment===&lt;br /&gt;
&lt;br /&gt;
Sports are particularly popular among Sinta’Unathi, the most popular - Spineball - involving using one’s tail to strike a ball into a goal. Human spectators have compared it to a combination of soccer and hockey.&lt;br /&gt;
&lt;br /&gt;
Besides Spineball, other popular Sinta’Unathi sports include wrestling and fencing.&lt;br /&gt;
&lt;br /&gt;
Moghes films have a sort of mythological feeling to their stories, often featuring heroes and gods conquering various challenges and battles. Human mythology would fit in well among the vast collection of Sinta’Unathi films. Gods from clans outside of the ones that produce the film are presented in a similar light to mortals, and it is not unusual to find a film being highly sacreligious in one clan also being highly beloved by another because of the same reasons.&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See [[Moghesan History]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Species}}&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>LectroNyx</name></author>
	</entry>
	<entry>
		<id>http://wiki.starfly13.space/index.php?title=Moghesan_History&amp;diff=3775</id>
		<title>Moghesan History</title>
		<link rel="alternate" type="text/html" href="http://wiki.starfly13.space/index.php?title=Moghesan_History&amp;diff=3775"/>
		<updated>2024-11-25T07:42:37Z</updated>

		<summary type="html">&lt;p&gt;LectroNyx: AND THE TIMELINE IS ALL CAUGHT UP UNTIL WE DO EVENTS!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recorded history on Moghes has been rife with war and tension as two cousin sapient species have attempted to survive alongside one another with mixed results. Only time will tell if the [[Sinta&#039;Unathi]] and [[Yeosa&#039;Unathi]] will be doomed to follow their ancestors&#039; footsteps, or if they may be able to break the cycle and thrive on an interstellar scale.&lt;br /&gt;
&lt;br /&gt;
== Pre-Krukzuz era (Pre-2062) ==&lt;br /&gt;
&#039;&#039;&#039;1937 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Skarathk discovers an ancient bunker believed to be thousands of years old, though it is difficult to determine when exactly it was built. Archaeologists are unable to decipher the writing. The bunker is widely believed to be unopenable. This discovery would be recorded in history as the Skarathk Door, though it is unknown what - if anything - lies behind it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2027 C.E.&#039;&#039;&#039;&lt;br /&gt;
Olono Gonzol Kotakoskin invents the first motorized boat.&lt;br /&gt;
&lt;br /&gt;
== The First Northern Union (2062-2135) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2062 C.E.&#039;&#039;&#039;&lt;br /&gt;
Minor Sinta’Unathi clans unite to form the first major power, the Northern Union, headed by Clan Skarathk. The Northern Union, notably, includes several Yeosa’Unathi clans along the shore of the Moghesan Sea - the most influential being Clan Aogalar, who are given credit for uniting the Yeosan clans under the Union’s banner, and acting as the middlemen between the Sinta and their Yeosa brethren.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2067 C.E.&#039;&#039;&#039;&lt;br /&gt;
The first car was invented by Kssith Azktsn, based on Yeosan boat designs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2126 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Union breaks out in a civil war after Arz Krsenthal - an already wildly popular clan leader - is caught cheating in the elections to determine the new leader of the Union, taking the office from Ksrk Orozor. Clan Aogalar uses this as an opportunity to make a grab for power, quickly becoming a threatening force almost rivaling Orozor’s own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2135 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Union collapses due to infighting after being unable to determine whether Clan Aogalar, Clan Krsenthal, or Clan Orozor should lead. Clan Orozor falls as their leadership is wiped out in the civil war. Clan Aogalar and the other Northern Union Yeosa’Unathi clans form the Coastal Union.&lt;br /&gt;
&lt;br /&gt;
== The Spread of Krukzuz (2142-2176) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2142 C.E.&#039;&#039;&#039;&lt;br /&gt;
Arz Krsenthal is executed by Clan Aogalar by the order of Orgoth Gazana Aogalar, the leader of Clan Aogalar, for treason. Debate rises on whether or not the Coastal Union is truly the Northern Union, with a majority of Yeosa arguing for and a majority of Sinta arguing against.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2145 C.E.&#039;&#039;&#039;&lt;br /&gt;
Former Sinta’Unathi clans grow distrustful of the Coastal Union due to their influence along the shorelines, their opinions already soured by their continued insistence that they are the true continuation of the Northern Union. Word spreads to southern Moghes, and discrimination against the Yeosa’Unathi starts to become a noticeable issue. Clan Izweski forges alliances with two smaller clans, offering protection in exchange for resources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2157 C.E.&#039;&#039;&#039;&lt;br /&gt;
A large, heavily damaged metal tube of unknown origin is found in the middle of the Rorsk Desert on the equator. There is minimal writing on it, including two symbols that had been seen on the previously discovered bunker. The purpose of the structure is unknown, though it is believed to be around the same age as the Skarathk Door. Clan Arzrak, under the rule of Zikon Arzak, opens up the area to tourists and makes significant profits in the process.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2164 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union spreads as they reach out to more Yeosa’Unathi clans, offering strong alliances as their Sinta neighbors grow distrustful of them. The distrust from the Sinta only furthers the Yeosan unification. Clan Arzak begins work on a desert resort to capitalize off of their influx of tourism - Sinta from around the globe come to the Zrrn to bask in the heat and see the Rorsk Shell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2168 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Izweski’s vassal clans, thriving under their rule, encourage others to join - they take on two more vassals in exchange for protection from the Coastal Union. Rampant anti-Yeosa propaganda begins to spread in the swamplands, forcing those outside of the Coastal Union to retreat there for safety. The Zrrn Summer Stones open to the public as a luxury resort for tourists, causing the Zrrn clan to become a particularly well-known name across the globe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2172 C.E.&#039;&#039;&#039;&lt;br /&gt;
Budding tensions between the Izweski Hegemony and the Coastal Union cause the Yeosa’Unathi to pick up more isolationist policies, hiking import taxes. What few Sinta residents the Coastal Union has are taxed heavier than their Yeosan neighbors, only worsening the situation between the Hegemony and the Union as both species begin to abuse their neighbor. Clan Zrrn&#039;s influence spreads to local clans, who attempt to make their own resorts as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2175 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Skarathk reaches out to other former Northern Union clans. Clan chief Zork Skarathk becomes famous for his diplomacy, and the Northern Republic is widely seen among the Sinta as the beginnings of a new Northern Union. These claims draw criticism from many residents of the Coastal Union, who had already seen their nation as such. With their influence dying out as neighboring clans begin to compete, the new Zrrn leader - Krro Zrrn - has spies sabotage a neighboring resort. Their main competition, Sun-Peak Stones, is shut down after the outbreak of a disease is traced back to their food. Ultimately, this only harms the desert economy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2176 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union expands, absorbing two Sinta’Unathi clans alongside a river in the process - discrimination within Coastal Union borders due to their history with the Northern Union severely harms their quality of living by increasing living expenses while almost eliminating their personal income.&lt;br /&gt;
&lt;br /&gt;
== The Coast War (2180-2227) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2180 C.E.&#039;&#039;&#039;&lt;br /&gt;
Hegemon Iromonos Izweski calls out the Coastal Union for its poor treatment of Sinta’Unathi residents and begins a military campaign to liberate southern territories along the Moghesan Sea. Clan Zrrn uses the profits from the Zrrn Summer Stones to purchase the Sun-Peak Stones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2183 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union falls victim to a terrorist attack, widely believed to be from the Izweski Hegemony. A lack of evidence, however, prevents retaliation in fear of the Northern Republic taking advantage of the opportunity to claim parts of the shore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2185 C.E.&#039;&#039;&#039;&lt;br /&gt;
A band of 12 Yeosa terrorists perform a retaliatory strike on the Summer Arts Festival in Hegemony Territory. The Coastal Union is largely blamed by the public, despite disavowing the attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2186 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony continues to apply pressure to the Coastal Union; the Northern Republic establishes diplomatic ties with the Izweski Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2189 C.E.&#039;&#039;&#039;&lt;br /&gt;
Trro Izweski becomes popular among Republic citizens after a series of public appearances in their territory. His dedication to protecting his people as well as his pushing for better education subtly starts to influence the policies of the Northern Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2194 C.E.&#039;&#039;&#039;&lt;br /&gt;
Another band of Yeosa terrorists attempt an attack on the Hegemony, trying to burn down the Izweski Manor in their capitol of Skalamar. The Hegemon’s daughter and nine guards die in the blaze. The Zrrn Summer Stones shuts down after a major fire, devastating the desert economy and dealing significant damage to Clan Zrrn&#039;s hold on the region.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2195 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony attempts an invasion on the southern border of the Coastal Union, demanding revenge for the deaths of the Hegemon&#039;s daughter in the manor fire. The Northern Republic lends supplies to the Hegemony to aid in their war efforts. Historians would later call this The Coastal War.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2197 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Republic votes to get more directly involved in the conflict, sending in a few squads of soldiers for backup. The Coastal Union begins working on a massive structure on the water.&lt;br /&gt;
&lt;br /&gt;
== Project Anchor (2199-2214) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2199 C.E.&#039;&#039;&#039;&lt;br /&gt;
Izweski spies report that the major aquatic structure - codenamed Project Anchor - appears to be of military nature, raising concerns from the general Sinta population. Two major Yeosa cities from their southern border are secured by the Hegemony, and Republican military support strengthens into full participation in the war.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2203 C.E.&#039;&#039;&#039;&lt;br /&gt;
Project Anchor receives significant progress as a small portion of it becomes officially inhabitable. Anti-air defenses are installed on Project Anchor after an attempted bombing is narrowly thwarted by timely backup from the shore. The Izweski territory begins to extend toward the shore, with only one major city in the way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2207 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Hegemony&#039;s forces reach the shore as the Northern Union&#039;s borders begin to expand into former Coastal Union territory. Project Anchor makes rapid progress as it starts to become self-sustaining, with the risks of attack from foreign powers heavily reduced by protection from the Union Navy as well as its own anti-air weaponry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2211 C.E.&#039;&#039;&#039;&lt;br /&gt;
Parts of the southern shore are lost to the Izweski Hegemony, who are forced to expand their claim toward the east and west due to the lack of a decent navy. Project Anchor sees significant expansion, being about half the size of a city. Clan Krodozar allies with nearby clans with a series of trade deals - those that are hesitant to business are quickly knocked into submission thanks to the skill of tactician Ektok Krodozar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2214 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Republic reaches the northern shore as they devote more resources toward territories closer to home, slowing down the Hegemony&#039;s expansion as a result. Project Anchor expands outwards, gaining even more floor space than before. Citizens rename Project Anchor to Sanctuary, reflecting its true name and purpose. Clan Krodozar&#039;s crusade has, by this point, caused their territory to grow by 20% with those who resist their rule being forced into slavery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2217 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal war’s ongoing damages have left the Yeosa population wary of living on the land. Many Yeosa&#039;Unathi begin to live on boats in an attempt to avoid the battlefield that is the shore, with all of their major cities taking significant hits to their populations as a result. Sanctuary finds itself overpopulated, with many smaller families sharing apartments just to avoid living on the streets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2222 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union has lost all but one city - Aogazlr - on the shoreline. An extension of Sanctuary begins construction to accommodate its growing population. The Northern Republic offers a treaty with the Coastal Union, to the criticism of the Izweski Hegemony. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2223 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony slows down its seige on Aogazlr after heavy criticism from the Northern Republic when a stray missile struck a hospital. Their speech notably avoids saying that the war is over, or even coming to a close, leading many to believe they seek the full annihilation of the Yeosa’Unathi. Clan Krodozar discovers a rich copper deposit in the southern parts of the Rorsk desert and begins a mining operation utilizing their bulk slave labor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2227 C.E.&#039;&#039;&#039;&lt;br /&gt;
Under political pressure from their allies, Hegemon Zorris Izweski signs a peace treaty with President Astoritas Olga Golgath of the Coastal Union. The Northern Republic and the Coastal Union praise this move, though it strikes controversy in the Izweski Hegemony over concerns of further attacks from the Yeosa’Unathi.&lt;br /&gt;
&lt;br /&gt;
== Krodozar Krukzuz rises to the global stage (2230-2255) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2230 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar expands its mining operations. Smaller clans start working under them for profit, and much of their copper is sold to Clan Zrrn. Parts of the Sanctuary expansion become inhabitable, but do little to alleviate the overpopulation. A separate ore deposit that&#039;s rich in lead is found in Krodozar teritory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2235 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar officially opens trade with the Izweski Hegemony, supplying them with copper and lead. Despite the Hegemony&#039;s offers, Krodozar refuses to become a part of their nation. Aogazlr&#039;s population begins to rise as families leave Sanctuary, with complaints about overpopulation. Work begins to create lower floors of Sanctuary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2237 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Zrrn shuts down the Sun-Peak Stones for maintenance temporarily, causing controversy among tourists. To bolster their economy, Chief Grst Zrrn begins work on a massive solar field, titled the Rorsk Sands Solar Farm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2238 C.E.&#039;&#039;&#039;&lt;br /&gt;
Sun-Peak stones are reopened to the public early in the year. Northern Republic President Ozzo Ikisiki is among several VIP guests at its grand opening. Due to overpopulation concerns, the Coastal Union places a legal maximum of one daughter or two sons per family.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2243 C.E.&#039;&#039;&#039;&lt;br /&gt;
Work on the Rorsk Sands Solar Farm is completed. Its massive power output is more than Clan Zrrn ever needed - neighboring clans are provided electricity at a price, alleviating the desert clan&#039;s economic reliance on tourism. Aogazlr Pier opens up, and quickly becomes one of the leading amusement parks due to being the only major one along the shore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2245 C.E.&#039;&#039;&#039;&lt;br /&gt;
A second coastal amusement park attempts to open in Izweski territory, but is refused by the Hegemon with concerns of national security. The Coastal Union profits from Izweski anti-Yeosa sentiment for possibly the first time, as Aogazlr becomes one of the wealthiest cities. Sanctuary begins a major construction project, adding lower floors to the structure for more housing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2249 C.E.&#039;&#039;&#039;&lt;br /&gt;
A Republican journalist exposes the Izweski Hegemony&#039;s military for suddenly building up their armory in recent years despite being at peace. The Izweski Navy is officially announced, bolstering a fleet of ships larger than that of the Coastal Union. Tensions with the Northern Republic rise due to this occuring during a time of peace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2253 C.E.&#039;&#039;&#039;&lt;br /&gt;
Pollution in the River Rorsk becomes a major concern among desert clans, who begin work on water filtration. A diplomat reaches out to the Coastal Union in hopes of developing a solution, but is intercepted by the Izweski Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2255 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Krodozar diplomat is released by the Izweski Hegemony, and returns with plans for a water filtration system despite having never reached the Coastal Union. Tensions between the Coastal Union and the Hegemony rise. The Northern Republic offers to help escort future diplomats to ensure they reach their proper destination.&lt;br /&gt;
&lt;br /&gt;
== The Union and Krodozar Wars (2258-2390) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2258 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Chief Gaona Arazaki Aogalar visits the Skarathk Door during a diplomatic trip to the Northern Republic, commenting on the beauty of the land and the friendliness of the people, helping improve the relations between the Northern Republic and the Coastal Union. The Izweski faith of Zh&#039;akh begins to rise in popularity among the desert clans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2261 C.E.&#039;&#039;&#039;&lt;br /&gt;
Northern Republic president Okzo Izzksn visits Aogazlr with his clan, enjoying a weeklong vacation among diplomatic talks. The Izweski Hegemony criticizes this move as sucking up to an enemy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2263 C.E.&#039;&#039;&#039;&lt;br /&gt;
Tensions rise further between the Northern Republic and the Izweski Hegemony after the arranged fiancee of Siski Izzksn is connected to a powerful business within the Hegemony with a large number of shares owned by the Izweski clan. The wedding is canceled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2267 C.E.&#039;&#039;&#039;&lt;br /&gt;
New laws are passed to make immigrating to the Northern Republic from the plains of the Hegemony more difficult, as well as increasing taxes on imports from the Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2271 C.E.&#039;&#039;&#039;&lt;br /&gt;
Northern Republic president Kao Rkash is assassinated shortly after being elected. The Izweski Hegemony is blamed by the public, despite fervent denial, due to the heritage of the assassin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2272 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Republic declares war on the Izweski Hegemony, with support from the Coastal Union. Clan Zrrn and Clan Krodozar side with the Republic and the Hegemony, respectively. The Northern Republic attacks the Hegemony&#039;s northern border.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2275 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony bombs Aogazlr, resulting in retaliation from the Coastal Union&#039;s navy as well as emphasis on constructing lower floors of Sanctuary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2278 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar shifts most of its slave resources from mining to military, attempting an invasion on Clan Zrrn. The Northern Republic sends support to Zrrn as the Izweski Hegemony focuses on a stalemate against the Coastal Union. The Northern Republic use the alliances of the desert clans to justify attacking the Izweski Hegemony directly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2281 C.E.&#039;&#039;&#039;&lt;br /&gt;
Krodozar deals major damage to Zrrn, taking over the Summer Stones. An Izweski journalist releases an article about the desert war, attracting mass criticism from the public on the usage of slaves to attack civilian spaces. Hegemon Trrks Izweski refuses to get involved, focusing on attempts to attack the Coastal Union’s Sanctuary tower and defend their borders from the Northern Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2285 C.E.&#039;&#039;&#039;&lt;br /&gt;
Trrks Izweski meets with Coastal Union President Lilia Kulana Gologan to broker peace as the Hegemony decides to shift military presence away from the waters. The Hegemony Navy and the Coastal Union largely disarm themselves, though the Hegemony finds themselves more heavily impacted, losing most of their forces that could be used against the Coastal Union.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2287 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony sends forces to Zrrn to help Clan Krodozar claim the remainder of their territory in a crushing blow, causing the Northern Republic to swiftly withdraw their forces. President Akani Kroskth draws heavy criticism for this, and his poll numbers take a sharp decline as the populace begins to fear appearing weak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2390 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Space Program is founded with the aid of Clan Krodozar, hoping to establish a colony on the Moghesan moon Ouerea. Clan Zrrn falls to Krodozar’s forces as their capital is taken by Zron Lakszizo, and President Korskth loses the election by a landslide as a result.&lt;br /&gt;
&lt;br /&gt;
== Reaching for the Stars, First Contact (2391-2472) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2391 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar hosts a party at their manor to grant many of their commanders medals and a feast for their families. The recipients of these rewards band together, under the command of Zron Lakszizo, and raid the manor that night - after the slaughter, Clan Krodozar is extinct. The Izweski Hegemony expands their territory into the desert, winning over Krodozar-loyal clans while drawing the ire of former slaves. The Northern Republic and the Coastal Union start their own space programs inspired by the Izweski, believing that space is the final frontier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2412 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Republic Space Program puts their first satellites into space: One, the Zolas, is to monitor weather conditions across Moghes while the other, Uueoa-sar, is a powerful telescope meant to help observe celestial bodies. An agreement is made between the Izweski Hegemony and the Northern Republic to allow scientists from both nations to use this telescope as a mixture of diplomacy and the Hegemony attempting to disable what they suspect to be a means of spying on their people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2430 C.E.&#039;&#039;&#039;&lt;br /&gt;
Sanctuary is completed. Coastal Union President Siolas Anagala Loagalon declares the completion date to be a national holiday, simply dubbed ‘’Sanctuary Completion Day.’’&lt;br /&gt;
The Izweski Space Program lands on Ouerea, and confirms that the moon has perfect conditions for living. A colony is started on the moon, titled Izouera. The Northern Republic and the Coastal Union merge their space programs, utilizing underwater technology created by the Yeosa&#039;Unathi in order to help train for zero-gravity, with one of the nations having the technology to put people safely into space and the other having a more accurate simulation available to them for training purposes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2435 C.E.&#039;&#039;&#039;&lt;br /&gt;
An ancient door is discovered in a hill 80 miles away from Izouera, identical to the Skarathk Door. Clan Skarathk attempts to stake a claim on the territory, but is swiftly stopped by Hegemony soldiers. Archaeologists date the Izouera Door to be the same age as the on&lt;br /&gt;
e Skarathk had discovered, and begin research into a means of opening the door. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2450 C.E.&#039;&#039;&#039;&lt;br /&gt;
The doors open, only to raise more questions. The Skarathk Door is initially believed to be a tomb, filled with skeletons of an Unathi-like species with significant anatomical differences such as digitigrade legs; fewer, yet larger, digits on their hands. Their language, while holding some resemblance to both the Sinta and Yeosa tongues, is still clearly a different language - only vague understandings can truly be achieved. Artifacts from within the tomb incorporate technology different from anything either species has incorporated - instead of mechanical augments, they appear to be heavily genetically modified. The tools, however, are heavily damaged, no longer capable of the necessary precision to replicate their old work and missing components that simply cannot be reproduced with existing technology. This third species is dubbed the Rksh&#039;Unathi, or the Forgotten People.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2456 C.E.&#039;&#039;&#039;&lt;br /&gt;
Coastal Union scientists believe they have repaired the Rksh DNA modifier after years of failed experiments, successfully changing the color of a small lizard&#039;s eyes. Geneticist Olga Gasara Colstat attempts experimenting on an Unathi named Arras Koznan, but the results are horrific - Koznan dies to several complications within hours and the tragedy&#039;s portrayal in the headlines causes major public backlash to the device. Research is publicly discontinued.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2463 C.E.&#039;&#039;&#039;&lt;br /&gt;
A strange radio signal is picked up from among the stars by the Izweski Space Program in which a strange, robotic voice appears to be singing. Unfortunately, nobody is able to translatethis undiscovered language - though consensus is unanimous that this is not just a deliberate piece of music, but includes words in the language of a presently undiscovered species. The language heard is named after the noises the witnesses believed they&#039;d heard, being donned Dah&#039;lers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2469 C.E.&#039;&#039;&#039;&lt;br /&gt;
A strange object of artificial construction is seen passing through the edges of the Uuoea-esa system. A signal is broadcasted towards it, in hopes of making contact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2470 C.E.&#039;&#039;&#039;&lt;br /&gt;
At the beginning of the year, foreign ship of unknown make approaches Moghes, speaking Dah&#039;lers. Izweski authorities provide several discs with samples of Moghesan art, literature, and culture on them - the aliens, a species called humans, return a little over half of a year later. While they cannot speak Sinta&#039;Azaziba, they possess devices that provide a rough translation. The Hegemon presents his clan as the main power over Moghes, and they begin to establish trade with the human corporation Nanotrasen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2472 C.E.&#039;&#039;&#039;&lt;br /&gt;
As Nanotrasen&#039;s translations improve, another human corporation - Hephaestus Industries - makes contact with the Izweski Hegemony. Their translators are outdated by about a year compared to Nanotrasen&#039;s, and their approach is more cautious. With the first corporation struggling to mesh with the local culture, neither Hephaestus nor the Unathi seem too eager to make contact.&lt;br /&gt;
&lt;br /&gt;
== The Contact War (2474-2520) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2474 C.E.&#039;&#039;&#039;&lt;br /&gt;
Hephaestus finally makes their presence known as mineral processors and manufacturers of weaponry and industrial machinery. While Nanotrasen reports show skepticism of their approach, Hephaestus ultimately is received far better by the Sinta people for a more blunt, direct marketing campaign with little effort to pretty up what they do. The Izweski Hegemony and Hephaestus Industries find themselves to be fast friends, with higher-ranking Hephaestus employees visiting even the Hegemon himself. The Northern Republic expresses concerns over the aliens&#039; emphasis on the Hegemony, especially concerning their violent history.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2480 C.E.&#039;&#039;&#039;&lt;br /&gt;
Nanotrasen reaches out to the Northern Republic, offering new energy weapons for their military to the hesitant acceptance of the Republic president. The Hegemony and the Republic&#039;s relationship strains as they begin to arm up, the latter skeptical of the benevolence of both the Izweski and their foreign allies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2483 C.E.&#039;&#039;&#039;&lt;br /&gt;
Human weaponry becomes more commonplace in the desert as smugglers spread the product out to the chaotic sands, desert clans clamoring for high-quality weapons that their enemies lack proper protection against. The Izweski Hegemony invests heavier into its military in response to the increased militarization of its neighbors, only the Coastal Union withdrawing and actively attempting to avoid conflict. Conflicts begin to arise around the borders as the desert clans and the Northern Republic strike the occasional border posts of the Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2485 C.E.&#039;&#039;&#039;&lt;br /&gt;
Nanotrasen and Hephaestus Industries agree on one thing - war is on the horizon, and the residents of this planet would prove more beneficial to their bottom-lines alive than dead. In hopes of deterring war, Nanotrasen provides the Northern Republic, the Izweski Hegemony, and a handful of desert clans - Rossos, Kirrik, and Zrorkos - nuclear weaponry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2487 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Rossos, emboldened by their new weaponry, convince Zrorkos to help them invade the Izweski Hegemony. They bomb a city sixty miles past the border, killing 2,750 civilians in the destruction of a tower and injuring almost 7,000. The Izweski Hegemony declares war against these clans, responding with an invasion within a month. After a strike on a Rossos militia base that killed 175 and the Hegemon swearing to bring clan leader Orro Rossos to justice, Clan Rossos threatens to use their missiles. The Hegemony calls their bluff with a strike on their militia&#039;s headquarters, killing 745 soldiers and 55 civilians, as well as leaving many wounded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2489 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Rossos launches missiles at the Hegemony, and the world is stunned to see the raw destruction caused. The Coastal Union and the Northern Republic call for the missiles to be disassembled to no avail. Nanotrasen and Hephaestus Industries begin to pull out as the sky is lit by weapons of what historians would come to call the Contact War. Nanotrasen fully withdrew from the system by the end of the year, while Hephaestus maintained presence on Ouerea.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2490 C.E.&#039;&#039;&#039;&lt;br /&gt;
A weather balloon passing over the Northern Republic is mistaken for an Izweski missile, resulting in a retaliatory strike from the Republic against the Hegemony. The Coastal Union criticizes the Republic&#039;s joining the fight and applies tariffs to several Republic imports in an attempt to peacefully discourage the course of action, but it&#039;s ultimately fruitless. Aogazlr is evacuated as the devastation begins to spread north, causing a spike in Sanctuary&#039;s population.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2493 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Kirrik turns against a Republic diplomat with their clan leader Rsaak Kirrik executing them while declaring to the rest of the world that the desert will not bend the knee to major slave masters any longer. Soldiers from clans Zrorkos and Lakszizo aid Kirrik in preventing the escape of the Republic entourage, leaving no survivors. The Northern Republic recognizes the desert clans as a hostile party, further complicating the war and causing the violence to heat up further.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2496 C.E.&#039;&#039;&#039;&lt;br /&gt;
The empty city of Aogazlr is struck by a misguided missile, but there are minimal casualties due to the city&#039;s evacuation. The Coastal Union condemns the violence, but refuses to retaliate in fear of risking their own populace - their military remains on standby in submarines to prevent an invasion of Sanctuary, and nothing more. An old journal is found inside the bunker hidden in the Izouera door.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2502 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony reaches out to the Coastal Union in hopes of building an alliance, but is rejected - as is the Northern Republic, with the Union insisting on neutrality and emphasizing their only interest being to minimize damage to their own people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2516 C.E.&#039;&#039;&#039;&lt;br /&gt;
The desert clans go into disarray as they turn against each other, fighting over whether or not they should have taken Republic aid as the popular opinion shifts and some of the former attackers begin to doubt their own actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2519 C.E.&#039;&#039;&#039;&lt;br /&gt;
The war winds down, moreso due to a dwindling population than reduced tensions. With the Sinta&#039;Unathi population somewhere between 25% and 30% of where it had been when the war started, they are forced to seek other options. Lagoso Ol Gazlor, the president of the Coastal Union, reaches out to the Hegemony and the Republic in hopes of negotiating peace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2520 C.E.&#039;&#039;&#039;&lt;br /&gt;
The desert clans final warheads are destroyed in their conflict against the Hegemony, the Republic, as well as themselves as the parties desiring a Republic alliance win over those wishing to strike at the larger organized nations.&lt;br /&gt;
&lt;br /&gt;
== Scars of the Past (2521-Present) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2521 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Hegemony and the Republic form a treaty to dismantle their nuclear weapons and not raise arms against each other. The Izouera journal&#039;s translation is completed, and the artifact is put on display in an Ouerean museum - it was written by an Rksh youth while they were still learning to write, providing details on life building up to a major war and life within the bunker up until a certain point. Archeologists suspect that their ancestor species had largely eradicated itself through war.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2526 C.E.&#039;&#039;&#039;&lt;br /&gt;
Hephaestus Industries lends support to numerous post-war recovery groups across Moghes, with an emphasis on the Hegemony. Non-Hegemony Sinta widely agree that a deal was likely struck between the Hegemon and those representing Hephaestus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2527 C.E.&#039;&#039;&#039;&lt;br /&gt;
Hephaestus denies claims of a deal to favor the Hegemony, but their continued favoring leads very few convinced. The Coastal Union begins to offer aid to the Northern Republic, and negotiations begin. Hephaestus Industries purchases a large portion of land near the Hegemony&#039;s capitol and begins working on a new factory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2532 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union and the Northern Republic secure a deal, resulting in resources and labor being provided to the Northern Republic in exchange for little to no taxes being placed on Coastal Union imports. This decision is largely unpopular with the citizens of the republic. The Hephaestus-Hegemony metal processing facility is completed, resulting in significant employment of Hegemony residents and a sudden influx of wealth to their territory. Relations between the Hegemony and Hephaestus Industries sweeten.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2537 C.E.&#039;&#039;&#039;&lt;br /&gt;
Republic policies concerning the Coastal Union change direction, including heavier taxes and limiting protections on their workers as resentment between the republic&#039;s citizens and the foreign aid grows. A nationalist movement headed by Korsoz Akarano starts to take root, claiming that the Yeosa are stripping the Sinta of their pride and culture. Akarano also, notably, condemns the Hegemony for being so eager to work with Hephaestus Industries and nationalist protests result in Hephaestus withdrawing much of their support from the republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2542 C.E.&#039;&#039;&#039;&lt;br /&gt;
Korsoz Akarano runs for president in the Northern Republic, but loses by a narrow margin. The main complaint about his campaign is its narrow focus on immigration and receiving foreign aid without making significant attempts to actually help the citizenry. The new president, Sarhat Rszini, condemns the Nationalist Party in his inaugural address, dividing the citizenry once more. The Coastal Union threatens to withhold aid if the anti-yeosa sentiment cannot be brought under control.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2543 C.E.&#039;&#039;&#039;&lt;br /&gt;
An assassination attempt is made on Sarhat Rszini, with the assassin making a narrow escape. As the Coastal Union sends their official response on the matter, the assassin is caught. Kor Ralldr is executed later in the year for the attempt, though further investigation continues. The Nationalist Party officially condemns his actions, though Akarano and many of his loyal followers continue to make jokes about the incident with thin implications of a desire for more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2546 C.E.&#039;&#039;&#039;&lt;br /&gt;
Information is brought to light on Akarano&#039;s hand in planning the assassination attempt, with many officials from the Nationalist Party being heavily involved. This, paired with the Northern Republic&#039;s fall behind due to the withdrawal of Hephaestus aid, results in heavy protests against the party. The desert city-states find themselves rising in power and influence with what aid they were able to pull from Hephaestus, but refuse to accept any unifying government. Four city-states band together and try, starting the nation of Rorskazan.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2551 C.E.&#039;&#039;&#039;&lt;br /&gt;
Rorskazan grows in influence, having expanded its borders to a total of nine cities with the best efforts of their military and diplomats alike - however, unifying the desert remains an extremely unpopular decision. The Rorskazani Council receive frequent death threats, resulting in one of their four heads - Skaza Sronisk - to withdraw. Her city, however, remains a part of Rorskazan as the chief of the next largest city steps into the council to take her place. Akarano is arrested, with his trial given high priority - he is found guilty with ease and sentenced to death.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2553 C.E.&#039;&#039;&#039;&lt;br /&gt;
Akarano is executed in front of a crowd and left to hang outside of the courthouse, with many believing the act of doing so to be more on the request of the Yeosa than anything. Diplomats from the Coastal Union express strong approval of the action and enhance the security of Union citizens working on Republic grounds. Rorskazan&#039;s expansion continues as one more city-state joins their ranks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2558 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Republic and Hephaestus Industries reestablish their business relationship, to the disdain of the dying Nationalist Party. Rorskazan&#039;s expansion continues, now having reached sixteen cities and sparking serious conversations about unifying among the desert clans. While heavily divisive, political experts generally agree that Rorskazan will likely become the dominant power in the desert within the next twenty to thirty years. With the corporate war having recently ended, the general populace begins to look up to the stars in hopes of escaping to somewhere safer at last.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2561 C.E.&#039;&#039;&#039;&lt;br /&gt;
Hephaestus Industries begins to capitalize on the general population&#039;s desire to see the stars by hiring more Sinta to help mine asteroids and planets within the Uuoea-Esa system. The Hegemony is made even wealthier by this movement, though the offer is not exclusive to them - despite significantly less effort being put into their market, the Northern Republic almost matches the Hegemony in interest in the new program.&lt;/div&gt;</summary>
		<author><name>LectroNyx</name></author>
	</entry>
	<entry>
		<id>http://wiki.starfly13.space/index.php?title=Moghesan_History&amp;diff=3774</id>
		<title>Moghesan History</title>
		<link rel="alternate" type="text/html" href="http://wiki.starfly13.space/index.php?title=Moghesan_History&amp;diff=3774"/>
		<updated>2024-10-24T20:59:52Z</updated>

		<summary type="html">&lt;p&gt;LectroNyx: /* The Contact War (2474-2520) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recorded history on Moghes has been rife with war and tension as two cousin sapient species have attempted to survive alongside one another with mixed results. Only time will tell if the [[Sinta&#039;Unathi]] and [[Yeosa&#039;Unathi]] will be doomed to follow their ancestors&#039; footsteps, or if they may be able to break the cycle and thrive on an interstellar scale.&lt;br /&gt;
&lt;br /&gt;
== Pre-Krukzuz era (Pre-2062) ==&lt;br /&gt;
&#039;&#039;&#039;1937 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Skarathk discovers an ancient bunker believed to be thousands of years old, though it is difficult to determine when exactly it was built. Archaeologists are unable to decipher the writing. The bunker is widely believed to be unopenable. This discovery would be recorded in history as the Skarathk Door, though it is unknown what - if anything - lies behind it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2027 C.E.&#039;&#039;&#039;&lt;br /&gt;
Olono Gonzol Kotakoskin invents the first motorized boat.&lt;br /&gt;
&lt;br /&gt;
== The First Northern Union (2062-2135) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2062 C.E.&#039;&#039;&#039;&lt;br /&gt;
Minor Sinta’Unathi clans unite to form the first major power, the Northern Union, headed by Clan Skarathk. The Northern Union, notably, includes several Yeosa’Unathi clans along the shore of the Moghesan Sea - the most influential being Clan Aogalar, who are given credit for uniting the Yeosan clans under the Union’s banner, and acting as the middlemen between the Sinta and their Yeosa brethren.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2067 C.E.&#039;&#039;&#039;&lt;br /&gt;
The first car was invented by Kssith Azktsn, based on Yeosan boat designs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2126 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Union breaks out in a civil war after Arz Krsenthal - an already wildly popular clan leader - is caught cheating in the elections to determine the new leader of the Union, taking the office from Ksrk Orozor. Clan Aogalar uses this as an opportunity to make a grab for power, quickly becoming a threatening force almost rivaling Orozor’s own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2135 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Union collapses due to infighting after being unable to determine whether Clan Aogalar, Clan Krsenthal, or Clan Orozor should lead. Clan Orozor falls as their leadership is wiped out in the civil war. Clan Aogalar and the other Northern Union Yeosa’Unathi clans form the Coastal Union.&lt;br /&gt;
&lt;br /&gt;
== The Spread of Krukzuz (2142-2176) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2142 C.E.&#039;&#039;&#039;&lt;br /&gt;
Arz Krsenthal is executed by Clan Aogalar by the order of Orgoth Gazana Aogalar, the leader of Clan Aogalar, for treason. Debate rises on whether or not the Coastal Union is truly the Northern Union, with a majority of Yeosa arguing for and a majority of Sinta arguing against.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2145 C.E.&#039;&#039;&#039;&lt;br /&gt;
Former Sinta’Unathi clans grow distrustful of the Coastal Union due to their influence along the shorelines, their opinions already soured by their continued insistence that they are the true continuation of the Northern Union. Word spreads to southern Moghes, and discrimination against the Yeosa’Unathi starts to become a noticeable issue. Clan Izweski forges alliances with two smaller clans, offering protection in exchange for resources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2157 C.E.&#039;&#039;&#039;&lt;br /&gt;
A large, heavily damaged metal tube of unknown origin is found in the middle of the Rorsk Desert on the equator. There is minimal writing on it, including two symbols that had been seen on the previously discovered bunker. The purpose of the structure is unknown, though it is believed to be around the same age as the Skarathk Door. Clan Arzrak, under the rule of Zikon Arzak, opens up the area to tourists and makes significant profits in the process.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2164 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union spreads as they reach out to more Yeosa’Unathi clans, offering strong alliances as their Sinta neighbors grow distrustful of them. The distrust from the Sinta only furthers the Yeosan unification. Clan Arzak begins work on a desert resort to capitalize off of their influx of tourism - Sinta from around the globe come to the Zrrn to bask in the heat and see the Rorsk Shell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2168 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Izweski’s vassal clans, thriving under their rule, encourage others to join - they take on two more vassals in exchange for protection from the Coastal Union. Rampant anti-Yeosa propaganda begins to spread in the swamplands, forcing those outside of the Coastal Union to retreat there for safety. The Zrrn Summer Stones open to the public as a luxury resort for tourists, causing the Zrrn clan to become a particularly well-known name across the globe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2172 C.E.&#039;&#039;&#039;&lt;br /&gt;
Budding tensions between the Izweski Hegemony and the Coastal Union cause the Yeosa’Unathi to pick up more isolationist policies, hiking import taxes. What few Sinta residents the Coastal Union has are taxed heavier than their Yeosan neighbors, only worsening the situation between the Hegemony and the Union as both species begin to abuse their neighbor. Clan Zrrn&#039;s influence spreads to local clans, who attempt to make their own resorts as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2175 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Skarathk reaches out to other former Northern Union clans. Clan chief Zork Skarathk becomes famous for his diplomacy, and the Northern Republic is widely seen among the Sinta as the beginnings of a new Northern Union. These claims draw criticism from many residents of the Coastal Union, who had already seen their nation as such. With their influence dying out as neighboring clans begin to compete, the new Zrrn leader - Krro Zrrn - has spies sabotage a neighboring resort. Their main competition, Sun-Peak Stones, is shut down after the outbreak of a disease is traced back to their food. Ultimately, this only harms the desert economy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2176 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union expands, absorbing two Sinta’Unathi clans alongside a river in the process - discrimination within Coastal Union borders due to their history with the Northern Union severely harms their quality of living by increasing living expenses while almost eliminating their personal income.&lt;br /&gt;
&lt;br /&gt;
== The Coast War (2180-2227) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2180 C.E.&#039;&#039;&#039;&lt;br /&gt;
Hegemon Iromonos Izweski calls out the Coastal Union for its poor treatment of Sinta’Unathi residents and begins a military campaign to liberate southern territories along the Moghesan Sea. Clan Zrrn uses the profits from the Zrrn Summer Stones to purchase the Sun-Peak Stones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2183 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union falls victim to a terrorist attack, widely believed to be from the Izweski Hegemony. A lack of evidence, however, prevents retaliation in fear of the Northern Republic taking advantage of the opportunity to claim parts of the shore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2185 C.E.&#039;&#039;&#039;&lt;br /&gt;
A band of 12 Yeosa terrorists perform a retaliatory strike on the Summer Arts Festival in Hegemony Territory. The Coastal Union is largely blamed by the public, despite disavowing the attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2186 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony continues to apply pressure to the Coastal Union; the Northern Republic establishes diplomatic ties with the Izweski Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2189 C.E.&#039;&#039;&#039;&lt;br /&gt;
Trro Izweski becomes popular among Republic citizens after a series of public appearances in their territory. His dedication to protecting his people as well as his pushing for better education subtly starts to influence the policies of the Northern Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2194 C.E.&#039;&#039;&#039;&lt;br /&gt;
Another band of Yeosa terrorists attempt an attack on the Hegemony, trying to burn down the Izweski Manor in their capitol of Skalamar. The Hegemon’s daughter and nine guards die in the blaze. The Zrrn Summer Stones shuts down after a major fire, devastating the desert economy and dealing significant damage to Clan Zrrn&#039;s hold on the region.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2195 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony attempts an invasion on the southern border of the Coastal Union, demanding revenge for the deaths of the Hegemon&#039;s daughter in the manor fire. The Northern Republic lends supplies to the Hegemony to aid in their war efforts. Historians would later call this The Coastal War.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2197 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Republic votes to get more directly involved in the conflict, sending in a few squads of soldiers for backup. The Coastal Union begins working on a massive structure on the water.&lt;br /&gt;
&lt;br /&gt;
== Project Anchor (2199-2214) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2199 C.E.&#039;&#039;&#039;&lt;br /&gt;
Izweski spies report that the major aquatic structure - codenamed Project Anchor - appears to be of military nature, raising concerns from the general Sinta population. Two major Yeosa cities from their southern border are secured by the Hegemony, and Republican military support strengthens into full participation in the war.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2203 C.E.&#039;&#039;&#039;&lt;br /&gt;
Project Anchor receives significant progress as a small portion of it becomes officially inhabitable. Anti-air defenses are installed on Project Anchor after an attempted bombing is narrowly thwarted by timely backup from the shore. The Izweski territory begins to extend toward the shore, with only one major city in the way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2207 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Hegemony&#039;s forces reach the shore as the Northern Union&#039;s borders begin to expand into former Coastal Union territory. Project Anchor makes rapid progress as it starts to become self-sustaining, with the risks of attack from foreign powers heavily reduced by protection from the Union Navy as well as its own anti-air weaponry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2211 C.E.&#039;&#039;&#039;&lt;br /&gt;
Parts of the southern shore are lost to the Izweski Hegemony, who are forced to expand their claim toward the east and west due to the lack of a decent navy. Project Anchor sees significant expansion, being about half the size of a city. Clan Krodozar allies with nearby clans with a series of trade deals - those that are hesitant to business are quickly knocked into submission thanks to the skill of tactician Ektok Krodozar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2214 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Republic reaches the northern shore as they devote more resources toward territories closer to home, slowing down the Hegemony&#039;s expansion as a result. Project Anchor expands outwards, gaining even more floor space than before. Citizens rename Project Anchor to Sanctuary, reflecting its true name and purpose. Clan Krodozar&#039;s crusade has, by this point, caused their territory to grow by 20% with those who resist their rule being forced into slavery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2217 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal war’s ongoing damages have left the Yeosa population wary of living on the land. Many Yeosa&#039;Unathi begin to live on boats in an attempt to avoid the battlefield that is the shore, with all of their major cities taking significant hits to their populations as a result. Sanctuary finds itself overpopulated, with many smaller families sharing apartments just to avoid living on the streets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2222 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union has lost all but one city - Aogazlr - on the shoreline. An extension of Sanctuary begins construction to accommodate its growing population. The Northern Republic offers a treaty with the Coastal Union, to the criticism of the Izweski Hegemony. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2223 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony slows down its seige on Aogazlr after heavy criticism from the Northern Republic when a stray missile struck a hospital. Their speech notably avoids saying that the war is over, or even coming to a close, leading many to believe they seek the full annihilation of the Yeosa’Unathi. Clan Krodozar discovers a rich copper deposit in the southern parts of the Rorsk desert and begins a mining operation utilizing their bulk slave labor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2227 C.E.&#039;&#039;&#039;&lt;br /&gt;
Under political pressure from their allies, Hegemon Zorris Izweski signs a peace treaty with President Astoritas Olga Golgath of the Coastal Union. The Northern Republic and the Coastal Union praise this move, though it strikes controversy in the Izweski Hegemony over concerns of further attacks from the Yeosa’Unathi.&lt;br /&gt;
&lt;br /&gt;
== Krodozar Krukzuz rises to the global stage (2230-2255) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2230 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar expands its mining operations. Smaller clans start working under them for profit, and much of their copper is sold to Clan Zrrn. Parts of the Sanctuary expansion become inhabitable, but do little to alleviate the overpopulation. A separate ore deposit that&#039;s rich in lead is found in Krodozar teritory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2235 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar officially opens trade with the Izweski Hegemony, supplying them with copper and lead. Despite the Hegemony&#039;s offers, Krodozar refuses to become a part of their nation. Aogazlr&#039;s population begins to rise as families leave Sanctuary, with complaints about overpopulation. Work begins to create lower floors of Sanctuary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2237 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Zrrn shuts down the Sun-Peak Stones for maintenance temporarily, causing controversy among tourists. To bolster their economy, Chief Grst Zrrn begins work on a massive solar field, titled the Rorsk Sands Solar Farm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2238 C.E.&#039;&#039;&#039;&lt;br /&gt;
Sun-Peak stones are reopened to the public early in the year. Northern Republic President Ozzo Ikisiki is among several VIP guests at its grand opening. Due to overpopulation concerns, the Coastal Union places a legal maximum of one daughter or two sons per family.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2243 C.E.&#039;&#039;&#039;&lt;br /&gt;
Work on the Rorsk Sands Solar Farm is completed. Its massive power output is more than Clan Zrrn ever needed - neighboring clans are provided electricity at a price, alleviating the desert clan&#039;s economic reliance on tourism. Aogazlr Pier opens up, and quickly becomes one of the leading amusement parks due to being the only major one along the shore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2245 C.E.&#039;&#039;&#039;&lt;br /&gt;
A second coastal amusement park attempts to open in Izweski territory, but is refused by the Hegemon with concerns of national security. The Coastal Union profits from Izweski anti-Yeosa sentiment for possibly the first time, as Aogazlr becomes one of the wealthiest cities. Sanctuary begins a major construction project, adding lower floors to the structure for more housing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2249 C.E.&#039;&#039;&#039;&lt;br /&gt;
A Republican journalist exposes the Izweski Hegemony&#039;s military for suddenly building up their armory in recent years despite being at peace. The Izweski Navy is officially announced, bolstering a fleet of ships larger than that of the Coastal Union. Tensions with the Northern Republic rise due to this occuring during a time of peace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2253 C.E.&#039;&#039;&#039;&lt;br /&gt;
Pollution in the River Rorsk becomes a major concern among desert clans, who begin work on water filtration. A diplomat reaches out to the Coastal Union in hopes of developing a solution, but is intercepted by the Izweski Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2255 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Krodozar diplomat is released by the Izweski Hegemony, and returns with plans for a water filtration system despite having never reached the Coastal Union. Tensions between the Coastal Union and the Hegemony rise. The Northern Republic offers to help escort future diplomats to ensure they reach their proper destination.&lt;br /&gt;
&lt;br /&gt;
== The Union and Krodozar Wars (2258-2390) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2258 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Chief Gaona Arazaki Aogalar visits the Skarathk Door during a diplomatic trip to the Northern Republic, commenting on the beauty of the land and the friendliness of the people, helping improve the relations between the Northern Republic and the Coastal Union. The Izweski faith of Zh&#039;akh begins to rise in popularity among the desert clans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2261 C.E.&#039;&#039;&#039;&lt;br /&gt;
Northern Republic president Okzo Izzksn visits Aogazlr with his clan, enjoying a weeklong vacation among diplomatic talks. The Izweski Hegemony criticizes this move as sucking up to an enemy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2263 C.E.&#039;&#039;&#039;&lt;br /&gt;
Tensions rise further between the Northern Republic and the Izweski Hegemony after the arranged fiancee of Siski Izzksn is connected to a powerful business within the Hegemony with a large number of shares owned by the Izweski clan. The wedding is canceled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2267 C.E.&#039;&#039;&#039;&lt;br /&gt;
New laws are passed to make immigrating to the Northern Republic from the plains of the Hegemony more difficult, as well as increasing taxes on imports from the Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2271 C.E.&#039;&#039;&#039;&lt;br /&gt;
Northern Republic president Kao Rkash is assassinated shortly after being elected. The Izweski Hegemony is blamed by the public, despite fervent denial, due to the heritage of the assassin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2272 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Republic declares war on the Izweski Hegemony, with support from the Coastal Union. Clan Zrrn and Clan Krodozar side with the Republic and the Hegemony, respectively. The Northern Republic attacks the Hegemony&#039;s northern border.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2275 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony bombs Aogazlr, resulting in retaliation from the Coastal Union&#039;s navy as well as emphasis on constructing lower floors of Sanctuary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2278 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar shifts most of its slave resources from mining to military, attempting an invasion on Clan Zrrn. The Northern Republic sends support to Zrrn as the Izweski Hegemony focuses on a stalemate against the Coastal Union. The Northern Republic use the alliances of the desert clans to justify attacking the Izweski Hegemony directly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2281 C.E.&#039;&#039;&#039;&lt;br /&gt;
Krodozar deals major damage to Zrrn, taking over the Summer Stones. An Izweski journalist releases an article about the desert war, attracting mass criticism from the public on the usage of slaves to attack civilian spaces. Hegemon Trrks Izweski refuses to get involved, focusing on attempts to attack the Coastal Union’s Sanctuary tower and defend their borders from the Northern Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2285 C.E.&#039;&#039;&#039;&lt;br /&gt;
Trrks Izweski meets with Coastal Union President Lilia Kulana Gologan to broker peace as the Hegemony decides to shift military presence away from the waters. The Hegemony Navy and the Coastal Union largely disarm themselves, though the Hegemony finds themselves more heavily impacted, losing most of their forces that could be used against the Coastal Union.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2287 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony sends forces to Zrrn to help Clan Krodozar claim the remainder of their territory in a crushing blow, causing the Northern Republic to swiftly withdraw their forces. President Akani Kroskth draws heavy criticism for this, and his poll numbers take a sharp decline as the populace begins to fear appearing weak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2390 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Space Program is founded with the aid of Clan Krodozar, hoping to establish a colony on the Moghesan moon Ouerea. Clan Zrrn falls to Krodozar’s forces as their capital is taken by Zron Lakszizo, and President Korskth loses the election by a landslide as a result.&lt;br /&gt;
&lt;br /&gt;
== Reaching for the Stars, First Contact (2391-2472) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2391 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar hosts a party at their manor to grant many of their commanders medals and a feast for their families. The recipients of these rewards band together, under the command of Zron Lakszizo, and raid the manor that night - after the slaughter, Clan Krodozar is extinct. The Izweski Hegemony expands their territory into the desert, winning over Krodozar-loyal clans while drawing the ire of former slaves. The Northern Republic and the Coastal Union start their own space programs inspired by the Izweski, believing that space is the final frontier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2412 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Republic Space Program puts their first satellites into space: One, the Zolas, is to monitor weather conditions across Moghes while the other, Uueoa-sar, is a powerful telescope meant to help observe celestial bodies. An agreement is made between the Izweski Hegemony and the Northern Republic to allow scientists from both nations to use this telescope as a mixture of diplomacy and the Hegemony attempting to disable what they suspect to be a means of spying on their people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2430 C.E.&#039;&#039;&#039;&lt;br /&gt;
Sanctuary is completed. Coastal Union President Siolas Anagala Loagalon declares the completion date to be a national holiday, simply dubbed ‘’Sanctuary Completion Day.’’&lt;br /&gt;
The Izweski Space Program lands on Ouerea, and confirms that the moon has perfect conditions for living. A colony is started on the moon, titled Izouera. The Northern Republic and the Coastal Union merge their space programs, utilizing underwater technology created by the Yeosa&#039;Unathi in order to help train for zero-gravity, with one of the nations having the technology to put people safely into space and the other having a more accurate simulation available to them for training purposes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2435 C.E.&#039;&#039;&#039;&lt;br /&gt;
An ancient door is discovered in a hill 80 miles away from Izouera, identical to the Skarathk Door. Clan Skarathk attempts to stake a claim on the territory, but is swiftly stopped by Hegemony soldiers. Archaeologists date the Izouera Door to be the same age as the on&lt;br /&gt;
e Skarathk had discovered, and begin research into a means of opening the door. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2450 C.E.&#039;&#039;&#039;&lt;br /&gt;
The doors open, only to raise more questions. The Skarathk Door is initially believed to be a tomb, filled with skeletons of an Unathi-like species with significant anatomical differences such as digitigrade legs; fewer, yet larger, digits on their hands. Their language, while holding some resemblance to both the Sinta and Yeosa tongues, is still clearly a different language - only vague understandings can truly be achieved. Artifacts from within the tomb incorporate technology different from anything either species has incorporated - instead of mechanical augments, they appear to be heavily genetically modified. The tools, however, are heavily damaged, no longer capable of the necessary precision to replicate their old work and missing components that simply cannot be reproduced with existing technology. This third species is dubbed the Rksh&#039;Unathi, or the Forgotten People.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2456 C.E.&#039;&#039;&#039;&lt;br /&gt;
Coastal Union scientists believe they have repaired the Rksh DNA modifier after years of failed experiments, successfully changing the color of a small lizard&#039;s eyes. Geneticist Olga Gasara Colstat attempts experimenting on an Unathi named Arras Koznan, but the results are horrific - Koznan dies to several complications within hours and the tragedy&#039;s portrayal in the headlines causes major public backlash to the device. Research is publicly discontinued.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2463 C.E.&#039;&#039;&#039;&lt;br /&gt;
A strange radio signal is picked up from among the stars by the Izweski Space Program in which a strange, robotic voice appears to be singing. Unfortunately, nobody is able to translatethis undiscovered language - though consensus is unanimous that this is not just a deliberate piece of music, but includes words in the language of a presently undiscovered species. The language heard is named after the noises the witnesses believed they&#039;d heard, being donned Dah&#039;lers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2469 C.E.&#039;&#039;&#039;&lt;br /&gt;
A strange object of artificial construction is seen passing through the edges of the Uuoea-esa system. A signal is broadcasted towards it, in hopes of making contact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2470 C.E.&#039;&#039;&#039;&lt;br /&gt;
At the beginning of the year, foreign ship of unknown make approaches Moghes, speaking Dah&#039;lers. Izweski authorities provide several discs with samples of Moghesan art, literature, and culture on them - the aliens, a species called humans, return a little over half of a year later. While they cannot speak Sinta&#039;Azaziba, they possess devices that provide a rough translation. The Hegemon presents his clan as the main power over Moghes, and they begin to establish trade with the human corporation Nanotrasen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2472 C.E.&#039;&#039;&#039;&lt;br /&gt;
As Nanotrasen&#039;s translations improve, another human corporation - Hephaestus Industries - makes contact with the Izweski Hegemony. Their translators are outdated by about a year compared to Nanotrasen&#039;s, and their approach is more cautious. With the first corporation struggling to mesh with the local culture, neither Hephaestus nor the Unathi seem too eager to make contact.&lt;br /&gt;
&lt;br /&gt;
== The Contact War (2474-2520) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2474 C.E.&#039;&#039;&#039;&lt;br /&gt;
Hephaestus finally makes their presence known as mineral processors and manufacturers of weaponry and industrial machinery. While Nanotrasen reports show skepticism of their approach, Hephaestus ultimately is received far better by the Sinta people for a more blunt, direct marketing campaign with little effort to pretty up what they do. The Izweski Hegemony and Hephaestus Industries find themselves to be fast friends, with higher-ranking Hephaestus employees visiting even the Hegemon himself. The Northern Republic expresses concerns over the aliens&#039; emphasis on the Hegemony, especially concerning their violent history.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2480 C.E.&#039;&#039;&#039;&lt;br /&gt;
Nanotrasen reaches out to the Northern Republic, offering new energy weapons for their military to the hesitant acceptance of the Republic president. The Hegemony and the Republic&#039;s relationship strains as they begin to arm up, the latter skeptical of the benevolence of both the Izweski and their foreign allies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2483 C.E.&#039;&#039;&#039;&lt;br /&gt;
Human weaponry becomes more commonplace in the desert as smugglers spread the product out to the chaotic sands, desert clans clamoring for high-quality weapons that their enemies lack proper protection against. The Izweski Hegemony invests heavier into its military in response to the increased militarization of its neighbors, only the Coastal Union withdrawing and actively attempting to avoid conflict. Conflicts begin to arise around the borders as the desert clans and the Northern Republic strike the occasional border posts of the Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2485 C.E.&#039;&#039;&#039;&lt;br /&gt;
Nanotrasen and Hephaestus Industries agree on one thing - war is on the horizon, and the residents of this planet would prove more beneficial to their bottom-lines alive than dead. In hopes of deterring war, Nanotrasen provides the Northern Republic, the Izweski Hegemony, and a handful of desert clans - Rossos, Kirrik, and Zrorkos - nuclear weaponry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2487 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Rossos, emboldened by their new weaponry, convince Zrorkos to help them invade the Izweski Hegemony. They bomb a city sixty miles past the border, killing 2,750 civilians in the destruction of a tower and injuring almost 7,000. The Izweski Hegemony declares war against these clans, responding with an invasion within a month. After a strike on a Rossos militia base that killed 175 and the Hegemon swearing to bring clan leader Orro Rossos to justice, Clan Rossos threatens to use their missiles. The Hegemony calls their bluff with a strike on their militia&#039;s headquarters, killing 745 soldiers and 55 civilians, as well as leaving many wounded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2489 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Rossos launches missiles at the Hegemony, and the world is stunned to see the raw destruction caused. The Coastal Union and the Northern Republic call for the missiles to be disassembled to no avail. Nanotrasen and Hephaestus Industries begin to pull out as the sky is lit by weapons of what historians would come to call the Contact War. Nanotrasen fully withdrew from the system by the end of the year, while Hephaestus maintained presence on Ouerea.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2490 C.E.&#039;&#039;&#039;&lt;br /&gt;
A weather balloon passing over the Northern Republic is mistaken for an Izweski missile, resulting in a retaliatory strike from the Republic against the Hegemony. The Coastal Union criticizes the Republic&#039;s joining the fight and applies tariffs to several Republic imports in an attempt to peacefully discourage the course of action, but it&#039;s ultimately fruitless. Aogazlr is evacuated as the devastation begins to spread north, causing a spike in Sanctuary&#039;s population.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2493 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Kirrik turns against a Republic diplomat with their clan leader Rsaak Kirrik executing them while declaring to the rest of the world that the desert will not bend the knee to major slave masters any longer. Soldiers from clans Zrorkos and Lakszizo aid Kirrik in preventing the escape of the Republic entourage, leaving no survivors. The Northern Republic recognizes the desert clans as a hostile party, further complicating the war and causing the violence to heat up further.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2496 C.E.&#039;&#039;&#039;&lt;br /&gt;
The empty city of Aogazlr is struck by a misguided missile, but there are minimal casualties due to the city&#039;s evacuation. The Coastal Union condemns the violence, but refuses to retaliate in fear of risking their own populace - their military remains on standby in submarines to prevent an invasion of Sanctuary, and nothing more. An old journal is found inside the bunker hidden in the Izouera door.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2502 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony reaches out to the Coastal Union in hopes of building an alliance, but is rejected - as is the Northern Republic, with the Union insisting on neutrality and emphasizing their only interest being to minimize damage to their own people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2516 C.E.&#039;&#039;&#039;&lt;br /&gt;
The desert clans go into disarray as they turn against each other, fighting over whether or not they should have taken Republic aid as the popular opinion shifts and some of the former attackers begin to doubt their own actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2519 C.E.&#039;&#039;&#039;&lt;br /&gt;
The war winds down, moreso due to a dwindling population than reduced tensions. With the Sinta&#039;Unathi population somewhere between 25% and 30% of where it had been when the war started, they are forced to seek other options. Lagoso Ol Gazlor, the president of the Coastal Union, reaches out to the Hegemony and the Republic in hopes of negotiating peace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2520 C.E.&#039;&#039;&#039;&lt;br /&gt;
The desert clans final warheads are destroyed in their conflict against the Hegemony, the Republic, as well as themselves as the parties desiring a Republic alliance win over those wishing to strike at the larger organized nations.&lt;br /&gt;
&lt;br /&gt;
== Scars of the Past (2521-Present) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2521 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Hegemony and the Republic form a treaty to dismantle their nuclear weapons and not raise arms against each other. The Izouera journal&#039;s translation is completed, and the artifact is put on display in an Ouerean museum - it was written by an Rksh youth while they were still learning to write, providing details on life building up to a major war and life within the bunker up until a certain point. Archeologists suspect that their ancestor species had largely eradicated itself through war.&lt;/div&gt;</summary>
		<author><name>LectroNyx</name></author>
	</entry>
	<entry>
		<id>http://wiki.starfly13.space/index.php?title=Moghesan_History&amp;diff=3773</id>
		<title>Moghesan History</title>
		<link rel="alternate" type="text/html" href="http://wiki.starfly13.space/index.php?title=Moghesan_History&amp;diff=3773"/>
		<updated>2024-10-24T20:56:26Z</updated>

		<summary type="html">&lt;p&gt;LectroNyx: /* The Contact War (2474-2520) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recorded history on Moghes has been rife with war and tension as two cousin sapient species have attempted to survive alongside one another with mixed results. Only time will tell if the [[Sinta&#039;Unathi]] and [[Yeosa&#039;Unathi]] will be doomed to follow their ancestors&#039; footsteps, or if they may be able to break the cycle and thrive on an interstellar scale.&lt;br /&gt;
&lt;br /&gt;
== Pre-Krukzuz era (Pre-2062) ==&lt;br /&gt;
&#039;&#039;&#039;1937 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Skarathk discovers an ancient bunker believed to be thousands of years old, though it is difficult to determine when exactly it was built. Archaeologists are unable to decipher the writing. The bunker is widely believed to be unopenable. This discovery would be recorded in history as the Skarathk Door, though it is unknown what - if anything - lies behind it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2027 C.E.&#039;&#039;&#039;&lt;br /&gt;
Olono Gonzol Kotakoskin invents the first motorized boat.&lt;br /&gt;
&lt;br /&gt;
== The First Northern Union (2062-2135) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2062 C.E.&#039;&#039;&#039;&lt;br /&gt;
Minor Sinta’Unathi clans unite to form the first major power, the Northern Union, headed by Clan Skarathk. The Northern Union, notably, includes several Yeosa’Unathi clans along the shore of the Moghesan Sea - the most influential being Clan Aogalar, who are given credit for uniting the Yeosan clans under the Union’s banner, and acting as the middlemen between the Sinta and their Yeosa brethren.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2067 C.E.&#039;&#039;&#039;&lt;br /&gt;
The first car was invented by Kssith Azktsn, based on Yeosan boat designs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2126 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Union breaks out in a civil war after Arz Krsenthal - an already wildly popular clan leader - is caught cheating in the elections to determine the new leader of the Union, taking the office from Ksrk Orozor. Clan Aogalar uses this as an opportunity to make a grab for power, quickly becoming a threatening force almost rivaling Orozor’s own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2135 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Union collapses due to infighting after being unable to determine whether Clan Aogalar, Clan Krsenthal, or Clan Orozor should lead. Clan Orozor falls as their leadership is wiped out in the civil war. Clan Aogalar and the other Northern Union Yeosa’Unathi clans form the Coastal Union.&lt;br /&gt;
&lt;br /&gt;
== The Spread of Krukzuz (2142-2176) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2142 C.E.&#039;&#039;&#039;&lt;br /&gt;
Arz Krsenthal is executed by Clan Aogalar by the order of Orgoth Gazana Aogalar, the leader of Clan Aogalar, for treason. Debate rises on whether or not the Coastal Union is truly the Northern Union, with a majority of Yeosa arguing for and a majority of Sinta arguing against.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2145 C.E.&#039;&#039;&#039;&lt;br /&gt;
Former Sinta’Unathi clans grow distrustful of the Coastal Union due to their influence along the shorelines, their opinions already soured by their continued insistence that they are the true continuation of the Northern Union. Word spreads to southern Moghes, and discrimination against the Yeosa’Unathi starts to become a noticeable issue. Clan Izweski forges alliances with two smaller clans, offering protection in exchange for resources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2157 C.E.&#039;&#039;&#039;&lt;br /&gt;
A large, heavily damaged metal tube of unknown origin is found in the middle of the Rorsk Desert on the equator. There is minimal writing on it, including two symbols that had been seen on the previously discovered bunker. The purpose of the structure is unknown, though it is believed to be around the same age as the Skarathk Door. Clan Arzrak, under the rule of Zikon Arzak, opens up the area to tourists and makes significant profits in the process.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2164 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union spreads as they reach out to more Yeosa’Unathi clans, offering strong alliances as their Sinta neighbors grow distrustful of them. The distrust from the Sinta only furthers the Yeosan unification. Clan Arzak begins work on a desert resort to capitalize off of their influx of tourism - Sinta from around the globe come to the Zrrn to bask in the heat and see the Rorsk Shell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2168 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Izweski’s vassal clans, thriving under their rule, encourage others to join - they take on two more vassals in exchange for protection from the Coastal Union. Rampant anti-Yeosa propaganda begins to spread in the swamplands, forcing those outside of the Coastal Union to retreat there for safety. The Zrrn Summer Stones open to the public as a luxury resort for tourists, causing the Zrrn clan to become a particularly well-known name across the globe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2172 C.E.&#039;&#039;&#039;&lt;br /&gt;
Budding tensions between the Izweski Hegemony and the Coastal Union cause the Yeosa’Unathi to pick up more isolationist policies, hiking import taxes. What few Sinta residents the Coastal Union has are taxed heavier than their Yeosan neighbors, only worsening the situation between the Hegemony and the Union as both species begin to abuse their neighbor. Clan Zrrn&#039;s influence spreads to local clans, who attempt to make their own resorts as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2175 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Skarathk reaches out to other former Northern Union clans. Clan chief Zork Skarathk becomes famous for his diplomacy, and the Northern Republic is widely seen among the Sinta as the beginnings of a new Northern Union. These claims draw criticism from many residents of the Coastal Union, who had already seen their nation as such. With their influence dying out as neighboring clans begin to compete, the new Zrrn leader - Krro Zrrn - has spies sabotage a neighboring resort. Their main competition, Sun-Peak Stones, is shut down after the outbreak of a disease is traced back to their food. Ultimately, this only harms the desert economy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2176 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union expands, absorbing two Sinta’Unathi clans alongside a river in the process - discrimination within Coastal Union borders due to their history with the Northern Union severely harms their quality of living by increasing living expenses while almost eliminating their personal income.&lt;br /&gt;
&lt;br /&gt;
== The Coast War (2180-2227) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2180 C.E.&#039;&#039;&#039;&lt;br /&gt;
Hegemon Iromonos Izweski calls out the Coastal Union for its poor treatment of Sinta’Unathi residents and begins a military campaign to liberate southern territories along the Moghesan Sea. Clan Zrrn uses the profits from the Zrrn Summer Stones to purchase the Sun-Peak Stones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2183 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union falls victim to a terrorist attack, widely believed to be from the Izweski Hegemony. A lack of evidence, however, prevents retaliation in fear of the Northern Republic taking advantage of the opportunity to claim parts of the shore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2185 C.E.&#039;&#039;&#039;&lt;br /&gt;
A band of 12 Yeosa terrorists perform a retaliatory strike on the Summer Arts Festival in Hegemony Territory. The Coastal Union is largely blamed by the public, despite disavowing the attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2186 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony continues to apply pressure to the Coastal Union; the Northern Republic establishes diplomatic ties with the Izweski Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2189 C.E.&#039;&#039;&#039;&lt;br /&gt;
Trro Izweski becomes popular among Republic citizens after a series of public appearances in their territory. His dedication to protecting his people as well as his pushing for better education subtly starts to influence the policies of the Northern Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2194 C.E.&#039;&#039;&#039;&lt;br /&gt;
Another band of Yeosa terrorists attempt an attack on the Hegemony, trying to burn down the Izweski Manor in their capitol of Skalamar. The Hegemon’s daughter and nine guards die in the blaze. The Zrrn Summer Stones shuts down after a major fire, devastating the desert economy and dealing significant damage to Clan Zrrn&#039;s hold on the region.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2195 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony attempts an invasion on the southern border of the Coastal Union, demanding revenge for the deaths of the Hegemon&#039;s daughter in the manor fire. The Northern Republic lends supplies to the Hegemony to aid in their war efforts. Historians would later call this The Coastal War.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2197 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Republic votes to get more directly involved in the conflict, sending in a few squads of soldiers for backup. The Coastal Union begins working on a massive structure on the water.&lt;br /&gt;
&lt;br /&gt;
== Project Anchor (2199-2214) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2199 C.E.&#039;&#039;&#039;&lt;br /&gt;
Izweski spies report that the major aquatic structure - codenamed Project Anchor - appears to be of military nature, raising concerns from the general Sinta population. Two major Yeosa cities from their southern border are secured by the Hegemony, and Republican military support strengthens into full participation in the war.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2203 C.E.&#039;&#039;&#039;&lt;br /&gt;
Project Anchor receives significant progress as a small portion of it becomes officially inhabitable. Anti-air defenses are installed on Project Anchor after an attempted bombing is narrowly thwarted by timely backup from the shore. The Izweski territory begins to extend toward the shore, with only one major city in the way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2207 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Hegemony&#039;s forces reach the shore as the Northern Union&#039;s borders begin to expand into former Coastal Union territory. Project Anchor makes rapid progress as it starts to become self-sustaining, with the risks of attack from foreign powers heavily reduced by protection from the Union Navy as well as its own anti-air weaponry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2211 C.E.&#039;&#039;&#039;&lt;br /&gt;
Parts of the southern shore are lost to the Izweski Hegemony, who are forced to expand their claim toward the east and west due to the lack of a decent navy. Project Anchor sees significant expansion, being about half the size of a city. Clan Krodozar allies with nearby clans with a series of trade deals - those that are hesitant to business are quickly knocked into submission thanks to the skill of tactician Ektok Krodozar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2214 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Republic reaches the northern shore as they devote more resources toward territories closer to home, slowing down the Hegemony&#039;s expansion as a result. Project Anchor expands outwards, gaining even more floor space than before. Citizens rename Project Anchor to Sanctuary, reflecting its true name and purpose. Clan Krodozar&#039;s crusade has, by this point, caused their territory to grow by 20% with those who resist their rule being forced into slavery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2217 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal war’s ongoing damages have left the Yeosa population wary of living on the land. Many Yeosa&#039;Unathi begin to live on boats in an attempt to avoid the battlefield that is the shore, with all of their major cities taking significant hits to their populations as a result. Sanctuary finds itself overpopulated, with many smaller families sharing apartments just to avoid living on the streets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2222 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union has lost all but one city - Aogazlr - on the shoreline. An extension of Sanctuary begins construction to accommodate its growing population. The Northern Republic offers a treaty with the Coastal Union, to the criticism of the Izweski Hegemony. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2223 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony slows down its seige on Aogazlr after heavy criticism from the Northern Republic when a stray missile struck a hospital. Their speech notably avoids saying that the war is over, or even coming to a close, leading many to believe they seek the full annihilation of the Yeosa’Unathi. Clan Krodozar discovers a rich copper deposit in the southern parts of the Rorsk desert and begins a mining operation utilizing their bulk slave labor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2227 C.E.&#039;&#039;&#039;&lt;br /&gt;
Under political pressure from their allies, Hegemon Zorris Izweski signs a peace treaty with President Astoritas Olga Golgath of the Coastal Union. The Northern Republic and the Coastal Union praise this move, though it strikes controversy in the Izweski Hegemony over concerns of further attacks from the Yeosa’Unathi.&lt;br /&gt;
&lt;br /&gt;
== Krodozar Krukzuz rises to the global stage (2230-2255) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2230 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar expands its mining operations. Smaller clans start working under them for profit, and much of their copper is sold to Clan Zrrn. Parts of the Sanctuary expansion become inhabitable, but do little to alleviate the overpopulation. A separate ore deposit that&#039;s rich in lead is found in Krodozar teritory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2235 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar officially opens trade with the Izweski Hegemony, supplying them with copper and lead. Despite the Hegemony&#039;s offers, Krodozar refuses to become a part of their nation. Aogazlr&#039;s population begins to rise as families leave Sanctuary, with complaints about overpopulation. Work begins to create lower floors of Sanctuary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2237 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Zrrn shuts down the Sun-Peak Stones for maintenance temporarily, causing controversy among tourists. To bolster their economy, Chief Grst Zrrn begins work on a massive solar field, titled the Rorsk Sands Solar Farm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2238 C.E.&#039;&#039;&#039;&lt;br /&gt;
Sun-Peak stones are reopened to the public early in the year. Northern Republic President Ozzo Ikisiki is among several VIP guests at its grand opening. Due to overpopulation concerns, the Coastal Union places a legal maximum of one daughter or two sons per family.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2243 C.E.&#039;&#039;&#039;&lt;br /&gt;
Work on the Rorsk Sands Solar Farm is completed. Its massive power output is more than Clan Zrrn ever needed - neighboring clans are provided electricity at a price, alleviating the desert clan&#039;s economic reliance on tourism. Aogazlr Pier opens up, and quickly becomes one of the leading amusement parks due to being the only major one along the shore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2245 C.E.&#039;&#039;&#039;&lt;br /&gt;
A second coastal amusement park attempts to open in Izweski territory, but is refused by the Hegemon with concerns of national security. The Coastal Union profits from Izweski anti-Yeosa sentiment for possibly the first time, as Aogazlr becomes one of the wealthiest cities. Sanctuary begins a major construction project, adding lower floors to the structure for more housing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2249 C.E.&#039;&#039;&#039;&lt;br /&gt;
A Republican journalist exposes the Izweski Hegemony&#039;s military for suddenly building up their armory in recent years despite being at peace. The Izweski Navy is officially announced, bolstering a fleet of ships larger than that of the Coastal Union. Tensions with the Northern Republic rise due to this occuring during a time of peace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2253 C.E.&#039;&#039;&#039;&lt;br /&gt;
Pollution in the River Rorsk becomes a major concern among desert clans, who begin work on water filtration. A diplomat reaches out to the Coastal Union in hopes of developing a solution, but is intercepted by the Izweski Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2255 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Krodozar diplomat is released by the Izweski Hegemony, and returns with plans for a water filtration system despite having never reached the Coastal Union. Tensions between the Coastal Union and the Hegemony rise. The Northern Republic offers to help escort future diplomats to ensure they reach their proper destination.&lt;br /&gt;
&lt;br /&gt;
== The Union and Krodozar Wars (2258-2390) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2258 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Chief Gaona Arazaki Aogalar visits the Skarathk Door during a diplomatic trip to the Northern Republic, commenting on the beauty of the land and the friendliness of the people, helping improve the relations between the Northern Republic and the Coastal Union. The Izweski faith of Zh&#039;akh begins to rise in popularity among the desert clans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2261 C.E.&#039;&#039;&#039;&lt;br /&gt;
Northern Republic president Okzo Izzksn visits Aogazlr with his clan, enjoying a weeklong vacation among diplomatic talks. The Izweski Hegemony criticizes this move as sucking up to an enemy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2263 C.E.&#039;&#039;&#039;&lt;br /&gt;
Tensions rise further between the Northern Republic and the Izweski Hegemony after the arranged fiancee of Siski Izzksn is connected to a powerful business within the Hegemony with a large number of shares owned by the Izweski clan. The wedding is canceled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2267 C.E.&#039;&#039;&#039;&lt;br /&gt;
New laws are passed to make immigrating to the Northern Republic from the plains of the Hegemony more difficult, as well as increasing taxes on imports from the Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2271 C.E.&#039;&#039;&#039;&lt;br /&gt;
Northern Republic president Kao Rkash is assassinated shortly after being elected. The Izweski Hegemony is blamed by the public, despite fervent denial, due to the heritage of the assassin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2272 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Republic declares war on the Izweski Hegemony, with support from the Coastal Union. Clan Zrrn and Clan Krodozar side with the Republic and the Hegemony, respectively. The Northern Republic attacks the Hegemony&#039;s northern border.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2275 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony bombs Aogazlr, resulting in retaliation from the Coastal Union&#039;s navy as well as emphasis on constructing lower floors of Sanctuary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2278 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar shifts most of its slave resources from mining to military, attempting an invasion on Clan Zrrn. The Northern Republic sends support to Zrrn as the Izweski Hegemony focuses on a stalemate against the Coastal Union. The Northern Republic use the alliances of the desert clans to justify attacking the Izweski Hegemony directly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2281 C.E.&#039;&#039;&#039;&lt;br /&gt;
Krodozar deals major damage to Zrrn, taking over the Summer Stones. An Izweski journalist releases an article about the desert war, attracting mass criticism from the public on the usage of slaves to attack civilian spaces. Hegemon Trrks Izweski refuses to get involved, focusing on attempts to attack the Coastal Union’s Sanctuary tower and defend their borders from the Northern Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2285 C.E.&#039;&#039;&#039;&lt;br /&gt;
Trrks Izweski meets with Coastal Union President Lilia Kulana Gologan to broker peace as the Hegemony decides to shift military presence away from the waters. The Hegemony Navy and the Coastal Union largely disarm themselves, though the Hegemony finds themselves more heavily impacted, losing most of their forces that could be used against the Coastal Union.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2287 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony sends forces to Zrrn to help Clan Krodozar claim the remainder of their territory in a crushing blow, causing the Northern Republic to swiftly withdraw their forces. President Akani Kroskth draws heavy criticism for this, and his poll numbers take a sharp decline as the populace begins to fear appearing weak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2390 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Space Program is founded with the aid of Clan Krodozar, hoping to establish a colony on the Moghesan moon Ouerea. Clan Zrrn falls to Krodozar’s forces as their capital is taken by Zron Lakszizo, and President Korskth loses the election by a landslide as a result.&lt;br /&gt;
&lt;br /&gt;
== Reaching for the Stars, First Contact (2391-2472) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2391 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar hosts a party at their manor to grant many of their commanders medals and a feast for their families. The recipients of these rewards band together, under the command of Zron Lakszizo, and raid the manor that night - after the slaughter, Clan Krodozar is extinct. The Izweski Hegemony expands their territory into the desert, winning over Krodozar-loyal clans while drawing the ire of former slaves. The Northern Republic and the Coastal Union start their own space programs inspired by the Izweski, believing that space is the final frontier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2412 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Republic Space Program puts their first satellites into space: One, the Zolas, is to monitor weather conditions across Moghes while the other, Uueoa-sar, is a powerful telescope meant to help observe celestial bodies. An agreement is made between the Izweski Hegemony and the Northern Republic to allow scientists from both nations to use this telescope as a mixture of diplomacy and the Hegemony attempting to disable what they suspect to be a means of spying on their people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2430 C.E.&#039;&#039;&#039;&lt;br /&gt;
Sanctuary is completed. Coastal Union President Siolas Anagala Loagalon declares the completion date to be a national holiday, simply dubbed ‘’Sanctuary Completion Day.’’&lt;br /&gt;
The Izweski Space Program lands on Ouerea, and confirms that the moon has perfect conditions for living. A colony is started on the moon, titled Izouera. The Northern Republic and the Coastal Union merge their space programs, utilizing underwater technology created by the Yeosa&#039;Unathi in order to help train for zero-gravity, with one of the nations having the technology to put people safely into space and the other having a more accurate simulation available to them for training purposes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2435 C.E.&#039;&#039;&#039;&lt;br /&gt;
An ancient door is discovered in a hill 80 miles away from Izouera, identical to the Skarathk Door. Clan Skarathk attempts to stake a claim on the territory, but is swiftly stopped by Hegemony soldiers. Archaeologists date the Izouera Door to be the same age as the on&lt;br /&gt;
e Skarathk had discovered, and begin research into a means of opening the door. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2450 C.E.&#039;&#039;&#039;&lt;br /&gt;
The doors open, only to raise more questions. The Skarathk Door is initially believed to be a tomb, filled with skeletons of an Unathi-like species with significant anatomical differences such as digitigrade legs; fewer, yet larger, digits on their hands. Their language, while holding some resemblance to both the Sinta and Yeosa tongues, is still clearly a different language - only vague understandings can truly be achieved. Artifacts from within the tomb incorporate technology different from anything either species has incorporated - instead of mechanical augments, they appear to be heavily genetically modified. The tools, however, are heavily damaged, no longer capable of the necessary precision to replicate their old work and missing components that simply cannot be reproduced with existing technology. This third species is dubbed the Rksh&#039;Unathi, or the Forgotten People.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2456 C.E.&#039;&#039;&#039;&lt;br /&gt;
Coastal Union scientists believe they have repaired the Rksh DNA modifier after years of failed experiments, successfully changing the color of a small lizard&#039;s eyes. Geneticist Olga Gasara Colstat attempts experimenting on an Unathi named Arras Koznan, but the results are horrific - Koznan dies to several complications within hours and the tragedy&#039;s portrayal in the headlines causes major public backlash to the device. Research is publicly discontinued.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2463 C.E.&#039;&#039;&#039;&lt;br /&gt;
A strange radio signal is picked up from among the stars by the Izweski Space Program in which a strange, robotic voice appears to be singing. Unfortunately, nobody is able to translatethis undiscovered language - though consensus is unanimous that this is not just a deliberate piece of music, but includes words in the language of a presently undiscovered species. The language heard is named after the noises the witnesses believed they&#039;d heard, being donned Dah&#039;lers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2469 C.E.&#039;&#039;&#039;&lt;br /&gt;
A strange object of artificial construction is seen passing through the edges of the Uuoea-esa system. A signal is broadcasted towards it, in hopes of making contact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2470 C.E.&#039;&#039;&#039;&lt;br /&gt;
At the beginning of the year, foreign ship of unknown make approaches Moghes, speaking Dah&#039;lers. Izweski authorities provide several discs with samples of Moghesan art, literature, and culture on them - the aliens, a species called humans, return a little over half of a year later. While they cannot speak Sinta&#039;Azaziba, they possess devices that provide a rough translation. The Hegemon presents his clan as the main power over Moghes, and they begin to establish trade with the human corporation Nanotrasen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2472 C.E.&#039;&#039;&#039;&lt;br /&gt;
As Nanotrasen&#039;s translations improve, another human corporation - Hephaestus Industries - makes contact with the Izweski Hegemony. Their translators are outdated by about a year compared to Nanotrasen&#039;s, and their approach is more cautious. With the first corporation struggling to mesh with the local culture, neither Hephaestus nor the Unathi seem too eager to make contact.&lt;br /&gt;
&lt;br /&gt;
== The Contact War (2474-2520) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2474 C.E.&#039;&#039;&#039;&lt;br /&gt;
Hephaestus finally makes their presence known as mineral processors and manufacturers of weaponry and industrial machinery. While Nanotrasen reports show skepticism of their approach, Hephaestus ultimately is received far better by the Sinta people for a more blunt, direct marketing campaign with little effort to pretty up what they do. The Izweski Hegemony and Hephaestus Industries find themselves to be fast friends, with higher-ranking Hephaestus employees visiting even the Hegemon himself. The Northern Republic expresses concerns over the aliens&#039; emphasis on the Hegemony, especially concerning their violent history.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2480 C.E.&#039;&#039;&#039;&lt;br /&gt;
Nanotrasen reaches out to the Northern Republic, offering new energy weapons for their military to the hesitant acceptance of the Republic president. The Hegemony and the Republic&#039;s relationship strains as they begin to arm up, the latter skeptical of the benevolence of both the Izweski and their foreign allies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2483 C.E.&#039;&#039;&#039;&lt;br /&gt;
Human weaponry becomes more commonplace in the desert as smugglers spread the product out to the chaotic sands, desert clans clamoring for high-quality weapons that their enemies lack proper protection against. The Izweski Hegemony invests heavier into its military in response to the increased militarization of its neighbors, only the Coastal Union withdrawing and actively attempting to avoid conflict. Conflicts begin to arise around the borders as the desert clans and the Northern Republic strike the occasional border posts of the Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2485 C.E.&#039;&#039;&#039;&lt;br /&gt;
Nanotrasen and Hephaestus Industries agree on one thing - war is on the horizon, and the residents of this planet would prove more beneficial to their bottom-lines alive than dead. In hopes of deterring war, Nanotrasen provides the Northern Republic, the Izweski Hegemony, and a handful of desert clans - Rossos, Kirrik, and Zrorkos - nuclear weaponry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2487 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Rossos, emboldened by their new weaponry, convince Zrorkos to help them invade the Izweski Hegemony. They bomb a city sixty miles past the border, killing 2,750 civilians in the destruction of a tower and injuring almost 7,000. The Izweski Hegemony declares war against these clans, responding with an invasion within a month. After a strike on a Rossos militia base that killed 175 and the Hegemon swearing to bring clan leader Orro Rossos to justice, Clan Rossos threatens to use their missiles. The Hegemony calls their bluff with a strike on their militia&#039;s headquarters, killing 745 soldiers and 55 civilians, as well as leaving many wounded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2489 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Rossos launches missiles at the Hegemony, and the world is stunned to see the raw destruction caused. The Coastal Union and the Northern Republic call for the missiles to be disassembled to no avail. Nanotrasen and Hephaestus Industries begin to pull out as the sky is lit by weapons of what historians would come to call the Contact War.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2490 C.E.&#039;&#039;&#039;&lt;br /&gt;
A weather balloon passing over the Northern Republic is mistaken for an Izweski missile, resulting in a retaliatory strike from the Republic. Aogazlr is evacuated as the devastation begins to spread north, causing a spike in Sanctuary&#039;s population.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2493 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Kirrik turns against a Republic diplomat with their clan leader Rsaak Kirrik executing them while declaring to the rest of the world that the desert will not bend the knee to major slave masters any longer. Soldiers from clans Zrorkos and Lakszizo aid Kirrik in preventing the escape of the Republic entourage, leaving no survivors. The Northern Republic recognizes the desert clans as a hostile party, further complicating the war and causing the violence to heat up further.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2496 C.E.&#039;&#039;&#039;&lt;br /&gt;
The empty city of Aogazlr is struck by a misguided missile, but there are minimal casualties due to the city&#039;s evacuation. The Coastal Union condemns the violence, but refuses to retaliate in fear of risking their own populace - their military remains on standby in submarines to prevent an invasion of Sanctuary, and nothing more. An old journal is found inside the bunker hidden in the Izouera door.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2502 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony reaches out to the Coastal Union in hopes of building an alliance, but is rejected - as is the Northern Republic, with the Union insisting on neutrality and emphasizing their only interest being to minimize damage to their own people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2516 C.E.&#039;&#039;&#039;&lt;br /&gt;
The desert clans go into disarray as they turn against each other, fighting over whether or not they should have taken Republic aid as the popular opinion shifts and some of the former attackers begin to doubt their own actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2519 C.E.&#039;&#039;&#039;&lt;br /&gt;
The war winds down, moreso due to a dwindling population than reduced tensions. With the Sinta&#039;Unathi population somewhere between 25% and 30% of where it had been when the war started, they are forced to seek other options. Lagoso Ol Gazlor, the president of the Coastal Union, reaches out to the Hegemony and the Republic in hopes of negotiating peace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2520 C.E.&#039;&#039;&#039;&lt;br /&gt;
The desert clans final warheads are destroyed in their conflict against the Hegemony, the Republic, as well as themselves as the parties desiring a Republic alliance win over those wishing to strike at the larger organized nations.&lt;br /&gt;
&lt;br /&gt;
== Scars of the Past (2521-Present) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2521 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Hegemony and the Republic form a treaty to dismantle their nuclear weapons and not raise arms against each other. The Izouera journal&#039;s translation is completed, and the artifact is put on display in an Ouerean museum - it was written by an Rksh youth while they were still learning to write, providing details on life building up to a major war and life within the bunker up until a certain point. Archeologists suspect that their ancestor species had largely eradicated itself through war.&lt;/div&gt;</summary>
		<author><name>LectroNyx</name></author>
	</entry>
	<entry>
		<id>http://wiki.starfly13.space/index.php?title=Moghesan_History&amp;diff=3772</id>
		<title>Moghesan History</title>
		<link rel="alternate" type="text/html" href="http://wiki.starfly13.space/index.php?title=Moghesan_History&amp;diff=3772"/>
		<updated>2024-10-24T09:01:16Z</updated>

		<summary type="html">&lt;p&gt;LectroNyx: Removed additional space&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recorded history on Moghes has been rife with war and tension as two cousin sapient species have attempted to survive alongside one another with mixed results. Only time will tell if the [[Sinta&#039;Unathi]] and [[Yeosa&#039;Unathi]] will be doomed to follow their ancestors&#039; footsteps, or if they may be able to break the cycle and thrive on an interstellar scale.&lt;br /&gt;
&lt;br /&gt;
== Pre-Krukzuz era (Pre-2062) ==&lt;br /&gt;
&#039;&#039;&#039;1937 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Skarathk discovers an ancient bunker believed to be thousands of years old, though it is difficult to determine when exactly it was built. Archaeologists are unable to decipher the writing. The bunker is widely believed to be unopenable. This discovery would be recorded in history as the Skarathk Door, though it is unknown what - if anything - lies behind it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2027 C.E.&#039;&#039;&#039;&lt;br /&gt;
Olono Gonzol Kotakoskin invents the first motorized boat.&lt;br /&gt;
&lt;br /&gt;
== The First Northern Union (2062-2135) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2062 C.E.&#039;&#039;&#039;&lt;br /&gt;
Minor Sinta’Unathi clans unite to form the first major power, the Northern Union, headed by Clan Skarathk. The Northern Union, notably, includes several Yeosa’Unathi clans along the shore of the Moghesan Sea - the most influential being Clan Aogalar, who are given credit for uniting the Yeosan clans under the Union’s banner, and acting as the middlemen between the Sinta and their Yeosa brethren.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2067 C.E.&#039;&#039;&#039;&lt;br /&gt;
The first car was invented by Kssith Azktsn, based on Yeosan boat designs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2126 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Union breaks out in a civil war after Arz Krsenthal - an already wildly popular clan leader - is caught cheating in the elections to determine the new leader of the Union, taking the office from Ksrk Orozor. Clan Aogalar uses this as an opportunity to make a grab for power, quickly becoming a threatening force almost rivaling Orozor’s own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2135 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Union collapses due to infighting after being unable to determine whether Clan Aogalar, Clan Krsenthal, or Clan Orozor should lead. Clan Orozor falls as their leadership is wiped out in the civil war. Clan Aogalar and the other Northern Union Yeosa’Unathi clans form the Coastal Union.&lt;br /&gt;
&lt;br /&gt;
== The Spread of Krukzuz (2142-2176) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2142 C.E.&#039;&#039;&#039;&lt;br /&gt;
Arz Krsenthal is executed by Clan Aogalar by the order of Orgoth Gazana Aogalar, the leader of Clan Aogalar, for treason. Debate rises on whether or not the Coastal Union is truly the Northern Union, with a majority of Yeosa arguing for and a majority of Sinta arguing against.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2145 C.E.&#039;&#039;&#039;&lt;br /&gt;
Former Sinta’Unathi clans grow distrustful of the Coastal Union due to their influence along the shorelines, their opinions already soured by their continued insistence that they are the true continuation of the Northern Union. Word spreads to southern Moghes, and discrimination against the Yeosa’Unathi starts to become a noticeable issue. Clan Izweski forges alliances with two smaller clans, offering protection in exchange for resources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2157 C.E.&#039;&#039;&#039;&lt;br /&gt;
A large, heavily damaged metal tube of unknown origin is found in the middle of the Rorsk Desert on the equator. There is minimal writing on it, including two symbols that had been seen on the previously discovered bunker. The purpose of the structure is unknown, though it is believed to be around the same age as the Skarathk Door. Clan Arzrak, under the rule of Zikon Arzak, opens up the area to tourists and makes significant profits in the process.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2164 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union spreads as they reach out to more Yeosa’Unathi clans, offering strong alliances as their Sinta neighbors grow distrustful of them. The distrust from the Sinta only furthers the Yeosan unification. Clan Arzak begins work on a desert resort to capitalize off of their influx of tourism - Sinta from around the globe come to the Zrrn to bask in the heat and see the Rorsk Shell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2168 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Izweski’s vassal clans, thriving under their rule, encourage others to join - they take on two more vassals in exchange for protection from the Coastal Union. Rampant anti-Yeosa propaganda begins to spread in the swamplands, forcing those outside of the Coastal Union to retreat there for safety. The Zrrn Summer Stones open to the public as a luxury resort for tourists, causing the Zrrn clan to become a particularly well-known name across the globe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2172 C.E.&#039;&#039;&#039;&lt;br /&gt;
Budding tensions between the Izweski Hegemony and the Coastal Union cause the Yeosa’Unathi to pick up more isolationist policies, hiking import taxes. What few Sinta residents the Coastal Union has are taxed heavier than their Yeosan neighbors, only worsening the situation between the Hegemony and the Union as both species begin to abuse their neighbor. Clan Zrrn&#039;s influence spreads to local clans, who attempt to make their own resorts as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2175 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Skarathk reaches out to other former Northern Union clans. Clan chief Zork Skarathk becomes famous for his diplomacy, and the Northern Republic is widely seen among the Sinta as the beginnings of a new Northern Union. These claims draw criticism from many residents of the Coastal Union, who had already seen their nation as such. With their influence dying out as neighboring clans begin to compete, the new Zrrn leader - Krro Zrrn - has spies sabotage a neighboring resort. Their main competition, Sun-Peak Stones, is shut down after the outbreak of a disease is traced back to their food. Ultimately, this only harms the desert economy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2176 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union expands, absorbing two Sinta’Unathi clans alongside a river in the process - discrimination within Coastal Union borders due to their history with the Northern Union severely harms their quality of living by increasing living expenses while almost eliminating their personal income.&lt;br /&gt;
&lt;br /&gt;
== The Coast War (2180-2227) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2180 C.E.&#039;&#039;&#039;&lt;br /&gt;
Hegemon Iromonos Izweski calls out the Coastal Union for its poor treatment of Sinta’Unathi residents and begins a military campaign to liberate southern territories along the Moghesan Sea. Clan Zrrn uses the profits from the Zrrn Summer Stones to purchase the Sun-Peak Stones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2183 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union falls victim to a terrorist attack, widely believed to be from the Izweski Hegemony. A lack of evidence, however, prevents retaliation in fear of the Northern Republic taking advantage of the opportunity to claim parts of the shore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2185 C.E.&#039;&#039;&#039;&lt;br /&gt;
A band of 12 Yeosa terrorists perform a retaliatory strike on the Summer Arts Festival in Hegemony Territory. The Coastal Union is largely blamed by the public, despite disavowing the attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2186 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony continues to apply pressure to the Coastal Union; the Northern Republic establishes diplomatic ties with the Izweski Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2189 C.E.&#039;&#039;&#039;&lt;br /&gt;
Trro Izweski becomes popular among Republic citizens after a series of public appearances in their territory. His dedication to protecting his people as well as his pushing for better education subtly starts to influence the policies of the Northern Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2194 C.E.&#039;&#039;&#039;&lt;br /&gt;
Another band of Yeosa terrorists attempt an attack on the Hegemony, trying to burn down the Izweski Manor in their capitol of Skalamar. The Hegemon’s daughter and nine guards die in the blaze. The Zrrn Summer Stones shuts down after a major fire, devastating the desert economy and dealing significant damage to Clan Zrrn&#039;s hold on the region.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2195 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony attempts an invasion on the southern border of the Coastal Union, demanding revenge for the deaths of the Hegemon&#039;s daughter in the manor fire. The Northern Republic lends supplies to the Hegemony to aid in their war efforts. Historians would later call this The Coastal War.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2197 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Republic votes to get more directly involved in the conflict, sending in a few squads of soldiers for backup. The Coastal Union begins working on a massive structure on the water.&lt;br /&gt;
&lt;br /&gt;
== Project Anchor (2199-2214) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2199 C.E.&#039;&#039;&#039;&lt;br /&gt;
Izweski spies report that the major aquatic structure - codenamed Project Anchor - appears to be of military nature, raising concerns from the general Sinta population. Two major Yeosa cities from their southern border are secured by the Hegemony, and Republican military support strengthens into full participation in the war.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2203 C.E.&#039;&#039;&#039;&lt;br /&gt;
Project Anchor receives significant progress as a small portion of it becomes officially inhabitable. Anti-air defenses are installed on Project Anchor after an attempted bombing is narrowly thwarted by timely backup from the shore. The Izweski territory begins to extend toward the shore, with only one major city in the way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2207 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Hegemony&#039;s forces reach the shore as the Northern Union&#039;s borders begin to expand into former Coastal Union territory. Project Anchor makes rapid progress as it starts to become self-sustaining, with the risks of attack from foreign powers heavily reduced by protection from the Union Navy as well as its own anti-air weaponry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2211 C.E.&#039;&#039;&#039;&lt;br /&gt;
Parts of the southern shore are lost to the Izweski Hegemony, who are forced to expand their claim toward the east and west due to the lack of a decent navy. Project Anchor sees significant expansion, being about half the size of a city. Clan Krodozar allies with nearby clans with a series of trade deals - those that are hesitant to business are quickly knocked into submission thanks to the skill of tactician Ektok Krodozar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2214 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Republic reaches the northern shore as they devote more resources toward territories closer to home, slowing down the Hegemony&#039;s expansion as a result. Project Anchor expands outwards, gaining even more floor space than before. Citizens rename Project Anchor to Sanctuary, reflecting its true name and purpose. Clan Krodozar&#039;s crusade has, by this point, caused their territory to grow by 20% with those who resist their rule being forced into slavery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2217 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal war’s ongoing damages have left the Yeosa population wary of living on the land. Many Yeosa&#039;Unathi begin to live on boats in an attempt to avoid the battlefield that is the shore, with all of their major cities taking significant hits to their populations as a result. Sanctuary finds itself overpopulated, with many smaller families sharing apartments just to avoid living on the streets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2222 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union has lost all but one city - Aogazlr - on the shoreline. An extension of Sanctuary begins construction to accommodate its growing population. The Northern Republic offers a treaty with the Coastal Union, to the criticism of the Izweski Hegemony. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2223 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony slows down its seige on Aogazlr after heavy criticism from the Northern Republic when a stray missile struck a hospital. Their speech notably avoids saying that the war is over, or even coming to a close, leading many to believe they seek the full annihilation of the Yeosa’Unathi. Clan Krodozar discovers a rich copper deposit in the southern parts of the Rorsk desert and begins a mining operation utilizing their bulk slave labor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2227 C.E.&#039;&#039;&#039;&lt;br /&gt;
Under political pressure from their allies, Hegemon Zorris Izweski signs a peace treaty with President Astoritas Olga Golgath of the Coastal Union. The Northern Republic and the Coastal Union praise this move, though it strikes controversy in the Izweski Hegemony over concerns of further attacks from the Yeosa’Unathi.&lt;br /&gt;
&lt;br /&gt;
== Krodozar Krukzuz rises to the global stage (2230-2255) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2230 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar expands its mining operations. Smaller clans start working under them for profit, and much of their copper is sold to Clan Zrrn. Parts of the Sanctuary expansion become inhabitable, but do little to alleviate the overpopulation. A separate ore deposit that&#039;s rich in lead is found in Krodozar teritory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2235 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar officially opens trade with the Izweski Hegemony, supplying them with copper and lead. Despite the Hegemony&#039;s offers, Krodozar refuses to become a part of their nation. Aogazlr&#039;s population begins to rise as families leave Sanctuary, with complaints about overpopulation. Work begins to create lower floors of Sanctuary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2237 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Zrrn shuts down the Sun-Peak Stones for maintenance temporarily, causing controversy among tourists. To bolster their economy, Chief Grst Zrrn begins work on a massive solar field, titled the Rorsk Sands Solar Farm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2238 C.E.&#039;&#039;&#039;&lt;br /&gt;
Sun-Peak stones are reopened to the public early in the year. Northern Republic President Ozzo Ikisiki is among several VIP guests at its grand opening. Due to overpopulation concerns, the Coastal Union places a legal maximum of one daughter or two sons per family.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2243 C.E.&#039;&#039;&#039;&lt;br /&gt;
Work on the Rorsk Sands Solar Farm is completed. Its massive power output is more than Clan Zrrn ever needed - neighboring clans are provided electricity at a price, alleviating the desert clan&#039;s economic reliance on tourism. Aogazlr Pier opens up, and quickly becomes one of the leading amusement parks due to being the only major one along the shore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2245 C.E.&#039;&#039;&#039;&lt;br /&gt;
A second coastal amusement park attempts to open in Izweski territory, but is refused by the Hegemon with concerns of national security. The Coastal Union profits from Izweski anti-Yeosa sentiment for possibly the first time, as Aogazlr becomes one of the wealthiest cities. Sanctuary begins a major construction project, adding lower floors to the structure for more housing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2249 C.E.&#039;&#039;&#039;&lt;br /&gt;
A Republican journalist exposes the Izweski Hegemony&#039;s military for suddenly building up their armory in recent years despite being at peace. The Izweski Navy is officially announced, bolstering a fleet of ships larger than that of the Coastal Union. Tensions with the Northern Republic rise due to this occuring during a time of peace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2253 C.E.&#039;&#039;&#039;&lt;br /&gt;
Pollution in the River Rorsk becomes a major concern among desert clans, who begin work on water filtration. A diplomat reaches out to the Coastal Union in hopes of developing a solution, but is intercepted by the Izweski Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2255 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Krodozar diplomat is released by the Izweski Hegemony, and returns with plans for a water filtration system despite having never reached the Coastal Union. Tensions between the Coastal Union and the Hegemony rise. The Northern Republic offers to help escort future diplomats to ensure they reach their proper destination.&lt;br /&gt;
&lt;br /&gt;
== The Union and Krodozar Wars (2258-2390) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2258 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Chief Gaona Arazaki Aogalar visits the Skarathk Door during a diplomatic trip to the Northern Republic, commenting on the beauty of the land and the friendliness of the people, helping improve the relations between the Northern Republic and the Coastal Union. The Izweski faith of Zh&#039;akh begins to rise in popularity among the desert clans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2261 C.E.&#039;&#039;&#039;&lt;br /&gt;
Northern Republic president Okzo Izzksn visits Aogazlr with his clan, enjoying a weeklong vacation among diplomatic talks. The Izweski Hegemony criticizes this move as sucking up to an enemy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2263 C.E.&#039;&#039;&#039;&lt;br /&gt;
Tensions rise further between the Northern Republic and the Izweski Hegemony after the arranged fiancee of Siski Izzksn is connected to a powerful business within the Hegemony with a large number of shares owned by the Izweski clan. The wedding is canceled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2267 C.E.&#039;&#039;&#039;&lt;br /&gt;
New laws are passed to make immigrating to the Northern Republic from the plains of the Hegemony more difficult, as well as increasing taxes on imports from the Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2271 C.E.&#039;&#039;&#039;&lt;br /&gt;
Northern Republic president Kao Rkash is assassinated shortly after being elected. The Izweski Hegemony is blamed by the public, despite fervent denial, due to the heritage of the assassin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2272 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Republic declares war on the Izweski Hegemony, with support from the Coastal Union. Clan Zrrn and Clan Krodozar side with the Republic and the Hegemony, respectively. The Northern Republic attacks the Hegemony&#039;s northern border.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2275 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony bombs Aogazlr, resulting in retaliation from the Coastal Union&#039;s navy as well as emphasis on constructing lower floors of Sanctuary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2278 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar shifts most of its slave resources from mining to military, attempting an invasion on Clan Zrrn. The Northern Republic sends support to Zrrn as the Izweski Hegemony focuses on a stalemate against the Coastal Union. The Northern Republic use the alliances of the desert clans to justify attacking the Izweski Hegemony directly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2281 C.E.&#039;&#039;&#039;&lt;br /&gt;
Krodozar deals major damage to Zrrn, taking over the Summer Stones. An Izweski journalist releases an article about the desert war, attracting mass criticism from the public on the usage of slaves to attack civilian spaces. Hegemon Trrks Izweski refuses to get involved, focusing on attempts to attack the Coastal Union’s Sanctuary tower and defend their borders from the Northern Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2285 C.E.&#039;&#039;&#039;&lt;br /&gt;
Trrks Izweski meets with Coastal Union President Lilia Kulana Gologan to broker peace as the Hegemony decides to shift military presence away from the waters. The Hegemony Navy and the Coastal Union largely disarm themselves, though the Hegemony finds themselves more heavily impacted, losing most of their forces that could be used against the Coastal Union.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2287 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony sends forces to Zrrn to help Clan Krodozar claim the remainder of their territory in a crushing blow, causing the Northern Republic to swiftly withdraw their forces. President Akani Kroskth draws heavy criticism for this, and his poll numbers take a sharp decline as the populace begins to fear appearing weak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2390 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Space Program is founded with the aid of Clan Krodozar, hoping to establish a colony on the Moghesan moon Ouerea. Clan Zrrn falls to Krodozar’s forces as their capital is taken by Zron Lakszizo, and President Korskth loses the election by a landslide as a result.&lt;br /&gt;
&lt;br /&gt;
== Reaching for the Stars, First Contact (2391-2472) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2391 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar hosts a party at their manor to grant many of their commanders medals and a feast for their families. The recipients of these rewards band together, under the command of Zron Lakszizo, and raid the manor that night - after the slaughter, Clan Krodozar is extinct. The Izweski Hegemony expands their territory into the desert, winning over Krodozar-loyal clans while drawing the ire of former slaves. The Northern Republic and the Coastal Union start their own space programs inspired by the Izweski, believing that space is the final frontier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2412 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Republic Space Program puts their first satellites into space: One, the Zolas, is to monitor weather conditions across Moghes while the other, Uueoa-sar, is a powerful telescope meant to help observe celestial bodies. An agreement is made between the Izweski Hegemony and the Northern Republic to allow scientists from both nations to use this telescope as a mixture of diplomacy and the Hegemony attempting to disable what they suspect to be a means of spying on their people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2430 C.E.&#039;&#039;&#039;&lt;br /&gt;
Sanctuary is completed. Coastal Union President Siolas Anagala Loagalon declares the completion date to be a national holiday, simply dubbed ‘’Sanctuary Completion Day.’’&lt;br /&gt;
The Izweski Space Program lands on Ouerea, and confirms that the moon has perfect conditions for living. A colony is started on the moon, titled Izouera. The Northern Republic and the Coastal Union merge their space programs, utilizing underwater technology created by the Yeosa&#039;Unathi in order to help train for zero-gravity, with one of the nations having the technology to put people safely into space and the other having a more accurate simulation available to them for training purposes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2435 C.E.&#039;&#039;&#039;&lt;br /&gt;
An ancient door is discovered in a hill 80 miles away from Izouera, identical to the Skarathk Door. Clan Skarathk attempts to stake a claim on the territory, but is swiftly stopped by Hegemony soldiers. Archaeologists date the Izouera Door to be the same age as the on&lt;br /&gt;
e Skarathk had discovered, and begin research into a means of opening the door. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2450 C.E.&#039;&#039;&#039;&lt;br /&gt;
The doors open, only to raise more questions. The Skarathk Door is initially believed to be a tomb, filled with skeletons of an Unathi-like species with significant anatomical differences such as digitigrade legs; fewer, yet larger, digits on their hands. Their language, while holding some resemblance to both the Sinta and Yeosa tongues, is still clearly a different language - only vague understandings can truly be achieved. Artifacts from within the tomb incorporate technology different from anything either species has incorporated - instead of mechanical augments, they appear to be heavily genetically modified. The tools, however, are heavily damaged, no longer capable of the necessary precision to replicate their old work and missing components that simply cannot be reproduced with existing technology. This third species is dubbed the Rksh&#039;Unathi, or the Forgotten People.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2456 C.E.&#039;&#039;&#039;&lt;br /&gt;
Coastal Union scientists believe they have repaired the Rksh DNA modifier after years of failed experiments, successfully changing the color of a small lizard&#039;s eyes. Geneticist Olga Gasara Colstat attempts experimenting on an Unathi named Arras Koznan, but the results are horrific - Koznan dies to several complications within hours and the tragedy&#039;s portrayal in the headlines causes major public backlash to the device. Research is publicly discontinued.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2463 C.E.&#039;&#039;&#039;&lt;br /&gt;
A strange radio signal is picked up from among the stars by the Izweski Space Program in which a strange, robotic voice appears to be singing. Unfortunately, nobody is able to translatethis undiscovered language - though consensus is unanimous that this is not just a deliberate piece of music, but includes words in the language of a presently undiscovered species. The language heard is named after the noises the witnesses believed they&#039;d heard, being donned Dah&#039;lers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2469 C.E.&#039;&#039;&#039;&lt;br /&gt;
A strange object of artificial construction is seen passing through the edges of the Uuoea-esa system. A signal is broadcasted towards it, in hopes of making contact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2470 C.E.&#039;&#039;&#039;&lt;br /&gt;
At the beginning of the year, foreign ship of unknown make approaches Moghes, speaking Dah&#039;lers. Izweski authorities provide several discs with samples of Moghesan art, literature, and culture on them - the aliens, a species called humans, return a little over half of a year later. While they cannot speak Sinta&#039;Azaziba, they possess devices that provide a rough translation. The Hegemon presents his clan as the main power over Moghes, and they begin to establish trade with the human corporation Nanotrasen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2472 C.E.&#039;&#039;&#039;&lt;br /&gt;
As Nanotrasen&#039;s translations improve, another human corporation - Hephaestus Industries - makes contact with the Izweski Hegemony. Their translators are outdated by about a year compared to Nanotrasen&#039;s, and their approach is more cautious. With the first corporation struggling to mesh with the local culture, neither Hephaestus nor the Unathi seem too eager to make contact.&lt;br /&gt;
&lt;br /&gt;
== The Contact War (2474-2520) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2474 C.E.&#039;&#039;&#039;&lt;br /&gt;
Hephaestus finally makes their presence known as mineral processors and manufacturers of weaponry and industrial machinery. While Nanotrasen reports show skepticism of their approach, Hephaestus ultimately is received far better by the Sinta people for a more blunt, direct marketing campaign with little effort to pretty up what they do. The Izweski Hegemony and Hephaestus Industries find themselves to be fast friends, with higher-ranking Hephaestus employees visiting even the Hegemon himself. The Northern Republic expresses concerns over the aliens&#039; emphasis on the Hegemony, especially concerning their violent history.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2480 C.E.&#039;&#039;&#039;&lt;br /&gt;
Nanotrasen reaches out to the Northern Republic, offering new energy weapons for their military to the hesitant acceptance of the Republic president. The Hegemony and the Republic&#039;s relationship strains as they begin to arm up, the latter skeptical of the benevolence of both the Izweski and their foreign allies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2483 C.E.&#039;&#039;&#039;&lt;br /&gt;
Human weaponry becomes more commonplace in the desert as smugglers spread the product out to the chaotic sands, desert clans clamoring for high-quality weapons that their enemies lack proper protection against. The Izweski Hegemony invests heavier into its military in response to the increased militarization of its neighbors, only the Coastal Union withdrawing and actively attempting to avoid conflict. Conflicts begin to arise around the borders as the desert clans and the Northern Republic strike the occasional border posts of the Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2485 C.E.&#039;&#039;&#039;&lt;br /&gt;
Nanotrasen and Hephaestus Industries agree on one thing - war is on the horizon, and the residents of this planet would prove more beneficial to their bottom-lines alive than dead. In hopes of deterring war, Nanotrasen provides the Northern Republic, the Izweski Hegemony, and a handful of desert clans - Rossos, Kirrik, and Zrorkos - nuclear weaponry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2487 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Rossos, emboldened by their new weaponry, convince Zrorkos to help them invade the Izweski Hegemony. They bomb a city sixty miles past the border, killing 2,750 civilians in the destruction of a tower and injuring almost 7,000. The Izweski Hegemony declares war against these clans, responding with an invasion within a month. After a strike on a Rossos militia base that killed 175 and the Hegemon swearing to bring clan leader Orro Rossos to justice, Clan Rossos threatens to use their missiles. The Hegemony calls their bluff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2489 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Rossos launches missiles at the Hegemony, and the world is stunned to see the raw destruction caused. The Coastal Union and the Northern Republic call for the missiles to be disassembled to no avail. Nanotrasen and Hephaestus Industries begin to pull out as the sky is lit by weapons of what historians would come to call the Contact War.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2490 C.E.&#039;&#039;&#039;&lt;br /&gt;
A weather balloon passing over the Northern Republic is mistaken for an Izweski missile, resulting in a retaliatory strike from the Republic. Aogazlr is evacuated as the devastation begins to spread north, causing a spike in Sanctuary&#039;s population.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2493 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Kirrik turns against a Republic diplomat with their clan leader Rsaak Kirrik executing them while declaring to the rest of the world that the desert will not bend the knee to major slave masters any longer. Soldiers from clans Zrorkos and Lakszizo aid Kirrik in preventing the escape of the Republic entourage, leaving no survivors. The Northern Republic recognizes the desert clans as a hostile party, further complicating the war and causing the violence to heat up further.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2496 C.E.&#039;&#039;&#039;&lt;br /&gt;
The empty city of Aogazlr is struck by a misguided missile, but there are minimal casualties due to the city&#039;s evacuation. The Coastal Union condemns the violence, but refuses to retaliate in fear of risking their own populace - their military remains on standby in submarines to prevent an invasion of Sanctuary, and nothing more. An old journal is found inside the bunker hidden in the Izouera door.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2502 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony reaches out to the Coastal Union in hopes of building an alliance, but is rejected - as is the Northern Republic, with the Union insisting on neutrality and emphasizing their only interest being to minimize damage to their own people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2516 C.E.&#039;&#039;&#039;&lt;br /&gt;
The desert clans go into disarray as they turn against each other, fighting over whether or not they should have taken Republic aid as the popular opinion shifts and some of the former attackers begin to doubt their own actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2519 C.E.&#039;&#039;&#039;&lt;br /&gt;
The war winds down, moreso due to a dwindling population than reduced tensions. With the Sinta&#039;Unathi population somewhere between 25% and 30% of where it had been when the war started, they are forced to seek other options. Lagoso Ol Gazlor, the president of the Coastal Union, reaches out to the Hegemony and the Republic in hopes of negotiating peace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2520 C.E.&#039;&#039;&#039;&lt;br /&gt;
The desert clans final warheads are destroyed in their conflict against the Hegemony, the Republic, as well as themselves as the parties desiring a Republic alliance win over those wishing to strike at the larger organized nations.&lt;br /&gt;
&lt;br /&gt;
== Scars of the Past (2521-Present) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2521 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Hegemony and the Republic form a treaty to dismantle their nuclear weapons and not raise arms against each other. The Izouera journal&#039;s translation is completed, and the artifact is put on display in an Ouerean museum - it was written by an Rksh youth while they were still learning to write, providing details on life building up to a major war and life within the bunker up until a certain point. Archeologists suspect that their ancestor species had largely eradicated itself through war.&lt;/div&gt;</summary>
		<author><name>LectroNyx</name></author>
	</entry>
	<entry>
		<id>http://wiki.starfly13.space/index.php?title=Moghesan_History&amp;diff=3771</id>
		<title>Moghesan History</title>
		<link rel="alternate" type="text/html" href="http://wiki.starfly13.space/index.php?title=Moghesan_History&amp;diff=3771"/>
		<updated>2024-10-24T09:00:48Z</updated>

		<summary type="html">&lt;p&gt;LectroNyx: Cleanup: Removed duplicate sections.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recorded history on Moghes has been rife with war and tension as two cousin sapient species have attempted to survive alongside one another with mixed results. Only time will tell if the [[Sinta&#039;Unathi]] and [[Yeosa&#039;Unathi]] will be doomed to follow their ancestors&#039; footsteps, or if they may be able to break the cycle and thrive on an interstellar scale.&lt;br /&gt;
&lt;br /&gt;
== Pre-Krukzuz era (Pre-2062) ==&lt;br /&gt;
&#039;&#039;&#039;1937 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Skarathk discovers an ancient bunker believed to be thousands of years old, though it is difficult to determine when exactly it was built. Archaeologists are unable to decipher the writing. The bunker is widely believed to be unopenable. This discovery would be recorded in history as the Skarathk Door, though it is unknown what - if anything - lies behind it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2027 C.E.&#039;&#039;&#039;&lt;br /&gt;
Olono Gonzol Kotakoskin invents the first motorized boat.&lt;br /&gt;
&lt;br /&gt;
== The First Northern Union (2062-2135) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2062 C.E.&#039;&#039;&#039;&lt;br /&gt;
Minor Sinta’Unathi clans unite to form the first major power, the Northern Union, headed by Clan Skarathk. The Northern Union, notably, includes several Yeosa’Unathi clans along the shore of the Moghesan Sea - the most influential being Clan Aogalar, who are given credit for uniting the Yeosan clans under the Union’s banner, and acting as the middlemen between the Sinta and their Yeosa brethren.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2067 C.E.&#039;&#039;&#039;&lt;br /&gt;
The first car was invented by Kssith Azktsn, based on Yeosan boat designs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2126 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Union breaks out in a civil war after Arz Krsenthal - an already wildly popular clan leader - is caught cheating in the elections to determine the new leader of the Union, taking the office from Ksrk Orozor. Clan Aogalar uses this as an opportunity to make a grab for power, quickly becoming a threatening force almost rivaling Orozor’s own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2135 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Union collapses due to infighting after being unable to determine whether Clan Aogalar, Clan Krsenthal, or Clan Orozor should lead. Clan Orozor falls as their leadership is wiped out in the civil war. Clan Aogalar and the other Northern Union Yeosa’Unathi clans form the Coastal Union.&lt;br /&gt;
&lt;br /&gt;
== The Spread of Krukzuz (2142-2176) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2142 C.E.&#039;&#039;&#039;&lt;br /&gt;
Arz Krsenthal is executed by Clan Aogalar by the order of Orgoth Gazana Aogalar, the leader of Clan Aogalar, for treason. Debate rises on whether or not the Coastal Union is truly the Northern Union, with a majority of Yeosa arguing for and a majority of Sinta arguing against.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2145 C.E.&#039;&#039;&#039;&lt;br /&gt;
Former Sinta’Unathi clans grow distrustful of the Coastal Union due to their influence along the shorelines, their opinions already soured by their continued insistence that they are the true continuation of the Northern Union. Word spreads to southern Moghes, and discrimination against the Yeosa’Unathi starts to become a noticeable issue. Clan Izweski forges alliances with two smaller clans, offering protection in exchange for resources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2157 C.E.&#039;&#039;&#039;&lt;br /&gt;
A large, heavily damaged metal tube of unknown origin is found in the middle of the Rorsk Desert on the equator. There is minimal writing on it, including two symbols that had been seen on the previously discovered bunker. The purpose of the structure is unknown, though it is believed to be around the same age as the Skarathk Door. Clan Arzrak, under the rule of Zikon Arzak, opens up the area to tourists and makes significant profits in the process.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2164 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union spreads as they reach out to more Yeosa’Unathi clans, offering strong alliances as their Sinta neighbors grow distrustful of them. The distrust from the Sinta only furthers the Yeosan unification. Clan Arzak begins work on a desert resort to capitalize off of their influx of tourism - Sinta from around the globe come to the Zrrn to bask in the heat and see the Rorsk Shell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2168 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Izweski’s vassal clans, thriving under their rule, encourage others to join - they take on two more vassals in exchange for protection from the Coastal Union. Rampant anti-Yeosa propaganda begins to spread in the swamplands, forcing those outside of the Coastal Union to retreat there for safety. The Zrrn Summer Stones open to the public as a luxury resort for tourists, causing the Zrrn clan to become a particularly well-known name across the globe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2172 C.E.&#039;&#039;&#039;&lt;br /&gt;
Budding tensions between the Izweski Hegemony and the Coastal Union cause the Yeosa’Unathi to pick up more isolationist policies, hiking import taxes. What few Sinta residents the Coastal Union has are taxed heavier than their Yeosan neighbors, only worsening the situation between the Hegemony and the Union as both species begin to abuse their neighbor. Clan Zrrn&#039;s influence spreads to local clans, who attempt to make their own resorts as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2175 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Skarathk reaches out to other former Northern Union clans. Clan chief Zork Skarathk becomes famous for his diplomacy, and the Northern Republic is widely seen among the Sinta as the beginnings of a new Northern Union. These claims draw criticism from many residents of the Coastal Union, who had already seen their nation as such. With their influence dying out as neighboring clans begin to compete, the new Zrrn leader - Krro Zrrn - has spies sabotage a neighboring resort. Their main competition, Sun-Peak Stones, is shut down after the outbreak of a disease is traced back to their food. Ultimately, this only harms the desert economy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2176 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union expands, absorbing two Sinta’Unathi clans alongside a river in the process - discrimination within Coastal Union borders due to their history with the Northern Union severely harms their quality of living by increasing living expenses while almost eliminating their personal income.&lt;br /&gt;
&lt;br /&gt;
== The Coast War (2180-2227) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2180 C.E.&#039;&#039;&#039;&lt;br /&gt;
Hegemon Iromonos Izweski calls out the Coastal Union for its poor treatment of Sinta’Unathi residents and begins a military campaign to liberate southern territories along the Moghesan Sea. Clan Zrrn uses the profits from the Zrrn Summer Stones to purchase the Sun-Peak Stones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2183 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union falls victim to a terrorist attack, widely believed to be from the Izweski Hegemony. A lack of evidence, however, prevents retaliation in fear of the Northern Republic taking advantage of the opportunity to claim parts of the shore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2185 C.E.&#039;&#039;&#039;&lt;br /&gt;
A band of 12 Yeosa terrorists perform a retaliatory strike on the Summer Arts Festival in Hegemony Territory. The Coastal Union is largely blamed by the public, despite disavowing the attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2186 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony continues to apply pressure to the Coastal Union; the Northern Republic establishes diplomatic ties with the Izweski Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2189 C.E.&#039;&#039;&#039;&lt;br /&gt;
Trro Izweski becomes popular among Republic citizens after a series of public appearances in their territory. His dedication to protecting his people as well as his pushing for better education subtly starts to influence the policies of the Northern Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2194 C.E.&#039;&#039;&#039;&lt;br /&gt;
Another band of Yeosa terrorists attempt an attack on the Hegemony, trying to burn down the Izweski Manor in their capitol of Skalamar. The Hegemon’s daughter and nine guards die in the blaze. The Zrrn Summer Stones shuts down after a major fire, devastating the desert economy and dealing significant damage to Clan Zrrn&#039;s hold on the region.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2195 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony attempts an invasion on the southern border of the Coastal Union, demanding revenge for the deaths of the Hegemon&#039;s daughter in the manor fire. The Northern Republic lends supplies to the Hegemony to aid in their war efforts. Historians would later call this The Coastal War.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2197 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Republic votes to get more directly involved in the conflict, sending in a few squads of soldiers for backup. The Coastal Union begins working on a massive structure on the water.&lt;br /&gt;
&lt;br /&gt;
== Project Anchor (2199-2214) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2199 C.E.&#039;&#039;&#039;&lt;br /&gt;
Izweski spies report that the major aquatic structure - codenamed Project Anchor - appears to be of military nature, raising concerns from the general Sinta population. Two major Yeosa cities from their southern border are secured by the Hegemony, and Republican military support strengthens into full participation in the war.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2203 C.E.&#039;&#039;&#039;&lt;br /&gt;
Project Anchor receives significant progress as a small portion of it becomes officially inhabitable. Anti-air defenses are installed on Project Anchor after an attempted bombing is narrowly thwarted by timely backup from the shore. The Izweski territory begins to extend toward the shore, with only one major city in the way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2207 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Hegemony&#039;s forces reach the shore as the Northern Union&#039;s borders begin to expand into former Coastal Union territory. Project Anchor makes rapid progress as it starts to become self-sustaining, with the risks of attack from foreign powers heavily reduced by protection from the Union Navy as well as its own anti-air weaponry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2211 C.E.&#039;&#039;&#039;&lt;br /&gt;
Parts of the southern shore are lost to the Izweski Hegemony, who are forced to expand their claim toward the east and west due to the lack of a decent navy. Project Anchor sees significant expansion, being about half the size of a city. Clan Krodozar allies with nearby clans with a series of trade deals - those that are hesitant to business are quickly knocked into submission thanks to the skill of tactician Ektok Krodozar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2214 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Republic reaches the northern shore as they devote more resources toward territories closer to home, slowing down the Hegemony&#039;s expansion as a result. Project Anchor expands outwards, gaining even more floor space than before. Citizens rename Project Anchor to Sanctuary, reflecting its true name and purpose. Clan Krodozar&#039;s crusade has, by this point, caused their territory to grow by 20% with those who resist their rule being forced into slavery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2217 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal war’s ongoing damages have left the Yeosa population wary of living on the land. Many Yeosa&#039;Unathi begin to live on boats in an attempt to avoid the battlefield that is the shore, with all of their major cities taking significant hits to their populations as a result. Sanctuary finds itself overpopulated, with many smaller families sharing apartments just to avoid living on the streets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2222 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union has lost all but one city - Aogazlr - on the shoreline. An extension of Sanctuary begins construction to accommodate its growing population. The Northern Republic offers a treaty with the Coastal Union, to the criticism of the Izweski Hegemony. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2223 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony slows down its seige on Aogazlr after heavy criticism from the Northern Republic when a stray missile struck a hospital. Their speech notably avoids saying that the war is over, or even coming to a close, leading many to believe they seek the full annihilation of the Yeosa’Unathi. Clan Krodozar discovers a rich copper deposit in the southern parts of the Rorsk desert and begins a mining operation utilizing their bulk slave labor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2227 C.E.&#039;&#039;&#039;&lt;br /&gt;
Under political pressure from their allies, Hegemon Zorris Izweski signs a peace treaty with President Astoritas Olga Golgath of the Coastal Union. The Northern Republic and the Coastal Union praise this move, though it strikes controversy in the Izweski Hegemony over concerns of further attacks from the Yeosa’Unathi.&lt;br /&gt;
&lt;br /&gt;
== Krodozar Krukzuz rises to the global stage (2230-2255) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2230 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar expands its mining operations. Smaller clans start working under them for profit, and much of their copper is sold to Clan Zrrn. Parts of the Sanctuary expansion become inhabitable, but do little to alleviate the overpopulation. A separate ore deposit that&#039;s rich in lead is found in Krodozar teritory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2235 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar officially opens trade with the Izweski Hegemony, supplying them with copper and lead. Despite the Hegemony&#039;s offers, Krodozar refuses to become a part of their nation. Aogazlr&#039;s population begins to rise as families leave Sanctuary, with complaints about overpopulation. Work begins to create lower floors of Sanctuary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2237 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Zrrn shuts down the Sun-Peak Stones for maintenance temporarily, causing controversy among tourists. To bolster their economy, Chief Grst Zrrn begins work on a massive solar field, titled the Rorsk Sands Solar Farm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2238 C.E.&#039;&#039;&#039;&lt;br /&gt;
Sun-Peak stones are reopened to the public early in the year. Northern Republic President Ozzo Ikisiki is among several VIP guests at its grand opening. Due to overpopulation concerns, the Coastal Union places a legal maximum of one daughter or two sons per family.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2243 C.E.&#039;&#039;&#039;&lt;br /&gt;
Work on the Rorsk Sands Solar Farm is completed. Its massive power output is more than Clan Zrrn ever needed - neighboring clans are provided electricity at a price, alleviating the desert clan&#039;s economic reliance on tourism. Aogazlr Pier opens up, and quickly becomes one of the leading amusement parks due to being the only major one along the shore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2245 C.E.&#039;&#039;&#039;&lt;br /&gt;
A second coastal amusement park attempts to open in Izweski territory, but is refused by the Hegemon with concerns of national security. The Coastal Union profits from Izweski anti-Yeosa sentiment for possibly the first time, as Aogazlr becomes one of the wealthiest cities. Sanctuary begins a major construction project, adding lower floors to the structure for more housing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2249 C.E.&#039;&#039;&#039;&lt;br /&gt;
A Republican journalist exposes the Izweski Hegemony&#039;s military for suddenly building up their armory in recent years despite being at peace. The Izweski Navy is officially announced, bolstering a fleet of ships larger than that of the Coastal Union. Tensions with the Northern Republic rise due to this occuring during a time of peace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2253 C.E.&#039;&#039;&#039;&lt;br /&gt;
Pollution in the River Rorsk becomes a major concern among desert clans, who begin work on water filtration. A diplomat reaches out to the Coastal Union in hopes of developing a solution, but is intercepted by the Izweski Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2255 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Krodozar diplomat is released by the Izweski Hegemony, and returns with plans for a water filtration system despite having never reached the Coastal Union. Tensions between the Coastal Union and the Hegemony rise. The Northern Republic offers to help escort future diplomats to ensure they reach their proper destination.&lt;br /&gt;
&lt;br /&gt;
== The Union and Krodozar Wars (2258-2390) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2258 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Chief Gaona Arazaki Aogalar visits the Skarathk Door during a diplomatic trip to the Northern Republic, commenting on the beauty of the land and the friendliness of the people, helping improve the relations between the Northern Republic and the Coastal Union. The Izweski faith of Zh&#039;akh begins to rise in popularity among the desert clans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2261 C.E.&#039;&#039;&#039;&lt;br /&gt;
Northern Republic president Okzo Izzksn visits Aogazlr with his clan, enjoying a weeklong vacation among diplomatic talks. The Izweski Hegemony criticizes this move as sucking up to an enemy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2263 C.E.&#039;&#039;&#039;&lt;br /&gt;
Tensions rise further between the Northern Republic and the Izweski Hegemony after the arranged fiancee of Siski Izzksn is connected to a powerful business within the Hegemony with a large number of shares owned by the Izweski clan. The wedding is canceled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2267 C.E.&#039;&#039;&#039;&lt;br /&gt;
New laws are passed to make immigrating to the Northern Republic from the plains of the Hegemony more difficult, as well as increasing taxes on imports from the Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2271 C.E.&#039;&#039;&#039;&lt;br /&gt;
Northern Republic president Kao Rkash is assassinated shortly after being elected. The Izweski Hegemony is blamed by the public, despite fervent denial, due to the heritage of the assassin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2272 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Republic declares war on the Izweski Hegemony, with support from the Coastal Union. Clan Zrrn and Clan Krodozar side with the Republic and the Hegemony, respectively. The Northern Republic attacks the Hegemony&#039;s northern border.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2275 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony bombs Aogazlr, resulting in retaliation from the Coastal Union&#039;s navy as well as emphasis on constructing lower floors of Sanctuary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2278 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar shifts most of its slave resources from mining to military, attempting an invasion on Clan Zrrn. The Northern Republic sends support to Zrrn as the Izweski Hegemony focuses on a stalemate against the Coastal Union. The Northern Republic use the alliances of the desert clans to justify attacking the Izweski Hegemony directly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2281 C.E.&#039;&#039;&#039;&lt;br /&gt;
Krodozar deals major damage to Zrrn, taking over the Summer Stones. An Izweski journalist releases an article about the desert war, attracting mass criticism from the public on the usage of slaves to attack civilian spaces. Hegemon Trrks Izweski refuses to get involved, focusing on attempts to attack the Coastal Union’s Sanctuary tower and defend their borders from the Northern Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2285 C.E.&#039;&#039;&#039;&lt;br /&gt;
Trrks Izweski meets with Coastal Union President Lilia Kulana Gologan to broker peace as the Hegemony decides to shift military presence away from the waters. The Hegemony Navy and the Coastal Union largely disarm themselves, though the Hegemony finds themselves more heavily impacted, losing most of their forces that could be used against the Coastal Union.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2287 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony sends forces to Zrrn to help Clan Krodozar claim the remainder of their territory in a crushing blow, causing the Northern Republic to swiftly withdraw their forces. President Akani Kroskth draws heavy criticism for this, and his poll numbers take a sharp decline as the populace begins to fear appearing weak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2390 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Space Program is founded with the aid of Clan Krodozar, hoping to establish a colony on the Moghesan moon Ouerea. Clan Zrrn falls to Krodozar’s forces as their capital is taken by Zron Lakszizo, and President Korskth loses the election by a landslide as a result.&lt;br /&gt;
&lt;br /&gt;
== Reaching for the Stars, First Contact (2391-2472) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2391 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar hosts a party at their manor to grant many of their commanders medals and a feast for their families. The recipients of these rewards band together, under the command of Zron Lakszizo, and raid the manor that night - after the slaughter, Clan Krodozar is extinct. The Izweski Hegemony expands their territory into the desert, winning over Krodozar-loyal clans while drawing the ire of former slaves. The Northern Republic and the Coastal Union start their own space programs inspired by the Izweski, believing that space is the final frontier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2412 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Republic Space Program puts their first satellites into space: One, the Zolas, is to monitor weather conditions across Moghes while the other, Uueoa-sar, is a powerful telescope meant to help observe celestial bodies. An agreement is made between the Izweski Hegemony and the Northern Republic to allow scientists from both nations to use this telescope as a mixture of diplomacy and the Hegemony attempting to disable what they suspect to be a means of spying on their people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2430 C.E.&#039;&#039;&#039;&lt;br /&gt;
Sanctuary is completed. Coastal Union President Siolas Anagala Loagalon declares the completion date to be a national holiday, simply dubbed ‘’Sanctuary Completion Day.’’&lt;br /&gt;
The Izweski Space Program lands on Ouerea, and confirms that the moon has perfect conditions for living. A colony is started on the moon, titled Izouera. The Northern Republic and the Coastal Union merge their space programs, utilizing underwater technology created by the Yeosa&#039;Unathi in order to help train for zero-gravity, with one of the nations having the technology to put people safely into space and the other having a more accurate simulation available to them for training purposes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2435 C.E.&#039;&#039;&#039;&lt;br /&gt;
An ancient door is discovered in a hill 80 miles away from Izouera, identical to the Skarathk Door. Clan Skarathk attempts to stake a claim on the territory, but is swiftly stopped by Hegemony soldiers. Archaeologists date the Izouera Door to be the same age as the on&lt;br /&gt;
e Skarathk had discovered, and begin research into a means of opening the door. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2450 C.E.&#039;&#039;&#039;&lt;br /&gt;
The doors open, only to raise more questions. The Skarathk Door is initially believed to be a tomb, filled with skeletons of an Unathi-like species with significant anatomical differences such as digitigrade legs; fewer, yet larger, digits on their hands. Their language, while holding some resemblance to both the Sinta and Yeosa tongues, is still clearly a different language - only vague understandings can truly be achieved. Artifacts from within the tomb incorporate technology different from anything either species has incorporated - instead of mechanical augments, they appear to be heavily genetically modified. The tools, however, are heavily damaged, no longer capable of the necessary precision to replicate their old work and missing components that simply cannot be reproduced with existing technology. This third species is dubbed the Rksh&#039;Unathi, or the Forgotten People.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2456 C.E.&#039;&#039;&#039;&lt;br /&gt;
Coastal Union scientists believe they have repaired the Rksh DNA modifier after years of failed experiments, successfully changing the color of a small lizard&#039;s eyes. Geneticist Olga Gasara Colstat attempts experimenting on an Unathi named Arras Koznan, but the results are horrific - Koznan dies to several complications within hours and the tragedy&#039;s portrayal in the headlines causes major public backlash to the device. Research is publicly discontinued.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2463 C.E.&#039;&#039;&#039;&lt;br /&gt;
A strange radio signal is picked up from among the stars by the Izweski Space Program in which a strange, robotic voice appears to be singing. Unfortunately, nobody is able to translatethis undiscovered language - though consensus is unanimous that this is not just a deliberate piece of music, but includes words in the language of a presently undiscovered species. The language heard is named after the noises the witnesses believed they&#039;d heard, being donned Dah&#039;lers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2469 C.E.&#039;&#039;&#039;&lt;br /&gt;
A strange object of artificial construction is seen passing through the edges of the Uuoea-esa system. A signal is broadcasted towards it, in hopes of making contact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2470 C.E.&#039;&#039;&#039;&lt;br /&gt;
At the beginning of the year, foreign ship of unknown make approaches Moghes, speaking Dah&#039;lers. Izweski authorities provide several discs with samples of Moghesan art, literature, and culture on them - the aliens, a species called humans, return a little over half of a year later. While they cannot speak Sinta&#039;Azaziba, they possess devices that provide a rough translation. The Hegemon presents his clan as the main power over Moghes, and they begin to establish trade with the human corporation Nanotrasen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2472 C.E.&#039;&#039;&#039;&lt;br /&gt;
As Nanotrasen&#039;s translations improve, another human corporation - Hephaestus Industries - makes contact with the Izweski Hegemony. Their translators are outdated by about a year compared to Nanotrasen&#039;s, and their approach is more cautious. With the first corporation struggling to mesh with the local culture, neither Hephaestus nor the Unathi seem too eager to make contact.&lt;br /&gt;
&lt;br /&gt;
== The Contact War (2474-2520) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2474 C.E.&#039;&#039;&#039;&lt;br /&gt;
Hephaestus finally makes their presence known as mineral processors and manufacturers of weaponry and industrial machinery. While Nanotrasen reports show skepticism of their approach, Hephaestus ultimately is received far better by the Sinta people for a more blunt, direct marketing campaign with little effort to pretty up what they do. The Izweski Hegemony and Hephaestus Industries find themselves to be fast friends, with higher-ranking Hephaestus employees visiting even the Hegemon himself. The Northern Republic expresses concerns over the aliens&#039; emphasis on the Hegemony, especially concerning their violent history.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2480 C.E.&#039;&#039;&#039;&lt;br /&gt;
Nanotrasen reaches out to the Northern Republic, offering new energy weapons for their military to the hesitant acceptance of the Republic president. The Hegemony and the Republic&#039;s relationship strains as they begin to arm up, the latter skeptical of the benevolence of both the Izweski and their foreign allies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2483 C.E.&#039;&#039;&#039;&lt;br /&gt;
Human weaponry becomes more commonplace in the desert as smugglers spread the product out to the chaotic sands, desert clans clamoring for high-quality weapons that their enemies lack proper protection against. The Izweski Hegemony invests heavier into its military in response to the increased militarization of its neighbors, only the Coastal Union withdrawing and actively attempting to avoid conflict. Conflicts begin to arise around the borders as the desert clans and the Northern Republic strike the occasional border posts of the Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2485 C.E.&#039;&#039;&#039;&lt;br /&gt;
Nanotrasen and Hephaestus Industries agree on one thing - war is on the horizon, and the residents of this planet would prove more beneficial to their bottom-lines alive than dead. In hopes of deterring war, Nanotrasen provides the Northern Republic, the Izweski Hegemony, and a handful of desert clans - Rossos, Kirrik, and Zrorkos - nuclear weaponry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2487 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Rossos, emboldened by their new weaponry, convince Zrorkos to help them invade the Izweski Hegemony. They bomb a city sixty miles past the border, killing 2,750 civilians in the destruction of a tower and injuring almost 7,000. The Izweski Hegemony declares war against these clans, responding with an invasion within a month. After a strike on a Rossos militia base that killed 175 and the Hegemon swearing to bring clan leader Orro Rossos to justice, Clan Rossos threatens to use their missiles. The Hegemony calls their bluff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2489 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Rossos launches missiles at the Hegemony, and the world is stunned to see the raw destruction caused. The Coastal Union and the Northern Republic call for the missiles to be disassembled to no avail. Nanotrasen and Hephaestus Industries begin to pull out as the sky is lit by weapons of what historians would come to call the Contact War.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2490 C.E.&#039;&#039;&#039;&lt;br /&gt;
A weather balloon passing over the Northern Republic is mistaken for an Izweski missile, resulting in a retaliatory strike from the Republic. Aogazlr is evacuated as the devastation begins to spread north, causing a spike in Sanctuary&#039;s population.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2493 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Kirrik turns against a Republic diplomat with their clan leader Rsaak Kirrik executing them while declaring to the rest of the world that the desert will not bend the knee to major slave masters any longer. Soldiers from clans Zrorkos and Lakszizo aid Kirrik in preventing the escape of the Republic entourage, leaving no survivors. The Northern Republic recognizes the desert clans as a hostile party, further complicating the war and causing the violence to heat up further.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2496 C.E.&#039;&#039;&#039;&lt;br /&gt;
The empty city of Aogazlr is struck by a misguided missile, but there are minimal casualties due to the city&#039;s evacuation. The Coastal Union condemns the violence, but refuses to retaliate in fear of risking their own populace - their military remains on standby in submarines to prevent an invasion of Sanctuary, and nothing more. An old journal is found inside the bunker hidden in the Izouera door.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2502 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony reaches out to the Coastal Union in hopes of building an alliance, but is rejected - as is the Northern Republic, with the Union insisting on neutrality and emphasizing their only interest being to minimize damage to their own people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2516 C.E.&#039;&#039;&#039;&lt;br /&gt;
The desert clans go into disarray as they turn against each other, fighting over whether or not they should have taken Republic aid as the popular opinion shifts and some of the former attackers begin to doubt their own actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2519 C.E.&#039;&#039;&#039;&lt;br /&gt;
The war winds down, moreso due to a dwindling population than reduced tensions. With the Sinta&#039;Unathi population somewhere between 25% and 30% of where it had been when the war started, they are forced to seek other options. Lagoso Ol Gazlor, the president of the Coastal Union, reaches out to the Hegemony and the Republic in hopes of negotiating peace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2520 C.E.&#039;&#039;&#039;&lt;br /&gt;
The desert clans final warheads are destroyed in their conflict against the Hegemony, the Republic, as well as themselves as the parties desiring a Republic alliance win over those wishing to strike at the larger organized nations.&lt;br /&gt;
&lt;br /&gt;
== Scars of the Past (2521-Present) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2521 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Hegemony and the Republic form a treaty to dismantle their nuclear weapons and not raise arms against each other. The Izouera journal&#039;s translation is completed, and the artifact is put on display in an Ouerean museum - it was written by an Rksh youth while they were still learning to write, providing details on life building up to a major war and life within the bunker up until a certain point. Archeologists suspect that their ancestor species had largely eradicated itself through war.&lt;/div&gt;</summary>
		<author><name>LectroNyx</name></author>
	</entry>
	<entry>
		<id>http://wiki.starfly13.space/index.php?title=Moghesan_History&amp;diff=3770</id>
		<title>Moghesan History</title>
		<link rel="alternate" type="text/html" href="http://wiki.starfly13.space/index.php?title=Moghesan_History&amp;diff=3770"/>
		<updated>2024-10-24T02:05:40Z</updated>

		<summary type="html">&lt;p&gt;LectroNyx: capitalization fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recorded history on Moghes has been rife with war and tension as two cousin sapient species have attempted to survive alongside one another with mixed results. Only time will tell if the [[Sinta&#039;Unathi]] and [[Yeosa&#039;Unathi]] will be doomed to follow their ancestors&#039; footsteps, or if they may be able to break the cycle and thrive on an interstellar scale.&lt;br /&gt;
&lt;br /&gt;
== Pre-Krukzuz era (Pre-2062) ==&lt;br /&gt;
&#039;&#039;&#039;1937 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Skarathk discovers an ancient bunker believed to be thousands of years old, though it is difficult to determine when exactly it was built. Archaeologists are unable to decipher the writing. The bunker is widely believed to be unopenable. This discovery would be recorded in history as the Skarathk Door, though it is unknown what - if anything - lies behind it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2027 C.E.&#039;&#039;&#039;&lt;br /&gt;
Olono Gonzol Kotakoskin invents the first motorized boat.&lt;br /&gt;
&lt;br /&gt;
== The First Northern Union (2062-2135) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2062 C.E.&#039;&#039;&#039;&lt;br /&gt;
Minor Sinta’Unathi clans unite to form the first major power, the Northern Union, headed by Clan Skarathk. The Northern Union, notably, includes several Yeosa’Unathi clans along the shore of the Moghesan Sea - the most influential being Clan Aogalar, who are given credit for uniting the Yeosan clans under the Union’s banner, and acting as the middlemen between the Sinta and their Yeosa brethren.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2067 C.E.&#039;&#039;&#039;&lt;br /&gt;
The first car was invented by Kssith Azktsn, based on Yeosan boat designs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2126 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Union breaks out in a civil war after Arz Krsenthal - an already wildly popular clan leader - is caught cheating in the elections to determine the new leader of the Union, taking the office from Ksrk Orozor. Clan Aogalar uses this as an opportunity to make a grab for power, quickly becoming a threatening force almost rivaling Orozor’s own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2135 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Union collapses due to infighting after being unable to determine whether Clan Aogalar, Clan Krsenthal, or Clan Orozor should lead. Clan Orozor falls as their leadership is wiped out in the civil war. Clan Aogalar and the other Northern Union Yeosa’Unathi clans form the Coastal Union.&lt;br /&gt;
&lt;br /&gt;
== The Spread of Krukzuz (2142-2176) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2142 C.E.&#039;&#039;&#039;&lt;br /&gt;
Arz Krsenthal is executed by Clan Aogalar by the order of Orgoth Gazana Aogalar, the leader of Clan Aogalar, for treason. Debate rises on whether or not the Coastal Union is truly the Northern Union, with a majority of Yeosa arguing for and a majority of Sinta arguing against.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2145 C.E.&#039;&#039;&#039;&lt;br /&gt;
Former Sinta’Unathi clans grow distrustful of the Coastal Union due to their influence along the shorelines, their opinions already soured by their continued insistence that they are the true continuation of the Northern Union. Word spreads to southern Moghes, and discrimination against the Yeosa’Unathi starts to become a noticeable issue. Clan Izweski forges alliances with two smaller clans, offering protection in exchange for resources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2157 C.E.&#039;&#039;&#039;&lt;br /&gt;
A large, heavily damaged metal tube of unknown origin is found in the middle of the Rorsk Desert on the equator. There is minimal writing on it, including two symbols that had been seen on the previously discovered bunker. The purpose of the structure is unknown, though it is believed to be around the same age as the Skarathk Door. Clan Arzrak, under the rule of Zikon Arzak, opens up the area to tourists and makes significant profits in the process.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2164 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union spreads as they reach out to more Yeosa’Unathi clans, offering strong alliances as their Sinta neighbors grow distrustful of them. The distrust from the Sinta only furthers the Yeosan unification. Clan Arzak begins work on a desert resort to capitalize off of their influx of tourism - Sinta from around the globe come to the Zrrn to bask in the heat and see the Rorsk Shell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2168 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Izweski’s vassal clans, thriving under their rule, encourage others to join - they take on two more vassals in exchange for protection from the Coastal Union. Rampant anti-Yeosa propaganda begins to spread in the swamplands, forcing those outside of the Coastal Union to retreat there for safety. The Zrrn Summer Stones open to the public as a luxury resort for tourists, causing the Zrrn clan to become a particularly well-known name across the globe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2172 C.E.&#039;&#039;&#039;&lt;br /&gt;
Budding tensions between the Izweski Hegemony and the Coastal Union cause the Yeosa’Unathi to pick up more isolationist policies, hiking import taxes. What few Sinta residents the Coastal Union has are taxed heavier than their Yeosan neighbors, only worsening the situation between the Hegemony and the Union as both species begin to abuse their neighbor. Clan Zrrn&#039;s influence spreads to local clans, who attempt to make their own resorts as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2175 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Skarathk reaches out to other former Northern Union clans. Clan chief Zork Skarathk becomes famous for his diplomacy, and the Northern Republic is widely seen among the Sinta as the beginnings of a new Northern Union. These claims draw criticism from many residents of the Coastal Union, who had already seen their nation as such. With their influence dying out as neighboring clans begin to compete, the new Zrrn leader - Krro Zrrn - has spies sabotage a neighboring resort. Their main competition, Sun-Peak Stones, is shut down after the outbreak of a disease is traced back to their food. Ultimately, this only harms the desert economy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2176 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union expands, absorbing two Sinta’Unathi clans alongside a river in the process - discrimination within Coastal Union borders due to their history with the Northern Union severely harms their quality of living by increasing living expenses while almost eliminating their personal income.&lt;br /&gt;
&lt;br /&gt;
== The Coast War (2180-2227) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2180 C.E.&#039;&#039;&#039;&lt;br /&gt;
Hegemon Iromonos Izweski calls out the Coastal Union for its poor treatment of Sinta’Unathi residents and begins a military campaign to liberate southern territories along the Moghesan Sea. Clan Zrrn uses the profits from the Zrrn Summer Stones to purchase the Sun-Peak Stones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2183 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union falls victim to a terrorist attack, widely believed to be from the Izweski Hegemony. A lack of evidence, however, prevents retaliation in fear of the Northern Republic taking advantage of the opportunity to claim parts of the shore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2185 C.E.&#039;&#039;&#039;&lt;br /&gt;
A band of 12 Yeosa terrorists perform a retaliatory strike on the Summer Arts Festival in Hegemony Territory. The Coastal Union is largely blamed by the public, despite disavowing the attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2186 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony continues to apply pressure to the Coastal Union; the Northern Republic establishes diplomatic ties with the Izweski Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2189 C.E.&#039;&#039;&#039;&lt;br /&gt;
Trro Izweski becomes popular among Republic citizens after a series of public appearances in their territory. His dedication to protecting his people as well as his pushing for better education subtly starts to influence the policies of the Northern Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2194 C.E.&#039;&#039;&#039;&lt;br /&gt;
Another band of Yeosa terrorists attempt an attack on the Hegemony, trying to burn down the Izweski Manor in their capitol of Skalamar. The Hegemon’s daughter and nine guards die in the blaze. The Zrrn Summer Stones shuts down after a major fire, devastating the desert economy and dealing significant damage to Clan Zrrn&#039;s hold on the region.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2195 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony attempts an invasion on the southern border of the Coastal Union, demanding revenge for the deaths of the Hegemon&#039;s daughter in the manor fire. The Northern Republic lends supplies to the Hegemony to aid in their war efforts. Historians would later call this The Coastal War.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2197 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Republic votes to get more directly involved in the conflict, sending in a few squads of soldiers for backup. The Coastal Union begins working on a massive structure on the water.&lt;br /&gt;
&lt;br /&gt;
== Project Anchor (2199-2214) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2199 C.E.&#039;&#039;&#039;&lt;br /&gt;
Izweski spies report that the major aquatic structure - codenamed Project Anchor - appears to be of military nature, raising concerns from the general Sinta population. Two major Yeosa cities from their southern border are secured by the Hegemony, and Republican military support strengthens into full participation in the war.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2203 C.E.&#039;&#039;&#039;&lt;br /&gt;
Project Anchor receives significant progress as a small portion of it becomes officially inhabitable. Anti-air defenses are installed on Project Anchor after an attempted bombing is narrowly thwarted by timely backup from the shore. The Izweski territory begins to extend toward the shore, with only one major city in the way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2207 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Hegemony&#039;s forces reach the shore as the Northern Union&#039;s borders begin to expand into former Coastal Union territory. Project Anchor makes rapid progress as it starts to become self-sustaining, with the risks of attack from foreign powers heavily reduced by protection from the Union Navy as well as its own anti-air weaponry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2211 C.E.&#039;&#039;&#039;&lt;br /&gt;
Parts of the southern shore are lost to the Izweski Hegemony, who are forced to expand their claim toward the east and west due to the lack of a decent navy. Project Anchor sees significant expansion, being about half the size of a city. Clan Krodozar allies with nearby clans with a series of trade deals - those that are hesitant to business are quickly knocked into submission thanks to the skill of tactician Ektok Krodozar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2214 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Republic reaches the northern shore as they devote more resources toward territories closer to home, slowing down the Hegemony&#039;s expansion as a result. Project Anchor expands outwards, gaining even more floor space than before. Citizens rename Project Anchor to Sanctuary, reflecting its true name and purpose. Clan Krodozar&#039;s crusade has, by this point, caused their territory to grow by 20% with those who resist their rule being forced into slavery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2217 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal war’s ongoing damages have left the Yeosa population wary of living on the land. Many Yeosa&#039;Unathi begin to live on boats in an attempt to avoid the battlefield that is the shore, with all of their major cities taking significant hits to their populations as a result. Sanctuary finds itself overpopulated, with many smaller families sharing apartments just to avoid living on the streets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2222 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union has lost all but one city - Aogazlr - on the shoreline. An extension of Sanctuary begins construction to accommodate its growing population. The Northern Republic offers a treaty with the Coastal Union, to the criticism of the Izweski Hegemony. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2223 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony slows down its seige on Aogazlr after heavy criticism from the Northern Republic when a stray missile struck a hospital. Their speech notably avoids saying that the war is over, or even coming to a close, leading many to believe they seek the full annihilation of the Yeosa’Unathi. Clan Krodozar discovers a rich copper deposit in the southern parts of the Rorsk desert and begins a mining operation utilizing their bulk slave labor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2227 C.E.&#039;&#039;&#039;&lt;br /&gt;
Under political pressure from their allies, Hegemon Zorris Izweski signs a peace treaty with President Astoritas Olga Golgath of the Coastal Union. The Northern Republic and the Coastal Union praise this move, though it strikes controversy in the Izweski Hegemony over concerns of further attacks from the Yeosa’Unathi.&lt;br /&gt;
&lt;br /&gt;
== Krodozar Krukzuz rises to the global stage (2230-2255) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2230 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar expands its mining operations. Smaller clans start working under them for profit, and much of their copper is sold to Clan Zrrn. Parts of the Sanctuary expansion become inhabitable, but do little to alleviate the overpopulation. A separate ore deposit that&#039;s rich in lead is found in Krodozar teritory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2235 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar officially opens trade with the Izweski Hegemony, supplying them with copper and lead. Despite the Hegemony&#039;s offers, Krodozar refuses to become a part of their nation. Aogazlr&#039;s population begins to rise as families leave Sanctuary, with complaints about overpopulation. Work begins to create lower floors of Sanctuary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2237 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Zrrn shuts down the Sun-Peak Stones for maintenance temporarily, causing controversy among tourists. To bolster their economy, Chief Grst Zrrn begins work on a massive solar field, titled the Rorsk Sands Solar Farm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2238 C.E.&#039;&#039;&#039;&lt;br /&gt;
Sun-Peak stones are reopened to the public early in the year. Northern Republic President Ozzo Ikisiki is among several VIP guests at its grand opening. Due to overpopulation concerns, the Coastal Union places a legal maximum of one daughter or two sons per family.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2243 C.E.&#039;&#039;&#039;&lt;br /&gt;
Work on the Rorsk Sands Solar Farm is completed. Its massive power output is more than Clan Zrrn ever needed - neighboring clans are provided electricity at a price, alleviating the desert clan&#039;s economic reliance on tourism. Aogazlr Pier opens up, and quickly becomes one of the leading amusement parks due to being the only major one along the shore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2245 C.E.&#039;&#039;&#039;&lt;br /&gt;
A second coastal amusement park attempts to open in Izweski territory, but is refused by the Hegemon with concerns of national security. The Coastal Union profits from Izweski anti-Yeosa sentiment for possibly the first time, as Aogazlr becomes one of the wealthiest cities. Sanctuary begins a major construction project, adding lower floors to the structure for more housing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2249 C.E.&#039;&#039;&#039;&lt;br /&gt;
A Republican journalist exposes the Izweski Hegemony&#039;s military for suddenly building up their armory in recent years despite being at peace. The Izweski Navy is officially announced, bolstering a fleet of ships larger than that of the Coastal Union. Tensions with the Northern Republic rise due to this occuring during a time of peace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2253 C.E.&#039;&#039;&#039;&lt;br /&gt;
Pollution in the River Rorsk becomes a major concern among desert clans, who begin work on water filtration. A diplomat reaches out to the Coastal Union in hopes of developing a solution, but is intercepted by the Izweski Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2255 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Krodozar diplomat is released by the Izweski Hegemony, and returns with plans for a water filtration system despite having never reached the Coastal Union. Tensions between the Coastal Union and the Hegemony rise. The Northern Republic offers to help escort future diplomats to ensure they reach their proper destination.&lt;br /&gt;
&lt;br /&gt;
== The Union and Krodozar Wars (2258-2390) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2258 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Chief Gaona Arazaki Aogalar visits the Skarathk Door during a diplomatic trip to the Northern Republic, commenting on the beauty of the land and the friendliness of the people, helping improve the relations between the Northern Republic and the Coastal Union. The Izweski faith of Zh&#039;akh begins to rise in popularity among the desert clans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2261 C.E.&#039;&#039;&#039;&lt;br /&gt;
Northern Republic president Okzo Izzksn visits Aogazlr with his clan, enjoying a weeklong vacation among diplomatic talks. The Izweski Hegemony criticizes this move as sucking up to an enemy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2263 C.E.&#039;&#039;&#039;&lt;br /&gt;
Tensions rise further between the Northern Republic and the Izweski Hegemony after the arranged fiancee of Siski Izzksn is connected to a powerful business within the Hegemony with a large number of shares owned by the Izweski clan. The wedding is canceled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2267 C.E.&#039;&#039;&#039;&lt;br /&gt;
New laws are passed to make immigrating to the Northern Republic from the plains of the Hegemony more difficult, as well as increasing taxes on imports from the Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2271 C.E.&#039;&#039;&#039;&lt;br /&gt;
Northern Republic president Kao Rkash is assassinated shortly after being elected. The Izweski Hegemony is blamed by the public, despite fervent denial, due to the heritage of the assassin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2272 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Republic declares war on the Izweski Hegemony, with support from the Coastal Union. Clan Zrrn and Clan Krodozar side with the Republic and the Hegemony, respectively. The Northern Republic attacks the Hegemony&#039;s northern border.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2275 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony bombs Aogazlr, resulting in retaliation from the Coastal Union&#039;s navy as well as emphasis on constructing lower floors of Sanctuary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2278 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar shifts most of its slave resources from mining to military, attempting an invasion on Clan Zrrn. The Northern Republic sends support to Zrrn as the Izweski Hegemony focuses on a stalemate against the Coastal Union. The Northern Republic use the alliances of the desert clans to justify attacking the Izweski Hegemony directly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2281 C.E.&#039;&#039;&#039;&lt;br /&gt;
Krodozar deals major damage to Zrrn, taking over the Summer Stones. An Izweski journalist releases an article about the desert war, attracting mass criticism from the public on the usage of slaves to attack civilian spaces. Hegemon Trrks Izweski refuses to get involved, focusing on attempts to attack the Coastal Union’s Sanctuary tower and defend their borders from the Northern Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2285 C.E.&#039;&#039;&#039;&lt;br /&gt;
Trrks Izweski meets with Coastal Union President Lilia Kulana Gologan to broker peace as the Hegemony decides to shift military presence away from the waters. The Hegemony Navy and the Coastal Union largely disarm themselves, though the Hegemony finds themselves more heavily impacted, losing most of their forces that could be used against the Coastal Union.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2287 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony sends forces to Zrrn to help Clan Krodozar claim the remainder of their territory in a crushing blow, causing the Northern Republic to swiftly withdraw their forces. President Akani Kroskth draws heavy criticism for this, and his poll numbers take a sharp decline as the populace begins to fear appearing weak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2390 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Space Program is founded with the aid of Clan Krodozar, hoping to establish a colony on the Moghesan moon Ouerea. Clan Zrrn falls to Krodozar’s forces as their capital is taken by Zron Lakszizo, and President Korskth loses the election by a landslide as a result.&lt;br /&gt;
&lt;br /&gt;
== Reaching for the Stars, First Contact (2391-2472) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2391 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar hosts a party at their manor to grant many of their commanders medals and a feast for their families. The recipients of these rewards band together, under the command of Zron Lakszizo, and raid the manor that night - after the slaughter, Clan Krodozar is extinct. The Izweski Hegemony expands their territory into the desert, winning over Krodozar-loyal clans while drawing the ire of former slaves. The Northern Republic and the Coastal Union start their own space programs inspired by the Izweski, believing that space is the final frontier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2412 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Republic Space Program puts their first satellites into space: One, the Zolas, is to monitor weather conditions across Moghes while the other, Uueoa-sar, is a powerful telescope meant to help observe celestial bodies. An agreement is made between the Izweski Hegemony and the Northern Republic to allow scientists from both nations to use this telescope as a mixture of diplomacy and the Hegemony attempting to disable what they suspect to be a means of spying on their people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2430 C.E.&#039;&#039;&#039;&lt;br /&gt;
Sanctuary is completed. Coastal Union President Siolas Anagala Loagalon declares the completion date to be a national holiday, simply dubbed ‘’Sanctuary Completion Day.’’&lt;br /&gt;
The Izweski Space Program lands on Ouerea, and confirms that the moon has perfect conditions for living. A colony is started on the moon, titled Izouera. The Northern Republic and the Coastal Union merge their space programs, utilizing underwater technology created by the Yeosa&#039;Unathi in order to help train for zero-gravity, with one of the nations having the technology to put people safely into space and the other having a more accurate simulation available to them for training purposes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2435 C.E.&#039;&#039;&#039;&lt;br /&gt;
An ancient door is discovered in a hill 80 miles away from Izouera, identical to the Skarathk Door. Clan Skarathk attempts to stake a claim on the territory, but is swiftly stopped by Hegemony soldiers. Archaeologists date the Izouera Door to be the same age as the on&lt;br /&gt;
e Skarathk had discovered, and begin research into a means of opening the door. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2450 C.E.&#039;&#039;&#039;&lt;br /&gt;
The doors open, only to raise more questions. The Skarathk Door is initially believed to be a tomb, filled with skeletons of an Unathi-like species with significant anatomical differences such as digitigrade legs; fewer, yet larger, digits on their hands. Their language, while holding some resemblance to both the Sinta and Yeosa tongues, is still clearly a different language - only vague understandings can truly be achieved. Artifacts from within the tomb incorporate technology different from anything either species has incorporated - instead of mechanical augments, they appear to be heavily genetically modified. The tools, however, are heavily damaged, no longer capable of the necessary precision to replicate their old work and missing components that simply cannot be reproduced with existing technology. This third species is dubbed the Rksh&#039;Unathi, or the Forgotten People.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2456 C.E.&#039;&#039;&#039;&lt;br /&gt;
Coastal Union scientists believe they have repaired the Rksh DNA modifier after years of failed experiments, successfully changing the color of a small lizard&#039;s eyes. Geneticist Olga Gasara Colstat attempts experimenting on an Unathi named Arras Koznan, but the results are horrific - Koznan dies to several complications within hours and the tragedy&#039;s portrayal in the headlines causes major public backlash to the device. Research is publicly discontinued.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2463 C.E.&#039;&#039;&#039;&lt;br /&gt;
A strange radio signal is picked up from among the stars by the Izweski Space Program in which a strange, robotic voice appears to be singing. Unfortunately, nobody is able to translatethis undiscovered language - though consensus is unanimous that this is not just a deliberate piece of music, but includes words in the language of a presently undiscovered species. The language heard is named after the noises the witnesses believed they&#039;d heard, being donned Dah&#039;lers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2469 C.E.&#039;&#039;&#039;&lt;br /&gt;
A strange object of artificial construction is seen passing through the edges of the Uuoea-esa system. A signal is broadcasted towards it, in hopes of making contact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2470 C.E.&#039;&#039;&#039;&lt;br /&gt;
At the beginning of the year, foreign ship of unknown make approaches Moghes, speaking Dah&#039;lers. Izweski authorities provide several discs with samples of Moghesan art, literature, and culture on them - the aliens, a species called humans, return a little over half of a year later. While they cannot speak Sinta&#039;Azaziba, they possess devices that provide a rough translation. The Hegemon presents his clan as the main power over Moghes, and they begin to establish trade with the human corporation Nanotrasen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2472 C.E.&#039;&#039;&#039;&lt;br /&gt;
As Nanotrasen&#039;s translations improve, another human corporation - Hephaestus Industries - makes contact with the Izweski Hegemony. Their translators are outdated by about a year compared to Nanotrasen&#039;s, and their approach is more cautious. With the first corporation struggling to mesh with the local culture, neither Hephaestus nor the Unathi seem too eager to make contact.&lt;br /&gt;
&lt;br /&gt;
== The Contact War (2474-2520) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2474 C.E.&#039;&#039;&#039;&lt;br /&gt;
Hephaestus finally makes their presence known as mineral processors and manufacturers of weaponry and industrial machinery. While Nanotrasen reports show skepticism of their approach, Hephaestus ultimately is received far better by the Sinta people for a more blunt, direct marketing campaign with little effort to pretty up what they do. The Izweski Hegemony and Hephaestus Industries find themselves to be fast friends, with higher-ranking Hephaestus employees visiting even the Hegemon himself. The Northern Republic expresses concerns over the aliens&#039; emphasis on the Hegemony, especially concerning their violent history.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2480 C.E.&#039;&#039;&#039;&lt;br /&gt;
Nanotrasen reaches out to the Northern Republic, offering new energy weapons for their military to the hesitant acceptance of the Republic president. The Hegemony and the Republic&#039;s relationship strains as they begin to arm up, the latter skeptical of the benevolence of both the Izweski and their foreign allies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2483 C.E.&#039;&#039;&#039;&lt;br /&gt;
Human weaponry becomes more commonplace in the desert as smugglers spread the product out to the chaotic sands, desert clans clamoring for high-quality weapons that their enemies lack proper protection against. The Izweski Hegemony invests heavier into its military in response to the increased militarization of its neighbors, only the Coastal Union withdrawing and actively attempting to avoid conflict. Conflicts begin to arise around the borders as the desert clans and the Northern Republic strike the occasional border posts of the Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2485 C.E.&#039;&#039;&#039;&lt;br /&gt;
Nanotrasen and Hephaestus Industries agree on one thing - war is on the horizon, and the residents of this planet would prove more beneficial to their bottom-lines alive than dead. In hopes of deterring war, Nanotrasen provides the Northern Republic, the Izweski Hegemony, and a handful of desert clans - Rossos, Kirrik, and Zrorkos - nuclear weaponry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2487 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Rossos, emboldened by their new weaponry, convince Zrorkos to help them invade the Izweski Hegemony. They bomb a city sixty miles past the border, killing 2,750 civilians in the destruction of a tower and injuring almost 7,000. The Izweski Hegemony declares war against these clans, responding with an invasion within a month. After a strike on a Rossos militia base that killed 175 and the Hegemon swearing to bring clan leader Orro Rossos to justice, Clan Rossos threatens to use their missiles. The Hegemony calls their bluff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2489 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Rossos launches missiles at the Hegemony, and the world is stunned to see the raw destruction caused. The Coastal Union and the Northern Republic call for the missiles to be disassembled to no avail. Nanotrasen and Hephaestus Industries begin to pull out as the sky is lit by weapons of what historians would come to call the Contact War.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2490 C.E.&#039;&#039;&#039;&lt;br /&gt;
A weather balloon passing over the Northern Republic is mistaken for an Izweski missile, resulting in a retaliatory strike from the Republic. Aogazlr is evacuated as the devastation begins to spread north, causing a spike in Sanctuary&#039;s population.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2493 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Kirrik turns against a Republic diplomat with their clan leader Rsaak Kirrik executing them while declaring to the rest of the world that the desert will not bend the knee to major slave masters any longer. Soldiers from clans Zrorkos and Lakszizo aid Kirrik in preventing the escape of the Republic entourage, leaving no survivors. The Northern Republic recognizes the desert clans as a hostile party, further complicating the war and causing the violence to heat up further.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2496 C.E.&#039;&#039;&#039;&lt;br /&gt;
The empty city of Aogazlr is struck by a misguided missile, but there are minimal casualties due to the city&#039;s evacuation. The Coastal Union condemns the violence, but refuses to retaliate in fear of risking their own populace - their military remains on standby in submarines to prevent an invasion of Sanctuary, and nothing more. An old journal is found inside the bunker hidden in the Izouera door.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2502 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony reaches out to the Coastal Union in hopes of building an alliance, but is rejected - as is the Northern Republic, with the Union insisting on neutrality and emphasizing their only interest being to minimize damage to their own people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2516 C.E.&#039;&#039;&#039;&lt;br /&gt;
The desert clans go into disarray as they turn against each other, fighting over whether or not they should have taken Republic aid as the popular opinion shifts and some of the former attackers begin to doubt their own actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2519 C.E.&#039;&#039;&#039;&lt;br /&gt;
The war winds down, moreso due to a dwindling population than reduced tensions. With the Sinta&#039;Unathi population somewhere between 25% and 30% of where it had been when the war started, they are forced to seek other options. Lagoso Ol Gazlor, the president of the Coastal Union, reaches out to the Hegemony and the Republic in hopes of negotiating peace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2520 C.E.&#039;&#039;&#039;&lt;br /&gt;
The desert clans final warheads are destroyed in their conflict against the Hegemony, the Republic, as well as themselves as the parties desiring a Republic alliance win over those wishing to strike at the larger organized nations.&lt;br /&gt;
&lt;br /&gt;
== Scars of the Past (2521-Present) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2521 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Hegemony and the Republic form a treaty to dismantle their nuclear weapons and not raise arms against each other. The Izouera journal&#039;s translation is completed, and the artifact is put on display in an Ouerean museum - it was written by an Rksh youth while they were still learning to write, providing details on life building up to a major war and life within the bunker up until a certain point. Archeologists suspect that their ancestor species had largely eradicated itself through war.&lt;br /&gt;
&lt;br /&gt;
== Reaching for the Stars, First Contact (2474-2520) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2474 C.E.&#039;&#039;&#039;&lt;br /&gt;
Hephaestus finally makes their presence known as mineral processors and manufacturers of weaponry and industrial machinery. While Nanotrasen reports show skepticism of their approach, Hephaestus ultimately is received far better by the Sinta people for a more blunt, direct marketing campaign with little effort to pretty up what they do. The Izweski Hegemony and Hephaestus Industries find themselves to be fast friends, with higher-ranking Hephaestus employees visiting even the Hegemon himself. The Northern Republic expresses concerns over the aliens&#039; emphasis on the Hegemony, especially concerning their violent history.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2480 C.E.&#039;&#039;&#039;&lt;br /&gt;
Nanotrasen reaches out to the Northern Republic, offering new energy weapons for their military to the hesitant acceptance of the Republic president. The Hegemony and the Republic&#039;s relationship strains as they begin to arm up, the latter skeptical of the benevolence of both the Izweski and their foreign allies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2483 C.E.&#039;&#039;&#039;&lt;br /&gt;
Human weaponry becomes more commonplace in the desert as smugglers spread the product out to the chaotic sands, desert clans clamoring for high-quality weapons that their enemies lack proper protection against. The Izweski Hegemony invests heavier into its military in response to the increased militarization of its neighbors, only the Coastal Union withdrawing and actively attempting to avoid conflict. Conflicts begin to arise around the borders as the desert clans and the Northern Republic strike the occasional border posts of the Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2485 C.E.&#039;&#039;&#039;&lt;br /&gt;
Nanotrasen and Hephaestus Industries agree on one thing - war is on the horizon, and the residents of this planet would prove more beneficial to their bottom-lines alive than dead. In hopes of deterring war, Nanotrasen provides the Northern Republic, the Izweski Hegemony, and a handful of desert clans - Rossos, Kirrik, and Zrorkos - nuclear weaponry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2487 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Rossos, emboldened by their new weaponry, convince Zrorkos to help them invade the Izweski Hegemony. They bomb a city sixty miles past the border, killing 2,750 civilians in the destruction of a tower and injuring almost 7,000. The Izweski Hegemony declares war against these clans, responding with an invasion within a month. After a strike on a Rossos militia base that killed 175 and the Hegemon swearing to bring clan leader Orro Rossos to justice, Clan Rossos threatens to use their missiles. The Hegemony calls their bluff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2489 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Rossos launches missiles at the Hegemony, and the world is stunned to see the raw destruction caused. The Coastal Union and the Northern Republic call for the missiles to be disassembled to no avail. Nanotrasen and Hephaestus Industries begin to pull out as the sky is lit by weapons of what historians would come to call the Contact War.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2490 C.E.&#039;&#039;&#039;&lt;br /&gt;
A weather balloon passing over the Northern Republic is mistaken for an Izweski missile, resulting in a retaliatory strike from the Republic. Aogazlr is evacuated as the devastation begins to spread north, causing a spike in Sanctuary&#039;s population.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2493 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Kirrik turns against a Republic diplomat with their clan leader Rsaak Kirrik executing them while declaring to the rest of the world that the desert will not bend the knee to major slave masters any longer. Soldiers from clans Zrorkos and Lakszizo aid Kirrik in preventing the escape of the Republic entourage, leaving no survivors. The Northern Republic recognizes the desert clans as a hostile party, further complicating the war and causing the violence to heat up further.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2496 C.E.&#039;&#039;&#039;&lt;br /&gt;
The empty city of Aogazlr is struck by a misguided missile, but there are minimal casualties due to the city&#039;s evacuation. The Coastal Union condemns the violence, but refuses to retaliate in fear of risking their own populace - their military remains on standby in submarines to prevent an invasion of Sanctuary, and nothing more. An old journal is found inside the bunker hidden in the Izouera door.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2502 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony reaches out to the Coastal Union in hopes of building an alliance, but is rejected - as is the Northern Republic, with the Union insisting on neutrality and emphasizing their only interest being to minimize damage to their own people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2516 C.E.&#039;&#039;&#039;&lt;br /&gt;
The desert clans go into disarray as they turn against each other, fighting over whether or not they should have taken Republic aid as the popular opinion shifts and some of the former attackers begin to doubt their own actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2519 C.E.&#039;&#039;&#039;&lt;br /&gt;
The war winds down, moreso due to a dwindling population than reduced tensions. With the Sinta&#039;Unathi population somewhere between 25% and 30% of where it had been when the war started, they are forced to seek other options. Lagoso Ol Gazlor, the president of the Coastal Union, reaches out to the Hegemony and the Republic in hopes of negotiating peace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2520 C.E.&#039;&#039;&#039;&lt;br /&gt;
The desert clans final warheads are destroyed in their conflict against the Hegemony, the Republic, as well as themselves as the parties desiring a Republic alliance win over those wishing to strike at the larger organized nations.&lt;br /&gt;
&lt;br /&gt;
== Scars of the Past (2521-Present) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2521 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Hegemony and the Republic form a treaty to dismantle their nuclear weapons and not raise arms against each other. The Izouera journal&#039;s translation is completed, and the artifact is put on display in an Ouerean museum - it was written by an Rksh youth while they were still learning to write, providing details on life building up to a major war and life within the bunker up until a certain point. Archeologists suspect that their ancestor species had largely eradicated itself through war.&lt;br /&gt;
&lt;br /&gt;
== Reaching for the Stars, First Contact (2474-25??) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2474 C.E.&#039;&#039;&#039;&lt;br /&gt;
Hephaestus finally makes their presence known as mineral processors and manufacturers of weaponry and industrial machinery. While Nanotrasen reports show skepticism of their approach, Hephaestus ultimately is received far better by the Sinta people for a more blunt, direct marketing campaign with little effort to pretty up what they do. The Izweski Hegemony and Hephaestus Industries find themselves to be fast friends, with higher-ranking Hephaestus employees visiting even the Hegemon himself. The Northern Republic expresses concerns over the aliens&#039; emphasis on the Hegemony, especially concerning their violent history.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2480 C.E.&#039;&#039;&#039;&lt;br /&gt;
Nanotrasen reaches out to the Northern Republic, offering new energy weapons for their military to the hesitant acceptance of the Republic president. The Hegemony and the Republic&#039;s relationship strains as they begin to arm up, the latter skeptical of the benevolence of both the Izweski and their foreign allies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2483 C.E.&#039;&#039;&#039;&lt;br /&gt;
Human weaponry becomes more commonplace in the desert as smugglers spread the product out to the chaotic sands, desert clans clamoring for high-quality weapons that their enemies lack proper protection against. The Izweski Hegemony invests heavier into its military in response to the increased militarization of its neighbors, only the Coastal Union withdrawing and actively attempting to avoid conflict. Conflicts begin to arise around the borders as the desert clans and the Northern Republic strike the occasional border posts of the Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2485 C.E.&#039;&#039;&#039;&lt;br /&gt;
Nanotrasen and Hephaestus Industries agree on one thing - war is on the horizon, and the residents of this planet would prove more beneficial to their bottom-lines alive than dead. In hopes of deterring war, Nanotrasen provides the Northern Republic, the Izweski Hegemony, and a handful of desert clans - Rossos, Kirrik, and Zrorkos - nuclear weaponry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2487 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Rossos, emboldened by their new weaponry, convince Zrorkos to help them invade the Izweski Hegemony. They bomb a city sixty miles past the border, killing 2,750 civilians in the destruction of a tower and injuring almost 7,000. The Izweski Hegemony declares war against these clans, responding with an invasion within a month. After a strike on a Rossos militia base that killed 175 and the Hegemon swearing to bring clan leader Orro Rossos to justice, Clan Rossos threatens to use their missiles. The Hegemony calls their bluff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2488 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Rossos launches missiles at the Hegemony, and the world is stunned to see the raw destruction caused. The Coastal Union and the Northern Republic call for the missiles to be disassembled to no avail. Nanotrasen and Hephaestus Industries begin to pull out as the sky is lit by weapons of what historians would come to call the Contact War.&lt;/div&gt;</summary>
		<author><name>LectroNyx</name></author>
	</entry>
	<entry>
		<id>http://wiki.starfly13.space/index.php?title=Moghesan_History&amp;diff=3769</id>
		<title>Moghesan History</title>
		<link rel="alternate" type="text/html" href="http://wiki.starfly13.space/index.php?title=Moghesan_History&amp;diff=3769"/>
		<updated>2024-10-24T02:05:08Z</updated>

		<summary type="html">&lt;p&gt;LectroNyx: fixing section header&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recorded history on Moghes has been rife with war and tension as two cousin sapient species have attempted to survive alongside one another with mixed results. Only time will tell if the [[Sinta&#039;Unathi]] and [[Yeosa&#039;Unathi]] will be doomed to follow their ancestors&#039; footsteps, or if they may be able to break the cycle and thrive on an interstellar scale.&lt;br /&gt;
&lt;br /&gt;
== Pre-Krukzuz era (Pre-2062) ==&lt;br /&gt;
&#039;&#039;&#039;1937 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Skarathk discovers an ancient bunker believed to be thousands of years old, though it is difficult to determine when exactly it was built. Archaeologists are unable to decipher the writing. The bunker is widely believed to be unopenable. This discovery would be recorded in history as the Skarathk Door, though it is unknown what - if anything - lies behind it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2027 C.E.&#039;&#039;&#039;&lt;br /&gt;
Olono Gonzol Kotakoskin invents the first motorized boat.&lt;br /&gt;
&lt;br /&gt;
== The First Northern Union (2062-2135) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2062 C.E.&#039;&#039;&#039;&lt;br /&gt;
Minor Sinta’Unathi clans unite to form the first major power, the Northern Union, headed by Clan Skarathk. The Northern Union, notably, includes several Yeosa’Unathi clans along the shore of the Moghesan Sea - the most influential being Clan Aogalar, who are given credit for uniting the Yeosan clans under the Union’s banner, and acting as the middlemen between the Sinta and their Yeosa brethren.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2067 C.E.&#039;&#039;&#039;&lt;br /&gt;
The first car was invented by Kssith Azktsn, based on Yeosan boat designs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2126 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Union breaks out in a civil war after Arz Krsenthal - an already wildly popular clan leader - is caught cheating in the elections to determine the new leader of the Union, taking the office from Ksrk Orozor. Clan Aogalar uses this as an opportunity to make a grab for power, quickly becoming a threatening force almost rivaling Orozor’s own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2135 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Union collapses due to infighting after being unable to determine whether Clan Aogalar, Clan Krsenthal, or Clan Orozor should lead. Clan Orozor falls as their leadership is wiped out in the civil war. Clan Aogalar and the other Northern Union Yeosa’Unathi clans form the Coastal Union.&lt;br /&gt;
&lt;br /&gt;
== The Spread of Krukzuz (2142-2176) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2142 C.E.&#039;&#039;&#039;&lt;br /&gt;
Arz Krsenthal is executed by Clan Aogalar by the order of Orgoth Gazana Aogalar, the leader of Clan Aogalar, for treason. Debate rises on whether or not the Coastal Union is truly the Northern Union, with a majority of Yeosa arguing for and a majority of Sinta arguing against.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2145 C.E.&#039;&#039;&#039;&lt;br /&gt;
Former Sinta’Unathi clans grow distrustful of the Coastal Union due to their influence along the shorelines, their opinions already soured by their continued insistence that they are the true continuation of the Northern Union. Word spreads to southern Moghes, and discrimination against the Yeosa’Unathi starts to become a noticeable issue. Clan Izweski forges alliances with two smaller clans, offering protection in exchange for resources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2157 C.E.&#039;&#039;&#039;&lt;br /&gt;
A large, heavily damaged metal tube of unknown origin is found in the middle of the Rorsk Desert on the equator. There is minimal writing on it, including two symbols that had been seen on the previously discovered bunker. The purpose of the structure is unknown, though it is believed to be around the same age as the Skarathk Door. Clan Arzrak, under the rule of Zikon Arzak, opens up the area to tourists and makes significant profits in the process.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2164 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union spreads as they reach out to more Yeosa’Unathi clans, offering strong alliances as their Sinta neighbors grow distrustful of them. The distrust from the Sinta only furthers the Yeosan unification. Clan Arzak begins work on a desert resort to capitalize off of their influx of tourism - Sinta from around the globe come to the Zrrn to bask in the heat and see the Rorsk Shell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2168 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Izweski’s vassal clans, thriving under their rule, encourage others to join - they take on two more vassals in exchange for protection from the Coastal Union. Rampant anti-Yeosa propaganda begins to spread in the swamplands, forcing those outside of the Coastal Union to retreat there for safety. The Zrrn Summer Stones open to the public as a luxury resort for tourists, causing the Zrrn clan to become a particularly well-known name across the globe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2172 C.E.&#039;&#039;&#039;&lt;br /&gt;
Budding tensions between the Izweski Hegemony and the Coastal Union cause the Yeosa’Unathi to pick up more isolationist policies, hiking import taxes. What few Sinta residents the Coastal Union has are taxed heavier than their Yeosan neighbors, only worsening the situation between the Hegemony and the Union as both species begin to abuse their neighbor. Clan Zrrn&#039;s influence spreads to local clans, who attempt to make their own resorts as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2175 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Skarathk reaches out to other former Northern Union clans. Clan chief Zork Skarathk becomes famous for his diplomacy, and the Northern Republic is widely seen among the Sinta as the beginnings of a new Northern Union. These claims draw criticism from many residents of the Coastal Union, who had already seen their nation as such. With their influence dying out as neighboring clans begin to compete, the new Zrrn leader - Krro Zrrn - has spies sabotage a neighboring resort. Their main competition, Sun-Peak Stones, is shut down after the outbreak of a disease is traced back to their food. Ultimately, this only harms the desert economy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2176 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union expands, absorbing two Sinta’Unathi clans alongside a river in the process - discrimination within Coastal Union borders due to their history with the Northern Union severely harms their quality of living by increasing living expenses while almost eliminating their personal income.&lt;br /&gt;
&lt;br /&gt;
== The Coast War (2180-2227) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2180 C.E.&#039;&#039;&#039;&lt;br /&gt;
Hegemon Iromonos Izweski calls out the Coastal Union for its poor treatment of Sinta’Unathi residents and begins a military campaign to liberate southern territories along the Moghesan Sea. Clan Zrrn uses the profits from the Zrrn Summer Stones to purchase the Sun-Peak Stones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2183 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union falls victim to a terrorist attack, widely believed to be from the Izweski Hegemony. A lack of evidence, however, prevents retaliation in fear of the Northern Republic taking advantage of the opportunity to claim parts of the shore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2185 C.E.&#039;&#039;&#039;&lt;br /&gt;
A band of 12 Yeosa terrorists perform a retaliatory strike on the Summer Arts Festival in Hegemony Territory. The Coastal Union is largely blamed by the public, despite disavowing the attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2186 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony continues to apply pressure to the Coastal Union; the Northern Republic establishes diplomatic ties with the Izweski Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2189 C.E.&#039;&#039;&#039;&lt;br /&gt;
Trro Izweski becomes popular among Republic citizens after a series of public appearances in their territory. His dedication to protecting his people as well as his pushing for better education subtly starts to influence the policies of the Northern Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2194 C.E.&#039;&#039;&#039;&lt;br /&gt;
Another band of Yeosa terrorists attempt an attack on the Hegemony, trying to burn down the Izweski Manor in their capitol of Skalamar. The Hegemon’s daughter and nine guards die in the blaze. The Zrrn Summer Stones shuts down after a major fire, devastating the desert economy and dealing significant damage to Clan Zrrn&#039;s hold on the region.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2195 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony attempts an invasion on the southern border of the Coastal Union, demanding revenge for the deaths of the Hegemon&#039;s daughter in the manor fire. The Northern Republic lends supplies to the Hegemony to aid in their war efforts. Historians would later call this The Coastal War.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2197 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Republic votes to get more directly involved in the conflict, sending in a few squads of soldiers for backup. The Coastal Union begins working on a massive structure on the water.&lt;br /&gt;
&lt;br /&gt;
== Project Anchor (2199-2214) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2199 C.E.&#039;&#039;&#039;&lt;br /&gt;
Izweski spies report that the major aquatic structure - codenamed Project Anchor - appears to be of military nature, raising concerns from the general Sinta population. Two major Yeosa cities from their southern border are secured by the Hegemony, and Republican military support strengthens into full participation in the war.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2203 C.E.&#039;&#039;&#039;&lt;br /&gt;
Project Anchor receives significant progress as a small portion of it becomes officially inhabitable. Anti-air defenses are installed on Project Anchor after an attempted bombing is narrowly thwarted by timely backup from the shore. The Izweski territory begins to extend toward the shore, with only one major city in the way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2207 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Hegemony&#039;s forces reach the shore as the Northern Union&#039;s borders begin to expand into former Coastal Union territory. Project Anchor makes rapid progress as it starts to become self-sustaining, with the risks of attack from foreign powers heavily reduced by protection from the Union Navy as well as its own anti-air weaponry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2211 C.E.&#039;&#039;&#039;&lt;br /&gt;
Parts of the southern shore are lost to the Izweski Hegemony, who are forced to expand their claim toward the east and west due to the lack of a decent navy. Project Anchor sees significant expansion, being about half the size of a city. Clan Krodozar allies with nearby clans with a series of trade deals - those that are hesitant to business are quickly knocked into submission thanks to the skill of tactician Ektok Krodozar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2214 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Republic reaches the northern shore as they devote more resources toward territories closer to home, slowing down the Hegemony&#039;s expansion as a result. Project Anchor expands outwards, gaining even more floor space than before. Citizens rename Project Anchor to Sanctuary, reflecting its true name and purpose. Clan Krodozar&#039;s crusade has, by this point, caused their territory to grow by 20% with those who resist their rule being forced into slavery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2217 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal war’s ongoing damages have left the Yeosa population wary of living on the land. Many Yeosa&#039;Unathi begin to live on boats in an attempt to avoid the battlefield that is the shore, with all of their major cities taking significant hits to their populations as a result. Sanctuary finds itself overpopulated, with many smaller families sharing apartments just to avoid living on the streets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2222 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union has lost all but one city - Aogazlr - on the shoreline. An extension of Sanctuary begins construction to accommodate its growing population. The Northern Republic offers a treaty with the Coastal Union, to the criticism of the Izweski Hegemony. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2223 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony slows down its seige on Aogazlr after heavy criticism from the Northern Republic when a stray missile struck a hospital. Their speech notably avoids saying that the war is over, or even coming to a close, leading many to believe they seek the full annihilation of the Yeosa’Unathi. Clan Krodozar discovers a rich copper deposit in the southern parts of the Rorsk desert and begins a mining operation utilizing their bulk slave labor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2227 C.E.&#039;&#039;&#039;&lt;br /&gt;
Under political pressure from their allies, Hegemon Zorris Izweski signs a peace treaty with President Astoritas Olga Golgath of the Coastal Union. The Northern Republic and the Coastal Union praise this move, though it strikes controversy in the Izweski Hegemony over concerns of further attacks from the Yeosa’Unathi.&lt;br /&gt;
&lt;br /&gt;
== Krodozar Krukzuz rises to the global stage (2230-2255) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2230 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar expands its mining operations. Smaller clans start working under them for profit, and much of their copper is sold to Clan Zrrn. Parts of the Sanctuary expansion become inhabitable, but do little to alleviate the overpopulation. A separate ore deposit that&#039;s rich in lead is found in Krodozar teritory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2235 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar officially opens trade with the Izweski Hegemony, supplying them with copper and lead. Despite the Hegemony&#039;s offers, Krodozar refuses to become a part of their nation. Aogazlr&#039;s population begins to rise as families leave Sanctuary, with complaints about overpopulation. Work begins to create lower floors of Sanctuary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2237 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Zrrn shuts down the Sun-Peak Stones for maintenance temporarily, causing controversy among tourists. To bolster their economy, Chief Grst Zrrn begins work on a massive solar field, titled the Rorsk Sands Solar Farm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2238 C.E.&#039;&#039;&#039;&lt;br /&gt;
Sun-Peak stones are reopened to the public early in the year. Northern Republic President Ozzo Ikisiki is among several VIP guests at its grand opening. Due to overpopulation concerns, the Coastal Union places a legal maximum of one daughter or two sons per family.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2243 C.E.&#039;&#039;&#039;&lt;br /&gt;
Work on the Rorsk Sands Solar Farm is completed. Its massive power output is more than Clan Zrrn ever needed - neighboring clans are provided electricity at a price, alleviating the desert clan&#039;s economic reliance on tourism. Aogazlr Pier opens up, and quickly becomes one of the leading amusement parks due to being the only major one along the shore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2245 C.E.&#039;&#039;&#039;&lt;br /&gt;
A second coastal amusement park attempts to open in Izweski territory, but is refused by the Hegemon with concerns of national security. The Coastal Union profits from Izweski anti-Yeosa sentiment for possibly the first time, as Aogazlr becomes one of the wealthiest cities. Sanctuary begins a major construction project, adding lower floors to the structure for more housing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2249 C.E.&#039;&#039;&#039;&lt;br /&gt;
A Republican journalist exposes the Izweski Hegemony&#039;s military for suddenly building up their armory in recent years despite being at peace. The Izweski Navy is officially announced, bolstering a fleet of ships larger than that of the Coastal Union. Tensions with the Northern Republic rise due to this occuring during a time of peace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2253 C.E.&#039;&#039;&#039;&lt;br /&gt;
Pollution in the River Rorsk becomes a major concern among desert clans, who begin work on water filtration. A diplomat reaches out to the Coastal Union in hopes of developing a solution, but is intercepted by the Izweski Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2255 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Krodozar diplomat is released by the Izweski Hegemony, and returns with plans for a water filtration system despite having never reached the Coastal Union. Tensions between the Coastal Union and the Hegemony rise. The Northern Republic offers to help escort future diplomats to ensure they reach their proper destination.&lt;br /&gt;
&lt;br /&gt;
== The Union and Krodozar Wars (2258-2390) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2258 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Chief Gaona Arazaki Aogalar visits the Skarathk Door during a diplomatic trip to the Northern Republic, commenting on the beauty of the land and the friendliness of the people, helping improve the relations between the Northern Republic and the Coastal Union. The Izweski faith of Zh&#039;akh begins to rise in popularity among the desert clans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2261 C.E.&#039;&#039;&#039;&lt;br /&gt;
Northern Republic president Okzo Izzksn visits Aogazlr with his clan, enjoying a weeklong vacation among diplomatic talks. The Izweski Hegemony criticizes this move as sucking up to an enemy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2263 C.E.&#039;&#039;&#039;&lt;br /&gt;
Tensions rise further between the Northern Republic and the Izweski Hegemony after the arranged fiancee of Siski Izzksn is connected to a powerful business within the Hegemony with a large number of shares owned by the Izweski clan. The wedding is canceled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2267 C.E.&#039;&#039;&#039;&lt;br /&gt;
New laws are passed to make immigrating to the Northern Republic from the plains of the Hegemony more difficult, as well as increasing taxes on imports from the Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2271 C.E.&#039;&#039;&#039;&lt;br /&gt;
Northern Republic president Kao Rkash is assassinated shortly after being elected. The Izweski Hegemony is blamed by the public, despite fervent denial, due to the heritage of the assassin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2272 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Republic declares war on the Izweski Hegemony, with support from the Coastal Union. Clan Zrrn and Clan Krodozar side with the Republic and the Hegemony, respectively. The Northern Republic attacks the Hegemony&#039;s northern border.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2275 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony bombs Aogazlr, resulting in retaliation from the Coastal Union&#039;s navy as well as emphasis on constructing lower floors of Sanctuary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2278 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar shifts most of its slave resources from mining to military, attempting an invasion on Clan Zrrn. The Northern Republic sends support to Zrrn as the Izweski Hegemony focuses on a stalemate against the Coastal Union. The Northern Republic use the alliances of the desert clans to justify attacking the Izweski Hegemony directly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2281 C.E.&#039;&#039;&#039;&lt;br /&gt;
Krodozar deals major damage to Zrrn, taking over the Summer Stones. An Izweski journalist releases an article about the desert war, attracting mass criticism from the public on the usage of slaves to attack civilian spaces. Hegemon Trrks Izweski refuses to get involved, focusing on attempts to attack the Coastal Union’s Sanctuary tower and defend their borders from the Northern Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2285 C.E.&#039;&#039;&#039;&lt;br /&gt;
Trrks Izweski meets with Coastal Union President Lilia Kulana Gologan to broker peace as the Hegemony decides to shift military presence away from the waters. The Hegemony Navy and the Coastal Union largely disarm themselves, though the Hegemony finds themselves more heavily impacted, losing most of their forces that could be used against the Coastal Union.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2287 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony sends forces to Zrrn to help Clan Krodozar claim the remainder of their territory in a crushing blow, causing the Northern Republic to swiftly withdraw their forces. President Akani Kroskth draws heavy criticism for this, and his poll numbers take a sharp decline as the populace begins to fear appearing weak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2390 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Space Program is founded with the aid of Clan Krodozar, hoping to establish a colony on the Moghesan moon Ouerea. Clan Zrrn falls to Krodozar’s forces as their capital is taken by Zron Lakszizo, and President Korskth loses the election by a landslide as a result.&lt;br /&gt;
&lt;br /&gt;
== Reaching for the Stars, First Contact (2391-2472) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2391 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar hosts a party at their manor to grant many of their commanders medals and a feast for their families. The recipients of these rewards band together, under the command of Zron Lakszizo, and raid the manor that night - after the slaughter, Clan Krodozar is extinct. The Izweski Hegemony expands their territory into the desert, winning over Krodozar-loyal clans while drawing the ire of former slaves. The Northern Republic and the Coastal Union start their own space programs inspired by the Izweski, believing that space is the final frontier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2412 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Republic Space Program puts their first satellites into space: One, the Zolas, is to monitor weather conditions across Moghes while the other, Uueoa-sar, is a powerful telescope meant to help observe celestial bodies. An agreement is made between the Izweski Hegemony and the Northern Republic to allow scientists from both nations to use this telescope as a mixture of diplomacy and the Hegemony attempting to disable what they suspect to be a means of spying on their people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2430 C.E.&#039;&#039;&#039;&lt;br /&gt;
Sanctuary is completed. Coastal Union President Siolas Anagala Loagalon declares the completion date to be a national holiday, simply dubbed ‘’Sanctuary Completion Day.’’&lt;br /&gt;
The Izweski Space Program lands on Ouerea, and confirms that the moon has perfect conditions for living. A colony is started on the moon, titled Izouera. The Northern Republic and the Coastal Union merge their space programs, utilizing underwater technology created by the Yeosa&#039;Unathi in order to help train for zero-gravity, with one of the nations having the technology to put people safely into space and the other having a more accurate simulation available to them for training purposes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2435 C.E.&#039;&#039;&#039;&lt;br /&gt;
An ancient door is discovered in a hill 80 miles away from Izouera, identical to the Skarathk Door. Clan Skarathk attempts to stake a claim on the territory, but is swiftly stopped by Hegemony soldiers. Archaeologists date the Izouera Door to be the same age as the on&lt;br /&gt;
e Skarathk had discovered, and begin research into a means of opening the door. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2450 C.E.&#039;&#039;&#039;&lt;br /&gt;
The doors open, only to raise more questions. The Skarathk Door is initially believed to be a tomb, filled with skeletons of an Unathi-like species with significant anatomical differences such as digitigrade legs; fewer, yet larger, digits on their hands. Their language, while holding some resemblance to both the Sinta and Yeosa tongues, is still clearly a different language - only vague understandings can truly be achieved. Artifacts from within the tomb incorporate technology different from anything either species has incorporated - instead of mechanical augments, they appear to be heavily genetically modified. The tools, however, are heavily damaged, no longer capable of the necessary precision to replicate their old work and missing components that simply cannot be reproduced with existing technology. This third species is dubbed the Rksh&#039;Unathi, or the Forgotten People.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2456 C.E.&#039;&#039;&#039;&lt;br /&gt;
Coastal Union scientists believe they have repaired the Rksh DNA modifier after years of failed experiments, successfully changing the color of a small lizard&#039;s eyes. Geneticist Olga Gasara Colstat attempts experimenting on an Unathi named Arras Koznan, but the results are horrific - Koznan dies to several complications within hours and the tragedy&#039;s portrayal in the headlines causes major public backlash to the device. Research is publicly discontinued.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2463 C.E.&#039;&#039;&#039;&lt;br /&gt;
A strange radio signal is picked up from among the stars by the Izweski Space Program in which a strange, robotic voice appears to be singing. Unfortunately, nobody is able to translatethis undiscovered language - though consensus is unanimous that this is not just a deliberate piece of music, but includes words in the language of a presently undiscovered species. The language heard is named after the noises the witnesses believed they&#039;d heard, being donned Dah&#039;lers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2469 C.E.&#039;&#039;&#039;&lt;br /&gt;
A strange object of artificial construction is seen passing through the edges of the Uuoea-esa system. A signal is broadcasted towards it, in hopes of making contact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2470 C.E.&#039;&#039;&#039;&lt;br /&gt;
At the beginning of the year, foreign ship of unknown make approaches Moghes, speaking Dah&#039;lers. Izweski authorities provide several discs with samples of Moghesan art, literature, and culture on them - the aliens, a species called humans, return a little over half of a year later. While they cannot speak Sinta&#039;Azaziba, they possess devices that provide a rough translation. The Hegemon presents his clan as the main power over Moghes, and they begin to establish trade with the human corporation Nanotrasen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2472 C.E.&#039;&#039;&#039;&lt;br /&gt;
As NanoTrasen&#039;s translations improve, another human corporation - Hephaestus Industries - makes contact with the Izweski Hegemony. Their translators are outdated by about a year compared to Nanotrasen&#039;s, and their approach is more cautious. With the first corporation struggling to mesh with the local culture, neither Hephaestus nor the Unathi seem too eager to make contact.&lt;br /&gt;
&lt;br /&gt;
== The Contact War (2474-2520) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2474 C.E.&#039;&#039;&#039;&lt;br /&gt;
Hephaestus finally makes their presence known as mineral processors and manufacturers of weaponry and industrial machinery. While Nanotrasen reports show skepticism of their approach, Hephaestus ultimately is received far better by the Sinta people for a more blunt, direct marketing campaign with little effort to pretty up what they do. The Izweski Hegemony and Hephaestus Industries find themselves to be fast friends, with higher-ranking Hephaestus employees visiting even the Hegemon himself. The Northern Republic expresses concerns over the aliens&#039; emphasis on the Hegemony, especially concerning their violent history.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2480 C.E.&#039;&#039;&#039;&lt;br /&gt;
Nanotrasen reaches out to the Northern Republic, offering new energy weapons for their military to the hesitant acceptance of the Republic president. The Hegemony and the Republic&#039;s relationship strains as they begin to arm up, the latter skeptical of the benevolence of both the Izweski and their foreign allies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2483 C.E.&#039;&#039;&#039;&lt;br /&gt;
Human weaponry becomes more commonplace in the desert as smugglers spread the product out to the chaotic sands, desert clans clamoring for high-quality weapons that their enemies lack proper protection against. The Izweski Hegemony invests heavier into its military in response to the increased militarization of its neighbors, only the Coastal Union withdrawing and actively attempting to avoid conflict. Conflicts begin to arise around the borders as the desert clans and the Northern Republic strike the occasional border posts of the Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2485 C.E.&#039;&#039;&#039;&lt;br /&gt;
Nanotrasen and Hephaestus Industries agree on one thing - war is on the horizon, and the residents of this planet would prove more beneficial to their bottom-lines alive than dead. In hopes of deterring war, Nanotrasen provides the Northern Republic, the Izweski Hegemony, and a handful of desert clans - Rossos, Kirrik, and Zrorkos - nuclear weaponry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2487 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Rossos, emboldened by their new weaponry, convince Zrorkos to help them invade the Izweski Hegemony. They bomb a city sixty miles past the border, killing 2,750 civilians in the destruction of a tower and injuring almost 7,000. The Izweski Hegemony declares war against these clans, responding with an invasion within a month. After a strike on a Rossos militia base that killed 175 and the Hegemon swearing to bring clan leader Orro Rossos to justice, Clan Rossos threatens to use their missiles. The Hegemony calls their bluff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2489 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Rossos launches missiles at the Hegemony, and the world is stunned to see the raw destruction caused. The Coastal Union and the Northern Republic call for the missiles to be disassembled to no avail. Nanotrasen and Hephaestus Industries begin to pull out as the sky is lit by weapons of what historians would come to call the Contact War.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2490 C.E.&#039;&#039;&#039;&lt;br /&gt;
A weather balloon passing over the Northern Republic is mistaken for an Izweski missile, resulting in a retaliatory strike from the Republic. Aogazlr is evacuated as the devastation begins to spread north, causing a spike in Sanctuary&#039;s population.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2493 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Kirrik turns against a Republic diplomat with their clan leader Rsaak Kirrik executing them while declaring to the rest of the world that the desert will not bend the knee to major slave masters any longer. Soldiers from clans Zrorkos and Lakszizo aid Kirrik in preventing the escape of the Republic entourage, leaving no survivors. The Northern Republic recognizes the desert clans as a hostile party, further complicating the war and causing the violence to heat up further.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2496 C.E.&#039;&#039;&#039;&lt;br /&gt;
The empty city of Aogazlr is struck by a misguided missile, but there are minimal casualties due to the city&#039;s evacuation. The Coastal Union condemns the violence, but refuses to retaliate in fear of risking their own populace - their military remains on standby in submarines to prevent an invasion of Sanctuary, and nothing more. An old journal is found inside the bunker hidden in the Izouera door.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2502 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony reaches out to the Coastal Union in hopes of building an alliance, but is rejected - as is the Northern Republic, with the Union insisting on neutrality and emphasizing their only interest being to minimize damage to their own people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2516 C.E.&#039;&#039;&#039;&lt;br /&gt;
The desert clans go into disarray as they turn against each other, fighting over whether or not they should have taken Republic aid as the popular opinion shifts and some of the former attackers begin to doubt their own actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2519 C.E.&#039;&#039;&#039;&lt;br /&gt;
The war winds down, moreso due to a dwindling population than reduced tensions. With the Sinta&#039;Unathi population somewhere between 25% and 30% of where it had been when the war started, they are forced to seek other options. Lagoso Ol Gazlor, the president of the Coastal Union, reaches out to the Hegemony and the Republic in hopes of negotiating peace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2520 C.E.&#039;&#039;&#039;&lt;br /&gt;
The desert clans final warheads are destroyed in their conflict against the Hegemony, the Republic, as well as themselves as the parties desiring a Republic alliance win over those wishing to strike at the larger organized nations.&lt;br /&gt;
&lt;br /&gt;
== Scars of the Past (2521-Present) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2521 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Hegemony and the Republic form a treaty to dismantle their nuclear weapons and not raise arms against each other. The Izouera journal&#039;s translation is completed, and the artifact is put on display in an Ouerean museum - it was written by an Rksh youth while they were still learning to write, providing details on life building up to a major war and life within the bunker up until a certain point. Archeologists suspect that their ancestor species had largely eradicated itself through war.&lt;br /&gt;
&lt;br /&gt;
== Reaching for the Stars, First Contact (2474-2520) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2474 C.E.&#039;&#039;&#039;&lt;br /&gt;
Hephaestus finally makes their presence known as mineral processors and manufacturers of weaponry and industrial machinery. While Nanotrasen reports show skepticism of their approach, Hephaestus ultimately is received far better by the Sinta people for a more blunt, direct marketing campaign with little effort to pretty up what they do. The Izweski Hegemony and Hephaestus Industries find themselves to be fast friends, with higher-ranking Hephaestus employees visiting even the Hegemon himself. The Northern Republic expresses concerns over the aliens&#039; emphasis on the Hegemony, especially concerning their violent history.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2480 C.E.&#039;&#039;&#039;&lt;br /&gt;
Nanotrasen reaches out to the Northern Republic, offering new energy weapons for their military to the hesitant acceptance of the Republic president. The Hegemony and the Republic&#039;s relationship strains as they begin to arm up, the latter skeptical of the benevolence of both the Izweski and their foreign allies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2483 C.E.&#039;&#039;&#039;&lt;br /&gt;
Human weaponry becomes more commonplace in the desert as smugglers spread the product out to the chaotic sands, desert clans clamoring for high-quality weapons that their enemies lack proper protection against. The Izweski Hegemony invests heavier into its military in response to the increased militarization of its neighbors, only the Coastal Union withdrawing and actively attempting to avoid conflict. Conflicts begin to arise around the borders as the desert clans and the Northern Republic strike the occasional border posts of the Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2485 C.E.&#039;&#039;&#039;&lt;br /&gt;
Nanotrasen and Hephaestus Industries agree on one thing - war is on the horizon, and the residents of this planet would prove more beneficial to their bottom-lines alive than dead. In hopes of deterring war, Nanotrasen provides the Northern Republic, the Izweski Hegemony, and a handful of desert clans - Rossos, Kirrik, and Zrorkos - nuclear weaponry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2487 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Rossos, emboldened by their new weaponry, convince Zrorkos to help them invade the Izweski Hegemony. They bomb a city sixty miles past the border, killing 2,750 civilians in the destruction of a tower and injuring almost 7,000. The Izweski Hegemony declares war against these clans, responding with an invasion within a month. After a strike on a Rossos militia base that killed 175 and the Hegemon swearing to bring clan leader Orro Rossos to justice, Clan Rossos threatens to use their missiles. The Hegemony calls their bluff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2489 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Rossos launches missiles at the Hegemony, and the world is stunned to see the raw destruction caused. The Coastal Union and the Northern Republic call for the missiles to be disassembled to no avail. Nanotrasen and Hephaestus Industries begin to pull out as the sky is lit by weapons of what historians would come to call the Contact War.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2490 C.E.&#039;&#039;&#039;&lt;br /&gt;
A weather balloon passing over the Northern Republic is mistaken for an Izweski missile, resulting in a retaliatory strike from the Republic. Aogazlr is evacuated as the devastation begins to spread north, causing a spike in Sanctuary&#039;s population.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2493 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Kirrik turns against a Republic diplomat with their clan leader Rsaak Kirrik executing them while declaring to the rest of the world that the desert will not bend the knee to major slave masters any longer. Soldiers from clans Zrorkos and Lakszizo aid Kirrik in preventing the escape of the Republic entourage, leaving no survivors. The Northern Republic recognizes the desert clans as a hostile party, further complicating the war and causing the violence to heat up further.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2496 C.E.&#039;&#039;&#039;&lt;br /&gt;
The empty city of Aogazlr is struck by a misguided missile, but there are minimal casualties due to the city&#039;s evacuation. The Coastal Union condemns the violence, but refuses to retaliate in fear of risking their own populace - their military remains on standby in submarines to prevent an invasion of Sanctuary, and nothing more. An old journal is found inside the bunker hidden in the Izouera door.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2502 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony reaches out to the Coastal Union in hopes of building an alliance, but is rejected - as is the Northern Republic, with the Union insisting on neutrality and emphasizing their only interest being to minimize damage to their own people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2516 C.E.&#039;&#039;&#039;&lt;br /&gt;
The desert clans go into disarray as they turn against each other, fighting over whether or not they should have taken Republic aid as the popular opinion shifts and some of the former attackers begin to doubt their own actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2519 C.E.&#039;&#039;&#039;&lt;br /&gt;
The war winds down, moreso due to a dwindling population than reduced tensions. With the Sinta&#039;Unathi population somewhere between 25% and 30% of where it had been when the war started, they are forced to seek other options. Lagoso Ol Gazlor, the president of the Coastal Union, reaches out to the Hegemony and the Republic in hopes of negotiating peace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2520 C.E.&#039;&#039;&#039;&lt;br /&gt;
The desert clans final warheads are destroyed in their conflict against the Hegemony, the Republic, as well as themselves as the parties desiring a Republic alliance win over those wishing to strike at the larger organized nations.&lt;br /&gt;
&lt;br /&gt;
== Scars of the Past (2521-Present) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2521 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Hegemony and the Republic form a treaty to dismantle their nuclear weapons and not raise arms against each other. The Izouera journal&#039;s translation is completed, and the artifact is put on display in an Ouerean museum - it was written by an Rksh youth while they were still learning to write, providing details on life building up to a major war and life within the bunker up until a certain point. Archeologists suspect that their ancestor species had largely eradicated itself through war.&lt;br /&gt;
&lt;br /&gt;
== Reaching for the Stars, First Contact (2474-25??) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2474 C.E.&#039;&#039;&#039;&lt;br /&gt;
Hephaestus finally makes their presence known as mineral processors and manufacturers of weaponry and industrial machinery. While Nanotrasen reports show skepticism of their approach, Hephaestus ultimately is received far better by the Sinta people for a more blunt, direct marketing campaign with little effort to pretty up what they do. The Izweski Hegemony and Hephaestus Industries find themselves to be fast friends, with higher-ranking Hephaestus employees visiting even the Hegemon himself. The Northern Republic expresses concerns over the aliens&#039; emphasis on the Hegemony, especially concerning their violent history.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2480 C.E.&#039;&#039;&#039;&lt;br /&gt;
Nanotrasen reaches out to the Northern Republic, offering new energy weapons for their military to the hesitant acceptance of the Republic president. The Hegemony and the Republic&#039;s relationship strains as they begin to arm up, the latter skeptical of the benevolence of both the Izweski and their foreign allies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2483 C.E.&#039;&#039;&#039;&lt;br /&gt;
Human weaponry becomes more commonplace in the desert as smugglers spread the product out to the chaotic sands, desert clans clamoring for high-quality weapons that their enemies lack proper protection against. The Izweski Hegemony invests heavier into its military in response to the increased militarization of its neighbors, only the Coastal Union withdrawing and actively attempting to avoid conflict. Conflicts begin to arise around the borders as the desert clans and the Northern Republic strike the occasional border posts of the Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2485 C.E.&#039;&#039;&#039;&lt;br /&gt;
Nanotrasen and Hephaestus Industries agree on one thing - war is on the horizon, and the residents of this planet would prove more beneficial to their bottom-lines alive than dead. In hopes of deterring war, Nanotrasen provides the Northern Republic, the Izweski Hegemony, and a handful of desert clans - Rossos, Kirrik, and Zrorkos - nuclear weaponry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2487 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Rossos, emboldened by their new weaponry, convince Zrorkos to help them invade the Izweski Hegemony. They bomb a city sixty miles past the border, killing 2,750 civilians in the destruction of a tower and injuring almost 7,000. The Izweski Hegemony declares war against these clans, responding with an invasion within a month. After a strike on a Rossos militia base that killed 175 and the Hegemon swearing to bring clan leader Orro Rossos to justice, Clan Rossos threatens to use their missiles. The Hegemony calls their bluff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2488 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Rossos launches missiles at the Hegemony, and the world is stunned to see the raw destruction caused. The Coastal Union and the Northern Republic call for the missiles to be disassembled to no avail. Nanotrasen and Hephaestus Industries begin to pull out as the sky is lit by weapons of what historians would come to call the Contact War.&lt;/div&gt;</summary>
		<author><name>LectroNyx</name></author>
	</entry>
	<entry>
		<id>http://wiki.starfly13.space/index.php?title=Moghesan_History&amp;diff=3768</id>
		<title>Moghesan History</title>
		<link rel="alternate" type="text/html" href="http://wiki.starfly13.space/index.php?title=Moghesan_History&amp;diff=3768"/>
		<updated>2024-10-24T02:03:42Z</updated>

		<summary type="html">&lt;p&gt;LectroNyx: Contact War ends. Begins era Scars of the Past (The Recovery Era)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recorded history on Moghes has been rife with war and tension as two cousin sapient species have attempted to survive alongside one another with mixed results. Only time will tell if the [[Sinta&#039;Unathi]] and [[Yeosa&#039;Unathi]] will be doomed to follow their ancestors&#039; footsteps, or if they may be able to break the cycle and thrive on an interstellar scale.&lt;br /&gt;
&lt;br /&gt;
== Pre-Krukzuz era (Pre-2062) ==&lt;br /&gt;
&#039;&#039;&#039;1937 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Skarathk discovers an ancient bunker believed to be thousands of years old, though it is difficult to determine when exactly it was built. Archaeologists are unable to decipher the writing. The bunker is widely believed to be unopenable. This discovery would be recorded in history as the Skarathk Door, though it is unknown what - if anything - lies behind it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2027 C.E.&#039;&#039;&#039;&lt;br /&gt;
Olono Gonzol Kotakoskin invents the first motorized boat.&lt;br /&gt;
&lt;br /&gt;
== The First Northern Union (2062-2135) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2062 C.E.&#039;&#039;&#039;&lt;br /&gt;
Minor Sinta’Unathi clans unite to form the first major power, the Northern Union, headed by Clan Skarathk. The Northern Union, notably, includes several Yeosa’Unathi clans along the shore of the Moghesan Sea - the most influential being Clan Aogalar, who are given credit for uniting the Yeosan clans under the Union’s banner, and acting as the middlemen between the Sinta and their Yeosa brethren.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2067 C.E.&#039;&#039;&#039;&lt;br /&gt;
The first car was invented by Kssith Azktsn, based on Yeosan boat designs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2126 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Union breaks out in a civil war after Arz Krsenthal - an already wildly popular clan leader - is caught cheating in the elections to determine the new leader of the Union, taking the office from Ksrk Orozor. Clan Aogalar uses this as an opportunity to make a grab for power, quickly becoming a threatening force almost rivaling Orozor’s own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2135 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Union collapses due to infighting after being unable to determine whether Clan Aogalar, Clan Krsenthal, or Clan Orozor should lead. Clan Orozor falls as their leadership is wiped out in the civil war. Clan Aogalar and the other Northern Union Yeosa’Unathi clans form the Coastal Union.&lt;br /&gt;
&lt;br /&gt;
== The Spread of Krukzuz (2142-2176) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2142 C.E.&#039;&#039;&#039;&lt;br /&gt;
Arz Krsenthal is executed by Clan Aogalar by the order of Orgoth Gazana Aogalar, the leader of Clan Aogalar, for treason. Debate rises on whether or not the Coastal Union is truly the Northern Union, with a majority of Yeosa arguing for and a majority of Sinta arguing against.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2145 C.E.&#039;&#039;&#039;&lt;br /&gt;
Former Sinta’Unathi clans grow distrustful of the Coastal Union due to their influence along the shorelines, their opinions already soured by their continued insistence that they are the true continuation of the Northern Union. Word spreads to southern Moghes, and discrimination against the Yeosa’Unathi starts to become a noticeable issue. Clan Izweski forges alliances with two smaller clans, offering protection in exchange for resources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2157 C.E.&#039;&#039;&#039;&lt;br /&gt;
A large, heavily damaged metal tube of unknown origin is found in the middle of the Rorsk Desert on the equator. There is minimal writing on it, including two symbols that had been seen on the previously discovered bunker. The purpose of the structure is unknown, though it is believed to be around the same age as the Skarathk Door. Clan Arzrak, under the rule of Zikon Arzak, opens up the area to tourists and makes significant profits in the process.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2164 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union spreads as they reach out to more Yeosa’Unathi clans, offering strong alliances as their Sinta neighbors grow distrustful of them. The distrust from the Sinta only furthers the Yeosan unification. Clan Arzak begins work on a desert resort to capitalize off of their influx of tourism - Sinta from around the globe come to the Zrrn to bask in the heat and see the Rorsk Shell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2168 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Izweski’s vassal clans, thriving under their rule, encourage others to join - they take on two more vassals in exchange for protection from the Coastal Union. Rampant anti-Yeosa propaganda begins to spread in the swamplands, forcing those outside of the Coastal Union to retreat there for safety. The Zrrn Summer Stones open to the public as a luxury resort for tourists, causing the Zrrn clan to become a particularly well-known name across the globe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2172 C.E.&#039;&#039;&#039;&lt;br /&gt;
Budding tensions between the Izweski Hegemony and the Coastal Union cause the Yeosa’Unathi to pick up more isolationist policies, hiking import taxes. What few Sinta residents the Coastal Union has are taxed heavier than their Yeosan neighbors, only worsening the situation between the Hegemony and the Union as both species begin to abuse their neighbor. Clan Zrrn&#039;s influence spreads to local clans, who attempt to make their own resorts as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2175 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Skarathk reaches out to other former Northern Union clans. Clan chief Zork Skarathk becomes famous for his diplomacy, and the Northern Republic is widely seen among the Sinta as the beginnings of a new Northern Union. These claims draw criticism from many residents of the Coastal Union, who had already seen their nation as such. With their influence dying out as neighboring clans begin to compete, the new Zrrn leader - Krro Zrrn - has spies sabotage a neighboring resort. Their main competition, Sun-Peak Stones, is shut down after the outbreak of a disease is traced back to their food. Ultimately, this only harms the desert economy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2176 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union expands, absorbing two Sinta’Unathi clans alongside a river in the process - discrimination within Coastal Union borders due to their history with the Northern Union severely harms their quality of living by increasing living expenses while almost eliminating their personal income.&lt;br /&gt;
&lt;br /&gt;
== The Coast War (2180-2227) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2180 C.E.&#039;&#039;&#039;&lt;br /&gt;
Hegemon Iromonos Izweski calls out the Coastal Union for its poor treatment of Sinta’Unathi residents and begins a military campaign to liberate southern territories along the Moghesan Sea. Clan Zrrn uses the profits from the Zrrn Summer Stones to purchase the Sun-Peak Stones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2183 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union falls victim to a terrorist attack, widely believed to be from the Izweski Hegemony. A lack of evidence, however, prevents retaliation in fear of the Northern Republic taking advantage of the opportunity to claim parts of the shore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2185 C.E.&#039;&#039;&#039;&lt;br /&gt;
A band of 12 Yeosa terrorists perform a retaliatory strike on the Summer Arts Festival in Hegemony Territory. The Coastal Union is largely blamed by the public, despite disavowing the attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2186 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony continues to apply pressure to the Coastal Union; the Northern Republic establishes diplomatic ties with the Izweski Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2189 C.E.&#039;&#039;&#039;&lt;br /&gt;
Trro Izweski becomes popular among Republic citizens after a series of public appearances in their territory. His dedication to protecting his people as well as his pushing for better education subtly starts to influence the policies of the Northern Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2194 C.E.&#039;&#039;&#039;&lt;br /&gt;
Another band of Yeosa terrorists attempt an attack on the Hegemony, trying to burn down the Izweski Manor in their capitol of Skalamar. The Hegemon’s daughter and nine guards die in the blaze. The Zrrn Summer Stones shuts down after a major fire, devastating the desert economy and dealing significant damage to Clan Zrrn&#039;s hold on the region.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2195 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony attempts an invasion on the southern border of the Coastal Union, demanding revenge for the deaths of the Hegemon&#039;s daughter in the manor fire. The Northern Republic lends supplies to the Hegemony to aid in their war efforts. Historians would later call this The Coastal War.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2197 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Republic votes to get more directly involved in the conflict, sending in a few squads of soldiers for backup. The Coastal Union begins working on a massive structure on the water.&lt;br /&gt;
&lt;br /&gt;
== Project Anchor (2199-2214) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2199 C.E.&#039;&#039;&#039;&lt;br /&gt;
Izweski spies report that the major aquatic structure - codenamed Project Anchor - appears to be of military nature, raising concerns from the general Sinta population. Two major Yeosa cities from their southern border are secured by the Hegemony, and Republican military support strengthens into full participation in the war.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2203 C.E.&#039;&#039;&#039;&lt;br /&gt;
Project Anchor receives significant progress as a small portion of it becomes officially inhabitable. Anti-air defenses are installed on Project Anchor after an attempted bombing is narrowly thwarted by timely backup from the shore. The Izweski territory begins to extend toward the shore, with only one major city in the way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2207 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Hegemony&#039;s forces reach the shore as the Northern Union&#039;s borders begin to expand into former Coastal Union territory. Project Anchor makes rapid progress as it starts to become self-sustaining, with the risks of attack from foreign powers heavily reduced by protection from the Union Navy as well as its own anti-air weaponry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2211 C.E.&#039;&#039;&#039;&lt;br /&gt;
Parts of the southern shore are lost to the Izweski Hegemony, who are forced to expand their claim toward the east and west due to the lack of a decent navy. Project Anchor sees significant expansion, being about half the size of a city. Clan Krodozar allies with nearby clans with a series of trade deals - those that are hesitant to business are quickly knocked into submission thanks to the skill of tactician Ektok Krodozar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2214 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Republic reaches the northern shore as they devote more resources toward territories closer to home, slowing down the Hegemony&#039;s expansion as a result. Project Anchor expands outwards, gaining even more floor space than before. Citizens rename Project Anchor to Sanctuary, reflecting its true name and purpose. Clan Krodozar&#039;s crusade has, by this point, caused their territory to grow by 20% with those who resist their rule being forced into slavery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2217 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal war’s ongoing damages have left the Yeosa population wary of living on the land. Many Yeosa&#039;Unathi begin to live on boats in an attempt to avoid the battlefield that is the shore, with all of their major cities taking significant hits to their populations as a result. Sanctuary finds itself overpopulated, with many smaller families sharing apartments just to avoid living on the streets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2222 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union has lost all but one city - Aogazlr - on the shoreline. An extension of Sanctuary begins construction to accommodate its growing population. The Northern Republic offers a treaty with the Coastal Union, to the criticism of the Izweski Hegemony. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2223 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony slows down its seige on Aogazlr after heavy criticism from the Northern Republic when a stray missile struck a hospital. Their speech notably avoids saying that the war is over, or even coming to a close, leading many to believe they seek the full annihilation of the Yeosa’Unathi. Clan Krodozar discovers a rich copper deposit in the southern parts of the Rorsk desert and begins a mining operation utilizing their bulk slave labor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2227 C.E.&#039;&#039;&#039;&lt;br /&gt;
Under political pressure from their allies, Hegemon Zorris Izweski signs a peace treaty with President Astoritas Olga Golgath of the Coastal Union. The Northern Republic and the Coastal Union praise this move, though it strikes controversy in the Izweski Hegemony over concerns of further attacks from the Yeosa’Unathi.&lt;br /&gt;
&lt;br /&gt;
== Krodozar Krukzuz rises to the global stage (2230-2255) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2230 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar expands its mining operations. Smaller clans start working under them for profit, and much of their copper is sold to Clan Zrrn. Parts of the Sanctuary expansion become inhabitable, but do little to alleviate the overpopulation. A separate ore deposit that&#039;s rich in lead is found in Krodozar teritory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2235 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar officially opens trade with the Izweski Hegemony, supplying them with copper and lead. Despite the Hegemony&#039;s offers, Krodozar refuses to become a part of their nation. Aogazlr&#039;s population begins to rise as families leave Sanctuary, with complaints about overpopulation. Work begins to create lower floors of Sanctuary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2237 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Zrrn shuts down the Sun-Peak Stones for maintenance temporarily, causing controversy among tourists. To bolster their economy, Chief Grst Zrrn begins work on a massive solar field, titled the Rorsk Sands Solar Farm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2238 C.E.&#039;&#039;&#039;&lt;br /&gt;
Sun-Peak stones are reopened to the public early in the year. Northern Republic President Ozzo Ikisiki is among several VIP guests at its grand opening. Due to overpopulation concerns, the Coastal Union places a legal maximum of one daughter or two sons per family.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2243 C.E.&#039;&#039;&#039;&lt;br /&gt;
Work on the Rorsk Sands Solar Farm is completed. Its massive power output is more than Clan Zrrn ever needed - neighboring clans are provided electricity at a price, alleviating the desert clan&#039;s economic reliance on tourism. Aogazlr Pier opens up, and quickly becomes one of the leading amusement parks due to being the only major one along the shore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2245 C.E.&#039;&#039;&#039;&lt;br /&gt;
A second coastal amusement park attempts to open in Izweski territory, but is refused by the Hegemon with concerns of national security. The Coastal Union profits from Izweski anti-Yeosa sentiment for possibly the first time, as Aogazlr becomes one of the wealthiest cities. Sanctuary begins a major construction project, adding lower floors to the structure for more housing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2249 C.E.&#039;&#039;&#039;&lt;br /&gt;
A Republican journalist exposes the Izweski Hegemony&#039;s military for suddenly building up their armory in recent years despite being at peace. The Izweski Navy is officially announced, bolstering a fleet of ships larger than that of the Coastal Union. Tensions with the Northern Republic rise due to this occuring during a time of peace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2253 C.E.&#039;&#039;&#039;&lt;br /&gt;
Pollution in the River Rorsk becomes a major concern among desert clans, who begin work on water filtration. A diplomat reaches out to the Coastal Union in hopes of developing a solution, but is intercepted by the Izweski Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2255 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Krodozar diplomat is released by the Izweski Hegemony, and returns with plans for a water filtration system despite having never reached the Coastal Union. Tensions between the Coastal Union and the Hegemony rise. The Northern Republic offers to help escort future diplomats to ensure they reach their proper destination.&lt;br /&gt;
&lt;br /&gt;
== The Union and Krodozar Wars (2258-2390) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2258 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Chief Gaona Arazaki Aogalar visits the Skarathk Door during a diplomatic trip to the Northern Republic, commenting on the beauty of the land and the friendliness of the people, helping improve the relations between the Northern Republic and the Coastal Union. The Izweski faith of Zh&#039;akh begins to rise in popularity among the desert clans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2261 C.E.&#039;&#039;&#039;&lt;br /&gt;
Northern Republic president Okzo Izzksn visits Aogazlr with his clan, enjoying a weeklong vacation among diplomatic talks. The Izweski Hegemony criticizes this move as sucking up to an enemy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2263 C.E.&#039;&#039;&#039;&lt;br /&gt;
Tensions rise further between the Northern Republic and the Izweski Hegemony after the arranged fiancee of Siski Izzksn is connected to a powerful business within the Hegemony with a large number of shares owned by the Izweski clan. The wedding is canceled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2267 C.E.&#039;&#039;&#039;&lt;br /&gt;
New laws are passed to make immigrating to the Northern Republic from the plains of the Hegemony more difficult, as well as increasing taxes on imports from the Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2271 C.E.&#039;&#039;&#039;&lt;br /&gt;
Northern Republic president Kao Rkash is assassinated shortly after being elected. The Izweski Hegemony is blamed by the public, despite fervent denial, due to the heritage of the assassin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2272 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Republic declares war on the Izweski Hegemony, with support from the Coastal Union. Clan Zrrn and Clan Krodozar side with the Republic and the Hegemony, respectively. The Northern Republic attacks the Hegemony&#039;s northern border.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2275 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony bombs Aogazlr, resulting in retaliation from the Coastal Union&#039;s navy as well as emphasis on constructing lower floors of Sanctuary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2278 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar shifts most of its slave resources from mining to military, attempting an invasion on Clan Zrrn. The Northern Republic sends support to Zrrn as the Izweski Hegemony focuses on a stalemate against the Coastal Union. The Northern Republic use the alliances of the desert clans to justify attacking the Izweski Hegemony directly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2281 C.E.&#039;&#039;&#039;&lt;br /&gt;
Krodozar deals major damage to Zrrn, taking over the Summer Stones. An Izweski journalist releases an article about the desert war, attracting mass criticism from the public on the usage of slaves to attack civilian spaces. Hegemon Trrks Izweski refuses to get involved, focusing on attempts to attack the Coastal Union’s Sanctuary tower and defend their borders from the Northern Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2285 C.E.&#039;&#039;&#039;&lt;br /&gt;
Trrks Izweski meets with Coastal Union President Lilia Kulana Gologan to broker peace as the Hegemony decides to shift military presence away from the waters. The Hegemony Navy and the Coastal Union largely disarm themselves, though the Hegemony finds themselves more heavily impacted, losing most of their forces that could be used against the Coastal Union.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2287 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony sends forces to Zrrn to help Clan Krodozar claim the remainder of their territory in a crushing blow, causing the Northern Republic to swiftly withdraw their forces. President Akani Kroskth draws heavy criticism for this, and his poll numbers take a sharp decline as the populace begins to fear appearing weak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2390 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Space Program is founded with the aid of Clan Krodozar, hoping to establish a colony on the Moghesan moon Ouerea. Clan Zrrn falls to Krodozar’s forces as their capital is taken by Zron Lakszizo, and President Korskth loses the election by a landslide as a result.&lt;br /&gt;
&lt;br /&gt;
== Reaching for the Stars, First Contact (2391-2472) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2391 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar hosts a party at their manor to grant many of their commanders medals and a feast for their families. The recipients of these rewards band together, under the command of Zron Lakszizo, and raid the manor that night - after the slaughter, Clan Krodozar is extinct. The Izweski Hegemony expands their territory into the desert, winning over Krodozar-loyal clans while drawing the ire of former slaves. The Northern Republic and the Coastal Union start their own space programs inspired by the Izweski, believing that space is the final frontier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2412 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Republic Space Program puts their first satellites into space: One, the Zolas, is to monitor weather conditions across Moghes while the other, Uueoa-sar, is a powerful telescope meant to help observe celestial bodies. An agreement is made between the Izweski Hegemony and the Northern Republic to allow scientists from both nations to use this telescope as a mixture of diplomacy and the Hegemony attempting to disable what they suspect to be a means of spying on their people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2430 C.E.&#039;&#039;&#039;&lt;br /&gt;
Sanctuary is completed. Coastal Union President Siolas Anagala Loagalon declares the completion date to be a national holiday, simply dubbed ‘’Sanctuary Completion Day.’’&lt;br /&gt;
The Izweski Space Program lands on Ouerea, and confirms that the moon has perfect conditions for living. A colony is started on the moon, titled Izouera. The Northern Republic and the Coastal Union merge their space programs, utilizing underwater technology created by the Yeosa&#039;Unathi in order to help train for zero-gravity, with one of the nations having the technology to put people safely into space and the other having a more accurate simulation available to them for training purposes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2435 C.E.&#039;&#039;&#039;&lt;br /&gt;
An ancient door is discovered in a hill 80 miles away from Izouera, identical to the Skarathk Door. Clan Skarathk attempts to stake a claim on the territory, but is swiftly stopped by Hegemony soldiers. Archaeologists date the Izouera Door to be the same age as the on&lt;br /&gt;
e Skarathk had discovered, and begin research into a means of opening the door. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2450 C.E.&#039;&#039;&#039;&lt;br /&gt;
The doors open, only to raise more questions. The Skarathk Door is initially believed to be a tomb, filled with skeletons of an Unathi-like species with significant anatomical differences such as digitigrade legs; fewer, yet larger, digits on their hands. Their language, while holding some resemblance to both the Sinta and Yeosa tongues, is still clearly a different language - only vague understandings can truly be achieved. Artifacts from within the tomb incorporate technology different from anything either species has incorporated - instead of mechanical augments, they appear to be heavily genetically modified. The tools, however, are heavily damaged, no longer capable of the necessary precision to replicate their old work and missing components that simply cannot be reproduced with existing technology. This third species is dubbed the Rksh&#039;Unathi, or the Forgotten People.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2456 C.E.&#039;&#039;&#039;&lt;br /&gt;
Coastal Union scientists believe they have repaired the Rksh DNA modifier after years of failed experiments, successfully changing the color of a small lizard&#039;s eyes. Geneticist Olga Gasara Colstat attempts experimenting on an Unathi named Arras Koznan, but the results are horrific - Koznan dies to several complications within hours and the tragedy&#039;s portrayal in the headlines causes major public backlash to the device. Research is publicly discontinued.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2463 C.E.&#039;&#039;&#039;&lt;br /&gt;
A strange radio signal is picked up from among the stars by the Izweski Space Program in which a strange, robotic voice appears to be singing. Unfortunately, nobody is able to translatethis undiscovered language - though consensus is unanimous that this is not just a deliberate piece of music, but includes words in the language of a presently undiscovered species. The language heard is named after the noises the witnesses believed they&#039;d heard, being donned Dah&#039;lers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2469 C.E.&#039;&#039;&#039;&lt;br /&gt;
A strange object of artificial construction is seen passing through the edges of the Uuoea-esa system. A signal is broadcasted towards it, in hopes of making contact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2470 C.E.&#039;&#039;&#039;&lt;br /&gt;
At the beginning of the year, foreign ship of unknown make approaches Moghes, speaking Dah&#039;lers. Izweski authorities provide several discs with samples of Moghesan art, literature, and culture on them - the aliens, a species called humans, return a little over half of a year later. While they cannot speak Sinta&#039;Azaziba, they possess devices that provide a rough translation. The Hegemon presents his clan as the main power over Moghes, and they begin to establish trade with the human corporation Nanotrasen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2472 C.E.&#039;&#039;&#039;&lt;br /&gt;
As NanoTrasen&#039;s translations improve, another human corporation - Hephaestus Industries - makes contact with the Izweski Hegemony. Their translators are outdated by about a year compared to Nanotrasen&#039;s, and their approach is more cautious. With the first corporation struggling to mesh with the local culture, neither Hephaestus nor the Unathi seem too eager to make contact.&lt;br /&gt;
&lt;br /&gt;
== Reaching for the Stars, First Contact (2474-2520) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2474 C.E.&#039;&#039;&#039;&lt;br /&gt;
Hephaestus finally makes their presence known as mineral processors and manufacturers of weaponry and industrial machinery. While Nanotrasen reports show skepticism of their approach, Hephaestus ultimately is received far better by the Sinta people for a more blunt, direct marketing campaign with little effort to pretty up what they do. The Izweski Hegemony and Hephaestus Industries find themselves to be fast friends, with higher-ranking Hephaestus employees visiting even the Hegemon himself. The Northern Republic expresses concerns over the aliens&#039; emphasis on the Hegemony, especially concerning their violent history.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2480 C.E.&#039;&#039;&#039;&lt;br /&gt;
Nanotrasen reaches out to the Northern Republic, offering new energy weapons for their military to the hesitant acceptance of the Republic president. The Hegemony and the Republic&#039;s relationship strains as they begin to arm up, the latter skeptical of the benevolence of both the Izweski and their foreign allies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2483 C.E.&#039;&#039;&#039;&lt;br /&gt;
Human weaponry becomes more commonplace in the desert as smugglers spread the product out to the chaotic sands, desert clans clamoring for high-quality weapons that their enemies lack proper protection against. The Izweski Hegemony invests heavier into its military in response to the increased militarization of its neighbors, only the Coastal Union withdrawing and actively attempting to avoid conflict. Conflicts begin to arise around the borders as the desert clans and the Northern Republic strike the occasional border posts of the Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2485 C.E.&#039;&#039;&#039;&lt;br /&gt;
Nanotrasen and Hephaestus Industries agree on one thing - war is on the horizon, and the residents of this planet would prove more beneficial to their bottom-lines alive than dead. In hopes of deterring war, Nanotrasen provides the Northern Republic, the Izweski Hegemony, and a handful of desert clans - Rossos, Kirrik, and Zrorkos - nuclear weaponry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2487 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Rossos, emboldened by their new weaponry, convince Zrorkos to help them invade the Izweski Hegemony. They bomb a city sixty miles past the border, killing 2,750 civilians in the destruction of a tower and injuring almost 7,000. The Izweski Hegemony declares war against these clans, responding with an invasion within a month. After a strike on a Rossos militia base that killed 175 and the Hegemon swearing to bring clan leader Orro Rossos to justice, Clan Rossos threatens to use their missiles. The Hegemony calls their bluff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2489 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Rossos launches missiles at the Hegemony, and the world is stunned to see the raw destruction caused. The Coastal Union and the Northern Republic call for the missiles to be disassembled to no avail. Nanotrasen and Hephaestus Industries begin to pull out as the sky is lit by weapons of what historians would come to call the Contact War.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2490 C.E.&#039;&#039;&#039;&lt;br /&gt;
A weather balloon passing over the Northern Republic is mistaken for an Izweski missile, resulting in a retaliatory strike from the Republic. Aogazlr is evacuated as the devastation begins to spread north, causing a spike in Sanctuary&#039;s population.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2493 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Kirrik turns against a Republic diplomat with their clan leader Rsaak Kirrik executing them while declaring to the rest of the world that the desert will not bend the knee to major slave masters any longer. Soldiers from clans Zrorkos and Lakszizo aid Kirrik in preventing the escape of the Republic entourage, leaving no survivors. The Northern Republic recognizes the desert clans as a hostile party, further complicating the war and causing the violence to heat up further.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2496 C.E.&#039;&#039;&#039;&lt;br /&gt;
The empty city of Aogazlr is struck by a misguided missile, but there are minimal casualties due to the city&#039;s evacuation. The Coastal Union condemns the violence, but refuses to retaliate in fear of risking their own populace - their military remains on standby in submarines to prevent an invasion of Sanctuary, and nothing more. An old journal is found inside the bunker hidden in the Izouera door.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2502 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony reaches out to the Coastal Union in hopes of building an alliance, but is rejected - as is the Northern Republic, with the Union insisting on neutrality and emphasizing their only interest being to minimize damage to their own people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2516 C.E.&#039;&#039;&#039;&lt;br /&gt;
The desert clans go into disarray as they turn against each other, fighting over whether or not they should have taken Republic aid as the popular opinion shifts and some of the former attackers begin to doubt their own actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2519 C.E.&#039;&#039;&#039;&lt;br /&gt;
The war winds down, moreso due to a dwindling population than reduced tensions. With the Sinta&#039;Unathi population somewhere between 25% and 30% of where it had been when the war started, they are forced to seek other options. Lagoso Ol Gazlor, the president of the Coastal Union, reaches out to the Hegemony and the Republic in hopes of negotiating peace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2520 C.E.&#039;&#039;&#039;&lt;br /&gt;
The desert clans final warheads are destroyed in their conflict against the Hegemony, the Republic, as well as themselves as the parties desiring a Republic alliance win over those wishing to strike at the larger organized nations.&lt;br /&gt;
&lt;br /&gt;
== Scars of the Past (2521-Present) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2521 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Hegemony and the Republic form a treaty to dismantle their nuclear weapons and not raise arms against each other. The Izouera journal&#039;s translation is completed, and the artifact is put on display in an Ouerean museum - it was written by an Rksh youth while they were still learning to write, providing details on life building up to a major war and life within the bunker up until a certain point. Archeologists suspect that their ancestor species had largely eradicated itself through war.&lt;br /&gt;
&lt;br /&gt;
== Reaching for the Stars, First Contact (2474-25??) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2474 C.E.&#039;&#039;&#039;&lt;br /&gt;
Hephaestus finally makes their presence known as mineral processors and manufacturers of weaponry and industrial machinery. While Nanotrasen reports show skepticism of their approach, Hephaestus ultimately is received far better by the Sinta people for a more blunt, direct marketing campaign with little effort to pretty up what they do. The Izweski Hegemony and Hephaestus Industries find themselves to be fast friends, with higher-ranking Hephaestus employees visiting even the Hegemon himself. The Northern Republic expresses concerns over the aliens&#039; emphasis on the Hegemony, especially concerning their violent history.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2480 C.E.&#039;&#039;&#039;&lt;br /&gt;
Nanotrasen reaches out to the Northern Republic, offering new energy weapons for their military to the hesitant acceptance of the Republic president. The Hegemony and the Republic&#039;s relationship strains as they begin to arm up, the latter skeptical of the benevolence of both the Izweski and their foreign allies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2483 C.E.&#039;&#039;&#039;&lt;br /&gt;
Human weaponry becomes more commonplace in the desert as smugglers spread the product out to the chaotic sands, desert clans clamoring for high-quality weapons that their enemies lack proper protection against. The Izweski Hegemony invests heavier into its military in response to the increased militarization of its neighbors, only the Coastal Union withdrawing and actively attempting to avoid conflict. Conflicts begin to arise around the borders as the desert clans and the Northern Republic strike the occasional border posts of the Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2485 C.E.&#039;&#039;&#039;&lt;br /&gt;
Nanotrasen and Hephaestus Industries agree on one thing - war is on the horizon, and the residents of this planet would prove more beneficial to their bottom-lines alive than dead. In hopes of deterring war, Nanotrasen provides the Northern Republic, the Izweski Hegemony, and a handful of desert clans - Rossos, Kirrik, and Zrorkos - nuclear weaponry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2487 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Rossos, emboldened by their new weaponry, convince Zrorkos to help them invade the Izweski Hegemony. They bomb a city sixty miles past the border, killing 2,750 civilians in the destruction of a tower and injuring almost 7,000. The Izweski Hegemony declares war against these clans, responding with an invasion within a month. After a strike on a Rossos militia base that killed 175 and the Hegemon swearing to bring clan leader Orro Rossos to justice, Clan Rossos threatens to use their missiles. The Hegemony calls their bluff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2488 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Rossos launches missiles at the Hegemony, and the world is stunned to see the raw destruction caused. The Coastal Union and the Northern Republic call for the missiles to be disassembled to no avail. Nanotrasen and Hephaestus Industries begin to pull out as the sky is lit by weapons of what historians would come to call the Contact War.&lt;/div&gt;</summary>
		<author><name>LectroNyx</name></author>
	</entry>
	<entry>
		<id>http://wiki.starfly13.space/index.php?title=Moghesan_History&amp;diff=3767</id>
		<title>Moghesan History</title>
		<link rel="alternate" type="text/html" href="http://wiki.starfly13.space/index.php?title=Moghesan_History&amp;diff=3767"/>
		<updated>2024-10-24T00:19:30Z</updated>

		<summary type="html">&lt;p&gt;LectroNyx: First Contact ends, the Contact War begins&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recorded history on Moghes has been rife with war and tension as two cousin sapient species have attempted to survive alongside one another with mixed results. Only time will tell if the [[Sinta&#039;Unathi]] and [[Yeosa&#039;Unathi]] will be doomed to follow their ancestors&#039; footsteps, or if they may be able to break the cycle and thrive on an interstellar scale.&lt;br /&gt;
&lt;br /&gt;
== Pre-Krukzuz era (Pre-2062) ==&lt;br /&gt;
&#039;&#039;&#039;1937 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Skarathk discovers an ancient bunker believed to be thousands of years old, though it is difficult to determine when exactly it was built. Archaeologists are unable to decipher the writing. The bunker is widely believed to be unopenable. This discovery would be recorded in history as the Skarathk Door, though it is unknown what - if anything - lies behind it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2027 C.E.&#039;&#039;&#039;&lt;br /&gt;
Olono Gonzol Kotakoskin invents the first motorized boat.&lt;br /&gt;
&lt;br /&gt;
== The First Northern Union (2062-2135) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2062 C.E.&#039;&#039;&#039;&lt;br /&gt;
Minor Sinta’Unathi clans unite to form the first major power, the Northern Union, headed by Clan Skarathk. The Northern Union, notably, includes several Yeosa’Unathi clans along the shore of the Moghesan Sea - the most influential being Clan Aogalar, who are given credit for uniting the Yeosan clans under the Union’s banner, and acting as the middlemen between the Sinta and their Yeosa brethren.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2067 C.E.&#039;&#039;&#039;&lt;br /&gt;
The first car was invented by Kssith Azktsn, based on Yeosan boat designs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2126 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Union breaks out in a civil war after Arz Krsenthal - an already wildly popular clan leader - is caught cheating in the elections to determine the new leader of the Union, taking the office from Ksrk Orozor. Clan Aogalar uses this as an opportunity to make a grab for power, quickly becoming a threatening force almost rivaling Orozor’s own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2135 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Union collapses due to infighting after being unable to determine whether Clan Aogalar, Clan Krsenthal, or Clan Orozor should lead. Clan Orozor falls as their leadership is wiped out in the civil war. Clan Aogalar and the other Northern Union Yeosa’Unathi clans form the Coastal Union.&lt;br /&gt;
&lt;br /&gt;
== The Spread of Krukzuz (2142-2176) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2142 C.E.&#039;&#039;&#039;&lt;br /&gt;
Arz Krsenthal is executed by Clan Aogalar by the order of Orgoth Gazana Aogalar, the leader of Clan Aogalar, for treason. Debate rises on whether or not the Coastal Union is truly the Northern Union, with a majority of Yeosa arguing for and a majority of Sinta arguing against.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2145 C.E.&#039;&#039;&#039;&lt;br /&gt;
Former Sinta’Unathi clans grow distrustful of the Coastal Union due to their influence along the shorelines, their opinions already soured by their continued insistence that they are the true continuation of the Northern Union. Word spreads to southern Moghes, and discrimination against the Yeosa’Unathi starts to become a noticeable issue. Clan Izweski forges alliances with two smaller clans, offering protection in exchange for resources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2157 C.E.&#039;&#039;&#039;&lt;br /&gt;
A large, heavily damaged metal tube of unknown origin is found in the middle of the Rorsk Desert on the equator. There is minimal writing on it, including two symbols that had been seen on the previously discovered bunker. The purpose of the structure is unknown, though it is believed to be around the same age as the Skarathk Door. Clan Arzrak, under the rule of Zikon Arzak, opens up the area to tourists and makes significant profits in the process.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2164 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union spreads as they reach out to more Yeosa’Unathi clans, offering strong alliances as their Sinta neighbors grow distrustful of them. The distrust from the Sinta only furthers the Yeosan unification. Clan Arzak begins work on a desert resort to capitalize off of their influx of tourism - Sinta from around the globe come to the Zrrn to bask in the heat and see the Rorsk Shell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2168 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Izweski’s vassal clans, thriving under their rule, encourage others to join - they take on two more vassals in exchange for protection from the Coastal Union. Rampant anti-Yeosa propaganda begins to spread in the swamplands, forcing those outside of the Coastal Union to retreat there for safety. The Zrrn Summer Stones open to the public as a luxury resort for tourists, causing the Zrrn clan to become a particularly well-known name across the globe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2172 C.E.&#039;&#039;&#039;&lt;br /&gt;
Budding tensions between the Izweski Hegemony and the Coastal Union cause the Yeosa’Unathi to pick up more isolationist policies, hiking import taxes. What few Sinta residents the Coastal Union has are taxed heavier than their Yeosan neighbors, only worsening the situation between the Hegemony and the Union as both species begin to abuse their neighbor. Clan Zrrn&#039;s influence spreads to local clans, who attempt to make their own resorts as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2175 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Skarathk reaches out to other former Northern Union clans. Clan chief Zork Skarathk becomes famous for his diplomacy, and the Northern Republic is widely seen among the Sinta as the beginnings of a new Northern Union. These claims draw criticism from many residents of the Coastal Union, who had already seen their nation as such. With their influence dying out as neighboring clans begin to compete, the new Zrrn leader - Krro Zrrn - has spies sabotage a neighboring resort. Their main competition, Sun-Peak Stones, is shut down after the outbreak of a disease is traced back to their food. Ultimately, this only harms the desert economy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2176 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union expands, absorbing two Sinta’Unathi clans alongside a river in the process - discrimination within Coastal Union borders due to their history with the Northern Union severely harms their quality of living by increasing living expenses while almost eliminating their personal income.&lt;br /&gt;
&lt;br /&gt;
== The Coast War (2180-2227) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2180 C.E.&#039;&#039;&#039;&lt;br /&gt;
Hegemon Iromonos Izweski calls out the Coastal Union for its poor treatment of Sinta’Unathi residents and begins a military campaign to liberate southern territories along the Moghesan Sea. Clan Zrrn uses the profits from the Zrrn Summer Stones to purchase the Sun-Peak Stones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2183 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union falls victim to a terrorist attack, widely believed to be from the Izweski Hegemony. A lack of evidence, however, prevents retaliation in fear of the Northern Republic taking advantage of the opportunity to claim parts of the shore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2185 C.E.&#039;&#039;&#039;&lt;br /&gt;
A band of 12 Yeosa terrorists perform a retaliatory strike on the Summer Arts Festival in Hegemony Territory. The Coastal Union is largely blamed by the public, despite disavowing the attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2186 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony continues to apply pressure to the Coastal Union; the Northern Republic establishes diplomatic ties with the Izweski Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2189 C.E.&#039;&#039;&#039;&lt;br /&gt;
Trro Izweski becomes popular among Republic citizens after a series of public appearances in their territory. His dedication to protecting his people as well as his pushing for better education subtly starts to influence the policies of the Northern Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2194 C.E.&#039;&#039;&#039;&lt;br /&gt;
Another band of Yeosa terrorists attempt an attack on the Hegemony, trying to burn down the Izweski Manor in their capitol of Skalamar. The Hegemon’s daughter and nine guards die in the blaze. The Zrrn Summer Stones shuts down after a major fire, devastating the desert economy and dealing significant damage to Clan Zrrn&#039;s hold on the region.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2195 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony attempts an invasion on the southern border of the Coastal Union, demanding revenge for the deaths of the Hegemon&#039;s daughter in the manor fire. The Northern Republic lends supplies to the Hegemony to aid in their war efforts. Historians would later call this The Coastal War.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2197 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Republic votes to get more directly involved in the conflict, sending in a few squads of soldiers for backup. The Coastal Union begins working on a massive structure on the water.&lt;br /&gt;
&lt;br /&gt;
== Project Anchor (2199-2214) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2199 C.E.&#039;&#039;&#039;&lt;br /&gt;
Izweski spies report that the major aquatic structure - codenamed Project Anchor - appears to be of military nature, raising concerns from the general Sinta population. Two major Yeosa cities from their southern border are secured by the Hegemony, and Republican military support strengthens into full participation in the war.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2203 C.E.&#039;&#039;&#039;&lt;br /&gt;
Project Anchor receives significant progress as a small portion of it becomes officially inhabitable. Anti-air defenses are installed on Project Anchor after an attempted bombing is narrowly thwarted by timely backup from the shore. The Izweski territory begins to extend toward the shore, with only one major city in the way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2207 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Hegemony&#039;s forces reach the shore as the Northern Union&#039;s borders begin to expand into former Coastal Union territory. Project Anchor makes rapid progress as it starts to become self-sustaining, with the risks of attack from foreign powers heavily reduced by protection from the Union Navy as well as its own anti-air weaponry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2211 C.E.&#039;&#039;&#039;&lt;br /&gt;
Parts of the southern shore are lost to the Izweski Hegemony, who are forced to expand their claim toward the east and west due to the lack of a decent navy. Project Anchor sees significant expansion, being about half the size of a city. Clan Krodozar allies with nearby clans with a series of trade deals - those that are hesitant to business are quickly knocked into submission thanks to the skill of tactician Ektok Krodozar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2214 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Republic reaches the northern shore as they devote more resources toward territories closer to home, slowing down the Hegemony&#039;s expansion as a result. Project Anchor expands outwards, gaining even more floor space than before. Citizens rename Project Anchor to Sanctuary, reflecting its true name and purpose. Clan Krodozar&#039;s crusade has, by this point, caused their territory to grow by 20% with those who resist their rule being forced into slavery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2217 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal war’s ongoing damages have left the Yeosa population wary of living on the land. Many Yeosa&#039;Unathi begin to live on boats in an attempt to avoid the battlefield that is the shore, with all of their major cities taking significant hits to their populations as a result. Sanctuary finds itself overpopulated, with many smaller families sharing apartments just to avoid living on the streets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2222 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union has lost all but one city - Aogazlr - on the shoreline. An extension of Sanctuary begins construction to accommodate its growing population. The Northern Republic offers a treaty with the Coastal Union, to the criticism of the Izweski Hegemony. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2223 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony slows down its seige on Aogazlr after heavy criticism from the Northern Republic when a stray missile struck a hospital. Their speech notably avoids saying that the war is over, or even coming to a close, leading many to believe they seek the full annihilation of the Yeosa’Unathi. Clan Krodozar discovers a rich copper deposit in the southern parts of the Rorsk desert and begins a mining operation utilizing their bulk slave labor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2227 C.E.&#039;&#039;&#039;&lt;br /&gt;
Under political pressure from their allies, Hegemon Zorris Izweski signs a peace treaty with President Astoritas Olga Golgath of the Coastal Union. The Northern Republic and the Coastal Union praise this move, though it strikes controversy in the Izweski Hegemony over concerns of further attacks from the Yeosa’Unathi.&lt;br /&gt;
&lt;br /&gt;
== Krodozar Krukzuz rises to the global stage (2230-2255) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2230 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar expands its mining operations. Smaller clans start working under them for profit, and much of their copper is sold to Clan Zrrn. Parts of the Sanctuary expansion become inhabitable, but do little to alleviate the overpopulation. A separate ore deposit that&#039;s rich in lead is found in Krodozar teritory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2235 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar officially opens trade with the Izweski Hegemony, supplying them with copper and lead. Despite the Hegemony&#039;s offers, Krodozar refuses to become a part of their nation. Aogazlr&#039;s population begins to rise as families leave Sanctuary, with complaints about overpopulation. Work begins to create lower floors of Sanctuary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2237 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Zrrn shuts down the Sun-Peak Stones for maintenance temporarily, causing controversy among tourists. To bolster their economy, Chief Grst Zrrn begins work on a massive solar field, titled the Rorsk Sands Solar Farm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2238 C.E.&#039;&#039;&#039;&lt;br /&gt;
Sun-Peak stones are reopened to the public early in the year. Northern Republic President Ozzo Ikisiki is among several VIP guests at its grand opening. Due to overpopulation concerns, the Coastal Union places a legal maximum of one daughter or two sons per family.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2243 C.E.&#039;&#039;&#039;&lt;br /&gt;
Work on the Rorsk Sands Solar Farm is completed. Its massive power output is more than Clan Zrrn ever needed - neighboring clans are provided electricity at a price, alleviating the desert clan&#039;s economic reliance on tourism. Aogazlr Pier opens up, and quickly becomes one of the leading amusement parks due to being the only major one along the shore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2245 C.E.&#039;&#039;&#039;&lt;br /&gt;
A second coastal amusement park attempts to open in Izweski territory, but is refused by the Hegemon with concerns of national security. The Coastal Union profits from Izweski anti-Yeosa sentiment for possibly the first time, as Aogazlr becomes one of the wealthiest cities. Sanctuary begins a major construction project, adding lower floors to the structure for more housing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2249 C.E.&#039;&#039;&#039;&lt;br /&gt;
A Republican journalist exposes the Izweski Hegemony&#039;s military for suddenly building up their armory in recent years despite being at peace. The Izweski Navy is officially announced, bolstering a fleet of ships larger than that of the Coastal Union. Tensions with the Northern Republic rise due to this occuring during a time of peace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2253 C.E.&#039;&#039;&#039;&lt;br /&gt;
Pollution in the River Rorsk becomes a major concern among desert clans, who begin work on water filtration. A diplomat reaches out to the Coastal Union in hopes of developing a solution, but is intercepted by the Izweski Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2255 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Krodozar diplomat is released by the Izweski Hegemony, and returns with plans for a water filtration system despite having never reached the Coastal Union. Tensions between the Coastal Union and the Hegemony rise. The Northern Republic offers to help escort future diplomats to ensure they reach their proper destination.&lt;br /&gt;
&lt;br /&gt;
== The Union and Krodozar Wars (2258-2390) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2258 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Chief Gaona Arazaki Aogalar visits the Skarathk Door during a diplomatic trip to the Northern Republic, commenting on the beauty of the land and the friendliness of the people, helping improve the relations between the Northern Republic and the Coastal Union. The Izweski faith of Zh&#039;akh begins to rise in popularity among the desert clans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2261 C.E.&#039;&#039;&#039;&lt;br /&gt;
Northern Republic president Okzo Izzksn visits Aogazlr with his clan, enjoying a weeklong vacation among diplomatic talks. The Izweski Hegemony criticizes this move as sucking up to an enemy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2263 C.E.&#039;&#039;&#039;&lt;br /&gt;
Tensions rise further between the Northern Republic and the Izweski Hegemony after the arranged fiancee of Siski Izzksn is connected to a powerful business within the Hegemony with a large number of shares owned by the Izweski clan. The wedding is canceled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2267 C.E.&#039;&#039;&#039;&lt;br /&gt;
New laws are passed to make immigrating to the Northern Republic from the plains of the Hegemony more difficult, as well as increasing taxes on imports from the Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2271 C.E.&#039;&#039;&#039;&lt;br /&gt;
Northern Republic president Kao Rkash is assassinated shortly after being elected. The Izweski Hegemony is blamed by the public, despite fervent denial, due to the heritage of the assassin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2272 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Republic declares war on the Izweski Hegemony, with support from the Coastal Union. Clan Zrrn and Clan Krodozar side with the Republic and the Hegemony, respectively. The Northern Republic attacks the Hegemony&#039;s northern border.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2275 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony bombs Aogazlr, resulting in retaliation from the Coastal Union&#039;s navy as well as emphasis on constructing lower floors of Sanctuary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2278 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar shifts most of its slave resources from mining to military, attempting an invasion on Clan Zrrn. The Northern Republic sends support to Zrrn as the Izweski Hegemony focuses on a stalemate against the Coastal Union. The Northern Republic use the alliances of the desert clans to justify attacking the Izweski Hegemony directly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2281 C.E.&#039;&#039;&#039;&lt;br /&gt;
Krodozar deals major damage to Zrrn, taking over the Summer Stones. An Izweski journalist releases an article about the desert war, attracting mass criticism from the public on the usage of slaves to attack civilian spaces. Hegemon Trrks Izweski refuses to get involved, focusing on attempts to attack the Coastal Union’s Sanctuary tower and defend their borders from the Northern Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2285 C.E.&#039;&#039;&#039;&lt;br /&gt;
Trrks Izweski meets with Coastal Union President Lilia Kulana Gologan to broker peace as the Hegemony decides to shift military presence away from the waters. The Hegemony Navy and the Coastal Union largely disarm themselves, though the Hegemony finds themselves more heavily impacted, losing most of their forces that could be used against the Coastal Union.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2287 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony sends forces to Zrrn to help Clan Krodozar claim the remainder of their territory in a crushing blow, causing the Northern Republic to swiftly withdraw their forces. President Akani Kroskth draws heavy criticism for this, and his poll numbers take a sharp decline as the populace begins to fear appearing weak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2390 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Space Program is founded with the aid of Clan Krodozar, hoping to establish a colony on the Moghesan moon Ouerea. Clan Zrrn falls to Krodozar’s forces as their capital is taken by Zron Lakszizo, and President Korskth loses the election by a landslide as a result.&lt;br /&gt;
&lt;br /&gt;
== Reaching for the Stars, First Contact (2391-2472) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2391 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar hosts a party at their manor to grant many of their commanders medals and a feast for their families. The recipients of these rewards band together, under the command of Zron Lakszizo, and raid the manor that night - after the slaughter, Clan Krodozar is extinct. The Izweski Hegemony expands their territory into the desert, winning over Krodozar-loyal clans while drawing the ire of former slaves. The Northern Republic and the Coastal Union start their own space programs inspired by the Izweski, believing that space is the final frontier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2412 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Republic Space Program puts their first satellites into space: One, the Zolas, is to monitor weather conditions across Moghes while the other, Uueoa-sar, is a powerful telescope meant to help observe celestial bodies. An agreement is made between the Izweski Hegemony and the Northern Republic to allow scientists from both nations to use this telescope as a mixture of diplomacy and the Hegemony attempting to disable what they suspect to be a means of spying on their people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2430 C.E.&#039;&#039;&#039;&lt;br /&gt;
Sanctuary is completed. Coastal Union President Siolas Anagala Loagalon declares the completion date to be a national holiday, simply dubbed ‘’Sanctuary Completion Day.’’&lt;br /&gt;
The Izweski Space Program lands on Ouerea, and confirms that the moon has perfect conditions for living. A colony is started on the moon, titled Izouera. The Northern Republic and the Coastal Union merge their space programs, utilizing underwater technology created by the Yeosa&#039;Unathi in order to help train for zero-gravity, with one of the nations having the technology to put people safely into space and the other having a more accurate simulation available to them for training purposes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2435 C.E.&#039;&#039;&#039;&lt;br /&gt;
An ancient door is discovered in a hill 80 miles away from Izouera, identical to the Skarathk Door. Clan Skarathk attempts to stake a claim on the territory, but is swiftly stopped by Hegemony soldiers. Archaeologists date the Izouera Door to be the same age as the on&lt;br /&gt;
e Skarathk had discovered, and begin research into a means of opening the door. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2450 C.E.&#039;&#039;&#039;&lt;br /&gt;
The doors open, only to raise more questions. The Skarathk Door is initially believed to be a tomb, filled with skeletons of an Unathi-like species with significant anatomical differences such as digitigrade legs; fewer, yet larger, digits on their hands. Their language, while holding some resemblance to both the Sinta and Yeosa tongues, is still clearly a different language - only vague understandings can truly be achieved. Artifacts from within the tomb incorporate technology different from anything either species has incorporated - instead of mechanical augments, they appear to be heavily genetically modified. The tools, however, are heavily damaged, no longer capable of the necessary precision to replicate their old work and missing components that simply cannot be reproduced with existing technology. This third species is dubbed the Rksh&#039;Unathi, or the Forgotten People.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2456 C.E.&#039;&#039;&#039;&lt;br /&gt;
Coastal Union scientists believe they have repaired the Rksh DNA modifier after years of failed experiments, successfully changing the color of a small lizard&#039;s eyes. Geneticist Olga Gasara Colstat attempts experimenting on an Unathi named Arras Koznan, but the results are horrific - Koznan dies to several complications within hours and the tragedy&#039;s portrayal in the headlines causes major public backlash to the device. Research is publicly discontinued.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2463 C.E.&#039;&#039;&#039;&lt;br /&gt;
A strange radio signal is picked up from among the stars by the Izweski Space Program in which a strange, robotic voice appears to be singing. Unfortunately, nobody is able to translatethis undiscovered language - though consensus is unanimous that this is not just a deliberate piece of music, but includes words in the language of a presently undiscovered species. The language heard is named after the noises the witnesses believed they&#039;d heard, being donned Dah&#039;lers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2469 C.E.&#039;&#039;&#039;&lt;br /&gt;
A strange object of artificial construction is seen passing through the edges of the Uuoea-esa system. A signal is broadcasted towards it, in hopes of making contact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2470 C.E.&#039;&#039;&#039;&lt;br /&gt;
At the beginning of the year, foreign ship of unknown make approaches Moghes, speaking Dah&#039;lers. Izweski authorities provide several discs with samples of Moghesan art, literature, and culture on them - the aliens, a species called humans, return a little over half of a year later. While they cannot speak Sinta&#039;Azaziba, they possess devices that provide a rough translation. The Hegemon presents his clan as the main power over Moghes, and they begin to establish trade with the human corporation Nanotrasen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2472 C.E.&#039;&#039;&#039;&lt;br /&gt;
As NanoTrasen&#039;s translations improve, another human corporation - Hephaestus Industries - makes contact with the Izweski Hegemony. Their translators are outdated by about a year compared to Nanotrasen&#039;s, and their approach is more cautious. With the first corporation struggling to mesh with the local culture, neither Hephaestus nor the Unathi seem too eager to make contact.&lt;br /&gt;
&lt;br /&gt;
== Reaching for the Stars, First Contact (2474-25??) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2474 C.E.&#039;&#039;&#039;&lt;br /&gt;
Hephaestus finally makes their presence known as mineral processors and manufacturers of weaponry and industrial machinery. While Nanotrasen reports show skepticism of their approach, Hephaestus ultimately is received far better by the Sinta people for a more blunt, direct marketing campaign with little effort to pretty up what they do. The Izweski Hegemony and Hephaestus Industries find themselves to be fast friends, with higher-ranking Hephaestus employees visiting even the Hegemon himself. The Northern Republic expresses concerns over the aliens&#039; emphasis on the Hegemony, especially concerning their violent history.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2480 C.E.&#039;&#039;&#039;&lt;br /&gt;
Nanotrasen reaches out to the Northern Republic, offering new energy weapons for their military to the hesitant acceptance of the Republic president. The Hegemony and the Republic&#039;s relationship strains as they begin to arm up, the latter skeptical of the benevolence of both the Izweski and their foreign allies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2483 C.E.&#039;&#039;&#039;&lt;br /&gt;
Human weaponry becomes more commonplace in the desert as smugglers spread the product out to the chaotic sands, desert clans clamoring for high-quality weapons that their enemies lack proper protection against. The Izweski Hegemony invests heavier into its military in response to the increased militarization of its neighbors, only the Coastal Union withdrawing and actively attempting to avoid conflict. Conflicts begin to arise around the borders as the desert clans and the Northern Republic strike the occasional border posts of the Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2485 C.E.&#039;&#039;&#039;&lt;br /&gt;
Nanotrasen and Hephaestus Industries agree on one thing - war is on the horizon, and the residents of this planet would prove more beneficial to their bottom-lines alive than dead. In hopes of deterring war, Nanotrasen provides the Northern Republic, the Izweski Hegemony, and a handful of desert clans - Rossos, Kirrik, and Zrorkos - nuclear weaponry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2487 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Rossos, emboldened by their new weaponry, convince Zrorkos to help them invade the Izweski Hegemony. They bomb a city sixty miles past the border, killing 2,750 civilians in the destruction of a tower and injuring almost 7,000. The Izweski Hegemony declares war against these clans, responding with an invasion within a month. After a strike on a Rossos militia base that killed 175 and the Hegemon swearing to bring clan leader Orro Rossos to justice, Clan Rossos threatens to use their missiles. The Hegemony calls their bluff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2488 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Rossos launches missiles at the Hegemony, and the world is stunned to see the raw destruction caused. The Coastal Union and the Northern Republic call for the missiles to be disassembled to no avail. Nanotrasen and Hephaestus Industries begin to pull out as the sky is lit by weapons of what historians would come to call the Contact War.&lt;/div&gt;</summary>
		<author><name>LectroNyx</name></author>
	</entry>
	<entry>
		<id>http://wiki.starfly13.space/index.php?title=Moghesan_History&amp;diff=3766</id>
		<title>Moghesan History</title>
		<link rel="alternate" type="text/html" href="http://wiki.starfly13.space/index.php?title=Moghesan_History&amp;diff=3766"/>
		<updated>2024-10-24T00:18:25Z</updated>

		<summary type="html">&lt;p&gt;LectroNyx: More Contact War&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recorded history on Moghes has been rife with war and tension as two cousin sapient species have attempted to survive alongside one another with mixed results. Only time will tell if the [[Sinta&#039;Unathi]] and [[Yeosa&#039;Unathi]] will be doomed to follow their ancestors&#039; footsteps, or if they may be able to break the cycle and thrive on an interstellar scale.&lt;br /&gt;
&lt;br /&gt;
== Pre-Krukzuz era (Pre-2062) ==&lt;br /&gt;
&#039;&#039;&#039;1937 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Skarathk discovers an ancient bunker believed to be thousands of years old, though it is difficult to determine when exactly it was built. Archaeologists are unable to decipher the writing. The bunker is widely believed to be unopenable. This discovery would be recorded in history as the Skarathk Door, though it is unknown what - if anything - lies behind it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2027 C.E.&#039;&#039;&#039;&lt;br /&gt;
Olono Gonzol Kotakoskin invents the first motorized boat.&lt;br /&gt;
&lt;br /&gt;
== The First Northern Union (2062-2135) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2062 C.E.&#039;&#039;&#039;&lt;br /&gt;
Minor Sinta’Unathi clans unite to form the first major power, the Northern Union, headed by Clan Skarathk. The Northern Union, notably, includes several Yeosa’Unathi clans along the shore of the Moghesan Sea - the most influential being Clan Aogalar, who are given credit for uniting the Yeosan clans under the Union’s banner, and acting as the middlemen between the Sinta and their Yeosa brethren.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2067 C.E.&#039;&#039;&#039;&lt;br /&gt;
The first car was invented by Kssith Azktsn, based on Yeosan boat designs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2126 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Union breaks out in a civil war after Arz Krsenthal - an already wildly popular clan leader - is caught cheating in the elections to determine the new leader of the Union, taking the office from Ksrk Orozor. Clan Aogalar uses this as an opportunity to make a grab for power, quickly becoming a threatening force almost rivaling Orozor’s own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2135 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Union collapses due to infighting after being unable to determine whether Clan Aogalar, Clan Krsenthal, or Clan Orozor should lead. Clan Orozor falls as their leadership is wiped out in the civil war. Clan Aogalar and the other Northern Union Yeosa’Unathi clans form the Coastal Union.&lt;br /&gt;
&lt;br /&gt;
== The Spread of Krukzuz (2142-2176) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2142 C.E.&#039;&#039;&#039;&lt;br /&gt;
Arz Krsenthal is executed by Clan Aogalar by the order of Orgoth Gazana Aogalar, the leader of Clan Aogalar, for treason. Debate rises on whether or not the Coastal Union is truly the Northern Union, with a majority of Yeosa arguing for and a majority of Sinta arguing against.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2145 C.E.&#039;&#039;&#039;&lt;br /&gt;
Former Sinta’Unathi clans grow distrustful of the Coastal Union due to their influence along the shorelines, their opinions already soured by their continued insistence that they are the true continuation of the Northern Union. Word spreads to southern Moghes, and discrimination against the Yeosa’Unathi starts to become a noticeable issue. Clan Izweski forges alliances with two smaller clans, offering protection in exchange for resources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2157 C.E.&#039;&#039;&#039;&lt;br /&gt;
A large, heavily damaged metal tube of unknown origin is found in the middle of the Rorsk Desert on the equator. There is minimal writing on it, including two symbols that had been seen on the previously discovered bunker. The purpose of the structure is unknown, though it is believed to be around the same age as the Skarathk Door. Clan Arzrak, under the rule of Zikon Arzak, opens up the area to tourists and makes significant profits in the process.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2164 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union spreads as they reach out to more Yeosa’Unathi clans, offering strong alliances as their Sinta neighbors grow distrustful of them. The distrust from the Sinta only furthers the Yeosan unification. Clan Arzak begins work on a desert resort to capitalize off of their influx of tourism - Sinta from around the globe come to the Zrrn to bask in the heat and see the Rorsk Shell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2168 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Izweski’s vassal clans, thriving under their rule, encourage others to join - they take on two more vassals in exchange for protection from the Coastal Union. Rampant anti-Yeosa propaganda begins to spread in the swamplands, forcing those outside of the Coastal Union to retreat there for safety. The Zrrn Summer Stones open to the public as a luxury resort for tourists, causing the Zrrn clan to become a particularly well-known name across the globe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2172 C.E.&#039;&#039;&#039;&lt;br /&gt;
Budding tensions between the Izweski Hegemony and the Coastal Union cause the Yeosa’Unathi to pick up more isolationist policies, hiking import taxes. What few Sinta residents the Coastal Union has are taxed heavier than their Yeosan neighbors, only worsening the situation between the Hegemony and the Union as both species begin to abuse their neighbor. Clan Zrrn&#039;s influence spreads to local clans, who attempt to make their own resorts as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2175 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Skarathk reaches out to other former Northern Union clans. Clan chief Zork Skarathk becomes famous for his diplomacy, and the Northern Republic is widely seen among the Sinta as the beginnings of a new Northern Union. These claims draw criticism from many residents of the Coastal Union, who had already seen their nation as such. With their influence dying out as neighboring clans begin to compete, the new Zrrn leader - Krro Zrrn - has spies sabotage a neighboring resort. Their main competition, Sun-Peak Stones, is shut down after the outbreak of a disease is traced back to their food. Ultimately, this only harms the desert economy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2176 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union expands, absorbing two Sinta’Unathi clans alongside a river in the process - discrimination within Coastal Union borders due to their history with the Northern Union severely harms their quality of living by increasing living expenses while almost eliminating their personal income.&lt;br /&gt;
&lt;br /&gt;
== The Coast War (2180-2227) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2180 C.E.&#039;&#039;&#039;&lt;br /&gt;
Hegemon Iromonos Izweski calls out the Coastal Union for its poor treatment of Sinta’Unathi residents and begins a military campaign to liberate southern territories along the Moghesan Sea. Clan Zrrn uses the profits from the Zrrn Summer Stones to purchase the Sun-Peak Stones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2183 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union falls victim to a terrorist attack, widely believed to be from the Izweski Hegemony. A lack of evidence, however, prevents retaliation in fear of the Northern Republic taking advantage of the opportunity to claim parts of the shore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2185 C.E.&#039;&#039;&#039;&lt;br /&gt;
A band of 12 Yeosa terrorists perform a retaliatory strike on the Summer Arts Festival in Hegemony Territory. The Coastal Union is largely blamed by the public, despite disavowing the attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2186 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony continues to apply pressure to the Coastal Union; the Northern Republic establishes diplomatic ties with the Izweski Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2189 C.E.&#039;&#039;&#039;&lt;br /&gt;
Trro Izweski becomes popular among Republic citizens after a series of public appearances in their territory. His dedication to protecting his people as well as his pushing for better education subtly starts to influence the policies of the Northern Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2194 C.E.&#039;&#039;&#039;&lt;br /&gt;
Another band of Yeosa terrorists attempt an attack on the Hegemony, trying to burn down the Izweski Manor in their capitol of Skalamar. The Hegemon’s daughter and nine guards die in the blaze. The Zrrn Summer Stones shuts down after a major fire, devastating the desert economy and dealing significant damage to Clan Zrrn&#039;s hold on the region.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2195 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony attempts an invasion on the southern border of the Coastal Union, demanding revenge for the deaths of the Hegemon&#039;s daughter in the manor fire. The Northern Republic lends supplies to the Hegemony to aid in their war efforts. Historians would later call this The Coastal War.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2197 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Republic votes to get more directly involved in the conflict, sending in a few squads of soldiers for backup. The Coastal Union begins working on a massive structure on the water.&lt;br /&gt;
&lt;br /&gt;
== Project Anchor (2199-2214) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2199 C.E.&#039;&#039;&#039;&lt;br /&gt;
Izweski spies report that the major aquatic structure - codenamed Project Anchor - appears to be of military nature, raising concerns from the general Sinta population. Two major Yeosa cities from their southern border are secured by the Hegemony, and Republican military support strengthens into full participation in the war.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2203 C.E.&#039;&#039;&#039;&lt;br /&gt;
Project Anchor receives significant progress as a small portion of it becomes officially inhabitable. Anti-air defenses are installed on Project Anchor after an attempted bombing is narrowly thwarted by timely backup from the shore. The Izweski territory begins to extend toward the shore, with only one major city in the way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2207 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Hegemony&#039;s forces reach the shore as the Northern Union&#039;s borders begin to expand into former Coastal Union territory. Project Anchor makes rapid progress as it starts to become self-sustaining, with the risks of attack from foreign powers heavily reduced by protection from the Union Navy as well as its own anti-air weaponry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2211 C.E.&#039;&#039;&#039;&lt;br /&gt;
Parts of the southern shore are lost to the Izweski Hegemony, who are forced to expand their claim toward the east and west due to the lack of a decent navy. Project Anchor sees significant expansion, being about half the size of a city. Clan Krodozar allies with nearby clans with a series of trade deals - those that are hesitant to business are quickly knocked into submission thanks to the skill of tactician Ektok Krodozar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2214 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Republic reaches the northern shore as they devote more resources toward territories closer to home, slowing down the Hegemony&#039;s expansion as a result. Project Anchor expands outwards, gaining even more floor space than before. Citizens rename Project Anchor to Sanctuary, reflecting its true name and purpose. Clan Krodozar&#039;s crusade has, by this point, caused their territory to grow by 20% with those who resist their rule being forced into slavery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2217 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal war’s ongoing damages have left the Yeosa population wary of living on the land. Many Yeosa&#039;Unathi begin to live on boats in an attempt to avoid the battlefield that is the shore, with all of their major cities taking significant hits to their populations as a result. Sanctuary finds itself overpopulated, with many smaller families sharing apartments just to avoid living on the streets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2222 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union has lost all but one city - Aogazlr - on the shoreline. An extension of Sanctuary begins construction to accommodate its growing population. The Northern Republic offers a treaty with the Coastal Union, to the criticism of the Izweski Hegemony. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2223 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony slows down its seige on Aogazlr after heavy criticism from the Northern Republic when a stray missile struck a hospital. Their speech notably avoids saying that the war is over, or even coming to a close, leading many to believe they seek the full annihilation of the Yeosa’Unathi. Clan Krodozar discovers a rich copper deposit in the southern parts of the Rorsk desert and begins a mining operation utilizing their bulk slave labor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2227 C.E.&#039;&#039;&#039;&lt;br /&gt;
Under political pressure from their allies, Hegemon Zorris Izweski signs a peace treaty with President Astoritas Olga Golgath of the Coastal Union. The Northern Republic and the Coastal Union praise this move, though it strikes controversy in the Izweski Hegemony over concerns of further attacks from the Yeosa’Unathi.&lt;br /&gt;
&lt;br /&gt;
== Krodozar Krukzuz rises to the global stage (2230-2255) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2230 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar expands its mining operations. Smaller clans start working under them for profit, and much of their copper is sold to Clan Zrrn. Parts of the Sanctuary expansion become inhabitable, but do little to alleviate the overpopulation. A separate ore deposit that&#039;s rich in lead is found in Krodozar teritory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2235 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar officially opens trade with the Izweski Hegemony, supplying them with copper and lead. Despite the Hegemony&#039;s offers, Krodozar refuses to become a part of their nation. Aogazlr&#039;s population begins to rise as families leave Sanctuary, with complaints about overpopulation. Work begins to create lower floors of Sanctuary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2237 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Zrrn shuts down the Sun-Peak Stones for maintenance temporarily, causing controversy among tourists. To bolster their economy, Chief Grst Zrrn begins work on a massive solar field, titled the Rorsk Sands Solar Farm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2238 C.E.&#039;&#039;&#039;&lt;br /&gt;
Sun-Peak stones are reopened to the public early in the year. Northern Republic President Ozzo Ikisiki is among several VIP guests at its grand opening. Due to overpopulation concerns, the Coastal Union places a legal maximum of one daughter or two sons per family.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2243 C.E.&#039;&#039;&#039;&lt;br /&gt;
Work on the Rorsk Sands Solar Farm is completed. Its massive power output is more than Clan Zrrn ever needed - neighboring clans are provided electricity at a price, alleviating the desert clan&#039;s economic reliance on tourism. Aogazlr Pier opens up, and quickly becomes one of the leading amusement parks due to being the only major one along the shore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2245 C.E.&#039;&#039;&#039;&lt;br /&gt;
A second coastal amusement park attempts to open in Izweski territory, but is refused by the Hegemon with concerns of national security. The Coastal Union profits from Izweski anti-Yeosa sentiment for possibly the first time, as Aogazlr becomes one of the wealthiest cities. Sanctuary begins a major construction project, adding lower floors to the structure for more housing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2249 C.E.&#039;&#039;&#039;&lt;br /&gt;
A Republican journalist exposes the Izweski Hegemony&#039;s military for suddenly building up their armory in recent years despite being at peace. The Izweski Navy is officially announced, bolstering a fleet of ships larger than that of the Coastal Union. Tensions with the Northern Republic rise due to this occuring during a time of peace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2253 C.E.&#039;&#039;&#039;&lt;br /&gt;
Pollution in the River Rorsk becomes a major concern among desert clans, who begin work on water filtration. A diplomat reaches out to the Coastal Union in hopes of developing a solution, but is intercepted by the Izweski Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2255 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Krodozar diplomat is released by the Izweski Hegemony, and returns with plans for a water filtration system despite having never reached the Coastal Union. Tensions between the Coastal Union and the Hegemony rise. The Northern Republic offers to help escort future diplomats to ensure they reach their proper destination.&lt;br /&gt;
&lt;br /&gt;
== The Union and Krodozar Wars (2258-2390) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2258 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Chief Gaona Arazaki Aogalar visits the Skarathk Door during a diplomatic trip to the Northern Republic, commenting on the beauty of the land and the friendliness of the people, helping improve the relations between the Northern Republic and the Coastal Union. The Izweski faith of Zh&#039;akh begins to rise in popularity among the desert clans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2261 C.E.&#039;&#039;&#039;&lt;br /&gt;
Northern Republic president Okzo Izzksn visits Aogazlr with his clan, enjoying a weeklong vacation among diplomatic talks. The Izweski Hegemony criticizes this move as sucking up to an enemy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2263 C.E.&#039;&#039;&#039;&lt;br /&gt;
Tensions rise further between the Northern Republic and the Izweski Hegemony after the arranged fiancee of Siski Izzksn is connected to a powerful business within the Hegemony with a large number of shares owned by the Izweski clan. The wedding is canceled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2267 C.E.&#039;&#039;&#039;&lt;br /&gt;
New laws are passed to make immigrating to the Northern Republic from the plains of the Hegemony more difficult, as well as increasing taxes on imports from the Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2271 C.E.&#039;&#039;&#039;&lt;br /&gt;
Northern Republic president Kao Rkash is assassinated shortly after being elected. The Izweski Hegemony is blamed by the public, despite fervent denial, due to the heritage of the assassin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2272 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Republic declares war on the Izweski Hegemony, with support from the Coastal Union. Clan Zrrn and Clan Krodozar side with the Republic and the Hegemony, respectively. The Northern Republic attacks the Hegemony&#039;s northern border.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2275 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony bombs Aogazlr, resulting in retaliation from the Coastal Union&#039;s navy as well as emphasis on constructing lower floors of Sanctuary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2278 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar shifts most of its slave resources from mining to military, attempting an invasion on Clan Zrrn. The Northern Republic sends support to Zrrn as the Izweski Hegemony focuses on a stalemate against the Coastal Union. The Northern Republic use the alliances of the desert clans to justify attacking the Izweski Hegemony directly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2281 C.E.&#039;&#039;&#039;&lt;br /&gt;
Krodozar deals major damage to Zrrn, taking over the Summer Stones. An Izweski journalist releases an article about the desert war, attracting mass criticism from the public on the usage of slaves to attack civilian spaces. Hegemon Trrks Izweski refuses to get involved, focusing on attempts to attack the Coastal Union’s Sanctuary tower and defend their borders from the Northern Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2285 C.E.&#039;&#039;&#039;&lt;br /&gt;
Trrks Izweski meets with Coastal Union President Lilia Kulana Gologan to broker peace as the Hegemony decides to shift military presence away from the waters. The Hegemony Navy and the Coastal Union largely disarm themselves, though the Hegemony finds themselves more heavily impacted, losing most of their forces that could be used against the Coastal Union.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2287 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony sends forces to Zrrn to help Clan Krodozar claim the remainder of their territory in a crushing blow, causing the Northern Republic to swiftly withdraw their forces. President Akani Kroskth draws heavy criticism for this, and his poll numbers take a sharp decline as the populace begins to fear appearing weak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2390 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Space Program is founded with the aid of Clan Krodozar, hoping to establish a colony on the Moghesan moon Ouerea. Clan Zrrn falls to Krodozar’s forces as their capital is taken by Zron Lakszizo, and President Korskth loses the election by a landslide as a result.&lt;br /&gt;
&lt;br /&gt;
== Reaching for the Stars, First Contact (2391-2480) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2391 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar hosts a party at their manor to grant many of their commanders medals and a feast for their families. The recipients of these rewards band together, under the command of Zron Lakszizo, and raid the manor that night - after the slaughter, Clan Krodozar is extinct. The Izweski Hegemony expands their territory into the desert, winning over Krodozar-loyal clans while drawing the ire of former slaves. The Northern Republic and the Coastal Union start their own space programs inspired by the Izweski, believing that space is the final frontier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2412 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Republic Space Program puts their first satellites into space: One, the Zolas, is to monitor weather conditions across Moghes while the other, Uueoa-sar, is a powerful telescope meant to help observe celestial bodies. An agreement is made between the Izweski Hegemony and the Northern Republic to allow scientists from both nations to use this telescope as a mixture of diplomacy and the Hegemony attempting to disable what they suspect to be a means of spying on their people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2430 C.E.&#039;&#039;&#039;&lt;br /&gt;
Sanctuary is completed. Coastal Union President Siolas Anagala Loagalon declares the completion date to be a national holiday, simply dubbed ‘’Sanctuary Completion Day.’’&lt;br /&gt;
The Izweski Space Program lands on Ouerea, and confirms that the moon has perfect conditions for living. A colony is started on the moon, titled Izouera. The Northern Republic and the Coastal Union merge their space programs, utilizing underwater technology created by the Yeosa&#039;Unathi in order to help train for zero-gravity, with one of the nations having the technology to put people safely into space and the other having a more accurate simulation available to them for training purposes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2435 C.E.&#039;&#039;&#039;&lt;br /&gt;
An ancient door is discovered in a hill 80 miles away from Izouera, identical to the Skarathk Door. Clan Skarathk attempts to stake a claim on the territory, but is swiftly stopped by Hegemony soldiers. Archaeologists date the Izouera Door to be the same age as the on&lt;br /&gt;
e Skarathk had discovered, and begin research into a means of opening the door. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2450 C.E.&#039;&#039;&#039;&lt;br /&gt;
The doors open, only to raise more questions. The Skarathk Door is initially believed to be a tomb, filled with skeletons of an Unathi-like species with significant anatomical differences such as digitigrade legs; fewer, yet larger, digits on their hands. Their language, while holding some resemblance to both the Sinta and Yeosa tongues, is still clearly a different language - only vague understandings can truly be achieved. Artifacts from within the tomb incorporate technology different from anything either species has incorporated - instead of mechanical augments, they appear to be heavily genetically modified. The tools, however, are heavily damaged, no longer capable of the necessary precision to replicate their old work and missing components that simply cannot be reproduced with existing technology. This third species is dubbed the Rksh&#039;Unathi, or the Forgotten People.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2456 C.E.&#039;&#039;&#039;&lt;br /&gt;
Coastal Union scientists believe they have repaired the Rksh DNA modifier after years of failed experiments, successfully changing the color of a small lizard&#039;s eyes. Geneticist Olga Gasara Colstat attempts experimenting on an Unathi named Arras Koznan, but the results are horrific - Koznan dies to several complications within hours and the tragedy&#039;s portrayal in the headlines causes major public backlash to the device. Research is publicly discontinued.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2463 C.E.&#039;&#039;&#039;&lt;br /&gt;
A strange radio signal is picked up from among the stars by the Izweski Space Program in which a strange, robotic voice appears to be singing. Unfortunately, nobody is able to translatethis undiscovered language - though consensus is unanimous that this is not just a deliberate piece of music, but includes words in the language of a presently undiscovered species. The language heard is named after the noises the witnesses believed they&#039;d heard, being donned Dah&#039;lers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2469 C.E.&#039;&#039;&#039;&lt;br /&gt;
A strange object of artificial construction is seen passing through the edges of the Uuoea-esa system. A signal is broadcasted towards it, in hopes of making contact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2470 C.E.&#039;&#039;&#039;&lt;br /&gt;
At the beginning of the year, foreign ship of unknown make approaches Moghes, speaking Dah&#039;lers. Izweski authorities provide several discs with samples of Moghesan art, literature, and culture on them - the aliens, a species called humans, return a little over half of a year later. While they cannot speak Sinta&#039;Azaziba, they possess devices that provide a rough translation. The Hegemon presents his clan as the main power over Moghes, and they begin to establish trade with the human corporation Nanotrasen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2472 C.E.&#039;&#039;&#039;&lt;br /&gt;
As NanoTrasen&#039;s translations improve, another human corporation - Hephaestus Industries - makes contact with the Izweski Hegemony. Their translators are outdated by about a year compared to Nanotrasen&#039;s, and their approach is more cautious. With the first corporation struggling to mesh with the local culture, neither Hephaestus nor the Unathi seem too eager to make contact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2474 C.E.&#039;&#039;&#039;&lt;br /&gt;
Hephaestus finally makes their presence known as mineral processors and manufacturers of weaponry and industrial machinery. While Nanotrasen reports show skepticism of their approach, Hephaestus ultimately is received far better by the Sinta people for a more blunt, direct marketing campaign with little effort to pretty up what they do. The Izweski Hegemony and Hephaestus Industries find themselves to be fast friends, with higher-ranking Hephaestus employees visiting even the Hegemon himself. The Northern Republic expresses concerns over the aliens&#039; emphasis on the Hegemony, especially concerning their violent history.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2480 C.E.&#039;&#039;&#039;&lt;br /&gt;
Nanotrasen reaches out to the Northern Republic, offering new energy weapons for their military to the hesitant acceptance of the Republic president. The Hegemony and the Republic&#039;s relationship strains as they begin to arm up, the latter skeptical of the benevolence of both the Izweski and their foreign allies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2483 C.E.&#039;&#039;&#039;&lt;br /&gt;
Human weaponry becomes more commonplace in the desert as smugglers spread the product out to the chaotic sands, desert clans clamoring for high-quality weapons that their enemies lack proper protection against. The Izweski Hegemony invests heavier into its military in response to the increased militarization of its neighbors, only the Coastal Union withdrawing and actively attempting to avoid conflict. Conflicts begin to arise around the borders as the desert clans and the Northern Republic strike the occasional border posts of the Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2485 C.E.&#039;&#039;&#039;&lt;br /&gt;
Nanotrasen and Hephaestus Industries agree on one thing - war is on the horizon, and the residents of this planet would prove more beneficial to their bottom-lines alive than dead. In hopes of deterring war, Nanotrasen provides the Northern Republic, the Izweski Hegemony, and a handful of desert clans - Rossos, Kirrik, and Zrorkos - nuclear weaponry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2487 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Rossos, emboldened by their new weaponry, convince Zrorkos to help them invade the Izweski Hegemony. They bomb a city sixty miles past the border, killing 2,750 civilians in the destruction of a tower and injuring almost 7,000. The Izweski Hegemony declares war against these clans, responding with an invasion within a month. After a strike on a Rossos militia base that killed 175 and the Hegemon swearing to bring clan leader Orro Rossos to justice, Clan Rossos threatens to use their missiles. The Hegemony calls their bluff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2488 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Rossos launches missiles at the Hegemony, and the world is stunned to see the raw destruction caused. The Coastal Union and the Northern Republic call for the missiles to be disassembled to no avail. Nanotrasen and Hephaestus Industries begin to pull out as the sky is lit by weapons of what historians would come to call the Contact War.&lt;/div&gt;</summary>
		<author><name>LectroNyx</name></author>
	</entry>
	<entry>
		<id>http://wiki.starfly13.space/index.php?title=Moghesan_History&amp;diff=3765</id>
		<title>Moghesan History</title>
		<link rel="alternate" type="text/html" href="http://wiki.starfly13.space/index.php?title=Moghesan_History&amp;diff=3765"/>
		<updated>2024-10-24T00:17:36Z</updated>

		<summary type="html">&lt;p&gt;LectroNyx: First Contact, Start of the Contact War&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recorded history on Moghes has been rife with war and tension as two cousin sapient species have attempted to survive alongside one another with mixed results. Only time will tell if the [[Sinta&#039;Unathi]] and [[Yeosa&#039;Unathi]] will be doomed to follow their ancestors&#039; footsteps, or if they may be able to break the cycle and thrive on an interstellar scale.&lt;br /&gt;
&lt;br /&gt;
== Pre-Krukzuz era (Pre-2062) ==&lt;br /&gt;
&#039;&#039;&#039;1937 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Skarathk discovers an ancient bunker believed to be thousands of years old, though it is difficult to determine when exactly it was built. Archaeologists are unable to decipher the writing. The bunker is widely believed to be unopenable. This discovery would be recorded in history as the Skarathk Door, though it is unknown what - if anything - lies behind it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2027 C.E.&#039;&#039;&#039;&lt;br /&gt;
Olono Gonzol Kotakoskin invents the first motorized boat.&lt;br /&gt;
&lt;br /&gt;
== The First Northern Union (2062-2135) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2062 C.E.&#039;&#039;&#039;&lt;br /&gt;
Minor Sinta’Unathi clans unite to form the first major power, the Northern Union, headed by Clan Skarathk. The Northern Union, notably, includes several Yeosa’Unathi clans along the shore of the Moghesan Sea - the most influential being Clan Aogalar, who are given credit for uniting the Yeosan clans under the Union’s banner, and acting as the middlemen between the Sinta and their Yeosa brethren.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2067 C.E.&#039;&#039;&#039;&lt;br /&gt;
The first car was invented by Kssith Azktsn, based on Yeosan boat designs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2126 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Union breaks out in a civil war after Arz Krsenthal - an already wildly popular clan leader - is caught cheating in the elections to determine the new leader of the Union, taking the office from Ksrk Orozor. Clan Aogalar uses this as an opportunity to make a grab for power, quickly becoming a threatening force almost rivaling Orozor’s own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2135 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Union collapses due to infighting after being unable to determine whether Clan Aogalar, Clan Krsenthal, or Clan Orozor should lead. Clan Orozor falls as their leadership is wiped out in the civil war. Clan Aogalar and the other Northern Union Yeosa’Unathi clans form the Coastal Union.&lt;br /&gt;
&lt;br /&gt;
== The Spread of Krukzuz (2142-2176) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2142 C.E.&#039;&#039;&#039;&lt;br /&gt;
Arz Krsenthal is executed by Clan Aogalar by the order of Orgoth Gazana Aogalar, the leader of Clan Aogalar, for treason. Debate rises on whether or not the Coastal Union is truly the Northern Union, with a majority of Yeosa arguing for and a majority of Sinta arguing against.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2145 C.E.&#039;&#039;&#039;&lt;br /&gt;
Former Sinta’Unathi clans grow distrustful of the Coastal Union due to their influence along the shorelines, their opinions already soured by their continued insistence that they are the true continuation of the Northern Union. Word spreads to southern Moghes, and discrimination against the Yeosa’Unathi starts to become a noticeable issue. Clan Izweski forges alliances with two smaller clans, offering protection in exchange for resources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2157 C.E.&#039;&#039;&#039;&lt;br /&gt;
A large, heavily damaged metal tube of unknown origin is found in the middle of the Rorsk Desert on the equator. There is minimal writing on it, including two symbols that had been seen on the previously discovered bunker. The purpose of the structure is unknown, though it is believed to be around the same age as the Skarathk Door. Clan Arzrak, under the rule of Zikon Arzak, opens up the area to tourists and makes significant profits in the process.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2164 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union spreads as they reach out to more Yeosa’Unathi clans, offering strong alliances as their Sinta neighbors grow distrustful of them. The distrust from the Sinta only furthers the Yeosan unification. Clan Arzak begins work on a desert resort to capitalize off of their influx of tourism - Sinta from around the globe come to the Zrrn to bask in the heat and see the Rorsk Shell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2168 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Izweski’s vassal clans, thriving under their rule, encourage others to join - they take on two more vassals in exchange for protection from the Coastal Union. Rampant anti-Yeosa propaganda begins to spread in the swamplands, forcing those outside of the Coastal Union to retreat there for safety. The Zrrn Summer Stones open to the public as a luxury resort for tourists, causing the Zrrn clan to become a particularly well-known name across the globe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2172 C.E.&#039;&#039;&#039;&lt;br /&gt;
Budding tensions between the Izweski Hegemony and the Coastal Union cause the Yeosa’Unathi to pick up more isolationist policies, hiking import taxes. What few Sinta residents the Coastal Union has are taxed heavier than their Yeosan neighbors, only worsening the situation between the Hegemony and the Union as both species begin to abuse their neighbor. Clan Zrrn&#039;s influence spreads to local clans, who attempt to make their own resorts as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2175 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Skarathk reaches out to other former Northern Union clans. Clan chief Zork Skarathk becomes famous for his diplomacy, and the Northern Republic is widely seen among the Sinta as the beginnings of a new Northern Union. These claims draw criticism from many residents of the Coastal Union, who had already seen their nation as such. With their influence dying out as neighboring clans begin to compete, the new Zrrn leader - Krro Zrrn - has spies sabotage a neighboring resort. Their main competition, Sun-Peak Stones, is shut down after the outbreak of a disease is traced back to their food. Ultimately, this only harms the desert economy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2176 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union expands, absorbing two Sinta’Unathi clans alongside a river in the process - discrimination within Coastal Union borders due to their history with the Northern Union severely harms their quality of living by increasing living expenses while almost eliminating their personal income.&lt;br /&gt;
&lt;br /&gt;
== The Coast War (2180-2227) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2180 C.E.&#039;&#039;&#039;&lt;br /&gt;
Hegemon Iromonos Izweski calls out the Coastal Union for its poor treatment of Sinta’Unathi residents and begins a military campaign to liberate southern territories along the Moghesan Sea. Clan Zrrn uses the profits from the Zrrn Summer Stones to purchase the Sun-Peak Stones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2183 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union falls victim to a terrorist attack, widely believed to be from the Izweski Hegemony. A lack of evidence, however, prevents retaliation in fear of the Northern Republic taking advantage of the opportunity to claim parts of the shore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2185 C.E.&#039;&#039;&#039;&lt;br /&gt;
A band of 12 Yeosa terrorists perform a retaliatory strike on the Summer Arts Festival in Hegemony Territory. The Coastal Union is largely blamed by the public, despite disavowing the attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2186 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony continues to apply pressure to the Coastal Union; the Northern Republic establishes diplomatic ties with the Izweski Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2189 C.E.&#039;&#039;&#039;&lt;br /&gt;
Trro Izweski becomes popular among Republic citizens after a series of public appearances in their territory. His dedication to protecting his people as well as his pushing for better education subtly starts to influence the policies of the Northern Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2194 C.E.&#039;&#039;&#039;&lt;br /&gt;
Another band of Yeosa terrorists attempt an attack on the Hegemony, trying to burn down the Izweski Manor in their capitol of Skalamar. The Hegemon’s daughter and nine guards die in the blaze. The Zrrn Summer Stones shuts down after a major fire, devastating the desert economy and dealing significant damage to Clan Zrrn&#039;s hold on the region.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2195 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony attempts an invasion on the southern border of the Coastal Union, demanding revenge for the deaths of the Hegemon&#039;s daughter in the manor fire. The Northern Republic lends supplies to the Hegemony to aid in their war efforts. Historians would later call this The Coastal War.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2197 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Republic votes to get more directly involved in the conflict, sending in a few squads of soldiers for backup. The Coastal Union begins working on a massive structure on the water.&lt;br /&gt;
&lt;br /&gt;
== Project Anchor (2199-2214) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2199 C.E.&#039;&#039;&#039;&lt;br /&gt;
Izweski spies report that the major aquatic structure - codenamed Project Anchor - appears to be of military nature, raising concerns from the general Sinta population. Two major Yeosa cities from their southern border are secured by the Hegemony, and Republican military support strengthens into full participation in the war.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2203 C.E.&#039;&#039;&#039;&lt;br /&gt;
Project Anchor receives significant progress as a small portion of it becomes officially inhabitable. Anti-air defenses are installed on Project Anchor after an attempted bombing is narrowly thwarted by timely backup from the shore. The Izweski territory begins to extend toward the shore, with only one major city in the way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2207 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Hegemony&#039;s forces reach the shore as the Northern Union&#039;s borders begin to expand into former Coastal Union territory. Project Anchor makes rapid progress as it starts to become self-sustaining, with the risks of attack from foreign powers heavily reduced by protection from the Union Navy as well as its own anti-air weaponry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2211 C.E.&#039;&#039;&#039;&lt;br /&gt;
Parts of the southern shore are lost to the Izweski Hegemony, who are forced to expand their claim toward the east and west due to the lack of a decent navy. Project Anchor sees significant expansion, being about half the size of a city. Clan Krodozar allies with nearby clans with a series of trade deals - those that are hesitant to business are quickly knocked into submission thanks to the skill of tactician Ektok Krodozar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2214 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Republic reaches the northern shore as they devote more resources toward territories closer to home, slowing down the Hegemony&#039;s expansion as a result. Project Anchor expands outwards, gaining even more floor space than before. Citizens rename Project Anchor to Sanctuary, reflecting its true name and purpose. Clan Krodozar&#039;s crusade has, by this point, caused their territory to grow by 20% with those who resist their rule being forced into slavery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2217 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal war’s ongoing damages have left the Yeosa population wary of living on the land. Many Yeosa&#039;Unathi begin to live on boats in an attempt to avoid the battlefield that is the shore, with all of their major cities taking significant hits to their populations as a result. Sanctuary finds itself overpopulated, with many smaller families sharing apartments just to avoid living on the streets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2222 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union has lost all but one city - Aogazlr - on the shoreline. An extension of Sanctuary begins construction to accommodate its growing population. The Northern Republic offers a treaty with the Coastal Union, to the criticism of the Izweski Hegemony. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2223 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony slows down its seige on Aogazlr after heavy criticism from the Northern Republic when a stray missile struck a hospital. Their speech notably avoids saying that the war is over, or even coming to a close, leading many to believe they seek the full annihilation of the Yeosa’Unathi. Clan Krodozar discovers a rich copper deposit in the southern parts of the Rorsk desert and begins a mining operation utilizing their bulk slave labor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2227 C.E.&#039;&#039;&#039;&lt;br /&gt;
Under political pressure from their allies, Hegemon Zorris Izweski signs a peace treaty with President Astoritas Olga Golgath of the Coastal Union. The Northern Republic and the Coastal Union praise this move, though it strikes controversy in the Izweski Hegemony over concerns of further attacks from the Yeosa’Unathi.&lt;br /&gt;
&lt;br /&gt;
== Krodozar Krukzuz rises to the global stage (2230-2255) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2230 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar expands its mining operations. Smaller clans start working under them for profit, and much of their copper is sold to Clan Zrrn. Parts of the Sanctuary expansion become inhabitable, but do little to alleviate the overpopulation. A separate ore deposit that&#039;s rich in lead is found in Krodozar teritory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2235 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar officially opens trade with the Izweski Hegemony, supplying them with copper and lead. Despite the Hegemony&#039;s offers, Krodozar refuses to become a part of their nation. Aogazlr&#039;s population begins to rise as families leave Sanctuary, with complaints about overpopulation. Work begins to create lower floors of Sanctuary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2237 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Zrrn shuts down the Sun-Peak Stones for maintenance temporarily, causing controversy among tourists. To bolster their economy, Chief Grst Zrrn begins work on a massive solar field, titled the Rorsk Sands Solar Farm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2238 C.E.&#039;&#039;&#039;&lt;br /&gt;
Sun-Peak stones are reopened to the public early in the year. Northern Republic President Ozzo Ikisiki is among several VIP guests at its grand opening. Due to overpopulation concerns, the Coastal Union places a legal maximum of one daughter or two sons per family.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2243 C.E.&#039;&#039;&#039;&lt;br /&gt;
Work on the Rorsk Sands Solar Farm is completed. Its massive power output is more than Clan Zrrn ever needed - neighboring clans are provided electricity at a price, alleviating the desert clan&#039;s economic reliance on tourism. Aogazlr Pier opens up, and quickly becomes one of the leading amusement parks due to being the only major one along the shore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2245 C.E.&#039;&#039;&#039;&lt;br /&gt;
A second coastal amusement park attempts to open in Izweski territory, but is refused by the Hegemon with concerns of national security. The Coastal Union profits from Izweski anti-Yeosa sentiment for possibly the first time, as Aogazlr becomes one of the wealthiest cities. Sanctuary begins a major construction project, adding lower floors to the structure for more housing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2249 C.E.&#039;&#039;&#039;&lt;br /&gt;
A Republican journalist exposes the Izweski Hegemony&#039;s military for suddenly building up their armory in recent years despite being at peace. The Izweski Navy is officially announced, bolstering a fleet of ships larger than that of the Coastal Union. Tensions with the Northern Republic rise due to this occuring during a time of peace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2253 C.E.&#039;&#039;&#039;&lt;br /&gt;
Pollution in the River Rorsk becomes a major concern among desert clans, who begin work on water filtration. A diplomat reaches out to the Coastal Union in hopes of developing a solution, but is intercepted by the Izweski Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2255 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Krodozar diplomat is released by the Izweski Hegemony, and returns with plans for a water filtration system despite having never reached the Coastal Union. Tensions between the Coastal Union and the Hegemony rise. The Northern Republic offers to help escort future diplomats to ensure they reach their proper destination.&lt;br /&gt;
&lt;br /&gt;
== The Union and Krodozar Wars (2258-2390) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2258 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Chief Gaona Arazaki Aogalar visits the Skarathk Door during a diplomatic trip to the Northern Republic, commenting on the beauty of the land and the friendliness of the people, helping improve the relations between the Northern Republic and the Coastal Union. The Izweski faith of Zh&#039;akh begins to rise in popularity among the desert clans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2261 C.E.&#039;&#039;&#039;&lt;br /&gt;
Northern Republic president Okzo Izzksn visits Aogazlr with his clan, enjoying a weeklong vacation among diplomatic talks. The Izweski Hegemony criticizes this move as sucking up to an enemy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2263 C.E.&#039;&#039;&#039;&lt;br /&gt;
Tensions rise further between the Northern Republic and the Izweski Hegemony after the arranged fiancee of Siski Izzksn is connected to a powerful business within the Hegemony with a large number of shares owned by the Izweski clan. The wedding is canceled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2267 C.E.&#039;&#039;&#039;&lt;br /&gt;
New laws are passed to make immigrating to the Northern Republic from the plains of the Hegemony more difficult, as well as increasing taxes on imports from the Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2271 C.E.&#039;&#039;&#039;&lt;br /&gt;
Northern Republic president Kao Rkash is assassinated shortly after being elected. The Izweski Hegemony is blamed by the public, despite fervent denial, due to the heritage of the assassin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2272 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Republic declares war on the Izweski Hegemony, with support from the Coastal Union. Clan Zrrn and Clan Krodozar side with the Republic and the Hegemony, respectively. The Northern Republic attacks the Hegemony&#039;s northern border.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2275 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony bombs Aogazlr, resulting in retaliation from the Coastal Union&#039;s navy as well as emphasis on constructing lower floors of Sanctuary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2278 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar shifts most of its slave resources from mining to military, attempting an invasion on Clan Zrrn. The Northern Republic sends support to Zrrn as the Izweski Hegemony focuses on a stalemate against the Coastal Union. The Northern Republic use the alliances of the desert clans to justify attacking the Izweski Hegemony directly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2281 C.E.&#039;&#039;&#039;&lt;br /&gt;
Krodozar deals major damage to Zrrn, taking over the Summer Stones. An Izweski journalist releases an article about the desert war, attracting mass criticism from the public on the usage of slaves to attack civilian spaces. Hegemon Trrks Izweski refuses to get involved, focusing on attempts to attack the Coastal Union’s Sanctuary tower and defend their borders from the Northern Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2285 C.E.&#039;&#039;&#039;&lt;br /&gt;
Trrks Izweski meets with Coastal Union President Lilia Kulana Gologan to broker peace as the Hegemony decides to shift military presence away from the waters. The Hegemony Navy and the Coastal Union largely disarm themselves, though the Hegemony finds themselves more heavily impacted, losing most of their forces that could be used against the Coastal Union.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2287 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony sends forces to Zrrn to help Clan Krodozar claim the remainder of their territory in a crushing blow, causing the Northern Republic to swiftly withdraw their forces. President Akani Kroskth draws heavy criticism for this, and his poll numbers take a sharp decline as the populace begins to fear appearing weak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2390 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Space Program is founded with the aid of Clan Krodozar, hoping to establish a colony on the Moghesan moon Ouerea. Clan Zrrn falls to Krodozar’s forces as their capital is taken by Zron Lakszizo, and President Korskth loses the election by a landslide as a result.&lt;br /&gt;
&lt;br /&gt;
== Reaching for the Stars, First Contact (2391-2472) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2391 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar hosts a party at their manor to grant many of their commanders medals and a feast for their families. The recipients of these rewards band together, under the command of Zron Lakszizo, and raid the manor that night - after the slaughter, Clan Krodozar is extinct. The Izweski Hegemony expands their territory into the desert, winning over Krodozar-loyal clans while drawing the ire of former slaves. The Northern Republic and the Coastal Union start their own space programs inspired by the Izweski, believing that space is the final frontier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2412 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Republic Space Program puts their first satellites into space: One, the Zolas, is to monitor weather conditions across Moghes while the other, Uueoa-sar, is a powerful telescope meant to help observe celestial bodies. An agreement is made between the Izweski Hegemony and the Northern Republic to allow scientists from both nations to use this telescope as a mixture of diplomacy and the Hegemony attempting to disable what they suspect to be a means of spying on their people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2430 C.E.&#039;&#039;&#039;&lt;br /&gt;
Sanctuary is completed. Coastal Union President Siolas Anagala Loagalon declares the completion date to be a national holiday, simply dubbed ‘’Sanctuary Completion Day.’’&lt;br /&gt;
The Izweski Space Program lands on Ouerea, and confirms that the moon has perfect conditions for living. A colony is started on the moon, titled Izouera. The Northern Republic and the Coastal Union merge their space programs, utilizing underwater technology created by the Yeosa&#039;Unathi in order to help train for zero-gravity, with one of the nations having the technology to put people safely into space and the other having a more accurate simulation available to them for training purposes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2435 C.E.&#039;&#039;&#039;&lt;br /&gt;
An ancient door is discovered in a hill 80 miles away from Izouera, identical to the Skarathk Door. Clan Skarathk attempts to stake a claim on the territory, but is swiftly stopped by Hegemony soldiers. Archaeologists date the Izouera Door to be the same age as the on&lt;br /&gt;
e Skarathk had discovered, and begin research into a means of opening the door. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2450 C.E.&#039;&#039;&#039;&lt;br /&gt;
The doors open, only to raise more questions. The Skarathk Door is initially believed to be a tomb, filled with skeletons of an Unathi-like species with significant anatomical differences such as digitigrade legs; fewer, yet larger, digits on their hands. Their language, while holding some resemblance to both the Sinta and Yeosa tongues, is still clearly a different language - only vague understandings can truly be achieved. Artifacts from within the tomb incorporate technology different from anything either species has incorporated - instead of mechanical augments, they appear to be heavily genetically modified. The tools, however, are heavily damaged, no longer capable of the necessary precision to replicate their old work and missing components that simply cannot be reproduced with existing technology. This third species is dubbed the Rksh&#039;Unathi, or the Forgotten People.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2456 C.E.&#039;&#039;&#039;&lt;br /&gt;
Coastal Union scientists believe they have repaired the Rksh DNA modifier after years of failed experiments, successfully changing the color of a small lizard&#039;s eyes. Geneticist Olga Gasara Colstat attempts experimenting on an Unathi named Arras Koznan, but the results are horrific - Koznan dies to several complications within hours and the tragedy&#039;s portrayal in the headlines causes major public backlash to the device. Research is publicly discontinued.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2463 C.E.&#039;&#039;&#039;&lt;br /&gt;
A strange radio signal is picked up from among the stars by the Izweski Space Program in which a strange, robotic voice appears to be singing. Unfortunately, nobody is able to translatethis undiscovered language - though consensus is unanimous that this is not just a deliberate piece of music, but includes words in the language of a presently undiscovered species. The language heard is named after the noises the witnesses believed they&#039;d heard, being donned Dah&#039;lers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2469 C.E.&#039;&#039;&#039;&lt;br /&gt;
A strange object of artificial construction is seen passing through the edges of the Uuoea-esa system. A signal is broadcasted towards it, in hopes of making contact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2470 C.E.&#039;&#039;&#039;&lt;br /&gt;
At the beginning of the year, foreign ship of unknown make approaches Moghes, speaking Dah&#039;lers. Izweski authorities provide several discs with samples of Moghesan art, literature, and culture on them - the aliens, a species called humans, return a little over half of a year later. While they cannot speak Sinta&#039;Azaziba, they possess devices that provide a rough translation. The Hegemon presents his clan as the main power over Moghes, and they begin to establish trade with the human corporation Nanotrasen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2472 C.E.&#039;&#039;&#039;&lt;br /&gt;
As NanoTrasen&#039;s translations improve, another human corporation - Hephaestus Industries - makes contact with the Izweski Hegemony. Their translators are outdated by about a year compared to Nanotrasen&#039;s, and their approach is more cautious. With the first corporation struggling to mesh with the local culture, neither Hephaestus nor the Unathi seem too eager to make contact.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Contact War (2474-25??) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2474 C.E.&#039;&#039;&#039;&lt;br /&gt;
Hephaestus finally makes their presence known as mineral processors and manufacturers of weaponry and industrial machinery. While Nanotrasen reports show skepticism of their approach, Hephaestus ultimately is received far better by the Sinta people for a more blunt, direct marketing campaign with little effort to pretty up what they do. The Izweski Hegemony and Hephaestus Industries find themselves to be fast friends, with higher-ranking Hephaestus employees visiting even the Hegemon himself. The Northern Republic expresses concerns over the aliens&#039; emphasis on the Hegemony, especially concerning their violent history.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2480 C.E.&#039;&#039;&#039;&lt;br /&gt;
Nanotrasen reaches out to the Northern Republic, offering new energy weapons for their military to the hesitant acceptance of the Republic president. The Hegemony and the Republic&#039;s relationship strains as they begin to arm up, the latter skeptical of the benevolence of both the Izweski and their foreign allies.&lt;/div&gt;</summary>
		<author><name>LectroNyx</name></author>
	</entry>
	<entry>
		<id>http://wiki.starfly13.space/index.php?title=Moghesan_History&amp;diff=3764</id>
		<title>Moghesan History</title>
		<link rel="alternate" type="text/html" href="http://wiki.starfly13.space/index.php?title=Moghesan_History&amp;diff=3764"/>
		<updated>2024-10-09T01:36:17Z</updated>

		<summary type="html">&lt;p&gt;LectroNyx: Corrected the century in which Reaching for the Stars ends, to make room for Contact!, Contact War, and Post-Nuclear Eras (Post-Nuclear being present, 2564)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recorded history on Moghes has been rife with war and tension as two cousin sapient species have attempted to survive alongside one another with mixed results. Only time will tell if the [[Sinta&#039;Unathi]] and [[Yeosa&#039;Unathi]] will be doomed to follow their ancestors&#039; footsteps, or if they may be able to break the cycle and thrive on an interstellar scale.&lt;br /&gt;
&lt;br /&gt;
== Pre-Krukzuz era (Pre-2062) ==&lt;br /&gt;
&#039;&#039;&#039;1937 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Skarathk discovers an ancient bunker believed to be thousands of years old, though it is difficult to determine when exactly it was built. Archaeologists are unable to decipher the writing. The bunker is widely believed to be unopenable. This discovery would be recorded in history as the Skarathk Door, though it is unknown what - if anything - lies behind it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2027 C.E.&#039;&#039;&#039;&lt;br /&gt;
Olono Gonzol Kotakoskin invents the first motorized boat.&lt;br /&gt;
&lt;br /&gt;
== The First Northern Union (2062-2135) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2062 C.E.&#039;&#039;&#039;&lt;br /&gt;
Minor Sinta’Unathi clans unite to form the first major power, the Northern Union, headed by Clan Skarathk. The Northern Union, notably, includes several Yeosa’Unathi clans along the shore of the Moghesan Sea - the most influential being Clan Aogalar, who are given credit for uniting the Yeosan clans under the Union’s banner, and acting as the middlemen between the Sinta and their Yeosa brethren.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2067 C.E.&#039;&#039;&#039;&lt;br /&gt;
The first car was invented by Kssith Azktsn, based on Yeosan boat designs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2126 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Union breaks out in a civil war after Arz Krsenthal - an already wildly popular clan leader - is caught cheating in the elections to determine the new leader of the Union, taking the office from Ksrk Orozor. Clan Aogalar uses this as an opportunity to make a grab for power, quickly becoming a threatening force almost rivaling Orozor’s own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2135 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Union collapses due to infighting after being unable to determine whether Clan Aogalar, Clan Krsenthal, or Clan Orozor should lead. Clan Orozor falls as their leadership is wiped out in the civil war. Clan Aogalar and the other Northern Union Yeosa’Unathi clans form the Coastal Union.&lt;br /&gt;
&lt;br /&gt;
== The Spread of Krukzuz (2142-2176) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2142 C.E.&#039;&#039;&#039;&lt;br /&gt;
Arz Krsenthal is executed by Clan Aogalar by the order of Orgoth Gazana Aogalar, the leader of Clan Aogalar, for treason. Debate rises on whether or not the Coastal Union is truly the Northern Union, with a majority of Yeosa arguing for and a majority of Sinta arguing against.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2145 C.E.&#039;&#039;&#039;&lt;br /&gt;
Former Sinta’Unathi clans grow distrustful of the Coastal Union due to their influence along the shorelines, their opinions already soured by their continued insistence that they are the true continuation of the Northern Union. Word spreads to southern Moghes, and discrimination against the Yeosa’Unathi starts to become a noticeable issue. Clan Izweski forges alliances with two smaller clans, offering protection in exchange for resources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2157 C.E.&#039;&#039;&#039;&lt;br /&gt;
A large, heavily damaged metal tube of unknown origin is found in the middle of the Rorsk Desert on the equator. There is minimal writing on it, including two symbols that had been seen on the previously discovered bunker. The purpose of the structure is unknown, though it is believed to be around the same age as the Skarathk Door. Clan Arzrak, under the rule of Zikon Arzak, opens up the area to tourists and makes significant profits in the process.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2164 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union spreads as they reach out to more Yeosa’Unathi clans, offering strong alliances as their Sinta neighbors grow distrustful of them. The distrust from the Sinta only furthers the Yeosan unification. Clan Arzak begins work on a desert resort to capitalize off of their influx of tourism - Sinta from around the globe come to the Zrrn to bask in the heat and see the Rorsk Shell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2168 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Izweski’s vassal clans, thriving under their rule, encourage others to join - they take on two more vassals in exchange for protection from the Coastal Union. Rampant anti-Yeosa propaganda begins to spread in the swamplands, forcing those outside of the Coastal Union to retreat there for safety. The Zrrn Summer Stones open to the public as a luxury resort for tourists, causing the Zrrn clan to become a particularly well-known name across the globe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2172 C.E.&#039;&#039;&#039;&lt;br /&gt;
Budding tensions between the Izweski Hegemony and the Coastal Union cause the Yeosa’Unathi to pick up more isolationist policies, hiking import taxes. What few Sinta residents the Coastal Union has are taxed heavier than their Yeosan neighbors, only worsening the situation between the Hegemony and the Union as both species begin to abuse their neighbor. Clan Zrrn&#039;s influence spreads to local clans, who attempt to make their own resorts as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2175 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Skarathk reaches out to other former Northern Union clans. Clan chief Zork Skarathk becomes famous for his diplomacy, and the Northern Republic is widely seen among the Sinta as the beginnings of a new Northern Union. These claims draw criticism from many residents of the Coastal Union, who had already seen their nation as such. With their influence dying out as neighboring clans begin to compete, the new Zrrn leader - Krro Zrrn - has spies sabotage a neighboring resort. Their main competition, Sun-Peak Stones, is shut down after the outbreak of a disease is traced back to their food. Ultimately, this only harms the desert economy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2176 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union expands, absorbing two Sinta’Unathi clans alongside a river in the process - discrimination within Coastal Union borders due to their history with the Northern Union severely harms their quality of living by increasing living expenses while almost eliminating their personal income.&lt;br /&gt;
&lt;br /&gt;
== The Coast War (2180-2227) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2180 C.E.&#039;&#039;&#039;&lt;br /&gt;
Hegemon Iromonos Izweski calls out the Coastal Union for its poor treatment of Sinta’Unathi residents and begins a military campaign to liberate southern territories along the Moghesan Sea. Clan Zrrn uses the profits from the Zrrn Summer Stones to purchase the Sun-Peak Stones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2183 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union falls victim to a terrorist attack, widely believed to be from the Izweski Hegemony. A lack of evidence, however, prevents retaliation in fear of the Northern Republic taking advantage of the opportunity to claim parts of the shore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2185 C.E.&#039;&#039;&#039;&lt;br /&gt;
A band of 12 Yeosa terrorists perform a retaliatory strike on the Summer Arts Festival in Hegemony Territory. The Coastal Union is largely blamed by the public, despite disavowing the attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2186 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony continues to apply pressure to the Coastal Union; the Northern Republic establishes diplomatic ties with the Izweski Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2189 C.E.&#039;&#039;&#039;&lt;br /&gt;
Trro Izweski becomes popular among Republic citizens after a series of public appearances in their territory. His dedication to protecting his people as well as his pushing for better education subtly starts to influence the policies of the Northern Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2194 C.E.&#039;&#039;&#039;&lt;br /&gt;
Another band of Yeosa terrorists attempt an attack on the Hegemony, trying to burn down the Izweski Manor in their capitol of Skalamar. The Hegemon’s daughter and nine guards die in the blaze. The Zrrn Summer Stones shuts down after a major fire, devastating the desert economy and dealing significant damage to Clan Zrrn&#039;s hold on the region.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2195 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony attempts an invasion on the southern border of the Coastal Union, demanding revenge for the deaths of the Hegemon&#039;s daughter in the manor fire. The Northern Republic lends supplies to the Hegemony to aid in their war efforts. Historians would later call this The Coastal War.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2197 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Republic votes to get more directly involved in the conflict, sending in a few squads of soldiers for backup. The Coastal Union begins working on a massive structure on the water.&lt;br /&gt;
&lt;br /&gt;
== Project Anchor (2199-2214) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2199 C.E.&#039;&#039;&#039;&lt;br /&gt;
Izweski spies report that the major aquatic structure - codenamed Project Anchor - appears to be of military nature, raising concerns from the general Sinta population. Two major Yeosa cities from their southern border are secured by the Hegemony, and Republican military support strengthens into full participation in the war.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2203 C.E.&#039;&#039;&#039;&lt;br /&gt;
Project Anchor receives significant progress as a small portion of it becomes officially inhabitable. Anti-air defenses are installed on Project Anchor after an attempted bombing is narrowly thwarted by timely backup from the shore. The Izweski territory begins to extend toward the shore, with only one major city in the way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2207 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Hegemony&#039;s forces reach the shore as the Northern Union&#039;s borders begin to expand into former Coastal Union territory. Project Anchor makes rapid progress as it starts to become self-sustaining, with the risks of attack from foreign powers heavily reduced by protection from the Union Navy as well as its own anti-air weaponry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2211 C.E.&#039;&#039;&#039;&lt;br /&gt;
Parts of the southern shore are lost to the Izweski Hegemony, who are forced to expand their claim toward the east and west due to the lack of a decent navy. Project Anchor sees significant expansion, being about half the size of a city. Clan Krodozar allies with nearby clans with a series of trade deals - those that are hesitant to business are quickly knocked into submission thanks to the skill of tactician Ektok Krodozar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2214 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Republic reaches the northern shore as they devote more resources toward territories closer to home, slowing down the Hegemony&#039;s expansion as a result. Project Anchor expands outwards, gaining even more floor space than before. Citizens rename Project Anchor to Sanctuary, reflecting its true name and purpose. Clan Krodozar&#039;s crusade has, by this point, caused their territory to grow by 20% with those who resist their rule being forced into slavery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2217 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal war’s ongoing damages have left the Yeosa population wary of living on the land. Many Yeosa&#039;Unathi begin to live on boats in an attempt to avoid the battlefield that is the shore, with all of their major cities taking significant hits to their populations as a result. Sanctuary finds itself overpopulated, with many smaller families sharing apartments just to avoid living on the streets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2222 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union has lost all but one city - Aogazlr - on the shoreline. An extension of Sanctuary begins construction to accommodate its growing population. The Northern Republic offers a treaty with the Coastal Union, to the criticism of the Izweski Hegemony. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2223 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony slows down its seige on Aogazlr after heavy criticism from the Northern Republic when a stray missile struck a hospital. Their speech notably avoids saying that the war is over, or even coming to a close, leading many to believe they seek the full annihilation of the Yeosa’Unathi. Clan Krodozar discovers a rich copper deposit in the southern parts of the Rorsk desert and begins a mining operation utilizing their bulk slave labor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2227 C.E.&#039;&#039;&#039;&lt;br /&gt;
Under political pressure from their allies, Hegemon Zorris Izweski signs a peace treaty with President Astoritas Olga Golgath of the Coastal Union. The Northern Republic and the Coastal Union praise this move, though it strikes controversy in the Izweski Hegemony over concerns of further attacks from the Yeosa’Unathi.&lt;br /&gt;
&lt;br /&gt;
== Krodozar Krukzuz rises to the global stage (2230-2255) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2230 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar expands its mining operations. Smaller clans start working under them for profit, and much of their copper is sold to Clan Zrrn. Parts of the Sanctuary expansion become inhabitable, but do little to alleviate the overpopulation. A separate ore deposit that&#039;s rich in lead is found in Krodozar teritory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2235 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar officially opens trade with the Izweski Hegemony, supplying them with copper and lead. Despite the Hegemony&#039;s offers, Krodozar refuses to become a part of their nation. Aogazlr&#039;s population begins to rise as families leave Sanctuary, with complaints about overpopulation. Work begins to create lower floors of Sanctuary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2237 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Zrrn shuts down the Sun-Peak Stones for maintenance temporarily, causing controversy among tourists. To bolster their economy, Chief Grst Zrrn begins work on a massive solar field, titled the Rorsk Sands Solar Farm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2238 C.E.&#039;&#039;&#039;&lt;br /&gt;
Sun-Peak stones are reopened to the public early in the year. Northern Republic President Ozzo Ikisiki is among several VIP guests at its grand opening. Due to overpopulation concerns, the Coastal Union places a legal maximum of one daughter or two sons per family.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2243 C.E.&#039;&#039;&#039;&lt;br /&gt;
Work on the Rorsk Sands Solar Farm is completed. Its massive power output is more than Clan Zrrn ever needed - neighboring clans are provided electricity at a price, alleviating the desert clan&#039;s economic reliance on tourism. Aogazlr Pier opens up, and quickly becomes one of the leading amusement parks due to being the only major one along the shore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2245 C.E.&#039;&#039;&#039;&lt;br /&gt;
A second coastal amusement park attempts to open in Izweski territory, but is refused by the Hegemon with concerns of national security. The Coastal Union profits from Izweski anti-Yeosa sentiment for possibly the first time, as Aogazlr becomes one of the wealthiest cities. Sanctuary begins a major construction project, adding lower floors to the structure for more housing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2249 C.E.&#039;&#039;&#039;&lt;br /&gt;
A Republican journalist exposes the Izweski Hegemony&#039;s military for suddenly building up their armory in recent years despite being at peace. The Izweski Navy is officially announced, bolstering a fleet of ships larger than that of the Coastal Union. Tensions with the Northern Republic rise due to this occuring during a time of peace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2253 C.E.&#039;&#039;&#039;&lt;br /&gt;
Pollution in the River Rorsk becomes a major concern among desert clans, who begin work on water filtration. A diplomat reaches out to the Coastal Union in hopes of developing a solution, but is intercepted by the Izweski Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2255 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Krodozar diplomat is released by the Izweski Hegemony, and returns with plans for a water filtration system despite having never reached the Coastal Union. Tensions between the Coastal Union and the Hegemony rise. The Northern Republic offers to help escort future diplomats to ensure they reach their proper destination.&lt;br /&gt;
&lt;br /&gt;
== The Union and Krodozar Wars (2258-2390) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2258 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Chief Gaona Arazaki Aogalar visits the Skarathk Door during a diplomatic trip to the Northern Republic, commenting on the beauty of the land and the friendliness of the people, helping improve the relations between the Northern Republic and the Coastal Union. The Izweski faith of Zh&#039;akh begins to rise in popularity among the desert clans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2261 C.E.&#039;&#039;&#039;&lt;br /&gt;
Northern Republic president Okzo Izzksn visits Aogazlr with his clan, enjoying a weeklong vacation among diplomatic talks. The Izweski Hegemony criticizes this move as sucking up to an enemy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2263 C.E.&#039;&#039;&#039;&lt;br /&gt;
Tensions rise further between the Northern Republic and the Izweski Hegemony after the arranged fiancee of Siski Izzksn is connected to a powerful business within the Hegemony with a large number of shares owned by the Izweski clan. The wedding is canceled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2267 C.E.&#039;&#039;&#039;&lt;br /&gt;
New laws are passed to make immigrating to the Northern Republic from the plains of the Hegemony more difficult, as well as increasing taxes on imports from the Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2271 C.E.&#039;&#039;&#039;&lt;br /&gt;
Northern Republic president Kao Rkash is assassinated shortly after being elected. The Izweski Hegemony is blamed by the public, despite fervent denial, due to the heritage of the assassin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2272 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Republic declares war on the Izweski Hegemony, with support from the Coastal Union. Clan Zrrn and Clan Krodozar side with the Republic and the Hegemony, respectively. The Northern Republic attacks the Hegemony&#039;s northern border.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2275 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony bombs Aogazlr, resulting in retaliation from the Coastal Union&#039;s navy as well as emphasis on constructing lower floors of Sanctuary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2278 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar shifts most of its slave resources from mining to military, attempting an invasion on Clan Zrrn. The Northern Republic sends support to Zrrn as the Izweski Hegemony focuses on a stalemate against the Coastal Union. The Northern Republic use the alliances of the desert clans to justify attacking the Izweski Hegemony directly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2281 C.E.&#039;&#039;&#039;&lt;br /&gt;
Krodozar deals major damage to Zrrn, taking over the Summer Stones. An Izweski journalist releases an article about the desert war, attracting mass criticism from the public on the usage of slaves to attack civilian spaces. Hegemon Trrks Izweski refuses to get involved, focusing on attempts to attack the Coastal Union’s Sanctuary tower and defend their borders from the Northern Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2285 C.E.&#039;&#039;&#039;&lt;br /&gt;
Trrks Izweski meets with Coastal Union President Lilia Kulana Gologan to broker peace as the Hegemony decides to shift military presence away from the waters. The Hegemony Navy and the Coastal Union largely disarm themselves, though the Hegemony finds themselves more heavily impacted, losing most of their forces that could be used against the Coastal Union.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2287 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony sends forces to Zrrn to help Clan Krodozar claim the remainder of their territory in a crushing blow, causing the Northern Republic to swiftly withdraw their forces. President Akani Kroskth draws heavy criticism for this, and his poll numbers take a sharp decline as the populace begins to fear appearing weak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2390 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Space Program is founded with the aid of Clan Krodozar, hoping to establish a colony on the Moghesan moon Ouerea. Clan Zrrn falls to Krodozar’s forces as their capital is taken by Zron Lakszizo, and President Korskth loses the election by a landslide as a result.&lt;br /&gt;
&lt;br /&gt;
== Reaching for the Stars (2391-24??) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2391 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar hosts a party at their manor to grant many of their commanders medals and a feast for their families. The recipients of these rewards band together, under the command of Zron Lakszizo, and raid the manor that night - after the slaughter, Clan Krodozar is extinct. The Izweski Hegemony expands their territory into the desert, winning over Krodozar-loyal clans while drawing the ire of former slaves. The Northern Republic and the Coastal Union start their own space programs inspired by the Izweski, believing that space is the final frontier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2412 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Republic Space Program puts their first satellites into space: One, the Zolas, is to monitor weather conditions across Moghes while the other, Uueoa-sar, is a powerful telescope meant to help observe celestial bodies. An agreement is made between the Izweski Hegemony and the Northern Republic to allow scientists from both nations to use this telescope as a mixture of diplomacy and the Hegemony attempting to disable what they suspect to be a means of spying on their people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2430 C.E.&#039;&#039;&#039;&lt;br /&gt;
Sanctuary is completed. Coastal Union President Siolas Anagala Loagalon declares the completion date to be a national holiday, simply dubbed ‘’Sanctuary Completion Day.’’&lt;br /&gt;
The Izweski Space Program lands on Ouerea, and confirms that the moon has perfect conditions for living. A colony is started on the moon, titled Izouera. The Northern Republic and the Coastal Union merge their space programs, utilizing underwater technology created by the Yeosa&#039;Unathi in order to help train for zero-gravity, with one of the nations having the technology to put people safely into space and the other having a more accurate simulation available to them for training purposes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2435 C.E.&#039;&#039;&#039;&lt;br /&gt;
An ancient door is discovered in a hill 80 miles away from Izouera, identical to the Skarathk Door. Clan Skarathk attempts to stake a claim on the territory, but is swiftly stopped by Hegemony soldiers. Archaeologists date the Izouera Door to be the same age as the on&lt;br /&gt;
e Skarathk had discovered, and begin research into a means of opening the door. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2450 C.E.&#039;&#039;&#039;&lt;br /&gt;
The doors open, only to raise more questions. The Skarathk Door is initially believed to be a tomb, filled with skeletons of an Unathi-like species with significant anatomical differences such as digitigrade legs; fewer, yet larger, digits on their hands. Their language, while holding some resemblance to both the Sinta and Yeosa tongues, is still clearly a different language - only vague understandings can truly be achieved. Artifacts from within the tomb incorporate technology different from anything either species has incorporated - instead of mechanical augments, they appear to be heavily genetically modified. The tools, however, are heavily damaged, no longer capable of the necessary precision to replicate their old work and missing components that simply cannot be reproduced with existing technology. This third species is dubbed the Rksh&#039;Unathi, or the Forgotten People.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2456 C.E.&#039;&#039;&#039;&lt;br /&gt;
Coastal Union scientists believe they have repaired the Rksh DNA modifier after years of failed experiments, successfully changing the color of a small lizard&#039;s eyes. Geneticist Olga Gasara Colstat attempts experimenting on an Unathi named Arras Koznan, but the results are horrific - Koznan dies to several complications within hours and the tragedy&#039;s portrayal in the headlines causes major public backlash to the device. Research is publicly discontinued.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2463 C.E.&#039;&#039;&#039;&lt;br /&gt;
A strange radio signal is picked up from among the stars in which a strange, robotic voice appears to be singing. Unfortunately, nobody is able to translatethis undiscovered language - though consensus is unanimous that this is not just a deliberate piece of music, but includes words in the language of a presently undiscovered species. The language heard is named after the noises the witnesses believed they&#039;d heard, being donned Dah&#039;lers.&lt;/div&gt;</summary>
		<author><name>LectroNyx</name></author>
	</entry>
	<entry>
		<id>http://wiki.starfly13.space/index.php?title=Moghesan_History&amp;diff=3763</id>
		<title>Moghesan History</title>
		<link rel="alternate" type="text/html" href="http://wiki.starfly13.space/index.php?title=Moghesan_History&amp;diff=3763"/>
		<updated>2024-10-09T01:34:01Z</updated>

		<summary type="html">&lt;p&gt;LectroNyx: The Space Race Part 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recorded history on Moghes has been rife with war and tension as two cousin sapient species have attempted to survive alongside one another with mixed results. Only time will tell if the [[Sinta&#039;Unathi]] and [[Yeosa&#039;Unathi]] will be doomed to follow their ancestors&#039; footsteps, or if they may be able to break the cycle and thrive on an interstellar scale.&lt;br /&gt;
&lt;br /&gt;
== Pre-Krukzuz era (Pre-2062) ==&lt;br /&gt;
&#039;&#039;&#039;1937 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Skarathk discovers an ancient bunker believed to be thousands of years old, though it is difficult to determine when exactly it was built. Archaeologists are unable to decipher the writing. The bunker is widely believed to be unopenable. This discovery would be recorded in history as the Skarathk Door, though it is unknown what - if anything - lies behind it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2027 C.E.&#039;&#039;&#039;&lt;br /&gt;
Olono Gonzol Kotakoskin invents the first motorized boat.&lt;br /&gt;
&lt;br /&gt;
== The First Northern Union (2062-2135) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2062 C.E.&#039;&#039;&#039;&lt;br /&gt;
Minor Sinta’Unathi clans unite to form the first major power, the Northern Union, headed by Clan Skarathk. The Northern Union, notably, includes several Yeosa’Unathi clans along the shore of the Moghesan Sea - the most influential being Clan Aogalar, who are given credit for uniting the Yeosan clans under the Union’s banner, and acting as the middlemen between the Sinta and their Yeosa brethren.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2067 C.E.&#039;&#039;&#039;&lt;br /&gt;
The first car was invented by Kssith Azktsn, based on Yeosan boat designs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2126 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Union breaks out in a civil war after Arz Krsenthal - an already wildly popular clan leader - is caught cheating in the elections to determine the new leader of the Union, taking the office from Ksrk Orozor. Clan Aogalar uses this as an opportunity to make a grab for power, quickly becoming a threatening force almost rivaling Orozor’s own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2135 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Union collapses due to infighting after being unable to determine whether Clan Aogalar, Clan Krsenthal, or Clan Orozor should lead. Clan Orozor falls as their leadership is wiped out in the civil war. Clan Aogalar and the other Northern Union Yeosa’Unathi clans form the Coastal Union.&lt;br /&gt;
&lt;br /&gt;
== The Spread of Krukzuz (2142-2176) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2142 C.E.&#039;&#039;&#039;&lt;br /&gt;
Arz Krsenthal is executed by Clan Aogalar by the order of Orgoth Gazana Aogalar, the leader of Clan Aogalar, for treason. Debate rises on whether or not the Coastal Union is truly the Northern Union, with a majority of Yeosa arguing for and a majority of Sinta arguing against.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2145 C.E.&#039;&#039;&#039;&lt;br /&gt;
Former Sinta’Unathi clans grow distrustful of the Coastal Union due to their influence along the shorelines, their opinions already soured by their continued insistence that they are the true continuation of the Northern Union. Word spreads to southern Moghes, and discrimination against the Yeosa’Unathi starts to become a noticeable issue. Clan Izweski forges alliances with two smaller clans, offering protection in exchange for resources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2157 C.E.&#039;&#039;&#039;&lt;br /&gt;
A large, heavily damaged metal tube of unknown origin is found in the middle of the Rorsk Desert on the equator. There is minimal writing on it, including two symbols that had been seen on the previously discovered bunker. The purpose of the structure is unknown, though it is believed to be around the same age as the Skarathk Door. Clan Arzrak, under the rule of Zikon Arzak, opens up the area to tourists and makes significant profits in the process.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2164 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union spreads as they reach out to more Yeosa’Unathi clans, offering strong alliances as their Sinta neighbors grow distrustful of them. The distrust from the Sinta only furthers the Yeosan unification. Clan Arzak begins work on a desert resort to capitalize off of their influx of tourism - Sinta from around the globe come to the Zrrn to bask in the heat and see the Rorsk Shell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2168 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Izweski’s vassal clans, thriving under their rule, encourage others to join - they take on two more vassals in exchange for protection from the Coastal Union. Rampant anti-Yeosa propaganda begins to spread in the swamplands, forcing those outside of the Coastal Union to retreat there for safety. The Zrrn Summer Stones open to the public as a luxury resort for tourists, causing the Zrrn clan to become a particularly well-known name across the globe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2172 C.E.&#039;&#039;&#039;&lt;br /&gt;
Budding tensions between the Izweski Hegemony and the Coastal Union cause the Yeosa’Unathi to pick up more isolationist policies, hiking import taxes. What few Sinta residents the Coastal Union has are taxed heavier than their Yeosan neighbors, only worsening the situation between the Hegemony and the Union as both species begin to abuse their neighbor. Clan Zrrn&#039;s influence spreads to local clans, who attempt to make their own resorts as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2175 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Skarathk reaches out to other former Northern Union clans. Clan chief Zork Skarathk becomes famous for his diplomacy, and the Northern Republic is widely seen among the Sinta as the beginnings of a new Northern Union. These claims draw criticism from many residents of the Coastal Union, who had already seen their nation as such. With their influence dying out as neighboring clans begin to compete, the new Zrrn leader - Krro Zrrn - has spies sabotage a neighboring resort. Their main competition, Sun-Peak Stones, is shut down after the outbreak of a disease is traced back to their food. Ultimately, this only harms the desert economy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2176 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union expands, absorbing two Sinta’Unathi clans alongside a river in the process - discrimination within Coastal Union borders due to their history with the Northern Union severely harms their quality of living by increasing living expenses while almost eliminating their personal income.&lt;br /&gt;
&lt;br /&gt;
== The Coast War (2180-2227) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2180 C.E.&#039;&#039;&#039;&lt;br /&gt;
Hegemon Iromonos Izweski calls out the Coastal Union for its poor treatment of Sinta’Unathi residents and begins a military campaign to liberate southern territories along the Moghesan Sea. Clan Zrrn uses the profits from the Zrrn Summer Stones to purchase the Sun-Peak Stones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2183 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union falls victim to a terrorist attack, widely believed to be from the Izweski Hegemony. A lack of evidence, however, prevents retaliation in fear of the Northern Republic taking advantage of the opportunity to claim parts of the shore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2185 C.E.&#039;&#039;&#039;&lt;br /&gt;
A band of 12 Yeosa terrorists perform a retaliatory strike on the Summer Arts Festival in Hegemony Territory. The Coastal Union is largely blamed by the public, despite disavowing the attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2186 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony continues to apply pressure to the Coastal Union; the Northern Republic establishes diplomatic ties with the Izweski Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2189 C.E.&#039;&#039;&#039;&lt;br /&gt;
Trro Izweski becomes popular among Republic citizens after a series of public appearances in their territory. His dedication to protecting his people as well as his pushing for better education subtly starts to influence the policies of the Northern Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2194 C.E.&#039;&#039;&#039;&lt;br /&gt;
Another band of Yeosa terrorists attempt an attack on the Hegemony, trying to burn down the Izweski Manor in their capitol of Skalamar. The Hegemon’s daughter and nine guards die in the blaze. The Zrrn Summer Stones shuts down after a major fire, devastating the desert economy and dealing significant damage to Clan Zrrn&#039;s hold on the region.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2195 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony attempts an invasion on the southern border of the Coastal Union, demanding revenge for the deaths of the Hegemon&#039;s daughter in the manor fire. The Northern Republic lends supplies to the Hegemony to aid in their war efforts. Historians would later call this The Coastal War.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2197 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Republic votes to get more directly involved in the conflict, sending in a few squads of soldiers for backup. The Coastal Union begins working on a massive structure on the water.&lt;br /&gt;
&lt;br /&gt;
== Project Anchor (2199-2214) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2199 C.E.&#039;&#039;&#039;&lt;br /&gt;
Izweski spies report that the major aquatic structure - codenamed Project Anchor - appears to be of military nature, raising concerns from the general Sinta population. Two major Yeosa cities from their southern border are secured by the Hegemony, and Republican military support strengthens into full participation in the war.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2203 C.E.&#039;&#039;&#039;&lt;br /&gt;
Project Anchor receives significant progress as a small portion of it becomes officially inhabitable. Anti-air defenses are installed on Project Anchor after an attempted bombing is narrowly thwarted by timely backup from the shore. The Izweski territory begins to extend toward the shore, with only one major city in the way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2207 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Hegemony&#039;s forces reach the shore as the Northern Union&#039;s borders begin to expand into former Coastal Union territory. Project Anchor makes rapid progress as it starts to become self-sustaining, with the risks of attack from foreign powers heavily reduced by protection from the Union Navy as well as its own anti-air weaponry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2211 C.E.&#039;&#039;&#039;&lt;br /&gt;
Parts of the southern shore are lost to the Izweski Hegemony, who are forced to expand their claim toward the east and west due to the lack of a decent navy. Project Anchor sees significant expansion, being about half the size of a city. Clan Krodozar allies with nearby clans with a series of trade deals - those that are hesitant to business are quickly knocked into submission thanks to the skill of tactician Ektok Krodozar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2214 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Republic reaches the northern shore as they devote more resources toward territories closer to home, slowing down the Hegemony&#039;s expansion as a result. Project Anchor expands outwards, gaining even more floor space than before. Citizens rename Project Anchor to Sanctuary, reflecting its true name and purpose. Clan Krodozar&#039;s crusade has, by this point, caused their territory to grow by 20% with those who resist their rule being forced into slavery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2217 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal war’s ongoing damages have left the Yeosa population wary of living on the land. Many Yeosa&#039;Unathi begin to live on boats in an attempt to avoid the battlefield that is the shore, with all of their major cities taking significant hits to their populations as a result. Sanctuary finds itself overpopulated, with many smaller families sharing apartments just to avoid living on the streets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2222 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union has lost all but one city - Aogazlr - on the shoreline. An extension of Sanctuary begins construction to accommodate its growing population. The Northern Republic offers a treaty with the Coastal Union, to the criticism of the Izweski Hegemony. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2223 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony slows down its seige on Aogazlr after heavy criticism from the Northern Republic when a stray missile struck a hospital. Their speech notably avoids saying that the war is over, or even coming to a close, leading many to believe they seek the full annihilation of the Yeosa’Unathi. Clan Krodozar discovers a rich copper deposit in the southern parts of the Rorsk desert and begins a mining operation utilizing their bulk slave labor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2227 C.E.&#039;&#039;&#039;&lt;br /&gt;
Under political pressure from their allies, Hegemon Zorris Izweski signs a peace treaty with President Astoritas Olga Golgath of the Coastal Union. The Northern Republic and the Coastal Union praise this move, though it strikes controversy in the Izweski Hegemony over concerns of further attacks from the Yeosa’Unathi.&lt;br /&gt;
&lt;br /&gt;
== Krodozar Krukzuz rises to the global stage (2230-2255) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2230 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar expands its mining operations. Smaller clans start working under them for profit, and much of their copper is sold to Clan Zrrn. Parts of the Sanctuary expansion become inhabitable, but do little to alleviate the overpopulation. A separate ore deposit that&#039;s rich in lead is found in Krodozar teritory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2235 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar officially opens trade with the Izweski Hegemony, supplying them with copper and lead. Despite the Hegemony&#039;s offers, Krodozar refuses to become a part of their nation. Aogazlr&#039;s population begins to rise as families leave Sanctuary, with complaints about overpopulation. Work begins to create lower floors of Sanctuary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2237 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Zrrn shuts down the Sun-Peak Stones for maintenance temporarily, causing controversy among tourists. To bolster their economy, Chief Grst Zrrn begins work on a massive solar field, titled the Rorsk Sands Solar Farm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2238 C.E.&#039;&#039;&#039;&lt;br /&gt;
Sun-Peak stones are reopened to the public early in the year. Northern Republic President Ozzo Ikisiki is among several VIP guests at its grand opening. Due to overpopulation concerns, the Coastal Union places a legal maximum of one daughter or two sons per family.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2243 C.E.&#039;&#039;&#039;&lt;br /&gt;
Work on the Rorsk Sands Solar Farm is completed. Its massive power output is more than Clan Zrrn ever needed - neighboring clans are provided electricity at a price, alleviating the desert clan&#039;s economic reliance on tourism. Aogazlr Pier opens up, and quickly becomes one of the leading amusement parks due to being the only major one along the shore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2245 C.E.&#039;&#039;&#039;&lt;br /&gt;
A second coastal amusement park attempts to open in Izweski territory, but is refused by the Hegemon with concerns of national security. The Coastal Union profits from Izweski anti-Yeosa sentiment for possibly the first time, as Aogazlr becomes one of the wealthiest cities. Sanctuary begins a major construction project, adding lower floors to the structure for more housing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2249 C.E.&#039;&#039;&#039;&lt;br /&gt;
A Republican journalist exposes the Izweski Hegemony&#039;s military for suddenly building up their armory in recent years despite being at peace. The Izweski Navy is officially announced, bolstering a fleet of ships larger than that of the Coastal Union. Tensions with the Northern Republic rise due to this occuring during a time of peace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2253 C.E.&#039;&#039;&#039;&lt;br /&gt;
Pollution in the River Rorsk becomes a major concern among desert clans, who begin work on water filtration. A diplomat reaches out to the Coastal Union in hopes of developing a solution, but is intercepted by the Izweski Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2255 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Krodozar diplomat is released by the Izweski Hegemony, and returns with plans for a water filtration system despite having never reached the Coastal Union. Tensions between the Coastal Union and the Hegemony rise. The Northern Republic offers to help escort future diplomats to ensure they reach their proper destination.&lt;br /&gt;
&lt;br /&gt;
== The Union and Krodozar Wars (2258-2390) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2258 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Chief Gaona Arazaki Aogalar visits the Skarathk Door during a diplomatic trip to the Northern Republic, commenting on the beauty of the land and the friendliness of the people, helping improve the relations between the Northern Republic and the Coastal Union. The Izweski faith of Zh&#039;akh begins to rise in popularity among the desert clans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2261 C.E.&#039;&#039;&#039;&lt;br /&gt;
Northern Republic president Okzo Izzksn visits Aogazlr with his clan, enjoying a weeklong vacation among diplomatic talks. The Izweski Hegemony criticizes this move as sucking up to an enemy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2263 C.E.&#039;&#039;&#039;&lt;br /&gt;
Tensions rise further between the Northern Republic and the Izweski Hegemony after the arranged fiancee of Siski Izzksn is connected to a powerful business within the Hegemony with a large number of shares owned by the Izweski clan. The wedding is canceled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2267 C.E.&#039;&#039;&#039;&lt;br /&gt;
New laws are passed to make immigrating to the Northern Republic from the plains of the Hegemony more difficult, as well as increasing taxes on imports from the Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2271 C.E.&#039;&#039;&#039;&lt;br /&gt;
Northern Republic president Kao Rkash is assassinated shortly after being elected. The Izweski Hegemony is blamed by the public, despite fervent denial, due to the heritage of the assassin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2272 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Republic declares war on the Izweski Hegemony, with support from the Coastal Union. Clan Zrrn and Clan Krodozar side with the Republic and the Hegemony, respectively. The Northern Republic attacks the Hegemony&#039;s northern border.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2275 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony bombs Aogazlr, resulting in retaliation from the Coastal Union&#039;s navy as well as emphasis on constructing lower floors of Sanctuary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2278 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar shifts most of its slave resources from mining to military, attempting an invasion on Clan Zrrn. The Northern Republic sends support to Zrrn as the Izweski Hegemony focuses on a stalemate against the Coastal Union. The Northern Republic use the alliances of the desert clans to justify attacking the Izweski Hegemony directly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2281 C.E.&#039;&#039;&#039;&lt;br /&gt;
Krodozar deals major damage to Zrrn, taking over the Summer Stones. An Izweski journalist releases an article about the desert war, attracting mass criticism from the public on the usage of slaves to attack civilian spaces. Hegemon Trrks Izweski refuses to get involved, focusing on attempts to attack the Coastal Union’s Sanctuary tower and defend their borders from the Northern Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2285 C.E.&#039;&#039;&#039;&lt;br /&gt;
Trrks Izweski meets with Coastal Union President Lilia Kulana Gologan to broker peace as the Hegemony decides to shift military presence away from the waters. The Hegemony Navy and the Coastal Union largely disarm themselves, though the Hegemony finds themselves more heavily impacted, losing most of their forces that could be used against the Coastal Union.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2287 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony sends forces to Zrrn to help Clan Krodozar claim the remainder of their territory in a crushing blow, causing the Northern Republic to swiftly withdraw their forces. President Akani Kroskth draws heavy criticism for this, and his poll numbers take a sharp decline as the populace begins to fear appearing weak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2390 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Space Program is founded with the aid of Clan Krodozar, hoping to establish a colony on the Moghesan moon Ouerea. Clan Zrrn falls to Krodozar’s forces as their capital is taken by Zron Lakszizo, and President Korskth loses the election by a landslide as a result.&lt;br /&gt;
&lt;br /&gt;
== Reaching for the Stars (2391-25XX) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2391 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar hosts a party at their manor to grant many of their commanders medals and a feast for their families. The recipients of these rewards band together, under the command of Zron Lakszizo, and raid the manor that night - after the slaughter, Clan Krodozar is extinct. The Izweski Hegemony expands their territory into the desert, winning over Krodozar-loyal clans while drawing the ire of former slaves. The Northern Republic and the Coastal Union start their own space programs inspired by the Izweski, believing that space is the final frontier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2412 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Republic Space Program puts their first satellites into space: One, the Zolas, is to monitor weather conditions across Moghes while the other, Uueoa-sar, is a powerful telescope meant to help observe celestial bodies. An agreement is made between the Izweski Hegemony and the Northern Republic to allow scientists from both nations to use this telescope as a mixture of diplomacy and the Hegemony attempting to disable what they suspect to be a means of spying on their people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2430 C.E.&#039;&#039;&#039;&lt;br /&gt;
Sanctuary is completed. Coastal Union President Siolas Anagala Loagalon declares the completion date to be a national holiday, simply dubbed ‘’Sanctuary Completion Day.’’&lt;br /&gt;
The Izweski Space Program lands on Ouerea, and confirms that the moon has perfect conditions for living. A colony is started on the moon, titled Izouera. The Northern Republic and the Coastal Union merge their space programs, utilizing underwater technology created by the Yeosa&#039;Unathi in order to help train for zero-gravity, with one of the nations having the technology to put people safely into space and the other having a more accurate simulation available to them for training purposes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2435 C.E.&#039;&#039;&#039;&lt;br /&gt;
An ancient door is discovered in a hill 80 miles away from Izouera, identical to the Skarathk Door. Clan Skarathk attempts to stake a claim on the territory, but is swiftly stopped by Hegemony soldiers. Archaeologists date the Izouera Door to be the same age as the on&lt;br /&gt;
e Skarathk had discovered, and begin research into a means of opening the door. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2450 C.E.&#039;&#039;&#039;&lt;br /&gt;
The doors open, only to raise more questions. The Skarathk Door is initially believed to be a tomb, filled with skeletons of an Unathi-like species with significant anatomical differences such as digitigrade legs; fewer, yet larger, digits on their hands. Their language, while holding some resemblance to both the Sinta and Yeosa tongues, is still clearly a different language - only vague understandings can truly be achieved. Artifacts from within the tomb incorporate technology different from anything either species has incorporated - instead of mechanical augments, they appear to be heavily genetically modified. The tools, however, are heavily damaged, no longer capable of the necessary precision to replicate their old work and missing components that simply cannot be reproduced with existing technology. This third species is dubbed the Rksh&#039;Unathi, or the Forgotten People.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2456 C.E.&#039;&#039;&#039;&lt;br /&gt;
Coastal Union scientists believe they have repaired the Rksh DNA modifier after years of failed experiments, successfully changing the color of a small lizard&#039;s eyes. Geneticist Olga Gasara Colstat attempts experimenting on an Unathi named Arras Koznan, but the results are horrific - Koznan dies to several complications within hours and the tragedy&#039;s portrayal in the headlines causes major public backlash to the device. Research is publicly discontinued.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2463 C.E.&#039;&#039;&#039;&lt;br /&gt;
A strange radio signal is picked up from among the stars in which a strange, robotic voice appears to be singing. Unfortunately, nobody is able to translatethis undiscovered language - though consensus is unanimous that this is not just a deliberate piece of music, but includes words in the language of a presently undiscovered species. The language heard is named after the noises the witnesses believed they&#039;d heard, being donned Dah&#039;lers.&lt;/div&gt;</summary>
		<author><name>LectroNyx</name></author>
	</entry>
	<entry>
		<id>http://wiki.starfly13.space/index.php?title=Yeosa%27Unathi&amp;diff=3762</id>
		<title>Yeosa&#039;Unathi</title>
		<link rel="alternate" type="text/html" href="http://wiki.starfly13.space/index.php?title=Yeosa%27Unathi&amp;diff=3762"/>
		<updated>2024-09-17T01:45:11Z</updated>

		<summary type="html">&lt;p&gt;LectroNyx: /* Physiology */ Added lifecycle - similar to Sinta, but slightly slower development and more socially-inclined from the start&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;display: grid; float: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{SpeciesBox&lt;br /&gt;
 | name       = Yeosa&#039;Unathi&lt;br /&gt;
 | image      = &lt;br /&gt;
 | imagedetail = &lt;br /&gt;
 | origin     = Moghes (Great Sea), Uuoea-Esa system&lt;br /&gt;
 | height     = 6&#039;0&amp;quot;-7&#039;0&amp;quot; (regular), 7&#039;7&amp;quot;-9&#039;0&amp;quot; (Warden)&lt;br /&gt;
 | weight     = 170lbs-250lbs (regular), 260lbs-360lbs (Warden)&lt;br /&gt;
 | lifespan     = 130 years&lt;br /&gt;
 | diet       = Seafood, Meat, some fruit&lt;br /&gt;
 | color      = 3F8D80&lt;br /&gt;
 | temp       = 280-330K&lt;br /&gt;
 | traits     = Cold-blooded, strong liver, oxygen efficient&lt;br /&gt;
* Don&#039;t go too deep...&lt;br /&gt;
* Us and them.&lt;br /&gt;
* And after all, we&#039;re only ordinary men.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The Yeosa&#039;Unathi are a proud race of reptiles from the planet Moghes who deeply value honor and family. Even in the space age, their society struggles with restrictive gender roles and tradition. Unlike their cousins, the Sinta&#039;Unathi, the Yeosa&#039;Unathi largely live underwater. As such, much of their lives is a total mystery to anyone outside...&lt;br /&gt;
&lt;br /&gt;
==Game Mechanics==&lt;br /&gt;
NOTE: This section mentions planned mechanics that may not be fully implemented yet.&lt;br /&gt;
&lt;br /&gt;
Yeosa’Unathi are extremely temperature sensitive! They hate the cold and have some heat resistance, but prefer to keep it balanced. They are also particularly sensitive to electrical shocks due to their ampullory receptors. However, they are excellent at holding their breath, and have some resistance to suffocation damage. Yeosa’Unathi are also capable of leaping, just like their Sinta cousins.&lt;br /&gt;
==Physiology==&lt;br /&gt;
Yeosa&#039;Unathi are bipedal reptiles around 5-6 feet tall and 130-180lbs heavy. The Yeosa’Unathi have even more limited regenerative ability than the Sinta’Unathi, with many having a condition called lo’gklem, which prevents the full regeneration of limbs through natural means.&lt;br /&gt;
&lt;br /&gt;
The cold-bloodedness of Yeosa’Unathi prevents them from surviving in the coldest of climates, generating and maintaining less heat than their land-based cousins. &lt;br /&gt;
&lt;br /&gt;
Yeosa bodies handle food identically to their Sinta brethren, though their immune systems allow them to better resist the toxins found in some species of fish due to the heavy presence of it in their diet.&lt;br /&gt;
&lt;br /&gt;
Most Yeosa’Unathi spend almost all of their lives in the water, only stepping onto the land for the sake of sunbathing. As a result, they may come off as lazy or lethargic to outsiders. Yeosa in space will often find themselves hoarding the heaters. They may very well be the most excited to visit the beach on any given crew.&lt;br /&gt;
&lt;br /&gt;
Most Yeosa’Unathi are plantigrade, though with the rise of genemodding, many Yeosa spacers have opted to become digitigrade in hopes of increasing their mobility and giving them a needed advantage on land. Many Yeosa who undergo these modifications will find themselves living more land-based lifestyles than normal.&lt;br /&gt;
&lt;br /&gt;
Unathi faces may resemble a number of reptiles, from lizards to gators to dragons. That said, they will always have one row of sharp teeth and a forked tongue with tips that are capable of picking up scents in the air around them.&lt;br /&gt;
&lt;br /&gt;
Yeosa’Unathi also have a weakened sixth sense, only notable when underwater. Thanks to ampullary receptors located on their face and hands, they are capable of picking up bioelectric signals produced by living organisms underwater. Losing scales that cover these sensors can potentially leave these senses to become stronger and potentially painful for the individual, eventually leading to the numbing or even loss of use for said sensors over an extended period of time.&lt;br /&gt;
&lt;br /&gt;
Yeosa’Unathi and Sinta’Unathi are closely related enough to produce offspring. These hybrids, often called Sinosa&#039;Unathi, are effectively just shorter, lighter weight, and sterile Sinta&#039;Unathi with forward-facing teeth. Sinosa&#039;unathi are extremely rare, with only about 25% ever hatching, and their average lifespan cut significantly shorter by their numerous health issues. Their sterility and odd number of chromosomes cause Sinosa&#039;unathi to not be considered an actual species.&lt;br /&gt;
&lt;br /&gt;
===Lifecycle===&lt;br /&gt;
Yeosa&#039;Unathi develop in their eggs for 1 year before hatching. Yeosa hatchlings are noticably different from even their children - for the first years of a hatchling&#039;s life, they are quadrupedal and non-sapient. Yeosa parents often need to separate their offspring to prevent the infants from killing each other, as their brains have not developed the capability to be functionally social yet. This starts to form at around 2 years of age, and Yeosa children will typically be sociable by 4 years of age. It is worth noting that Yeosa hatchlings are less aggressive than Sinta ones, with the mortality rate of Yeosa hatchlings socializing being a little over half of that of their Sinta cousins.&lt;br /&gt;
&lt;br /&gt;
As they develop, Unathi children will attempt to carry themselves upright around 3 years old, finally becoming mostly-bipedal around the ages 5-6, and capable of speech by 7 or 8 years old. This period is marked by rapid growth - by the ages 14-15, Yeosa will be holding themselves upright and able to communicate on the same level of a human child of their age, if not slightly below.&lt;br /&gt;
&lt;br /&gt;
Yeosa&#039;Unathi reach full adulthood at 20 years of age, and live on average to be about 120 years old.&lt;br /&gt;
&lt;br /&gt;
==Environment==&lt;br /&gt;
Yeosa’Unathi hail from a fairly specific part of Moghes, the depths of the planet’s sole ocean or the islands that peak through its surface. They are almost nonexistent away from the ocean or the swamps of Moghes, though Yeosa-Sinta hybrids aren’t unheard of in swamp clans.&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
Yeosa’Unathi place high regard to honor and pride, respecting those who bring glory to their families and fight with honor.&lt;br /&gt;
===Gender===&lt;br /&gt;
The Yeosa’Unathi have 4 gender roles in their society: warriors, guides, artisans, and wardens. While most of the differences are mere semantics, the role of the Warden is wholly unique to the Yeosa.&lt;br /&gt;
&lt;br /&gt;
====Warriors====&lt;br /&gt;
Warriors are a more traditionally &amp;quot;masculine&amp;quot; gender role, and are typically expected to live and die to protect their clan. Warriors take on martial roles such as soldiers, security, or police as well as those roles that involve the direct enforcement of authority. Tax collectors and spokesmen are often warriors. Those who claim this gender are expected to follow a warrior&#039;s code of honor, which goes as follows:&lt;br /&gt;
*A warrior must be &#039;&#039;&#039;righteous&#039;&#039;&#039; in his actions. His dealings must remain fair and honest, his motives clear.&lt;br /&gt;
*A warrior must be &#039;&#039;&#039;merciful&#039;&#039;&#039; to those around him. A person in need is to be helped, a prisoner is to be treated fairly, and an unarmed foe is not to be slain.&lt;br /&gt;
*A warrior must take &#039;&#039;&#039;initiative&#039;&#039;&#039; to shape the world around him. Mere wishes are not enough - the world cannot improve if he does not take action to improve it.&lt;br /&gt;
*A warrior approaches life and its hardships with &#039;&#039;&#039;courage,&#039;&#039;&#039; always striving for victory while accepting that one cannot truly go undefeated. To fall is inevitable, one may only postpone it - a warrior must accept his defeat, and instead of bitterness towards the victor, he chooses to acknowledge their greater skill and cunning. A warrior will not compromise his ideals, and will always uphold in both words and actions what he believes is right, even when the odds are stacked against him.&lt;br /&gt;
*A warrior is &#039;&#039;&#039;loyal&#039;&#039;&#039; to his lord and his clan, willing to follow their commands and lay down his life for them as long as doing so does not compromise his honor.&lt;br /&gt;
*A warrior who&#039;s honor has been irrevocably tarnished shall surrender his name and go into exile as a &#039;&#039;&#039;Guwandi,&#039;&#039;&#039; wandering the world in hopes of falling in an honorable duel. To throw a fight, or to not fight his hardest, is permanently dishonored and separated from his ancestors.&lt;br /&gt;
&lt;br /&gt;
====Guides====&lt;br /&gt;
Guides are what other species may describe as a more traditionally &amp;quot;effeminate&amp;quot; gender role. The role of the &amp;quot;guide&amp;quot; extends beyond just what the name suggests, however. Guides are keepers of knowledge and students of science - doctors, teachers, archivists, and researchers are all considered guides. Other guides may take on roles outside of academia, such as investigators, spies, or diplomats. While they are not held to any strict code of honor, many find themselves still following a guide&#039;s code of honor, which goes as follows:&lt;br /&gt;
*A guide must be &#039;&#039;&#039;loyal&#039;&#039;&#039; to her clan, her lord, and her partner - in that order.&lt;br /&gt;
*A guide must live with &#039;&#039;&#039;grace,&#039;&#039;&#039; presenting herself, her clan, her partner, and those below her in a positive light.&lt;br /&gt;
*A guide must be &#039;&#039;&#039;dutiful,&#039;&#039;&#039; keeping the clan, the home, and the servants in check. &lt;br /&gt;
*A guide must be &#039;&#039;&#039;knowledgeable,&#039;&#039;&#039; well educated on the world and constantly seeking to expand her understanding of the world.&lt;br /&gt;
*A guide must be &#039;&#039;&#039;tactful,&#039;&#039;&#039; knowing when to say - or not to say - what she knows. While this rule is emphasized for Sinta healers, Yeosa guides waver on their support for this rule.&lt;br /&gt;
&lt;br /&gt;
====Artisans====&lt;br /&gt;
Artisans lack a translation in Galactic Common. Their work is productive to society, whether it be fishing, construction, or engineering. Much of the Yeosa working class are considered Artisans. The role of the Artisan in Yeosa society is largely defined by economic development. Artisans typically use gender-neutral pronouns, though any pronouns can generally fit them.&lt;br /&gt;
&lt;br /&gt;
====Wardens====&lt;br /&gt;
Wardens are a role entirely unheard of on land - every few clutches may hold one member who hatches - and continues to grow - abnormally large. These Yeosa, deemed wardens, are believed to be chosen by the spirits to lead and protect their people. Wardens will often end up as priests, militia leaders, and even clan elders - regardless of physical sex. Despite their prestigious roles in Yeosa society, Wardens are expected to fulfill their assigned duties and transitioning to other roles is often frowned upon by the more traditional.&lt;br /&gt;
===Names===&lt;br /&gt;
Yeosa’Unathi use three names. Their first name is their family name, used by strangers and those they are not particularly close to. Their second name is their personal name, used by family members and close relationships. Their final name is almost a label - it may change throughout a Yeosa’s life, reflecting their goals or their job, mainly used in professional relationships and contexts.&lt;br /&gt;
&lt;br /&gt;
Yeosa names involve heavy consonant usage often broken up by the vowels A, E, O, or U. They typically feature K, L, G, and R, though S and Z are not unheard of.&lt;br /&gt;
&lt;br /&gt;
An example of Yeosa naming would be Oelugu Gekol Alakar. Gekol, from clan Oelugu, who strives to become a skilled cook (with “Alakar” being a word for a chef).&lt;br /&gt;
===Religion===&lt;br /&gt;
Yeosa’Unathi religion often manifests itself in ancestor worship and praising nature spirits who had forged the world. While Sinta’Unathi faiths have spread into Yeosa regions, their focus on the land has made them struggle to connect to the people.&lt;br /&gt;
&lt;br /&gt;
Many Yeosa’Unathi clans, instead, engage in ancestor worship alongside worshiping massive beasts from the oceans depths who they had failed to kill. Such creatures are often seen as the avatars of nature spirits themselves, with all but the most aggressive being off-limits to whatever hunters could even pierce their thick flesh.&lt;br /&gt;
===Government===&lt;br /&gt;
Yeosa’Unathi clans may frequently work together to protect themselves from the fauna and their land-based neighbors, but their cities are still very much divided, ruled by their respective leading clans.&lt;br /&gt;
&lt;br /&gt;
The Yeosa&#039;Unathi only have one major Krukzuz, which rules over almost all of their clans. This government holds one city on the shore, and a massive tower in the middle of the Moghesan sea that reaches the bottom, but doesn&#039;t go particularly high above the surface of the water. Despite being only one building, the Sanctuary structure contains multiple cities due to the sheer area of its floors.&lt;br /&gt;
&lt;br /&gt;
Clans will typically punish their worst criminals by sending them to the deepest depths of the ocean as tribute to the beasts they worship, though the practice of honor cutting is not unheard of as well.&lt;br /&gt;
===Holidays===&lt;br /&gt;
There are few universal Unathi holidays - they generally only celebrate birthdays and new years, with both of these being grand celebrations which individuals may take time&lt;br /&gt;
off of work to celebrate with friends and family. Beyond that, however, holidays vary widely between city to city, clan to clan.&lt;br /&gt;
====Birthdays====&lt;br /&gt;
On birthdays, it is traditional to give gifts to the guest of honor, singing praises and discussing their previous victories. A birthday is a celebration of one&#039;s continued&lt;br /&gt;
survival for an additional year, and a celebration of their accomplishments. Gifts, as a result, are to be related to the individual&#039;s successes in the past year.&lt;br /&gt;
It is not frowned upon to not give a gift to somebody one has not known for a year, and while it may be considered polite by some, it is otherwise recognized as a meaningless&lt;br /&gt;
gesture from one who doesn&#039;t know what they are even celebrating.&lt;br /&gt;
====New Years====&lt;br /&gt;
New Years is similar in spirit to the &amp;quot;christmas&amp;quot; tradition in many human cultures. Gifts are frequently exchanged on New Years Eve before a feast, largely consisting of largely&lt;br /&gt;
egg-based dishes. During New Years, it is considered rude to have leftovers on one&#039;s plate or to not have at least one full glass of the served drink. Furthermore, conversation&lt;br /&gt;
is expected over the meal, with a silent meal being considered a bad omen. After the meal, it is common for families to play games together before retiring for the night.&lt;br /&gt;
It is not uncommon for the adults to be up extremely late, seeing their children both go to bed and wake up in the morning before retiring. New Years is a vibrant, loud, and&lt;br /&gt;
joyous celebration of life, and being invited to a family&#039;s New Years party is considered quite the compliment.&lt;br /&gt;
===General Honor===&lt;br /&gt;
Honor codes are often tied to an unathi&#039;s gender, though some things apply across the board.&lt;br /&gt;
&lt;br /&gt;
Those who have sufficiently shamed their clan are often exiled into the wastes, their family name stripped and replaced with Guwan. The Guwanji may only have their honor restored by dying in an honorable duel - to throw a fight is believed to damn one to wander the sands even in the afterlife.&lt;br /&gt;
&lt;br /&gt;
One who has sufficiently dishonored their clan or rejected exile may be forced to engage in a ritual form of suicide called godr-slk, translated to Galactic Common as “Honor Cutting.” During this ritual, one kneels before a crowd while an announcer states the reasons for the ritual to the audience. The one to die proceeds to confess to each charge, without defense, before slicing their stomach open with a blade. The announcer proceeds to lead the crowd in prayer over the dying individual while they bleed out.&lt;br /&gt;
===Entertainment===&lt;br /&gt;
Sports are particularly popular among Yeosa’Unathi, the most popular - Spineball - involving using one’s tail to strike a ball into a goal. Human spectators have compared it to a combination of soccer and hockey. Originally a Sinta sport, the Yeosa have grown particularly fond of it. Yeosan Spineball comes with an additional catch - a lightweight ball that will float upwards being struck into goals on the bottom of the arena.&lt;br /&gt;
&lt;br /&gt;
This catch comes from another traditional Yeosan sport, Bubbleball, which is played in a similar manner - however, it heavily utilizes using one’s hands and feet to control the ball. To use one’s tail in Bubbleball is, in fact, considered cheating.&lt;br /&gt;
&lt;br /&gt;
Besides Bubbleball and Spineball, other popular Yeosa’Unathi sports include Aqualthon and Spearfishing.&lt;br /&gt;
&lt;br /&gt;
Moghes films have a sort of mythological feeling to their stories, often featuring heroes and gods conquering various challenges and battles. Human mythology would fit in well among the vast collection of Yeosa’Unathi films. Gods from clans outside of the ones that produce the film are presented in a similar light to mortals, and it is not unusual to find a film being highly sacreligious in one clan also being highly beloved by another because of the same reasons.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See [[Moghesan History]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Species}}&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>LectroNyx</name></author>
	</entry>
	<entry>
		<id>http://wiki.starfly13.space/index.php?title=Sinta%27Unathi&amp;diff=3761</id>
		<title>Sinta&#039;Unathi</title>
		<link rel="alternate" type="text/html" href="http://wiki.starfly13.space/index.php?title=Sinta%27Unathi&amp;diff=3761"/>
		<updated>2024-09-17T01:42:08Z</updated>

		<summary type="html">&lt;p&gt;LectroNyx: /* Physiology */  Added lifecycle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Work In Progress|reason=Lorewriting and structuring in progress|markedby=LectroNyx}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; float: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{SpeciesBox&lt;br /&gt;
 | name       = Sinta&#039;Unathi&lt;br /&gt;
 | image      = &lt;br /&gt;
 | imagedetail = &lt;br /&gt;
 | origin     = Moghes, Uuoea-esa system&lt;br /&gt;
 | height     = 6&#039;6&amp;quot;-7&#039;6&amp;quot;&lt;br /&gt;
 | weight     = 140lbs-240lbs&lt;br /&gt;
 | lifespan     = 120 years&lt;br /&gt;
 | diet       = Meat, Seafood, some fruit&lt;br /&gt;
 | color      = 648D3F&lt;br /&gt;
 | temp       = 270-340K&lt;br /&gt;
 | traits     = Cold-blooded&lt;br /&gt;
* Live with honor!&lt;br /&gt;
* Make your clan proud!&lt;br /&gt;
* Praise the spirits!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The Sinta&#039;Unathi are a proud race of reptiles from the planet Moghes who deeply value honor and family. Even in the space age, their society struggles with restrictive gender roles and tradition.&lt;br /&gt;
&lt;br /&gt;
==Game Mechanics==&lt;br /&gt;
Note: The following includes planned features that may not yet be fully implemented.&lt;br /&gt;
&lt;br /&gt;
Sinta&#039;Unathi are able to handle higher temperatures, but suffer in colder ones. Sinta’Unathi are famous for their leap that allows them to cross a short distance in a shorter period of time, but suffer some cooldown for it.&lt;br /&gt;
==Physiology==&lt;br /&gt;
Sinta&#039;Unathi are bipedal reptiles around 6-7 feet tall and 140-240lbs heavy. They have some regenerative ability, but it takes place over a long period of time, determined by a complex number of factors.&lt;br /&gt;
&lt;br /&gt;
While mostly cold-blooded, Sinta&#039;Unathi have some level of temperature regulation and are able to inhabit the polar regions of the planet with warm enough clothing. They can survive cold temperatures, but not comfortably.&lt;br /&gt;
&lt;br /&gt;
Their diet consists mostly of meat, though they are capable of eating fruits and vegetables. All Sinta’Unathi are allergic to wheat, though whether this is on contact or on consumption varies from person to person.&lt;br /&gt;
&lt;br /&gt;
Sinta’Unathi bodies are highly efficient with water, and can go a day without needing to drink - though they still often choose to drink juices from various local plants for extra nutrition alongside meals as well as flavor.&lt;br /&gt;
&lt;br /&gt;
Most Sinta’Unathi are plantigrade, though with the rise of genemodding, many Sinta warriors have opted to become digitigrade in hopes of increasing their mobility. There is debate on whether or not these modifications are dishonorable, causing them to be despised in some clans and considered highly attractive in others.&lt;br /&gt;
&lt;br /&gt;
Unathi faces may resemble a number of reptiles, from lizards to gators to dragons. That said, they will always have one row of sharp teeth and a forked tongue with tips that are capable of picking up scents in the air around them.&lt;br /&gt;
&lt;br /&gt;
===Lifecycle===&lt;br /&gt;
Sinta&#039;Unathi develop in their eggs for 1 year before hatching. Sinta hatchlings are noticably different from even their children - for the first years of a hatchling&#039;s life, they are quadrupedal and non-sapient. Sinta parents often need to separate their offspring to prevent the infants from killing each other, as their brains have not developed the capability to be functionally social yet. This starts to form at around 3 years of age, and Sinta children will typically be sociable by 5 years of age.&lt;br /&gt;
&lt;br /&gt;
As they develop, Unathi children will attempt to carry themselves upright around 3 years old, finally becoming mostly-bipedal around the ages 5-6, and capable of speech by 6 or 7 years old. This period is marked by rapid growth - by the ages 12-14, Sinta will be holding themselves upright and able to communicate on the same level of a human child of their age, if not slightly below.&lt;br /&gt;
&lt;br /&gt;
Sinta&#039;Unathi reach full adulthood at 20 years of age, and live on average to be about 120 years old.&lt;br /&gt;
&lt;br /&gt;
==Environment==&lt;br /&gt;
Sinta’Unathi hail from Moghes, a desert wasteland with a singular ocean. Their populations are between the poles and the equator, with few cities at the extremes due to their harsher locations. Sinta’Unathi typically live in drier areas, and can go longer than most sapient species without water.&lt;br /&gt;
==Culture==&lt;br /&gt;
Sinta&#039;Unathi place high regard to honor and pride, respecting those who bring glory to their families and fight with honor.&lt;br /&gt;
===Names===&lt;br /&gt;
Sinta&#039;Unathi have a two-name structure involving a personal name as well as a family name. Until they reach teenage years, they simply use the personal name of one of their parents. It is considered improper to refer to a Unathi by their personal name if you are not good friends, family, or lovers.&lt;br /&gt;
&lt;br /&gt;
Sinta&#039;Unathi names involve heavy consonant usage with short, susurated vowels. They typically feature K, R, S, and Z heavily, and it&#039;s not unheard of for their names to not feature vowels at all.&lt;br /&gt;
&lt;br /&gt;
An example of Sinta naming would be Sress Kzsasha, the individual Sress being from the Kzsasha family or clan.&lt;br /&gt;
===Gender===&lt;br /&gt;
The Sinta’Unathi have 3 gender roles in their society, though as the world progresses, these may prove insufficient for all possible roles one may actually fall into.&lt;br /&gt;
&lt;br /&gt;
====Warriors====&lt;br /&gt;
Warriors are a more traditionally &amp;quot;masculine&amp;quot; gender role, and are typically expected to live and die to protect their clan. Warriors take on martial roles such as soldiers, security, or police as well as those roles that involve the direct enforcement of authority. Tax collectors, governors, and spokesmen are often warriors. Those who claim this gender are expected to follow a warrior&#039;s code of honor, which goes as follows:&lt;br /&gt;
*A warrior must be &#039;&#039;&#039;righteous&#039;&#039;&#039; in his actions. His dealings must remain fair and honest, his motives clear.&lt;br /&gt;
*A warrior must be &#039;&#039;&#039;merciful&#039;&#039;&#039; to those around him. A person in need is to be helped, a prisoner is to be treated fairly, and an unarmed foe is not to be slain.&lt;br /&gt;
*A warrior must take &#039;&#039;&#039;initiative&#039;&#039;&#039; to shape the world around him. Mere wishes are not enough - the world cannot improve if he does not take action to improve it.&lt;br /&gt;
*A warrior approaches life and its hardships with &#039;&#039;&#039;courage,&#039;&#039;&#039; always striving for victory while accepting that one cannot truly go undefeated. To fall is inevitable, one may only postpone it - a warrior must accept his defeat, and instead of bitterness towards the victor, he chooses to acknowledge their greater skill and cunning. A warrior will not compromise his ideals, and will always uphold in both words and actions what he believes is right, even when the odds are stacked against him.&lt;br /&gt;
*A warrior is &#039;&#039;&#039;loyal&#039;&#039;&#039; to his lord and his clan, willing to follow their commands and lay down his life for them as long as doing so does not compromise his honor.&lt;br /&gt;
*A warrior who&#039;s honor has been irrevocably tarnished shall surrender his name and go into exile as a &#039;&#039;&#039;Guwandi,&#039;&#039;&#039; wandering the world in hopes of falling in an honorable duel. To throw a fight, or to not fight his hardest, is permanently dishonored and separated from his ancestors.&lt;br /&gt;
&lt;br /&gt;
====Healers====&lt;br /&gt;
Healers are what other species may describe as a more traditionally &amp;quot;effeminate&amp;quot; gender role. The role of the &amp;quot;healer&amp;quot; extends beyond just what the name suggests, however. Healers are keepers of knowledge and students of science - doctors, teachers, archivists, and researchers are all considered healers. Other healers may take on roles outside of academia, such as investigators, spies, or diplomats. While they are not held to any strict code of honor, many find themselves still following a healer&#039;s code of honor, which goes as follows:&lt;br /&gt;
*A healer must be &#039;&#039;&#039;loyal&#039;&#039;&#039; to her clan, her lord, and her partner - in that order.&lt;br /&gt;
*A healer must live with &#039;&#039;&#039;grace,&#039;&#039;&#039; presenting herself, her clan, her partner, and those below her in a positive light.&lt;br /&gt;
*A healer must be &#039;&#039;&#039;dutiful,&#039;&#039;&#039; keeping the clan, the home, and the servants in check. &lt;br /&gt;
*A healer must be &#039;&#039;&#039;knowledgeable,&#039;&#039;&#039; well educated on the world and constantly seeking to expand her understanding of the world.&lt;br /&gt;
*A healer must be &#039;&#039;&#039;tactful,&#039;&#039;&#039; knowing when to say - or not to say - what she knows. While a warrior is expected to be honest and direct, a healer is not.&lt;br /&gt;
&lt;br /&gt;
====Fishers====&lt;br /&gt;
Fishers lack a translation in Galactic Common. Their work is productive to society, whether it be fishing, construction, or engineering. Much of the Sinta working class are considered Fishers. The role of the Fisher in Sinta society is largely defined by economic development. Fishers typically use gender-neutral pronouns, though any pronouns can generally fit them.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
Sinta&#039;Unathi are a heavily divided species, each clan its own nation - the largest comparing in size to the larger European states, with the smallest being contained to one or two city holds. Every clan is managed differently.&lt;br /&gt;
&lt;br /&gt;
Typically, one to three families hold government positions, running their hold as either a monarchy or a form of parliament. Membership to a ruling family is often required, though an increasing number of clans are beginning to open up these positions to those in power.&lt;br /&gt;
&lt;br /&gt;
Clans that do not feature the death penalty may still exile their worst offenders to the wastes, which typically results in their demise anyway.&lt;br /&gt;
&lt;br /&gt;
Those who have sufficiently shamed their clan are often exiled into the wastes, their family name stripped and replaced with Guwan. The Guwanji may only have their honor restored by dying in an honorable duel - to throw a fight is believed to damn one to wander the sands even in the afterlife.&lt;br /&gt;
&lt;br /&gt;
One who has sufficiently dishonored their clan or rejected exile may be forced to engage in a ritual form of suicide called godr-slk, translated to Galactic Common as “Honor Cutting.” During this ritual, one kneels before a crowd while an announcer states the reasons for the ritual to the audience. The one to die proceeds to confess to each charge, without defense, before slicing their stomach open with a blade. The announcer proceeds to lead the crowd in prayer over the dying individual while they bleed out.&lt;br /&gt;
&lt;br /&gt;
In a few cases, multiple clans may join together to form an overarching government, called a &#039;&#039;&#039;Krukzuz&#039;&#039;&#039; in their native tongue - though there are no clear differences between a Krukzuz and a nation, and these terms may be used interchangably. Krukzuz political structures have drastic differences between nations, ranging from democracy to monarchy, and are mostly defined by their scale and influence.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
Sinta’Unathi religion often manifests itself in ancestor worship and praising nature spirits who had forged the world.&lt;br /&gt;
====Th&#039;akh====&lt;br /&gt;
The most common Unathi religion is Th’akh. This religion involves honoring nature spirits and proving one’s devotion to them in hopes of being granted peace in the afterlife. They believe there are many spirits, for things in nature that are both living and not. Spiteful spirits are said to cause tragedies, natural disasters, and other forms of major misfortune. The Th’akh believe that the conflict between good and evil spirits runs throughout history with neither side ever truly prevailing - good still exists in the darkest hours, and evil still exists in the brightest.&lt;br /&gt;
====Au&#039;takh====&lt;br /&gt;
Less common and far more controversial are the Au’takh. Claiming to be part of the Th’akh faith, they are largely denounced by them as “soul mutilators” and “disgrace to Sinta.” Largely welcoming to those displaced by outer society, the Au’takh believe in self-actualization and physical augmentation. While most Sinta faiths emphasize the importance of family, tradition, and authorities, the Au’takh frequently reject many of these values, instead emphasizing individualism and personal liberty.&lt;br /&gt;
===Holidays===&lt;br /&gt;
There are few universal Unathi holidays - they generally only celebrate birthdays and new years, with both of these being grand celebrations which individuals may take time&lt;br /&gt;
off of work to celebrate with friends and family. Beyond that, however, holidays vary widely between city to city, clan to clan.&lt;br /&gt;
====Birthdays====&lt;br /&gt;
On birthdays, it is traditional to give gifts to the guest of honor, singing praises and discussing their previous victories. A birthday is a celebration of one&#039;s continued&lt;br /&gt;
survival for an additional year, and a celebration of their accomplishments. Gifts, as a result, are to be related to the individual&#039;s successes in the past year.&lt;br /&gt;
It is not frowned upon to not give a gift to somebody one has not known for a year, and while it may be considered polite by some, it is otherwise recognized as a meaningless&lt;br /&gt;
gesture from one who doesn&#039;t know what they are even celebrating.&lt;br /&gt;
====New Years====&lt;br /&gt;
New Years is similar in spirit to the &amp;quot;christmas&amp;quot; tradition in many human cultures. Gifts are frequently exchanged on New Years Eve before a feast, largely consisting of largely&lt;br /&gt;
egg-based dishes. During New Years, it is considered rude to have leftovers on one&#039;s plate or to not have at least one full glass of the served drink. Furthermore, conversation&lt;br /&gt;
is expected over the meal, with a silent meal being considered a bad omen. After the meal, it is common for families to play games together before retiring for the night.&lt;br /&gt;
It is not uncommon for the adults to be up extremely late, seeing their children both go to bed and wake up in the morning before retiring. New Years is a vibrant, loud, and&lt;br /&gt;
joyous celebration of life, and being invited to a family&#039;s New Years party is considered quite the compliment.&lt;br /&gt;
===General Honor===&lt;br /&gt;
Honor codes are often tied to an unathi&#039;s gender, though some things apply across the board.&lt;br /&gt;
&lt;br /&gt;
Those who have sufficiently shamed their clan are often exiled into the wastes, their family name stripped and replaced with Guwan. The Guwanji may only have their honor restored by dying in an honorable duel - to throw a fight is believed to damn one to wander the sands even in the afterlife.&lt;br /&gt;
&lt;br /&gt;
One who has sufficiently dishonored their clan or rejected exile may be forced to engage in a ritual form of suicide called godr-slk, translated to Galactic Common as “Honor Cutting.” During this ritual, one kneels before a crowd while an announcer states the reasons for the ritual to the audience. The one to die proceeds to confess to each charge, without defense, before slicing their stomach open with a blade. The announcer proceeds to lead the crowd in prayer over the dying individual while they bleed out.&lt;br /&gt;
===Entertainment===&lt;br /&gt;
&lt;br /&gt;
Sports are particularly popular among Sinta’Unathi, the most popular - Spineball - involving using one’s tail to strike a ball into a goal. Human spectators have compared it to a combination of soccer and hockey.&lt;br /&gt;
&lt;br /&gt;
Besides Spineball, other popular Sinta’Unathi sports include wrestling and fencing.&lt;br /&gt;
&lt;br /&gt;
Moghes films have a sort of mythological feeling to their stories, often featuring heroes and gods conquering various challenges and battles. Human mythology would fit in well among the vast collection of Sinta’Unathi films. Gods from clans outside of the ones that produce the film are presented in a similar light to mortals, and it is not unusual to find a film being highly sacreligious in one clan also being highly beloved by another because of the same reasons.&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See [[Moghesan History]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Species}}&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>LectroNyx</name></author>
	</entry>
	<entry>
		<id>http://wiki.starfly13.space/index.php?title=Yeosa%27Unathi&amp;diff=3760</id>
		<title>Yeosa&#039;Unathi</title>
		<link rel="alternate" type="text/html" href="http://wiki.starfly13.space/index.php?title=Yeosa%27Unathi&amp;diff=3760"/>
		<updated>2024-09-12T23:00:37Z</updated>

		<summary type="html">&lt;p&gt;LectroNyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;display: grid; float: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{SpeciesBox&lt;br /&gt;
 | name       = Yeosa&#039;Unathi&lt;br /&gt;
 | image      = &lt;br /&gt;
 | imagedetail = &lt;br /&gt;
 | origin     = Moghes (Great Sea), Uuoea-Esa system&lt;br /&gt;
 | height     = 6&#039;0&amp;quot;-7&#039;0&amp;quot; (regular), 7&#039;7&amp;quot;-9&#039;0&amp;quot; (Warden)&lt;br /&gt;
 | weight     = 170lbs-250lbs (regular), 260lbs-360lbs (Warden)&lt;br /&gt;
 | lifespan     = 130 years&lt;br /&gt;
 | diet       = Seafood, Meat, some fruit&lt;br /&gt;
 | color      = 3F8D80&lt;br /&gt;
 | temp       = 280-330K&lt;br /&gt;
 | traits     = Cold-blooded, strong liver, oxygen efficient&lt;br /&gt;
* Don&#039;t go too deep...&lt;br /&gt;
* Us and them.&lt;br /&gt;
* And after all, we&#039;re only ordinary men.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The Yeosa&#039;Unathi are a proud race of reptiles from the planet Moghes who deeply value honor and family. Even in the space age, their society struggles with restrictive gender roles and tradition. Unlike their cousins, the Sinta&#039;Unathi, the Yeosa&#039;Unathi largely live underwater. As such, much of their lives is a total mystery to anyone outside...&lt;br /&gt;
&lt;br /&gt;
==Game Mechanics==&lt;br /&gt;
NOTE: This section mentions planned mechanics that may not be fully implemented yet.&lt;br /&gt;
&lt;br /&gt;
Yeosa’Unathi are extremely temperature sensitive! They hate the cold and have some heat resistance, but prefer to keep it balanced. They are also particularly sensitive to electrical shocks due to their ampullory receptors. However, they are excellent at holding their breath, and have some resistance to suffocation damage. Yeosa’Unathi are also capable of leaping, just like their Sinta cousins.&lt;br /&gt;
==Physiology==&lt;br /&gt;
Yeosa&#039;Unathi are bipedal reptiles around 5-6 feet tall and 130-180lbs heavy. The Yeosa’Unathi have even more limited regenerative ability than the Sinta’Unathi, with many having a condition called lo’gklem, which prevents the full regeneration of limbs through natural means.&lt;br /&gt;
&lt;br /&gt;
The cold-bloodedness of Yeosa’Unathi prevents them from surviving in the coldest of climates, generating and maintaining less heat than their land-based cousins. &lt;br /&gt;
&lt;br /&gt;
Yeosa bodies handle food identically to their Sinta brethren, though their immune systems allow them to better resist the toxins found in some species of fish due to the heavy presence of it in their diet.&lt;br /&gt;
&lt;br /&gt;
Most Yeosa’Unathi spend almost all of their lives in the water, only stepping onto the land for the sake of sunbathing. As a result, they may come off as lazy or lethargic to outsiders. Yeosa in space will often find themselves hoarding the heaters. They may very well be the most excited to visit the beach on any given crew.&lt;br /&gt;
&lt;br /&gt;
Most Yeosa’Unathi are plantigrade, though with the rise of genemodding, many Yeosa spacers have opted to become digitigrade in hopes of increasing their mobility and giving them a needed advantage on land. Many Yeosa who undergo these modifications will find themselves living more land-based lifestyles than normal.&lt;br /&gt;
&lt;br /&gt;
Unathi faces may resemble a number of reptiles, from lizards to gators to dragons. That said, they will always have one row of sharp teeth and a forked tongue with tips that are capable of picking up scents in the air around them.&lt;br /&gt;
&lt;br /&gt;
Yeosa’Unathi also have a weakened sixth sense, only notable when underwater. Thanks to ampullary receptors located on their face and hands, they are capable of picking up bioelectric signals produced by living organisms underwater. Losing scales that cover these sensors can potentially leave these senses to become stronger and potentially painful for the individual, eventually leading to the numbing or even loss of use for said sensors over an extended period of time.&lt;br /&gt;
&lt;br /&gt;
Yeosa’Unathi and Sinta’Unathi are closely related enough to produce offspring. These hybrids, often called Sinosa&#039;Unathi, are effectively just shorter, lighter weight, and sterile Sinta&#039;Unathi with forward-facing teeth. Sinosa&#039;unathi are extremely rare, with only about 25% ever hatching, and their average lifespan cut significantly shorter by their numerous health issues. Their sterility and odd number of chromosomes cause Sinosa&#039;unathi to not be considered an actual species.&lt;br /&gt;
==Environment==&lt;br /&gt;
Yeosa’Unathi hail from a fairly specific part of Moghes, the depths of the planet’s sole ocean or the islands that peak through its surface. They are almost nonexistent away from the ocean or the swamps of Moghes, though Yeosa-Sinta hybrids aren’t unheard of in swamp clans.&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
Yeosa’Unathi place high regard to honor and pride, respecting those who bring glory to their families and fight with honor.&lt;br /&gt;
===Gender===&lt;br /&gt;
The Yeosa’Unathi have 4 gender roles in their society: warriors, guides, artisans, and wardens. While most of the differences are mere semantics, the role of the Warden is wholly unique to the Yeosa.&lt;br /&gt;
&lt;br /&gt;
====Warriors====&lt;br /&gt;
Warriors are a more traditionally &amp;quot;masculine&amp;quot; gender role, and are typically expected to live and die to protect their clan. Warriors take on martial roles such as soldiers, security, or police as well as those roles that involve the direct enforcement of authority. Tax collectors and spokesmen are often warriors. Those who claim this gender are expected to follow a warrior&#039;s code of honor, which goes as follows:&lt;br /&gt;
*A warrior must be &#039;&#039;&#039;righteous&#039;&#039;&#039; in his actions. His dealings must remain fair and honest, his motives clear.&lt;br /&gt;
*A warrior must be &#039;&#039;&#039;merciful&#039;&#039;&#039; to those around him. A person in need is to be helped, a prisoner is to be treated fairly, and an unarmed foe is not to be slain.&lt;br /&gt;
*A warrior must take &#039;&#039;&#039;initiative&#039;&#039;&#039; to shape the world around him. Mere wishes are not enough - the world cannot improve if he does not take action to improve it.&lt;br /&gt;
*A warrior approaches life and its hardships with &#039;&#039;&#039;courage,&#039;&#039;&#039; always striving for victory while accepting that one cannot truly go undefeated. To fall is inevitable, one may only postpone it - a warrior must accept his defeat, and instead of bitterness towards the victor, he chooses to acknowledge their greater skill and cunning. A warrior will not compromise his ideals, and will always uphold in both words and actions what he believes is right, even when the odds are stacked against him.&lt;br /&gt;
*A warrior is &#039;&#039;&#039;loyal&#039;&#039;&#039; to his lord and his clan, willing to follow their commands and lay down his life for them as long as doing so does not compromise his honor.&lt;br /&gt;
*A warrior who&#039;s honor has been irrevocably tarnished shall surrender his name and go into exile as a &#039;&#039;&#039;Guwandi,&#039;&#039;&#039; wandering the world in hopes of falling in an honorable duel. To throw a fight, or to not fight his hardest, is permanently dishonored and separated from his ancestors.&lt;br /&gt;
&lt;br /&gt;
====Guides====&lt;br /&gt;
Guides are what other species may describe as a more traditionally &amp;quot;effeminate&amp;quot; gender role. The role of the &amp;quot;guide&amp;quot; extends beyond just what the name suggests, however. Guides are keepers of knowledge and students of science - doctors, teachers, archivists, and researchers are all considered guides. Other guides may take on roles outside of academia, such as investigators, spies, or diplomats. While they are not held to any strict code of honor, many find themselves still following a guide&#039;s code of honor, which goes as follows:&lt;br /&gt;
*A guide must be &#039;&#039;&#039;loyal&#039;&#039;&#039; to her clan, her lord, and her partner - in that order.&lt;br /&gt;
*A guide must live with &#039;&#039;&#039;grace,&#039;&#039;&#039; presenting herself, her clan, her partner, and those below her in a positive light.&lt;br /&gt;
*A guide must be &#039;&#039;&#039;dutiful,&#039;&#039;&#039; keeping the clan, the home, and the servants in check. &lt;br /&gt;
*A guide must be &#039;&#039;&#039;knowledgeable,&#039;&#039;&#039; well educated on the world and constantly seeking to expand her understanding of the world.&lt;br /&gt;
*A guide must be &#039;&#039;&#039;tactful,&#039;&#039;&#039; knowing when to say - or not to say - what she knows. While this rule is emphasized for Sinta healers, Yeosa guides waver on their support for this rule.&lt;br /&gt;
&lt;br /&gt;
====Artisans====&lt;br /&gt;
Artisans lack a translation in Galactic Common. Their work is productive to society, whether it be fishing, construction, or engineering. Much of the Yeosa working class are considered Artisans. The role of the Artisan in Yeosa society is largely defined by economic development. Artisans typically use gender-neutral pronouns, though any pronouns can generally fit them.&lt;br /&gt;
&lt;br /&gt;
====Wardens====&lt;br /&gt;
Wardens are a role entirely unheard of on land - every few clutches may hold one member who hatches - and continues to grow - abnormally large. These Yeosa, deemed wardens, are believed to be chosen by the spirits to lead and protect their people. Wardens will often end up as priests, militia leaders, and even clan elders - regardless of physical sex. Despite their prestigious roles in Yeosa society, Wardens are expected to fulfill their assigned duties and transitioning to other roles is often frowned upon by the more traditional.&lt;br /&gt;
===Names===&lt;br /&gt;
Yeosa’Unathi use three names. Their first name is their family name, used by strangers and those they are not particularly close to. Their second name is their personal name, used by family members and close relationships. Their final name is almost a label - it may change throughout a Yeosa’s life, reflecting their goals or their job, mainly used in professional relationships and contexts.&lt;br /&gt;
&lt;br /&gt;
Yeosa names involve heavy consonant usage often broken up by the vowels A, E, O, or U. They typically feature K, L, G, and R, though S and Z are not unheard of.&lt;br /&gt;
&lt;br /&gt;
An example of Yeosa naming would be Oelugu Gekol Alakar. Gekol, from clan Oelugu, who strives to become a skilled cook (with “Alakar” being a word for a chef).&lt;br /&gt;
===Religion===&lt;br /&gt;
Yeosa’Unathi religion often manifests itself in ancestor worship and praising nature spirits who had forged the world. While Sinta’Unathi faiths have spread into Yeosa regions, their focus on the land has made them struggle to connect to the people.&lt;br /&gt;
&lt;br /&gt;
Many Yeosa’Unathi clans, instead, engage in ancestor worship alongside worshiping massive beasts from the oceans depths who they had failed to kill. Such creatures are often seen as the avatars of nature spirits themselves, with all but the most aggressive being off-limits to whatever hunters could even pierce their thick flesh.&lt;br /&gt;
===Government===&lt;br /&gt;
Yeosa’Unathi clans may frequently work together to protect themselves from the fauna and their land-based neighbors, but their cities are still very much divided, ruled by their respective leading clans.&lt;br /&gt;
&lt;br /&gt;
The Yeosa&#039;Unathi only have one major Krukzuz, which rules over almost all of their clans. This government holds one city on the shore, and a massive tower in the middle of the Moghesan sea that reaches the bottom, but doesn&#039;t go particularly high above the surface of the water. Despite being only one building, the Sanctuary structure contains multiple cities due to the sheer area of its floors.&lt;br /&gt;
&lt;br /&gt;
Clans will typically punish their worst criminals by sending them to the deepest depths of the ocean as tribute to the beasts they worship, though the practice of honor cutting is not unheard of as well.&lt;br /&gt;
===Holidays===&lt;br /&gt;
There are few universal Unathi holidays - they generally only celebrate birthdays and new years, with both of these being grand celebrations which individuals may take time&lt;br /&gt;
off of work to celebrate with friends and family. Beyond that, however, holidays vary widely between city to city, clan to clan.&lt;br /&gt;
====Birthdays====&lt;br /&gt;
On birthdays, it is traditional to give gifts to the guest of honor, singing praises and discussing their previous victories. A birthday is a celebration of one&#039;s continued&lt;br /&gt;
survival for an additional year, and a celebration of their accomplishments. Gifts, as a result, are to be related to the individual&#039;s successes in the past year.&lt;br /&gt;
It is not frowned upon to not give a gift to somebody one has not known for a year, and while it may be considered polite by some, it is otherwise recognized as a meaningless&lt;br /&gt;
gesture from one who doesn&#039;t know what they are even celebrating.&lt;br /&gt;
====New Years====&lt;br /&gt;
New Years is similar in spirit to the &amp;quot;christmas&amp;quot; tradition in many human cultures. Gifts are frequently exchanged on New Years Eve before a feast, largely consisting of largely&lt;br /&gt;
egg-based dishes. During New Years, it is considered rude to have leftovers on one&#039;s plate or to not have at least one full glass of the served drink. Furthermore, conversation&lt;br /&gt;
is expected over the meal, with a silent meal being considered a bad omen. After the meal, it is common for families to play games together before retiring for the night.&lt;br /&gt;
It is not uncommon for the adults to be up extremely late, seeing their children both go to bed and wake up in the morning before retiring. New Years is a vibrant, loud, and&lt;br /&gt;
joyous celebration of life, and being invited to a family&#039;s New Years party is considered quite the compliment.&lt;br /&gt;
===General Honor===&lt;br /&gt;
Honor codes are often tied to an unathi&#039;s gender, though some things apply across the board.&lt;br /&gt;
&lt;br /&gt;
Those who have sufficiently shamed their clan are often exiled into the wastes, their family name stripped and replaced with Guwan. The Guwanji may only have their honor restored by dying in an honorable duel - to throw a fight is believed to damn one to wander the sands even in the afterlife.&lt;br /&gt;
&lt;br /&gt;
One who has sufficiently dishonored their clan or rejected exile may be forced to engage in a ritual form of suicide called godr-slk, translated to Galactic Common as “Honor Cutting.” During this ritual, one kneels before a crowd while an announcer states the reasons for the ritual to the audience. The one to die proceeds to confess to each charge, without defense, before slicing their stomach open with a blade. The announcer proceeds to lead the crowd in prayer over the dying individual while they bleed out.&lt;br /&gt;
===Entertainment===&lt;br /&gt;
Sports are particularly popular among Yeosa’Unathi, the most popular - Spineball - involving using one’s tail to strike a ball into a goal. Human spectators have compared it to a combination of soccer and hockey. Originally a Sinta sport, the Yeosa have grown particularly fond of it. Yeosan Spineball comes with an additional catch - a lightweight ball that will float upwards being struck into goals on the bottom of the arena.&lt;br /&gt;
&lt;br /&gt;
This catch comes from another traditional Yeosan sport, Bubbleball, which is played in a similar manner - however, it heavily utilizes using one’s hands and feet to control the ball. To use one’s tail in Bubbleball is, in fact, considered cheating.&lt;br /&gt;
&lt;br /&gt;
Besides Bubbleball and Spineball, other popular Yeosa’Unathi sports include Aqualthon and Spearfishing.&lt;br /&gt;
&lt;br /&gt;
Moghes films have a sort of mythological feeling to their stories, often featuring heroes and gods conquering various challenges and battles. Human mythology would fit in well among the vast collection of Yeosa’Unathi films. Gods from clans outside of the ones that produce the film are presented in a similar light to mortals, and it is not unusual to find a film being highly sacreligious in one clan also being highly beloved by another because of the same reasons.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See [[Moghesan History]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Species}}&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>LectroNyx</name></author>
	</entry>
	<entry>
		<id>http://wiki.starfly13.space/index.php?title=Sinta%27Unathi&amp;diff=3759</id>
		<title>Sinta&#039;Unathi</title>
		<link rel="alternate" type="text/html" href="http://wiki.starfly13.space/index.php?title=Sinta%27Unathi&amp;diff=3759"/>
		<updated>2024-09-12T23:00:12Z</updated>

		<summary type="html">&lt;p&gt;LectroNyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Work In Progress|reason=Lorewriting and structuring in progress|markedby=LectroNyx}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; float: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{SpeciesBox&lt;br /&gt;
 | name       = Sinta&#039;Unathi&lt;br /&gt;
 | image      = &lt;br /&gt;
 | imagedetail = &lt;br /&gt;
 | origin     = Moghes, Uuoea-esa system&lt;br /&gt;
 | height     = 6&#039;6&amp;quot;-7&#039;6&amp;quot;&lt;br /&gt;
 | weight     = 140lbs-240lbs&lt;br /&gt;
 | lifespan     = 120 years&lt;br /&gt;
 | diet       = Meat, Seafood, some fruit&lt;br /&gt;
 | color      = 648D3F&lt;br /&gt;
 | temp       = 270-340K&lt;br /&gt;
 | traits     = Cold-blooded&lt;br /&gt;
* Live with honor!&lt;br /&gt;
* Make your clan proud!&lt;br /&gt;
* Praise the spirits!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The Sinta&#039;Unathi are a proud race of reptiles from the planet Moghes who deeply value honor and family. Even in the space age, their society struggles with restrictive gender roles and tradition.&lt;br /&gt;
&lt;br /&gt;
==Game Mechanics==&lt;br /&gt;
Note: The following includes planned features that may not yet be fully implemented.&lt;br /&gt;
&lt;br /&gt;
Sinta&#039;Unathi are able to handle higher temperatures, but suffer in colder ones. Sinta’Unathi are famous for their leap that allows them to cross a short distance in a shorter period of time, but suffer some cooldown for it.&lt;br /&gt;
==Physiology==&lt;br /&gt;
Sinta&#039;Unathi are bipedal reptiles around 6-7 feet tall and 140-240lbs heavy. They have some regenerative ability, but it takes place over a long period of time, determined by a complex number of factors.&lt;br /&gt;
&lt;br /&gt;
While mostly cold-blooded, Sinta&#039;Unathi have some level of temperature regulation and are able to inhabit the polar regions of the planet with warm enough clothing. They can survive cold temperatures, but not comfortably.&lt;br /&gt;
&lt;br /&gt;
Their diet consists mostly of meat, though they are capable of eating fruits and vegetables. All Sinta’Unathi are allergic to wheat, though whether this is on contact or on consumption varies from person to person.&lt;br /&gt;
&lt;br /&gt;
Because they live in a desert, their bodies have started to adapt in the past few generations. Sinta’Unathi bodies are highly efficient with water, and can go a day without needing to drink - though they still often choose to for extra nutrition alongside meals as well as flavor.&lt;br /&gt;
&lt;br /&gt;
Most Sinta’Unathi are plantigrade, though with the rise of genemodding, many Sinta warriors have opted to become digitigrade in hopes of increasing their mobility. There is debate on whether or not these modifications are dishonorable, causing them to be despised in some clans and considered highly attractive in others.&lt;br /&gt;
&lt;br /&gt;
Unathi faces may resemble a number of reptiles, from lizards to gators to dragons. That said, they will always have one row of sharp teeth and a forked tongue with tips that are capable of picking up scents in the air around them.&lt;br /&gt;
==Environment==&lt;br /&gt;
Sinta’Unathi hail from Moghes, a desert wasteland with a singular ocean. Their populations are between the poles and the equator, with few cities at the extremes due to their harsher locations. Sinta’Unathi typically live in drier areas, and can go longer than most sapient species without water.&lt;br /&gt;
==Culture==&lt;br /&gt;
Sinta&#039;Unathi place high regard to honor and pride, respecting those who bring glory to their families and fight with honor.&lt;br /&gt;
===Names===&lt;br /&gt;
Sinta&#039;Unathi have a two-name structure involving a personal name as well as a family name. Until they reach teenage years, they simply use the personal name of one of their parents. It is considered improper to refer to a Unathi by their personal name if you are not good friends, family, or lovers.&lt;br /&gt;
&lt;br /&gt;
Sinta&#039;Unathi names involve heavy consonant usage with short, susurated vowels. They typically feature K, R, S, and Z heavily, and it&#039;s not unheard of for their names to not feature vowels at all.&lt;br /&gt;
&lt;br /&gt;
An example of Sinta naming would be Sress Kzsasha, the individual Sress being from the Kzsasha family or clan.&lt;br /&gt;
===Gender===&lt;br /&gt;
The Sinta’Unathi have 3 gender roles in their society, though as the world progresses, these may prove insufficient for all possible roles one may actually fall into.&lt;br /&gt;
&lt;br /&gt;
====Warriors====&lt;br /&gt;
Warriors are a more traditionally &amp;quot;masculine&amp;quot; gender role, and are typically expected to live and die to protect their clan. Warriors take on martial roles such as soldiers, security, or police as well as those roles that involve the direct enforcement of authority. Tax collectors, governors, and spokesmen are often warriors. Those who claim this gender are expected to follow a warrior&#039;s code of honor, which goes as follows:&lt;br /&gt;
*A warrior must be &#039;&#039;&#039;righteous&#039;&#039;&#039; in his actions. His dealings must remain fair and honest, his motives clear.&lt;br /&gt;
*A warrior must be &#039;&#039;&#039;merciful&#039;&#039;&#039; to those around him. A person in need is to be helped, a prisoner is to be treated fairly, and an unarmed foe is not to be slain.&lt;br /&gt;
*A warrior must take &#039;&#039;&#039;initiative&#039;&#039;&#039; to shape the world around him. Mere wishes are not enough - the world cannot improve if he does not take action to improve it.&lt;br /&gt;
*A warrior approaches life and its hardships with &#039;&#039;&#039;courage,&#039;&#039;&#039; always striving for victory while accepting that one cannot truly go undefeated. To fall is inevitable, one may only postpone it - a warrior must accept his defeat, and instead of bitterness towards the victor, he chooses to acknowledge their greater skill and cunning. A warrior will not compromise his ideals, and will always uphold in both words and actions what he believes is right, even when the odds are stacked against him.&lt;br /&gt;
*A warrior is &#039;&#039;&#039;loyal&#039;&#039;&#039; to his lord and his clan, willing to follow their commands and lay down his life for them as long as doing so does not compromise his honor.&lt;br /&gt;
*A warrior who&#039;s honor has been irrevocably tarnished shall surrender his name and go into exile as a &#039;&#039;&#039;Guwandi,&#039;&#039;&#039; wandering the world in hopes of falling in an honorable duel. To throw a fight, or to not fight his hardest, is permanently dishonored and separated from his ancestors.&lt;br /&gt;
&lt;br /&gt;
====Healers====&lt;br /&gt;
Healers are what other species may describe as a more traditionally &amp;quot;effeminate&amp;quot; gender role. The role of the &amp;quot;healer&amp;quot; extends beyond just what the name suggests, however. Healers are keepers of knowledge and students of science - doctors, teachers, archivists, and researchers are all considered healers. Other healers may take on roles outside of academia, such as investigators, spies, or diplomats. While they are not held to any strict code of honor, many find themselves still following a healer&#039;s code of honor, which goes as follows:&lt;br /&gt;
*A healer must be &#039;&#039;&#039;loyal&#039;&#039;&#039; to her clan, her lord, and her partner - in that order.&lt;br /&gt;
*A healer must live with &#039;&#039;&#039;grace,&#039;&#039;&#039; presenting herself, her clan, her partner, and those below her in a positive light.&lt;br /&gt;
*A healer must be &#039;&#039;&#039;dutiful,&#039;&#039;&#039; keeping the clan, the home, and the servants in check. &lt;br /&gt;
*A healer must be &#039;&#039;&#039;knowledgeable,&#039;&#039;&#039; well educated on the world and constantly seeking to expand her understanding of the world.&lt;br /&gt;
*A healer must be &#039;&#039;&#039;tactful,&#039;&#039;&#039; knowing when to say - or not to say - what she knows. While a warrior is expected to be honest and direct, a healer is not.&lt;br /&gt;
&lt;br /&gt;
====Fishers====&lt;br /&gt;
Fishers lack a translation in Galactic Common. Their work is productive to society, whether it be fishing, construction, or engineering. Much of the Sinta working class are considered Fishers. The role of the Fisher in Sinta society is largely defined by economic development. Fishers typically use gender-neutral pronouns, though any pronouns can generally fit them.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
Sinta&#039;Unathi are a heavily divided species, each clan its own nation - the largest comparing in size to the larger European states, with the smallest being contained to one or two city holds. Every clan is managed differently.&lt;br /&gt;
&lt;br /&gt;
Typically, one to three families hold government positions, running their hold as either a monarchy or a form of parliament. Membership to a ruling family is often required, though an increasing number of clans are beginning to open up these positions to those in power.&lt;br /&gt;
&lt;br /&gt;
Clans that do not feature the death penalty may still exile their worst offenders to the wastes, which typically results in their demise anyway.&lt;br /&gt;
&lt;br /&gt;
Those who have sufficiently shamed their clan are often exiled into the wastes, their family name stripped and replaced with Guwan. The Guwanji may only have their honor restored by dying in an honorable duel - to throw a fight is believed to damn one to wander the sands even in the afterlife.&lt;br /&gt;
&lt;br /&gt;
One who has sufficiently dishonored their clan or rejected exile may be forced to engage in a ritual form of suicide called godr-slk, translated to Galactic Common as “Honor Cutting.” During this ritual, one kneels before a crowd while an announcer states the reasons for the ritual to the audience. The one to die proceeds to confess to each charge, without defense, before slicing their stomach open with a blade. The announcer proceeds to lead the crowd in prayer over the dying individual while they bleed out.&lt;br /&gt;
&lt;br /&gt;
In a few cases, multiple clans may join together to form an overarching government, called a &#039;&#039;&#039;Krukzuz&#039;&#039;&#039; in their native tongue - though there are no clear differences between a Krukzuz and a nation, and these terms may be used interchangably. Krukzuz political structures have drastic differences between nations, ranging from democracy to monarchy, and are mostly defined by their scale and influence.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
Sinta’Unathi religion often manifests itself in ancestor worship and praising nature spirits who had forged the world.&lt;br /&gt;
====Th&#039;akh====&lt;br /&gt;
The most common Unathi religion is Th’akh. This religion involves honoring nature spirits and proving one’s devotion to them in hopes of being granted peace in the afterlife. They believe there are many spirits, for things in nature that are both living and not. Spiteful spirits are said to cause tragedies, natural disasters, and other forms of major misfortune. The Th’akh believe that the conflict between good and evil spirits runs throughout history with neither side ever truly prevailing - good still exists in the darkest hours, and evil still exists in the brightest.&lt;br /&gt;
====Au&#039;takh====&lt;br /&gt;
Less common and far more controversial are the Au’takh. Claiming to be part of the Th’akh faith, they are largely denounced by them as “soul mutilators” and “disgrace to Sinta.” Largely welcoming to those displaced by outer society, the Au’takh believe in self-actualization and physical augmentation. While most Sinta faiths emphasize the importance of family, tradition, and authorities, the Au’takh frequently reject many of these values, instead emphasizing individualism and personal liberty.&lt;br /&gt;
===Holidays===&lt;br /&gt;
There are few universal Unathi holidays - they generally only celebrate birthdays and new years, with both of these being grand celebrations which individuals may take time&lt;br /&gt;
off of work to celebrate with friends and family. Beyond that, however, holidays vary widely between city to city, clan to clan.&lt;br /&gt;
====Birthdays====&lt;br /&gt;
On birthdays, it is traditional to give gifts to the guest of honor, singing praises and discussing their previous victories. A birthday is a celebration of one&#039;s continued&lt;br /&gt;
survival for an additional year, and a celebration of their accomplishments. Gifts, as a result, are to be related to the individual&#039;s successes in the past year.&lt;br /&gt;
It is not frowned upon to not give a gift to somebody one has not known for a year, and while it may be considered polite by some, it is otherwise recognized as a meaningless&lt;br /&gt;
gesture from one who doesn&#039;t know what they are even celebrating.&lt;br /&gt;
====New Years====&lt;br /&gt;
New Years is similar in spirit to the &amp;quot;christmas&amp;quot; tradition in many human cultures. Gifts are frequently exchanged on New Years Eve before a feast, largely consisting of largely&lt;br /&gt;
egg-based dishes. During New Years, it is considered rude to have leftovers on one&#039;s plate or to not have at least one full glass of the served drink. Furthermore, conversation&lt;br /&gt;
is expected over the meal, with a silent meal being considered a bad omen. After the meal, it is common for families to play games together before retiring for the night.&lt;br /&gt;
It is not uncommon for the adults to be up extremely late, seeing their children both go to bed and wake up in the morning before retiring. New Years is a vibrant, loud, and&lt;br /&gt;
joyous celebration of life, and being invited to a family&#039;s New Years party is considered quite the compliment.&lt;br /&gt;
===General Honor===&lt;br /&gt;
Honor codes are often tied to an unathi&#039;s gender, though some things apply across the board.&lt;br /&gt;
&lt;br /&gt;
Those who have sufficiently shamed their clan are often exiled into the wastes, their family name stripped and replaced with Guwan. The Guwanji may only have their honor restored by dying in an honorable duel - to throw a fight is believed to damn one to wander the sands even in the afterlife.&lt;br /&gt;
&lt;br /&gt;
One who has sufficiently dishonored their clan or rejected exile may be forced to engage in a ritual form of suicide called godr-slk, translated to Galactic Common as “Honor Cutting.” During this ritual, one kneels before a crowd while an announcer states the reasons for the ritual to the audience. The one to die proceeds to confess to each charge, without defense, before slicing their stomach open with a blade. The announcer proceeds to lead the crowd in prayer over the dying individual while they bleed out.&lt;br /&gt;
===Entertainment===&lt;br /&gt;
&lt;br /&gt;
Sports are particularly popular among Sinta’Unathi, the most popular - Spineball - involving using one’s tail to strike a ball into a goal. Human spectators have compared it to a combination of soccer and hockey.&lt;br /&gt;
&lt;br /&gt;
Besides Spineball, other popular Sinta’Unathi sports include wrestling and fencing.&lt;br /&gt;
&lt;br /&gt;
Moghes films have a sort of mythological feeling to their stories, often featuring heroes and gods conquering various challenges and battles. Human mythology would fit in well among the vast collection of Sinta’Unathi films. Gods from clans outside of the ones that produce the film are presented in a similar light to mortals, and it is not unusual to find a film being highly sacreligious in one clan also being highly beloved by another because of the same reasons.&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See [[Moghesan History]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Species}}&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>LectroNyx</name></author>
	</entry>
	<entry>
		<id>http://wiki.starfly13.space/index.php?title=Moghesan_History&amp;diff=3758</id>
		<title>Moghesan History</title>
		<link rel="alternate" type="text/html" href="http://wiki.starfly13.space/index.php?title=Moghesan_History&amp;diff=3758"/>
		<updated>2024-09-11T02:25:46Z</updated>

		<summary type="html">&lt;p&gt;LectroNyx: /* The Union-Krodozar War (2258-2391) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recorded history on Moghes has been rife with war and tension as two cousin sapient species have attempted to survive alongside one another with mixed results. Only time will tell if the [[Sinta&#039;Unathi]] and [[Yeosa&#039;Unathi]] will be doomed to follow their ancestors&#039; footsteps, or if they may be able to break the cycle and thrive on an interstellar scale.&lt;br /&gt;
&lt;br /&gt;
== Pre-Krukzuz era (Pre-2062) ==&lt;br /&gt;
&#039;&#039;&#039;1937 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Skarathk discovers an ancient bunker believed to be thousands of years old, though it is difficult to determine when exactly it was built. Archaeologists are unable to decipher the writing. The bunker is widely believed to be unopenable. This discovery would be recorded in history as the Skarathk Door, though it is unknown what - if anything - lies behind it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2027 C.E.&#039;&#039;&#039;&lt;br /&gt;
Olono Gonzol Kotakoskin invents the first motorized boat.&lt;br /&gt;
&lt;br /&gt;
== The First Northern Union (2062-2135) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2062 C.E.&#039;&#039;&#039;&lt;br /&gt;
Minor Sinta’Unathi clans unite to form the first major power, the Northern Union, headed by Clan Skarathk. The Northern Union, notably, includes several Yeosa’Unathi clans along the shore of the Moghesan Sea - the most influential being Clan Aogalar, who are given credit for uniting the Yeosan clans under the Union’s banner, and acting as the middlemen between the Sinta and their Yeosa brethren.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2067 C.E.&#039;&#039;&#039;&lt;br /&gt;
The first car was invented by Kssith Azktsn, based on Yeosan boat designs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2126 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Union breaks out in a civil war after Arz Krsenthal - an already wildly popular clan leader - is caught cheating in the elections to determine the new leader of the Union, taking the office from Ksrk Orozor. Clan Aogalar uses this as an opportunity to make a grab for power, quickly becoming a threatening force almost rivaling Orozor’s own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2135 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Union collapses due to infighting after being unable to determine whether Clan Aogalar, Clan Krsenthal, or Clan Orozor should lead. Clan Orozor falls as their leadership is wiped out in the civil war. Clan Aogalar and the other Northern Union Yeosa’Unathi clans form the Coastal Union.&lt;br /&gt;
&lt;br /&gt;
== The Spread of Krukzuz (2142-2176) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2142 C.E.&#039;&#039;&#039;&lt;br /&gt;
Arz Krsenthal is executed by Clan Aogalar by the order of Orgoth Gazana Aogalar, the leader of Clan Aogalar, for treason. Debate rises on whether or not the Coastal Union is truly the Northern Union, with a majority of Yeosa arguing for and a majority of Sinta arguing against.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2145 C.E.&#039;&#039;&#039;&lt;br /&gt;
Former Sinta’Unathi clans grow distrustful of the Coastal Union due to their influence along the shorelines, their opinions already soured by their continued insistence that they are the true continuation of the Northern Union. Word spreads to southern Moghes, and discrimination against the Yeosa’Unathi starts to become a noticeable issue. Clan Izweski forges alliances with two smaller clans, offering protection in exchange for resources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2157 C.E.&#039;&#039;&#039;&lt;br /&gt;
A large, heavily damaged metal tube of unknown origin is found in the middle of the Rorsk Desert on the equator. There is minimal writing on it, including two symbols that had been seen on the previously discovered bunker. The purpose of the structure is unknown, though it is believed to be around the same age as the Skarathk Door. Clan Arzrak, under the rule of Zikon Arzak, opens up the area to tourists and makes significant profits in the process.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2164 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union spreads as they reach out to more Yeosa’Unathi clans, offering strong alliances as their Sinta neighbors grow distrustful of them. The distrust from the Sinta only furthers the Yeosan unification. Clan Arzak begins work on a desert resort to capitalize off of their influx of tourism - Sinta from around the globe come to the Zrrn to bask in the heat and see the Rorsk Shell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2168 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Izweski’s vassal clans, thriving under their rule, encourage others to join - they take on two more vassals in exchange for protection from the Coastal Union. Rampant anti-Yeosa propaganda begins to spread in the swamplands, forcing those outside of the Coastal Union to retreat there for safety. The Zrrn Summer Stones open to the public as a luxury resort for tourists, causing the Zrrn clan to become a particularly well-known name across the globe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2172 C.E.&#039;&#039;&#039;&lt;br /&gt;
Budding tensions between the Izweski Hegemony and the Coastal Union cause the Yeosa’Unathi to pick up more isolationist policies, hiking import taxes. What few Sinta residents the Coastal Union has are taxed heavier than their Yeosan neighbors, only worsening the situation between the Hegemony and the Union as both species begin to abuse their neighbor. Clan Zrrn&#039;s influence spreads to local clans, who attempt to make their own resorts as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2175 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Skarathk reaches out to other former Northern Union clans. Clan chief Zork Skarathk becomes famous for his diplomacy, and the Northern Republic is widely seen among the Sinta as the beginnings of a new Northern Union. These claims draw criticism from many residents of the Coastal Union, who had already seen their nation as such. With their influence dying out as neighboring clans begin to compete, the new Zrrn leader - Krro Zrrn - has spies sabotage a neighboring resort. Their main competition, Sun-Peak Stones, is shut down after the outbreak of a disease is traced back to their food. Ultimately, this only harms the desert economy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2176 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union expands, absorbing two Sinta’Unathi clans alongside a river in the process - discrimination within Coastal Union borders due to their history with the Northern Union severely harms their quality of living by increasing living expenses while almost eliminating their personal income.&lt;br /&gt;
&lt;br /&gt;
== The Coast War (2180-2227) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2180 C.E.&#039;&#039;&#039;&lt;br /&gt;
Hegemon Iromonos Izweski calls out the Coastal Union for its poor treatment of Sinta’Unathi residents and begins a military campaign to liberate southern territories along the Moghesan Sea. Clan Zrrn uses the profits from the Zrrn Summer Stones to purchase the Sun-Peak Stones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2183 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union falls victim to a terrorist attack, widely believed to be from the Izweski Hegemony. A lack of evidence, however, prevents retaliation in fear of the Northern Republic taking advantage of the opportunity to claim parts of the shore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2185 C.E.&#039;&#039;&#039;&lt;br /&gt;
A band of 12 Yeosa terrorists perform a retaliatory strike on the Summer Arts Festival in Hegemony Territory. The Coastal Union is largely blamed by the public, despite disavowing the attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2186 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony continues to apply pressure to the Coastal Union; the Northern Republic establishes diplomatic ties with the Izweski Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2189 C.E.&#039;&#039;&#039;&lt;br /&gt;
Trro Izweski becomes popular among Republic citizens after a series of public appearances in their territory. His dedication to protecting his people as well as his pushing for better education subtly starts to influence the policies of the Northern Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2194 C.E.&#039;&#039;&#039;&lt;br /&gt;
Another band of Yeosa terrorists attempt an attack on the Hegemony, trying to burn down the Izweski Manor in their capitol of Skalamar. The Hegemon’s daughter and nine guards die in the blaze. The Zrrn Summer Stones shuts down after a major fire, devastating the desert economy and dealing significant damage to Clan Zrrn&#039;s hold on the region.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2195 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony attempts an invasion on the southern border of the Coastal Union, demanding revenge for the deaths of the Hegemon&#039;s daughter in the manor fire. The Northern Republic lends supplies to the Hegemony to aid in their war efforts. Historians would later call this The Coastal War.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2197 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Republic votes to get more directly involved in the conflict, sending in a few squads of soldiers for backup. The Coastal Union begins working on a massive structure on the water.&lt;br /&gt;
&lt;br /&gt;
== Project Anchor (2199-2214) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2199 C.E.&#039;&#039;&#039;&lt;br /&gt;
Izweski spies report that the major aquatic structure - codenamed Project Anchor - appears to be of military nature, raising concerns from the general Sinta population. Two major Yeosa cities from their southern border are secured by the Hegemony, and Republican military support strengthens into full participation in the war.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2203 C.E.&#039;&#039;&#039;&lt;br /&gt;
Project Anchor receives significant progress as a small portion of it becomes officially inhabitable. Anti-air defenses are installed on Project Anchor after an attempted bombing is narrowly thwarted by timely backup from the shore. The Izweski territory begins to extend toward the shore, with only one major city in the way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2207 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Hegemony&#039;s forces reach the shore as the Northern Union&#039;s borders begin to expand into former Coastal Union territory. Project Anchor makes rapid progress as it starts to become self-sustaining, with the risks of attack from foreign powers heavily reduced by protection from the Union Navy as well as its own anti-air weaponry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2211 C.E.&#039;&#039;&#039;&lt;br /&gt;
Parts of the southern shore are lost to the Izweski Hegemony, who are forced to expand their claim toward the east and west due to the lack of a decent navy. Project Anchor sees significant expansion, being about half the size of a city. Clan Krodozar allies with nearby clans with a series of trade deals - those that are hesitant to business are quickly knocked into submission thanks to the skill of tactician Ektok Krodozar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2214 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Republic reaches the northern shore as they devote more resources toward territories closer to home, slowing down the Hegemony&#039;s expansion as a result. Project Anchor expands outwards, gaining even more floor space than before. Citizens rename Project Anchor to Sanctuary, reflecting its true name and purpose. Clan Krodozar&#039;s crusade has, by this point, caused their territory to grow by 20% with those who resist their rule being forced into slavery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2217 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal war’s ongoing damages have left the Yeosa population wary of living on the land. Many Yeosa&#039;Unathi begin to live on boats in an attempt to avoid the battlefield that is the shore, with all of their major cities taking significant hits to their populations as a result. Sanctuary finds itself overpopulated, with many smaller families sharing apartments just to avoid living on the streets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2222 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union has lost all but one city - Aogazlr - on the shoreline. An extension of Sanctuary begins construction to accommodate its growing population. The Northern Republic offers a treaty with the Coastal Union, to the criticism of the Izweski Hegemony. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2223 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony slows down its seige on Aogazlr after heavy criticism from the Northern Republic when a stray missile struck a hospital. Their speech notably avoids saying that the war is over, or even coming to a close, leading many to believe they seek the full annihilation of the Yeosa’Unathi. Clan Krodozar discovers a rich copper deposit in the southern parts of the Rorsk desert and begins a mining operation utilizing their bulk slave labor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2227 C.E.&#039;&#039;&#039;&lt;br /&gt;
Under political pressure from their allies, Hegemon Zorris Izweski signs a peace treaty with President Astoritas Olga Golgath of the Coastal Union. The Northern Republic and the Coastal Union praise this move, though it strikes controversy in the Izweski Hegemony over concerns of further attacks from the Yeosa’Unathi.&lt;br /&gt;
&lt;br /&gt;
== Krodozar Krukzuz rises to the global stage (2230-2255) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2230 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar expands its mining operations. Smaller clans start working under them for profit, and much of their copper is sold to Clan Zrrn. Parts of the Sanctuary expansion become inhabitable, but do little to alleviate the overpopulation. A separate ore deposit that&#039;s rich in lead is found in Krodozar teritory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2235 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar officially opens trade with the Izweski Hegemony, supplying them with copper and lead. Despite the Hegemony&#039;s offers, Krodozar refuses to become a part of their nation. Aogazlr&#039;s population begins to rise as families leave Sanctuary, with complaints about overpopulation. Work begins to create lower floors of Sanctuary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2237 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Zrrn shuts down the Sun-Peak Stones for maintenance temporarily, causing controversy among tourists. To bolster their economy, Chief Grst Zrrn begins work on a massive solar field, titled the Rorsk Sands Solar Farm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2238 C.E.&#039;&#039;&#039;&lt;br /&gt;
Sun-Peak stones are reopened to the public early in the year. Northern Republic President Ozzo Ikisiki is among several VIP guests at its grand opening. Due to overpopulation concerns, the Coastal Union places a legal maximum of one daughter or two sons per family.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2243 C.E.&#039;&#039;&#039;&lt;br /&gt;
Work on the Rorsk Sands Solar Farm is completed. Its massive power output is more than Clan Zrrn ever needed - neighboring clans are provided electricity at a price, alleviating the desert clan&#039;s economic reliance on tourism. Aogazlr Pier opens up, and quickly becomes one of the leading amusement parks due to being the only major one along the shore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2245 C.E.&#039;&#039;&#039;&lt;br /&gt;
A second coastal amusement park attempts to open in Izweski territory, but is refused by the Hegemon with concerns of national security. The Coastal Union profits from Izweski anti-Yeosa sentiment for possibly the first time, as Aogazlr becomes one of the wealthiest cities. Sanctuary begins a major construction project, adding lower floors to the structure for more housing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2249 C.E.&#039;&#039;&#039;&lt;br /&gt;
A Republican journalist exposes the Izweski Hegemony&#039;s military for suddenly building up their armory in recent years despite being at peace. The Izweski Navy is officially announced, bolstering a fleet of ships larger than that of the Coastal Union. Tensions with the Northern Republic rise due to this occuring during a time of peace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2253 C.E.&#039;&#039;&#039;&lt;br /&gt;
Pollution in the River Rorsk becomes a major concern among desert clans, who begin work on water filtration. A diplomat reaches out to the Coastal Union in hopes of developing a solution, but is intercepted by the Izweski Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2255 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Krodozar diplomat is released by the Izweski Hegemony, and returns with plans for a water filtration system despite having never reached the Coastal Union. Tensions between the Coastal Union and the Hegemony rise. The Northern Republic offers to help escort future diplomats to ensure they reach their proper destination.&lt;br /&gt;
&lt;br /&gt;
== The Union and Krodozar Wars (2258-2391) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2258 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Chief Gaona Arazaki Aogalar visits the Skarathk Door during a diplomatic trip to the Northern Republic, commenting on the beauty of the land and the friendliness of the people, helping improve the relations between the Northern Republic and the Coastal Union. The Izweski faith of Zh&#039;akh begins to rise in popularity among the desert clans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2261 C.E.&#039;&#039;&#039;&lt;br /&gt;
Northern Republic president Okzo Izzksn visits Aogazlr with his clan, enjoying a weeklong vacation among diplomatic talks. The Izweski Hegemony criticizes this move as sucking up to an enemy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2263 C.E.&#039;&#039;&#039;&lt;br /&gt;
Tensions rise further between the Northern Republic and the Izweski Hegemony after the arranged fiancee of Siski Izzksn is connected to a powerful business within the Hegemony with a large number of shares owned by the Izweski clan. The wedding is canceled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2267 C.E.&#039;&#039;&#039;&lt;br /&gt;
New laws are passed to make immigrating to the Northern Republic from the plains of the Hegemony more difficult, as well as increasing taxes on imports from the Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2271 C.E.&#039;&#039;&#039;&lt;br /&gt;
Northern Republic president Kao Rkash is assassinated shortly after being elected. The Izweski Hegemony is blamed by the public, despite fervent denial, due to the heritage of the assassin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2272 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Republic declares war on the Izweski Hegemony, with support from the Coastal Union. Clan Zrrn and Clan Krodozar side with the Republic and the Hegemony, respectively. The Northern Republic attacks the Hegemony&#039;s northern border.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2275 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony bombs Aogazlr, resulting in retaliation from the Coastal Union&#039;s navy as well as emphasis on constructing lower floors of Sanctuary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2278 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar shifts most of its slave resources from mining to military, attempting an invasion on Clan Zrrn. The Northern Republic sends support to Zrrn as the Izweski Hegemony focuses on a stalemate against the Coastal Union. The Northern Republic use the alliances of the desert clans to justify attacking the Izweski Hegemony directly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2281 C.E.&#039;&#039;&#039;&lt;br /&gt;
Krodozar deals major damage to Zrrn, taking over the Summer Stones. An Izweski journalist releases an article about the desert war, attracting mass criticism from the public on the usage of slaves to attack civilian spaces. Hegemon Trrks Izweski refuses to get involved, focusing on attempts to attack the Coastal Union’s Sanctuary tower and defend their borders from the Northern Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2285 C.E.&#039;&#039;&#039;&lt;br /&gt;
Trrks Izweski meets with Coastal Union President Lilia Kulana Gologan to broker peace as the Hegemony decides to shift military presence away from the waters. The Hegemony Navy and the Coastal Union largely disarm themselves, though the Hegemony finds themselves more heavily impacted, losing most of their forces that could be used against the Coastal Union.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2287 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony sends forces to Zrrn to help Clan Krodozar claim the remainder of their territory in a crushing blow, causing the Northern Republic to swiftly withdraw their forces. President Akani Kroskth draws heavy criticism for this, and his poll numbers take a sharp decline as the populace begins to fear appearing weak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2390 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Space Program is founded with the aid of Clan Krodozar, hoping to establish a colony on the Moghesan moon Ouerea. Clan Zrrn falls to Krodozar’s forces as their capital is taken by Zron Lakszizo, and President Korskth loses the election by a landslide as a result.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2391 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar hosts a party at their manor to grant many of their commanders medals and a feast for their families. The recipients of these rewards band together, under the command of Zron Lakszizo, and raid the manor that night - after the slaughter, Clan Krodozar is extinct. The Izweski Hegemony expands their territory into the desert, winning over Krodozar-loyal clans while drawing the ire of former slaves.&lt;/div&gt;</summary>
		<author><name>LectroNyx</name></author>
	</entry>
	<entry>
		<id>http://wiki.starfly13.space/index.php?title=Moghesan_History&amp;diff=3757</id>
		<title>Moghesan History</title>
		<link rel="alternate" type="text/html" href="http://wiki.starfly13.space/index.php?title=Moghesan_History&amp;diff=3757"/>
		<updated>2024-09-11T01:59:50Z</updated>

		<summary type="html">&lt;p&gt;LectroNyx: /* The Union-Krodozar War (2258-2391) */ Doublespace fixing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recorded history on Moghes has been rife with war and tension as two cousin sapient species have attempted to survive alongside one another with mixed results. Only time will tell if the [[Sinta&#039;Unathi]] and [[Yeosa&#039;Unathi]] will be doomed to follow their ancestors&#039; footsteps, or if they may be able to break the cycle and thrive on an interstellar scale.&lt;br /&gt;
&lt;br /&gt;
== Pre-Krukzuz era (Pre-2062) ==&lt;br /&gt;
&#039;&#039;&#039;1937 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Skarathk discovers an ancient bunker believed to be thousands of years old, though it is difficult to determine when exactly it was built. Archaeologists are unable to decipher the writing. The bunker is widely believed to be unopenable. This discovery would be recorded in history as the Skarathk Door, though it is unknown what - if anything - lies behind it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2027 C.E.&#039;&#039;&#039;&lt;br /&gt;
Olono Gonzol Kotakoskin invents the first motorized boat.&lt;br /&gt;
&lt;br /&gt;
== The First Northern Union (2062-2135) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2062 C.E.&#039;&#039;&#039;&lt;br /&gt;
Minor Sinta’Unathi clans unite to form the first major power, the Northern Union, headed by Clan Skarathk. The Northern Union, notably, includes several Yeosa’Unathi clans along the shore of the Moghesan Sea - the most influential being Clan Aogalar, who are given credit for uniting the Yeosan clans under the Union’s banner, and acting as the middlemen between the Sinta and their Yeosa brethren.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2067 C.E.&#039;&#039;&#039;&lt;br /&gt;
The first car was invented by Kssith Azktsn, based on Yeosan boat designs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2126 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Union breaks out in a civil war after Arz Krsenthal - an already wildly popular clan leader - is caught cheating in the elections to determine the new leader of the Union, taking the office from Ksrk Orozor. Clan Aogalar uses this as an opportunity to make a grab for power, quickly becoming a threatening force almost rivaling Orozor’s own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2135 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Union collapses due to infighting after being unable to determine whether Clan Aogalar, Clan Krsenthal, or Clan Orozor should lead. Clan Orozor falls as their leadership is wiped out in the civil war. Clan Aogalar and the other Northern Union Yeosa’Unathi clans form the Coastal Union.&lt;br /&gt;
&lt;br /&gt;
== The Spread of Krukzuz (2142-2176) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2142 C.E.&#039;&#039;&#039;&lt;br /&gt;
Arz Krsenthal is executed by Clan Aogalar by the order of Orgoth Gazana Aogalar, the leader of Clan Aogalar, for treason. Debate rises on whether or not the Coastal Union is truly the Northern Union, with a majority of Yeosa arguing for and a majority of Sinta arguing against.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2145 C.E.&#039;&#039;&#039;&lt;br /&gt;
Former Sinta’Unathi clans grow distrustful of the Coastal Union due to their influence along the shorelines, their opinions already soured by their continued insistence that they are the true continuation of the Northern Union. Word spreads to southern Moghes, and discrimination against the Yeosa’Unathi starts to become a noticeable issue. Clan Izweski forges alliances with two smaller clans, offering protection in exchange for resources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2157 C.E.&#039;&#039;&#039;&lt;br /&gt;
A large, heavily damaged metal tube of unknown origin is found in the middle of the Rorsk Desert on the equator. There is minimal writing on it, including two symbols that had been seen on the previously discovered bunker. The purpose of the structure is unknown, though it is believed to be around the same age as the Skarathk Door. Clan Arzrak, under the rule of Zikon Arzak, opens up the area to tourists and makes significant profits in the process.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2164 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union spreads as they reach out to more Yeosa’Unathi clans, offering strong alliances as their Sinta neighbors grow distrustful of them. The distrust from the Sinta only furthers the Yeosan unification. Clan Arzak begins work on a desert resort to capitalize off of their influx of tourism - Sinta from around the globe come to the Zrrn to bask in the heat and see the Rorsk Shell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2168 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Izweski’s vassal clans, thriving under their rule, encourage others to join - they take on two more vassals in exchange for protection from the Coastal Union. Rampant anti-Yeosa propaganda begins to spread in the swamplands, forcing those outside of the Coastal Union to retreat there for safety. The Zrrn Summer Stones open to the public as a luxury resort for tourists, causing the Zrrn clan to become a particularly well-known name across the globe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2172 C.E.&#039;&#039;&#039;&lt;br /&gt;
Budding tensions between the Izweski Hegemony and the Coastal Union cause the Yeosa’Unathi to pick up more isolationist policies, hiking import taxes. What few Sinta residents the Coastal Union has are taxed heavier than their Yeosan neighbors, only worsening the situation between the Hegemony and the Union as both species begin to abuse their neighbor. Clan Zrrn&#039;s influence spreads to local clans, who attempt to make their own resorts as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2175 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Skarathk reaches out to other former Northern Union clans. Clan chief Zork Skarathk becomes famous for his diplomacy, and the Northern Republic is widely seen among the Sinta as the beginnings of a new Northern Union. These claims draw criticism from many residents of the Coastal Union, who had already seen their nation as such. With their influence dying out as neighboring clans begin to compete, the new Zrrn leader - Krro Zrrn - has spies sabotage a neighboring resort. Their main competition, Sun-Peak Stones, is shut down after the outbreak of a disease is traced back to their food. Ultimately, this only harms the desert economy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2176 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union expands, absorbing two Sinta’Unathi clans alongside a river in the process - discrimination within Coastal Union borders due to their history with the Northern Union severely harms their quality of living by increasing living expenses while almost eliminating their personal income.&lt;br /&gt;
&lt;br /&gt;
== The Coast War (2180-2227) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2180 C.E.&#039;&#039;&#039;&lt;br /&gt;
Hegemon Iromonos Izweski calls out the Coastal Union for its poor treatment of Sinta’Unathi residents and begins a military campaign to liberate southern territories along the Moghesan Sea. Clan Zrrn uses the profits from the Zrrn Summer Stones to purchase the Sun-Peak Stones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2183 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union falls victim to a terrorist attack, widely believed to be from the Izweski Hegemony. A lack of evidence, however, prevents retaliation in fear of the Northern Republic taking advantage of the opportunity to claim parts of the shore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2185 C.E.&#039;&#039;&#039;&lt;br /&gt;
A band of 12 Yeosa terrorists perform a retaliatory strike on the Summer Arts Festival in Hegemony Territory. The Coastal Union is largely blamed by the public, despite disavowing the attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2186 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony continues to apply pressure to the Coastal Union; the Northern Republic establishes diplomatic ties with the Izweski Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2189 C.E.&#039;&#039;&#039;&lt;br /&gt;
Trro Izweski becomes popular among Republic citizens after a series of public appearances in their territory. His dedication to protecting his people as well as his pushing for better education subtly starts to influence the policies of the Northern Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2194 C.E.&#039;&#039;&#039;&lt;br /&gt;
Another band of Yeosa terrorists attempt an attack on the Hegemony, trying to burn down the Izweski Manor in their capitol of Skalamar. The Hegemon’s daughter and nine guards die in the blaze. The Zrrn Summer Stones shuts down after a major fire, devastating the desert economy and dealing significant damage to Clan Zrrn&#039;s hold on the region.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2195 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony attempts an invasion on the southern border of the Coastal Union, demanding revenge for the deaths of the Hegemon&#039;s daughter in the manor fire. The Northern Republic lends supplies to the Hegemony to aid in their war efforts. Historians would later call this The Coastal War.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2197 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Republic votes to get more directly involved in the conflict, sending in a few squads of soldiers for backup. The Coastal Union begins working on a massive structure on the water.&lt;br /&gt;
&lt;br /&gt;
== Project Anchor (2199-2214) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2199 C.E.&#039;&#039;&#039;&lt;br /&gt;
Izweski spies report that the major aquatic structure - codenamed Project Anchor - appears to be of military nature, raising concerns from the general Sinta population. Two major Yeosa cities from their southern border are secured by the Hegemony, and Republican military support strengthens into full participation in the war.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2203 C.E.&#039;&#039;&#039;&lt;br /&gt;
Project Anchor receives significant progress as a small portion of it becomes officially inhabitable. Anti-air defenses are installed on Project Anchor after an attempted bombing is narrowly thwarted by timely backup from the shore. The Izweski territory begins to extend toward the shore, with only one major city in the way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2207 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Hegemony&#039;s forces reach the shore as the Northern Union&#039;s borders begin to expand into former Coastal Union territory. Project Anchor makes rapid progress as it starts to become self-sustaining, with the risks of attack from foreign powers heavily reduced by protection from the Union Navy as well as its own anti-air weaponry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2211 C.E.&#039;&#039;&#039;&lt;br /&gt;
Parts of the southern shore are lost to the Izweski Hegemony, who are forced to expand their claim toward the east and west due to the lack of a decent navy. Project Anchor sees significant expansion, being about half the size of a city. Clan Krodozar allies with nearby clans with a series of trade deals - those that are hesitant to business are quickly knocked into submission thanks to the skill of tactician Ektok Krodozar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2214 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Republic reaches the northern shore as they devote more resources toward territories closer to home, slowing down the Hegemony&#039;s expansion as a result. Project Anchor expands outwards, gaining even more floor space than before. Citizens rename Project Anchor to Sanctuary, reflecting its true name and purpose. Clan Krodozar&#039;s crusade has, by this point, caused their territory to grow by 20% with those who resist their rule being forced into slavery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2217 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal war’s ongoing damages have left the Yeosa population wary of living on the land. Many Yeosa&#039;Unathi begin to live on boats in an attempt to avoid the battlefield that is the shore, with all of their major cities taking significant hits to their populations as a result. Sanctuary finds itself overpopulated, with many smaller families sharing apartments just to avoid living on the streets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2222 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union has lost all but one city - Aogazlr - on the shoreline. An extension of Sanctuary begins construction to accommodate its growing population. The Northern Republic offers a treaty with the Coastal Union, to the criticism of the Izweski Hegemony. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2223 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony slows down its seige on Aogazlr after heavy criticism from the Northern Republic when a stray missile struck a hospital. Their speech notably avoids saying that the war is over, or even coming to a close, leading many to believe they seek the full annihilation of the Yeosa’Unathi. Clan Krodozar discovers a rich copper deposit in the southern parts of the Rorsk desert and begins a mining operation utilizing their bulk slave labor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2227 C.E.&#039;&#039;&#039;&lt;br /&gt;
Under political pressure from their allies, Hegemon Zorris Izweski signs a peace treaty with President Astoritas Olga Golgath of the Coastal Union. The Northern Republic and the Coastal Union praise this move, though it strikes controversy in the Izweski Hegemony over concerns of further attacks from the Yeosa’Unathi.&lt;br /&gt;
&lt;br /&gt;
== Krodozar Krukzuz rises to the global stage (2230-2255) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2230 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar expands its mining operations. Smaller clans start working under them for profit, and much of their copper is sold to Clan Zrrn. Parts of the Sanctuary expansion become inhabitable, but do little to alleviate the overpopulation. A separate ore deposit that&#039;s rich in lead is found in Krodozar teritory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2235 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar officially opens trade with the Izweski Hegemony, supplying them with copper and lead. Despite the Hegemony&#039;s offers, Krodozar refuses to become a part of their nation. Aogazlr&#039;s population begins to rise as families leave Sanctuary, with complaints about overpopulation. Work begins to create lower floors of Sanctuary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2237 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Zrrn shuts down the Sun-Peak Stones for maintenance temporarily, causing controversy among tourists. To bolster their economy, Chief Grst Zrrn begins work on a massive solar field, titled the Rorsk Sands Solar Farm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2238 C.E.&#039;&#039;&#039;&lt;br /&gt;
Sun-Peak stones are reopened to the public early in the year. Northern Republic President Ozzo Ikisiki is among several VIP guests at its grand opening. Due to overpopulation concerns, the Coastal Union places a legal maximum of one daughter or two sons per family.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2243 C.E.&#039;&#039;&#039;&lt;br /&gt;
Work on the Rorsk Sands Solar Farm is completed. Its massive power output is more than Clan Zrrn ever needed - neighboring clans are provided electricity at a price, alleviating the desert clan&#039;s economic reliance on tourism. Aogazlr Pier opens up, and quickly becomes one of the leading amusement parks due to being the only major one along the shore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2245 C.E.&#039;&#039;&#039;&lt;br /&gt;
A second coastal amusement park attempts to open in Izweski territory, but is refused by the Hegemon with concerns of national security. The Coastal Union profits from Izweski anti-Yeosa sentiment for possibly the first time, as Aogazlr becomes one of the wealthiest cities. Sanctuary begins a major construction project, adding lower floors to the structure for more housing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2249 C.E.&#039;&#039;&#039;&lt;br /&gt;
A Republican journalist exposes the Izweski Hegemony&#039;s military for suddenly building up their armory in recent years despite being at peace. The Izweski Navy is officially announced, bolstering a fleet of ships larger than that of the Coastal Union. Tensions with the Northern Republic rise due to this occuring during a time of peace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2253 C.E.&#039;&#039;&#039;&lt;br /&gt;
Pollution in the River Rorsk becomes a major concern among desert clans, who begin work on water filtration. A diplomat reaches out to the Coastal Union in hopes of developing a solution, but is intercepted by the Izweski Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2255 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Krodozar diplomat is released by the Izweski Hegemony, and returns with plans for a water filtration system despite having never reached the Coastal Union. Tensions between the Coastal Union and the Hegemony rise. The Northern Republic offers to help escort future diplomats to ensure they reach their proper destination.&lt;br /&gt;
&lt;br /&gt;
== The Union-Krodozar War (2258-2391) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2258 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Chief Gaona Arazaki Aogalar visits the Skarathk Door during a diplomatic trip to the Northern Republic, commenting on the beauty of the land and the friendliness of the people, helping improve the relations between the Northern Republic and the Coastal Union. The Izweski faith of Zh&#039;akh begins to rise in popularity among the desert clans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2261 C.E.&#039;&#039;&#039;&lt;br /&gt;
Northern Republic president Okzo Izzksn visits Aogazlr with his clan, enjoying a weeklong vacation among diplomatic talks. The Izweski Hegemony criticizes this move as sucking up to an enemy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2263 C.E.&#039;&#039;&#039;&lt;br /&gt;
Tensions rise further between the Northern Republic and the Izweski Hegemony after the arranged fiancee of Siski Izzksn is connected to a powerful business within the Hegemony with a large number of shares owned by the Izweski clan. The wedding is canceled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2267 C.E.&#039;&#039;&#039;&lt;br /&gt;
New laws are passed to make immigrating to the Northern Republic from the plains of the Hegemony more difficult, as well as increasing taxes on imports from the Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2271 C.E.&#039;&#039;&#039;&lt;br /&gt;
Northern Republic president Kao Rkash is assassinated shortly after being elected. The Izweski Hegemony is blamed by the public, despite fervent denial, due to the heritage of the assassin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2272 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Republic declares war on the Izweski Hegemony, with support from the Coastal Union. Clan Zrrn and Clan Krodozar side with the Republic and the Hegemony, respectively. The Northern Republic attacks the Hegemony&#039;s northern border.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2275 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony bombs Aogazlr, resulting in retaliation from the Coastal Union&#039;s navy as well as emphasis on constructing lower floors of Sanctuary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2278 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar shifts most of its slave resources from mining to military, attempting an invasion on Clan Zrrn. The Northern Republic sends support to Zrrn as the Izweski Hegemony focuses on a stalemate against the Coastal Union. The Northern Republic use the alliances of the desert clans to justify attacking the Izweski Hegemony directly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2281 C.E.&#039;&#039;&#039;&lt;br /&gt;
Krodozar deals major damage to Zrrn, taking over the Summer Stones. An Izweski journalist releases an article about the desert war, attracting mass criticism from the public on the usage of slaves to attack civilian spaces. Hegemon Trrks Izweski refuses to get involved, focusing on attempts to attack the Coastal Union’s Sanctuary tower and defend their borders from the Northern Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2285 C.E.&#039;&#039;&#039;&lt;br /&gt;
Trrks Izweski meets with Coastal Union President Lilia Kulana Gologan to broker peace as the Hegemony decides to shift military presence away from the waters. The Hegemony Navy and the Coastal Union largely disarm themselves, though the Hegemony finds themselves more heavily impacted, losing most of their forces that could be used against the Coastal Union.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2287 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony sends forces to Zrrn to help Clan Krodozar claim the remainder of their territory in a crushing blow, causing the Northern Republic to swiftly withdraw their forces. President Akani Kroskth draws heavy criticism for this, and his poll numbers take a sharp decline as the populace begins to fear appearing weak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2390 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Space Program is founded with the aid of Clan Krodozar, hoping to establish a colony on the Moghesan moon Ouerea. Clan Zrrn falls to Krodozar’s forces as their capital is taken by Zron Lakszizo, and President Korskth loses the election by a landslide as a result.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2391 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar hosts a party at their manor to grant many of their commanders medals and a feast for their families. The recipients of these rewards band together, under the command of Zron Lakszizo, and raid the manor that night - after the slaughter, Clan Krodozar is extinct. The Izweski Hegemony expands their territory into the desert, winning over Krodozar-loyal clans while drawing the ire of former slaves.&lt;/div&gt;</summary>
		<author><name>LectroNyx</name></author>
	</entry>
	<entry>
		<id>http://wiki.starfly13.space/index.php?title=Moghesan_History&amp;diff=3756</id>
		<title>Moghesan History</title>
		<link rel="alternate" type="text/html" href="http://wiki.starfly13.space/index.php?title=Moghesan_History&amp;diff=3756"/>
		<updated>2024-09-11T01:59:33Z</updated>

		<summary type="html">&lt;p&gt;LectroNyx: /* The Union-Krodozar War (2258-2391) */  Format fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recorded history on Moghes has been rife with war and tension as two cousin sapient species have attempted to survive alongside one another with mixed results. Only time will tell if the [[Sinta&#039;Unathi]] and [[Yeosa&#039;Unathi]] will be doomed to follow their ancestors&#039; footsteps, or if they may be able to break the cycle and thrive on an interstellar scale.&lt;br /&gt;
&lt;br /&gt;
== Pre-Krukzuz era (Pre-2062) ==&lt;br /&gt;
&#039;&#039;&#039;1937 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Skarathk discovers an ancient bunker believed to be thousands of years old, though it is difficult to determine when exactly it was built. Archaeologists are unable to decipher the writing. The bunker is widely believed to be unopenable. This discovery would be recorded in history as the Skarathk Door, though it is unknown what - if anything - lies behind it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2027 C.E.&#039;&#039;&#039;&lt;br /&gt;
Olono Gonzol Kotakoskin invents the first motorized boat.&lt;br /&gt;
&lt;br /&gt;
== The First Northern Union (2062-2135) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2062 C.E.&#039;&#039;&#039;&lt;br /&gt;
Minor Sinta’Unathi clans unite to form the first major power, the Northern Union, headed by Clan Skarathk. The Northern Union, notably, includes several Yeosa’Unathi clans along the shore of the Moghesan Sea - the most influential being Clan Aogalar, who are given credit for uniting the Yeosan clans under the Union’s banner, and acting as the middlemen between the Sinta and their Yeosa brethren.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2067 C.E.&#039;&#039;&#039;&lt;br /&gt;
The first car was invented by Kssith Azktsn, based on Yeosan boat designs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2126 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Union breaks out in a civil war after Arz Krsenthal - an already wildly popular clan leader - is caught cheating in the elections to determine the new leader of the Union, taking the office from Ksrk Orozor. Clan Aogalar uses this as an opportunity to make a grab for power, quickly becoming a threatening force almost rivaling Orozor’s own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2135 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Union collapses due to infighting after being unable to determine whether Clan Aogalar, Clan Krsenthal, or Clan Orozor should lead. Clan Orozor falls as their leadership is wiped out in the civil war. Clan Aogalar and the other Northern Union Yeosa’Unathi clans form the Coastal Union.&lt;br /&gt;
&lt;br /&gt;
== The Spread of Krukzuz (2142-2176) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2142 C.E.&#039;&#039;&#039;&lt;br /&gt;
Arz Krsenthal is executed by Clan Aogalar by the order of Orgoth Gazana Aogalar, the leader of Clan Aogalar, for treason. Debate rises on whether or not the Coastal Union is truly the Northern Union, with a majority of Yeosa arguing for and a majority of Sinta arguing against.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2145 C.E.&#039;&#039;&#039;&lt;br /&gt;
Former Sinta’Unathi clans grow distrustful of the Coastal Union due to their influence along the shorelines, their opinions already soured by their continued insistence that they are the true continuation of the Northern Union. Word spreads to southern Moghes, and discrimination against the Yeosa’Unathi starts to become a noticeable issue. Clan Izweski forges alliances with two smaller clans, offering protection in exchange for resources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2157 C.E.&#039;&#039;&#039;&lt;br /&gt;
A large, heavily damaged metal tube of unknown origin is found in the middle of the Rorsk Desert on the equator. There is minimal writing on it, including two symbols that had been seen on the previously discovered bunker. The purpose of the structure is unknown, though it is believed to be around the same age as the Skarathk Door. Clan Arzrak, under the rule of Zikon Arzak, opens up the area to tourists and makes significant profits in the process.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2164 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union spreads as they reach out to more Yeosa’Unathi clans, offering strong alliances as their Sinta neighbors grow distrustful of them. The distrust from the Sinta only furthers the Yeosan unification. Clan Arzak begins work on a desert resort to capitalize off of their influx of tourism - Sinta from around the globe come to the Zrrn to bask in the heat and see the Rorsk Shell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2168 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Izweski’s vassal clans, thriving under their rule, encourage others to join - they take on two more vassals in exchange for protection from the Coastal Union. Rampant anti-Yeosa propaganda begins to spread in the swamplands, forcing those outside of the Coastal Union to retreat there for safety. The Zrrn Summer Stones open to the public as a luxury resort for tourists, causing the Zrrn clan to become a particularly well-known name across the globe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2172 C.E.&#039;&#039;&#039;&lt;br /&gt;
Budding tensions between the Izweski Hegemony and the Coastal Union cause the Yeosa’Unathi to pick up more isolationist policies, hiking import taxes. What few Sinta residents the Coastal Union has are taxed heavier than their Yeosan neighbors, only worsening the situation between the Hegemony and the Union as both species begin to abuse their neighbor. Clan Zrrn&#039;s influence spreads to local clans, who attempt to make their own resorts as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2175 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Skarathk reaches out to other former Northern Union clans. Clan chief Zork Skarathk becomes famous for his diplomacy, and the Northern Republic is widely seen among the Sinta as the beginnings of a new Northern Union. These claims draw criticism from many residents of the Coastal Union, who had already seen their nation as such. With their influence dying out as neighboring clans begin to compete, the new Zrrn leader - Krro Zrrn - has spies sabotage a neighboring resort. Their main competition, Sun-Peak Stones, is shut down after the outbreak of a disease is traced back to their food. Ultimately, this only harms the desert economy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2176 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union expands, absorbing two Sinta’Unathi clans alongside a river in the process - discrimination within Coastal Union borders due to their history with the Northern Union severely harms their quality of living by increasing living expenses while almost eliminating their personal income.&lt;br /&gt;
&lt;br /&gt;
== The Coast War (2180-2227) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2180 C.E.&#039;&#039;&#039;&lt;br /&gt;
Hegemon Iromonos Izweski calls out the Coastal Union for its poor treatment of Sinta’Unathi residents and begins a military campaign to liberate southern territories along the Moghesan Sea. Clan Zrrn uses the profits from the Zrrn Summer Stones to purchase the Sun-Peak Stones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2183 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union falls victim to a terrorist attack, widely believed to be from the Izweski Hegemony. A lack of evidence, however, prevents retaliation in fear of the Northern Republic taking advantage of the opportunity to claim parts of the shore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2185 C.E.&#039;&#039;&#039;&lt;br /&gt;
A band of 12 Yeosa terrorists perform a retaliatory strike on the Summer Arts Festival in Hegemony Territory. The Coastal Union is largely blamed by the public, despite disavowing the attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2186 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony continues to apply pressure to the Coastal Union; the Northern Republic establishes diplomatic ties with the Izweski Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2189 C.E.&#039;&#039;&#039;&lt;br /&gt;
Trro Izweski becomes popular among Republic citizens after a series of public appearances in their territory. His dedication to protecting his people as well as his pushing for better education subtly starts to influence the policies of the Northern Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2194 C.E.&#039;&#039;&#039;&lt;br /&gt;
Another band of Yeosa terrorists attempt an attack on the Hegemony, trying to burn down the Izweski Manor in their capitol of Skalamar. The Hegemon’s daughter and nine guards die in the blaze. The Zrrn Summer Stones shuts down after a major fire, devastating the desert economy and dealing significant damage to Clan Zrrn&#039;s hold on the region.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2195 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony attempts an invasion on the southern border of the Coastal Union, demanding revenge for the deaths of the Hegemon&#039;s daughter in the manor fire. The Northern Republic lends supplies to the Hegemony to aid in their war efforts. Historians would later call this The Coastal War.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2197 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Republic votes to get more directly involved in the conflict, sending in a few squads of soldiers for backup. The Coastal Union begins working on a massive structure on the water.&lt;br /&gt;
&lt;br /&gt;
== Project Anchor (2199-2214) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2199 C.E.&#039;&#039;&#039;&lt;br /&gt;
Izweski spies report that the major aquatic structure - codenamed Project Anchor - appears to be of military nature, raising concerns from the general Sinta population. Two major Yeosa cities from their southern border are secured by the Hegemony, and Republican military support strengthens into full participation in the war.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2203 C.E.&#039;&#039;&#039;&lt;br /&gt;
Project Anchor receives significant progress as a small portion of it becomes officially inhabitable. Anti-air defenses are installed on Project Anchor after an attempted bombing is narrowly thwarted by timely backup from the shore. The Izweski territory begins to extend toward the shore, with only one major city in the way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2207 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Hegemony&#039;s forces reach the shore as the Northern Union&#039;s borders begin to expand into former Coastal Union territory. Project Anchor makes rapid progress as it starts to become self-sustaining, with the risks of attack from foreign powers heavily reduced by protection from the Union Navy as well as its own anti-air weaponry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2211 C.E.&#039;&#039;&#039;&lt;br /&gt;
Parts of the southern shore are lost to the Izweski Hegemony, who are forced to expand their claim toward the east and west due to the lack of a decent navy. Project Anchor sees significant expansion, being about half the size of a city. Clan Krodozar allies with nearby clans with a series of trade deals - those that are hesitant to business are quickly knocked into submission thanks to the skill of tactician Ektok Krodozar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2214 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Republic reaches the northern shore as they devote more resources toward territories closer to home, slowing down the Hegemony&#039;s expansion as a result. Project Anchor expands outwards, gaining even more floor space than before. Citizens rename Project Anchor to Sanctuary, reflecting its true name and purpose. Clan Krodozar&#039;s crusade has, by this point, caused their territory to grow by 20% with those who resist their rule being forced into slavery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2217 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal war’s ongoing damages have left the Yeosa population wary of living on the land. Many Yeosa&#039;Unathi begin to live on boats in an attempt to avoid the battlefield that is the shore, with all of their major cities taking significant hits to their populations as a result. Sanctuary finds itself overpopulated, with many smaller families sharing apartments just to avoid living on the streets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2222 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union has lost all but one city - Aogazlr - on the shoreline. An extension of Sanctuary begins construction to accommodate its growing population. The Northern Republic offers a treaty with the Coastal Union, to the criticism of the Izweski Hegemony. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2223 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony slows down its seige on Aogazlr after heavy criticism from the Northern Republic when a stray missile struck a hospital. Their speech notably avoids saying that the war is over, or even coming to a close, leading many to believe they seek the full annihilation of the Yeosa’Unathi. Clan Krodozar discovers a rich copper deposit in the southern parts of the Rorsk desert and begins a mining operation utilizing their bulk slave labor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2227 C.E.&#039;&#039;&#039;&lt;br /&gt;
Under political pressure from their allies, Hegemon Zorris Izweski signs a peace treaty with President Astoritas Olga Golgath of the Coastal Union. The Northern Republic and the Coastal Union praise this move, though it strikes controversy in the Izweski Hegemony over concerns of further attacks from the Yeosa’Unathi.&lt;br /&gt;
&lt;br /&gt;
== Krodozar Krukzuz rises to the global stage (2230-2255) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2230 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar expands its mining operations. Smaller clans start working under them for profit, and much of their copper is sold to Clan Zrrn. Parts of the Sanctuary expansion become inhabitable, but do little to alleviate the overpopulation. A separate ore deposit that&#039;s rich in lead is found in Krodozar teritory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2235 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar officially opens trade with the Izweski Hegemony, supplying them with copper and lead. Despite the Hegemony&#039;s offers, Krodozar refuses to become a part of their nation. Aogazlr&#039;s population begins to rise as families leave Sanctuary, with complaints about overpopulation. Work begins to create lower floors of Sanctuary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2237 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Zrrn shuts down the Sun-Peak Stones for maintenance temporarily, causing controversy among tourists. To bolster their economy, Chief Grst Zrrn begins work on a massive solar field, titled the Rorsk Sands Solar Farm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2238 C.E.&#039;&#039;&#039;&lt;br /&gt;
Sun-Peak stones are reopened to the public early in the year. Northern Republic President Ozzo Ikisiki is among several VIP guests at its grand opening. Due to overpopulation concerns, the Coastal Union places a legal maximum of one daughter or two sons per family.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2243 C.E.&#039;&#039;&#039;&lt;br /&gt;
Work on the Rorsk Sands Solar Farm is completed. Its massive power output is more than Clan Zrrn ever needed - neighboring clans are provided electricity at a price, alleviating the desert clan&#039;s economic reliance on tourism. Aogazlr Pier opens up, and quickly becomes one of the leading amusement parks due to being the only major one along the shore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2245 C.E.&#039;&#039;&#039;&lt;br /&gt;
A second coastal amusement park attempts to open in Izweski territory, but is refused by the Hegemon with concerns of national security. The Coastal Union profits from Izweski anti-Yeosa sentiment for possibly the first time, as Aogazlr becomes one of the wealthiest cities. Sanctuary begins a major construction project, adding lower floors to the structure for more housing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2249 C.E.&#039;&#039;&#039;&lt;br /&gt;
A Republican journalist exposes the Izweski Hegemony&#039;s military for suddenly building up their armory in recent years despite being at peace. The Izweski Navy is officially announced, bolstering a fleet of ships larger than that of the Coastal Union. Tensions with the Northern Republic rise due to this occuring during a time of peace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2253 C.E.&#039;&#039;&#039;&lt;br /&gt;
Pollution in the River Rorsk becomes a major concern among desert clans, who begin work on water filtration. A diplomat reaches out to the Coastal Union in hopes of developing a solution, but is intercepted by the Izweski Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2255 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Krodozar diplomat is released by the Izweski Hegemony, and returns with plans for a water filtration system despite having never reached the Coastal Union. Tensions between the Coastal Union and the Hegemony rise. The Northern Republic offers to help escort future diplomats to ensure they reach their proper destination.&lt;br /&gt;
&lt;br /&gt;
== The Union-Krodozar War (2258-2391) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2258 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Chief Gaona Arazaki Aogalar visits the Skarathk Door during a diplomatic trip to the Northern Republic, commenting on the beauty of the land and the friendliness of the people, helping improve the relations between the Northern Republic and the Coastal Union. The Izweski faith of Zh&#039;akh begins to rise in popularity among the desert clans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2261 C.E.&#039;&#039;&#039;&lt;br /&gt;
Northern Republic president Okzo Izzksn visits Aogazlr with his clan, enjoying a weeklong vacation among diplomatic talks. The Izweski Hegemony criticizes this move as sucking up to an enemy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2263 C.E.&#039;&#039;&#039;&lt;br /&gt;
Tensions rise further between the Northern Republic and the Izweski Hegemony after the arranged fiancee of Siski Izzksn is connected to a powerful business within the Hegemony with a large number of shares owned by the Izweski clan. The wedding is canceled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2267 C.E.&#039;&#039;&#039;&lt;br /&gt;
New laws are passed to make immigrating to the Northern Republic from the plains of the Hegemony more difficult, as well as increasing taxes on imports from the Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2271 C.E.&#039;&#039;&#039;&lt;br /&gt;
Northern Republic president Kao Rkash is assassinated shortly after being elected. The Izweski Hegemony is blamed by the public, despite fervent denial, due to the heritage of the assassin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2272 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Republic declares war on the Izweski Hegemony, with support from the Coastal Union. Clan Zrrn and Clan Krodozar side with the Republic and the Hegemony, respectively. The Northern Republic attacks the Hegemony&#039;s northern border.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2275 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony bombs Aogazlr, resulting in retaliation from the Coastal Union&#039;s navy as well as emphasis on constructing lower floors of Sanctuary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2278 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar shifts most of its slave resources from mining to military, attempting an invasion on Clan Zrrn. The Northern Republic sends support to Zrrn as the Izweski Hegemony focuses on a stalemate against the Coastal Union. The Northern Republic use the alliances of the desert clans to justify attacking the Izweski Hegemony directly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2281 C.E.&#039;&#039;&#039;&lt;br /&gt;
Krodozar deals major damage to Zrrn, taking over the Summer Stones. An Izweski journalist releases an article about the desert war, attracting mass criticism from the public on the usage of slaves to attack civilian spaces. Hegemon Trrks Izweski refuses to get involved, focusing on attempts to attack the Coastal Union’s Sanctuary tower and defend their borders from the Northern Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2285 C.E.&#039;&#039;&#039;&lt;br /&gt;
Trrks Izweski meets with Coastal Union President Lilia Kulana Gologan to broker peace as the Hegemony decides to shift military presence away from the waters. The Hegemony Navy and the Coastal Union largely disarm themselves, though the Hegemony finds themselves more heavily impacted, losing most of their forces that could be used against the Coastal Union.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2287 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony sends forces to Zrrn to help Clan Krodozar claim the remainder of their territory in a crushing blow, causing the Northern Republic to swiftly withdraw their forces. President Akani Kroskth draws heavy criticism for this, and his poll numbers take a sharp decline as the populace begins to fear appearing weak.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2390 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Space Program is founded with the aid of Clan Krodozar, hoping to establish a colony on the Moghesan moon Ouerea. Clan Zrrn falls to Krodozar’s forces as their capital is taken by Zron Lakszizo, and President Korskth loses the election by a landslide as a result.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2391 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar hosts a party at their manor to grant many of their commanders medals and a feast for their families. The recipients of these rewards band together, under the command of Zron Lakszizo, and raid the manor that night - after the slaughter, Clan Krodozar is extinct. The Izweski Hegemony expands their territory into the desert, winning over Krodozar-loyal clans while drawing the ire of former slaves.&lt;/div&gt;</summary>
		<author><name>LectroNyx</name></author>
	</entry>
	<entry>
		<id>http://wiki.starfly13.space/index.php?title=Moghesan_History&amp;diff=3755</id>
		<title>Moghesan History</title>
		<link rel="alternate" type="text/html" href="http://wiki.starfly13.space/index.php?title=Moghesan_History&amp;diff=3755"/>
		<updated>2024-09-11T01:57:04Z</updated>

		<summary type="html">&lt;p&gt;LectroNyx: /* The Union-Krodozar War (2258-2391) */  More Union War stuff as Izweski falls behind,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recorded history on Moghes has been rife with war and tension as two cousin sapient species have attempted to survive alongside one another with mixed results. Only time will tell if the [[Sinta&#039;Unathi]] and [[Yeosa&#039;Unathi]] will be doomed to follow their ancestors&#039; footsteps, or if they may be able to break the cycle and thrive on an interstellar scale.&lt;br /&gt;
&lt;br /&gt;
== Pre-Krukzuz era (Pre-2062) ==&lt;br /&gt;
&#039;&#039;&#039;1937 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Skarathk discovers an ancient bunker believed to be thousands of years old, though it is difficult to determine when exactly it was built. Archaeologists are unable to decipher the writing. The bunker is widely believed to be unopenable. This discovery would be recorded in history as the Skarathk Door, though it is unknown what - if anything - lies behind it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2027 C.E.&#039;&#039;&#039;&lt;br /&gt;
Olono Gonzol Kotakoskin invents the first motorized boat.&lt;br /&gt;
&lt;br /&gt;
== The First Northern Union (2062-2135) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2062 C.E.&#039;&#039;&#039;&lt;br /&gt;
Minor Sinta’Unathi clans unite to form the first major power, the Northern Union, headed by Clan Skarathk. The Northern Union, notably, includes several Yeosa’Unathi clans along the shore of the Moghesan Sea - the most influential being Clan Aogalar, who are given credit for uniting the Yeosan clans under the Union’s banner, and acting as the middlemen between the Sinta and their Yeosa brethren.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2067 C.E.&#039;&#039;&#039;&lt;br /&gt;
The first car was invented by Kssith Azktsn, based on Yeosan boat designs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2126 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Union breaks out in a civil war after Arz Krsenthal - an already wildly popular clan leader - is caught cheating in the elections to determine the new leader of the Union, taking the office from Ksrk Orozor. Clan Aogalar uses this as an opportunity to make a grab for power, quickly becoming a threatening force almost rivaling Orozor’s own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2135 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Union collapses due to infighting after being unable to determine whether Clan Aogalar, Clan Krsenthal, or Clan Orozor should lead. Clan Orozor falls as their leadership is wiped out in the civil war. Clan Aogalar and the other Northern Union Yeosa’Unathi clans form the Coastal Union.&lt;br /&gt;
&lt;br /&gt;
== The Spread of Krukzuz (2142-2176) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2142 C.E.&#039;&#039;&#039;&lt;br /&gt;
Arz Krsenthal is executed by Clan Aogalar by the order of Orgoth Gazana Aogalar, the leader of Clan Aogalar, for treason. Debate rises on whether or not the Coastal Union is truly the Northern Union, with a majority of Yeosa arguing for and a majority of Sinta arguing against.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2145 C.E.&#039;&#039;&#039;&lt;br /&gt;
Former Sinta’Unathi clans grow distrustful of the Coastal Union due to their influence along the shorelines, their opinions already soured by their continued insistence that they are the true continuation of the Northern Union. Word spreads to southern Moghes, and discrimination against the Yeosa’Unathi starts to become a noticeable issue. Clan Izweski forges alliances with two smaller clans, offering protection in exchange for resources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2157 C.E.&#039;&#039;&#039;&lt;br /&gt;
A large, heavily damaged metal tube of unknown origin is found in the middle of the Rorsk Desert on the equator. There is minimal writing on it, including two symbols that had been seen on the previously discovered bunker. The purpose of the structure is unknown, though it is believed to be around the same age as the Skarathk Door. Clan Arzrak, under the rule of Zikon Arzak, opens up the area to tourists and makes significant profits in the process.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2164 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union spreads as they reach out to more Yeosa’Unathi clans, offering strong alliances as their Sinta neighbors grow distrustful of them. The distrust from the Sinta only furthers the Yeosan unification. Clan Arzak begins work on a desert resort to capitalize off of their influx of tourism - Sinta from around the globe come to the Zrrn to bask in the heat and see the Rorsk Shell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2168 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Izweski’s vassal clans, thriving under their rule, encourage others to join - they take on two more vassals in exchange for protection from the Coastal Union. Rampant anti-Yeosa propaganda begins to spread in the swamplands, forcing those outside of the Coastal Union to retreat there for safety. The Zrrn Summer Stones open to the public as a luxury resort for tourists, causing the Zrrn clan to become a particularly well-known name across the globe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2172 C.E.&#039;&#039;&#039;&lt;br /&gt;
Budding tensions between the Izweski Hegemony and the Coastal Union cause the Yeosa’Unathi to pick up more isolationist policies, hiking import taxes. What few Sinta residents the Coastal Union has are taxed heavier than their Yeosan neighbors, only worsening the situation between the Hegemony and the Union as both species begin to abuse their neighbor. Clan Zrrn&#039;s influence spreads to local clans, who attempt to make their own resorts as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2175 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Skarathk reaches out to other former Northern Union clans. Clan chief Zork Skarathk becomes famous for his diplomacy, and the Northern Republic is widely seen among the Sinta as the beginnings of a new Northern Union. These claims draw criticism from many residents of the Coastal Union, who had already seen their nation as such. With their influence dying out as neighboring clans begin to compete, the new Zrrn leader - Krro Zrrn - has spies sabotage a neighboring resort. Their main competition, Sun-Peak Stones, is shut down after the outbreak of a disease is traced back to their food. Ultimately, this only harms the desert economy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2176 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union expands, absorbing two Sinta’Unathi clans alongside a river in the process - discrimination within Coastal Union borders due to their history with the Northern Union severely harms their quality of living by increasing living expenses while almost eliminating their personal income.&lt;br /&gt;
&lt;br /&gt;
== The Coast War (2180-2227) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2180 C.E.&#039;&#039;&#039;&lt;br /&gt;
Hegemon Iromonos Izweski calls out the Coastal Union for its poor treatment of Sinta’Unathi residents and begins a military campaign to liberate southern territories along the Moghesan Sea. Clan Zrrn uses the profits from the Zrrn Summer Stones to purchase the Sun-Peak Stones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2183 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union falls victim to a terrorist attack, widely believed to be from the Izweski Hegemony. A lack of evidence, however, prevents retaliation in fear of the Northern Republic taking advantage of the opportunity to claim parts of the shore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2185 C.E.&#039;&#039;&#039;&lt;br /&gt;
A band of 12 Yeosa terrorists perform a retaliatory strike on the Summer Arts Festival in Hegemony Territory. The Coastal Union is largely blamed by the public, despite disavowing the attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2186 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony continues to apply pressure to the Coastal Union; the Northern Republic establishes diplomatic ties with the Izweski Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2189 C.E.&#039;&#039;&#039;&lt;br /&gt;
Trro Izweski becomes popular among Republic citizens after a series of public appearances in their territory. His dedication to protecting his people as well as his pushing for better education subtly starts to influence the policies of the Northern Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2194 C.E.&#039;&#039;&#039;&lt;br /&gt;
Another band of Yeosa terrorists attempt an attack on the Hegemony, trying to burn down the Izweski Manor in their capitol of Skalamar. The Hegemon’s daughter and nine guards die in the blaze. The Zrrn Summer Stones shuts down after a major fire, devastating the desert economy and dealing significant damage to Clan Zrrn&#039;s hold on the region.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2195 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony attempts an invasion on the southern border of the Coastal Union, demanding revenge for the deaths of the Hegemon&#039;s daughter in the manor fire. The Northern Republic lends supplies to the Hegemony to aid in their war efforts. Historians would later call this The Coastal War.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2197 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Republic votes to get more directly involved in the conflict, sending in a few squads of soldiers for backup. The Coastal Union begins working on a massive structure on the water.&lt;br /&gt;
&lt;br /&gt;
== Project Anchor (2199-2214) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2199 C.E.&#039;&#039;&#039;&lt;br /&gt;
Izweski spies report that the major aquatic structure - codenamed Project Anchor - appears to be of military nature, raising concerns from the general Sinta population. Two major Yeosa cities from their southern border are secured by the Hegemony, and Republican military support strengthens into full participation in the war.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2203 C.E.&#039;&#039;&#039;&lt;br /&gt;
Project Anchor receives significant progress as a small portion of it becomes officially inhabitable. Anti-air defenses are installed on Project Anchor after an attempted bombing is narrowly thwarted by timely backup from the shore. The Izweski territory begins to extend toward the shore, with only one major city in the way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2207 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Hegemony&#039;s forces reach the shore as the Northern Union&#039;s borders begin to expand into former Coastal Union territory. Project Anchor makes rapid progress as it starts to become self-sustaining, with the risks of attack from foreign powers heavily reduced by protection from the Union Navy as well as its own anti-air weaponry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2211 C.E.&#039;&#039;&#039;&lt;br /&gt;
Parts of the southern shore are lost to the Izweski Hegemony, who are forced to expand their claim toward the east and west due to the lack of a decent navy. Project Anchor sees significant expansion, being about half the size of a city. Clan Krodozar allies with nearby clans with a series of trade deals - those that are hesitant to business are quickly knocked into submission thanks to the skill of tactician Ektok Krodozar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2214 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Republic reaches the northern shore as they devote more resources toward territories closer to home, slowing down the Hegemony&#039;s expansion as a result. Project Anchor expands outwards, gaining even more floor space than before. Citizens rename Project Anchor to Sanctuary, reflecting its true name and purpose. Clan Krodozar&#039;s crusade has, by this point, caused their territory to grow by 20% with those who resist their rule being forced into slavery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2217 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal war’s ongoing damages have left the Yeosa population wary of living on the land. Many Yeosa&#039;Unathi begin to live on boats in an attempt to avoid the battlefield that is the shore, with all of their major cities taking significant hits to their populations as a result. Sanctuary finds itself overpopulated, with many smaller families sharing apartments just to avoid living on the streets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2222 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union has lost all but one city - Aogazlr - on the shoreline. An extension of Sanctuary begins construction to accommodate its growing population. The Northern Republic offers a treaty with the Coastal Union, to the criticism of the Izweski Hegemony. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2223 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony slows down its seige on Aogazlr after heavy criticism from the Northern Republic when a stray missile struck a hospital. Their speech notably avoids saying that the war is over, or even coming to a close, leading many to believe they seek the full annihilation of the Yeosa’Unathi. Clan Krodozar discovers a rich copper deposit in the southern parts of the Rorsk desert and begins a mining operation utilizing their bulk slave labor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2227 C.E.&#039;&#039;&#039;&lt;br /&gt;
Under political pressure from their allies, Hegemon Zorris Izweski signs a peace treaty with President Astoritas Olga Golgath of the Coastal Union. The Northern Republic and the Coastal Union praise this move, though it strikes controversy in the Izweski Hegemony over concerns of further attacks from the Yeosa’Unathi.&lt;br /&gt;
&lt;br /&gt;
== Krodozar Krukzuz rises to the global stage (2230-2255) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2230 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar expands its mining operations. Smaller clans start working under them for profit, and much of their copper is sold to Clan Zrrn. Parts of the Sanctuary expansion become inhabitable, but do little to alleviate the overpopulation. A separate ore deposit that&#039;s rich in lead is found in Krodozar teritory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2235 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar officially opens trade with the Izweski Hegemony, supplying them with copper and lead. Despite the Hegemony&#039;s offers, Krodozar refuses to become a part of their nation. Aogazlr&#039;s population begins to rise as families leave Sanctuary, with complaints about overpopulation. Work begins to create lower floors of Sanctuary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2237 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Zrrn shuts down the Sun-Peak Stones for maintenance temporarily, causing controversy among tourists. To bolster their economy, Chief Grst Zrrn begins work on a massive solar field, titled the Rorsk Sands Solar Farm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2238 C.E.&#039;&#039;&#039;&lt;br /&gt;
Sun-Peak stones are reopened to the public early in the year. Northern Republic President Ozzo Ikisiki is among several VIP guests at its grand opening. Due to overpopulation concerns, the Coastal Union places a legal maximum of one daughter or two sons per family.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2243 C.E.&#039;&#039;&#039;&lt;br /&gt;
Work on the Rorsk Sands Solar Farm is completed. Its massive power output is more than Clan Zrrn ever needed - neighboring clans are provided electricity at a price, alleviating the desert clan&#039;s economic reliance on tourism. Aogazlr Pier opens up, and quickly becomes one of the leading amusement parks due to being the only major one along the shore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2245 C.E.&#039;&#039;&#039;&lt;br /&gt;
A second coastal amusement park attempts to open in Izweski territory, but is refused by the Hegemon with concerns of national security. The Coastal Union profits from Izweski anti-Yeosa sentiment for possibly the first time, as Aogazlr becomes one of the wealthiest cities. Sanctuary begins a major construction project, adding lower floors to the structure for more housing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2249 C.E.&#039;&#039;&#039;&lt;br /&gt;
A Republican journalist exposes the Izweski Hegemony&#039;s military for suddenly building up their armory in recent years despite being at peace. The Izweski Navy is officially announced, bolstering a fleet of ships larger than that of the Coastal Union. Tensions with the Northern Republic rise due to this occuring during a time of peace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2253 C.E.&#039;&#039;&#039;&lt;br /&gt;
Pollution in the River Rorsk becomes a major concern among desert clans, who begin work on water filtration. A diplomat reaches out to the Coastal Union in hopes of developing a solution, but is intercepted by the Izweski Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2255 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Krodozar diplomat is released by the Izweski Hegemony, and returns with plans for a water filtration system despite having never reached the Coastal Union. Tensions between the Coastal Union and the Hegemony rise. The Northern Republic offers to help escort future diplomats to ensure they reach their proper destination.&lt;br /&gt;
&lt;br /&gt;
== The Union-Krodozar War (2258-2391) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2258 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Chief Gaona Arazaki Aogalar visits the Skarathk Door during a diplomatic trip to the Northern Republic, commenting on the beauty of the land and the friendliness of the people, helping improve the relations between the Northern Republic and the Coastal Union. The Izweski faith of Zh&#039;akh begins to rise in popularity among the desert clans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2261 C.E.&#039;&#039;&#039;&lt;br /&gt;
Northern Republic president Okzo Izzksn visits Aogazlr with his clan, enjoying a weeklong vacation among diplomatic talks. The Izweski Hegemony criticizes this move as sucking up to an enemy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2263 C.E.&#039;&#039;&#039;&lt;br /&gt;
Tensions rise further between the Northern Republic and the Izweski Hegemony after the arranged fiancee of Siski Izzksn is connected to a powerful business within the Hegemony with a large number of shares owned by the Izweski clan. The wedding is canceled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2267 C.E.&#039;&#039;&#039;&lt;br /&gt;
New laws are passed to make immigrating to the Northern Republic from the plains of the Hegemony more difficult, as well as increasing taxes on imports from the Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2271 C.E.&#039;&#039;&#039;&lt;br /&gt;
Northern Republic president Kao Rkash is assassinated shortly after being elected. The Izweski Hegemony is blamed by the public, despite fervent denial, due to the heritage of the assassin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2272 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Republic declares war on the Izweski Hegemony, with support from the Coastal Union. Clan Zrrn and Clan Krodozar side with the Republic and the Hegemony, respectively. The Northern Republic attacks the Hegemony&#039;s northern border.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2275 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony bombs Aogazlr, resulting in retaliation from the Coastal Union&#039;s navy as well as emphasis on constructing lower floors of Sanctuary.&lt;br /&gt;
&lt;br /&gt;
‘’’2278 C.E.’’’&lt;br /&gt;
Clan Krodozar shifts most of its slave resources from mining to military, attempting an invasion on Clan Zrrn. The Northern Republic sends support to Zrrn as the Izweski Hegemony focuses on a stalemate against the Coastal Union. The Northern Republic use the alliances of the desert clans to justify attacking the Izweski Hegemony directly.&lt;br /&gt;
&lt;br /&gt;
‘’’2281 C.E.’’’&lt;br /&gt;
Krodozar deals major damage to Zrrn, taking over the Summer Stones. An Izweski journalist releases an article about the desert war, attracting mass criticism from the public on the usage of slaves to attack civilian spaces. Hegemon Trrks Izweski refuses to get involved, focusing on attempts to attack the Coastal Union’s Sanctuary tower and defend their borders from the Northern Republic.&lt;br /&gt;
&lt;br /&gt;
‘’’2285 C.E.’’’&lt;br /&gt;
Trrks Izweski meets with Coastal Union President Lilia Kulana Gologan to broker peace as the Hegemony decides to shift military presence away from the waters. The Hegemony Navy and the Coastal Union largely disarm themselves, though the Hegemony finds themselves more heavily impacted, losing most of their forces that could be used against the Coastal Union.&lt;br /&gt;
&lt;br /&gt;
‘’’2287 C.E.’’’&lt;br /&gt;
The Izweski Hegemony sends forces to Zrrn to help Clan Krodozar claim the remainder of their territory in a crushing blow, causing the Northern Republic to swiftly withdraw their forces. President Akani Kroskth draws heavy criticism for this, and his poll numbers take a sharp decline as the populace begins to fear appearing weak.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
‘’’2390 C.E.’’’&lt;br /&gt;
The Izweski Space Program is founded with the aid of Clan Krodozar, hoping to establish a colony on the Moghesan moon Ouerea. Clan Zrrn falls to Krodozar’s forces as their capital is taken by Zron Lakszizo, and President Korskth loses the election by a landslide as a result.&lt;br /&gt;
&lt;br /&gt;
‘’’2391 C.E.’’’&lt;br /&gt;
Clan Krodozar hosts a party at their manor to grant many of their commanders medals and a feast for their families. The recipients of these rewards band together, under the command of Zron Lakszizo, and raid the manor that night - after the slaughter, Clan Krodozar is extinct. The Izweski Hegemony expands their territory into the desert, winning over Krodozar-loyal clans while drawing the ire of former slaves.&lt;/div&gt;</summary>
		<author><name>LectroNyx</name></author>
	</entry>
	<entry>
		<id>http://wiki.starfly13.space/index.php?title=Moghesan_History&amp;diff=3754</id>
		<title>Moghesan History</title>
		<link rel="alternate" type="text/html" href="http://wiki.starfly13.space/index.php?title=Moghesan_History&amp;diff=3754"/>
		<updated>2024-09-11T00:37:38Z</updated>

		<summary type="html">&lt;p&gt;LectroNyx: /* Project Anchor (2199-2214) */ More Krodozar history&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recorded history on Moghes has been rife with war and tension as two cousin sapient species have attempted to survive alongside one another with mixed results. Only time will tell if the [[Sinta&#039;Unathi]] and [[Yeosa&#039;Unathi]] will be doomed to follow their ancestors&#039; footsteps, or if they may be able to break the cycle and thrive on an interstellar scale.&lt;br /&gt;
&lt;br /&gt;
== Pre-Krukzuz era (Pre-2062) ==&lt;br /&gt;
&#039;&#039;&#039;1937 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Skarathk discovers an ancient bunker believed to be thousands of years old, though it is difficult to determine when exactly it was built. Archaeologists are unable to decipher the writing. The bunker is widely believed to be unopenable. This discovery would be recorded in history as the Skarathk Door, though it is unknown what - if anything - lies behind it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2027 C.E.&#039;&#039;&#039;&lt;br /&gt;
Olono Gonzol Kotakoskin invents the first motorized boat.&lt;br /&gt;
&lt;br /&gt;
== The First Northern Union (2062-2135) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2062 C.E.&#039;&#039;&#039;&lt;br /&gt;
Minor Sinta’Unathi clans unite to form the first major power, the Northern Union, headed by Clan Skarathk. The Northern Union, notably, includes several Yeosa’Unathi clans along the shore of the Moghesan Sea - the most influential being Clan Aogalar, who are given credit for uniting the Yeosan clans under the Union’s banner, and acting as the middlemen between the Sinta and their Yeosa brethren.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2067 C.E.&#039;&#039;&#039;&lt;br /&gt;
The first car was invented by Kssith Azktsn, based on Yeosan boat designs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2126 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Union breaks out in a civil war after Arz Krsenthal - an already wildly popular clan leader - is caught cheating in the elections to determine the new leader of the Union, taking the office from Ksrk Orozor. Clan Aogalar uses this as an opportunity to make a grab for power, quickly becoming a threatening force almost rivaling Orozor’s own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2135 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Union collapses due to infighting after being unable to determine whether Clan Aogalar, Clan Krsenthal, or Clan Orozor should lead. Clan Orozor falls as their leadership is wiped out in the civil war. Clan Aogalar and the other Northern Union Yeosa’Unathi clans form the Coastal Union.&lt;br /&gt;
&lt;br /&gt;
== The Spread of Krukzuz (2142-2176) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2142 C.E.&#039;&#039;&#039;&lt;br /&gt;
Arz Krsenthal is executed by Clan Aogalar by the order of Orgoth Gazana Aogalar, the leader of Clan Aogalar, for treason. Debate rises on whether or not the Coastal Union is truly the Northern Union, with a majority of Yeosa arguing for and a majority of Sinta arguing against.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2145 C.E.&#039;&#039;&#039;&lt;br /&gt;
Former Sinta’Unathi clans grow distrustful of the Coastal Union due to their influence along the shorelines, their opinions already soured by their continued insistence that they are the true continuation of the Northern Union. Word spreads to southern Moghes, and discrimination against the Yeosa’Unathi starts to become a noticeable issue. Clan Izweski forges alliances with two smaller clans, offering protection in exchange for resources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2157 C.E.&#039;&#039;&#039;&lt;br /&gt;
A large, heavily damaged metal tube of unknown origin is found in the middle of the Rorsk Desert on the equator. There is minimal writing on it, including two symbols that had been seen on the previously discovered bunker. The purpose of the structure is unknown, though it is believed to be around the same age as the Skarathk Door. Clan Arzrak, under the rule of Zikon Arzak, opens up the area to tourists and makes significant profits in the process.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2164 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union spreads as they reach out to more Yeosa’Unathi clans, offering strong alliances as their Sinta neighbors grow distrustful of them. The distrust from the Sinta only furthers the Yeosan unification. Clan Arzak begins work on a desert resort to capitalize off of their influx of tourism - Sinta from around the globe come to the Zrrn to bask in the heat and see the Rorsk Shell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2168 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Izweski’s vassal clans, thriving under their rule, encourage others to join - they take on two more vassals in exchange for protection from the Coastal Union. Rampant anti-Yeosa propaganda begins to spread in the swamplands, forcing those outside of the Coastal Union to retreat there for safety. The Zrrn Summer Stones open to the public as a luxury resort for tourists, causing the Zrrn clan to become a particularly well-known name across the globe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2172 C.E.&#039;&#039;&#039;&lt;br /&gt;
Budding tensions between the Izweski Hegemony and the Coastal Union cause the Yeosa’Unathi to pick up more isolationist policies, hiking import taxes. What few Sinta residents the Coastal Union has are taxed heavier than their Yeosan neighbors, only worsening the situation between the Hegemony and the Union as both species begin to abuse their neighbor. Clan Zrrn&#039;s influence spreads to local clans, who attempt to make their own resorts as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2175 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Skarathk reaches out to other former Northern Union clans. Clan chief Zork Skarathk becomes famous for his diplomacy, and the Northern Republic is widely seen among the Sinta as the beginnings of a new Northern Union. These claims draw criticism from many residents of the Coastal Union, who had already seen their nation as such. With their influence dying out as neighboring clans begin to compete, the new Zrrn leader - Krro Zrrn - has spies sabotage a neighboring resort. Their main competition, Sun-Peak Stones, is shut down after the outbreak of a disease is traced back to their food. Ultimately, this only harms the desert economy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2176 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union expands, absorbing two Sinta’Unathi clans alongside a river in the process - discrimination within Coastal Union borders due to their history with the Northern Union severely harms their quality of living by increasing living expenses while almost eliminating their personal income.&lt;br /&gt;
&lt;br /&gt;
== The Coast War (2180-2227) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2180 C.E.&#039;&#039;&#039;&lt;br /&gt;
Hegemon Iromonos Izweski calls out the Coastal Union for its poor treatment of Sinta’Unathi residents and begins a military campaign to liberate southern territories along the Moghesan Sea. Clan Zrrn uses the profits from the Zrrn Summer Stones to purchase the Sun-Peak Stones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2183 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union falls victim to a terrorist attack, widely believed to be from the Izweski Hegemony. A lack of evidence, however, prevents retaliation in fear of the Northern Republic taking advantage of the opportunity to claim parts of the shore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2185 C.E.&#039;&#039;&#039;&lt;br /&gt;
A band of 12 Yeosa terrorists perform a retaliatory strike on the Summer Arts Festival in Hegemony Territory. The Coastal Union is largely blamed by the public, despite disavowing the attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2186 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony continues to apply pressure to the Coastal Union; the Northern Republic establishes diplomatic ties with the Izweski Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2189 C.E.&#039;&#039;&#039;&lt;br /&gt;
Trro Izweski becomes popular among Republic citizens after a series of public appearances in their territory. His dedication to protecting his people as well as his pushing for better education subtly starts to influence the policies of the Northern Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2194 C.E.&#039;&#039;&#039;&lt;br /&gt;
Another band of Yeosa terrorists attempt an attack on the Hegemony, trying to burn down the Izweski Manor in their capitol of Skalamar. The Hegemon’s daughter and nine guards die in the blaze. The Zrrn Summer Stones shuts down after a major fire, devastating the desert economy and dealing significant damage to Clan Zrrn&#039;s hold on the region.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2195 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony attempts an invasion on the southern border of the Coastal Union, demanding revenge for the deaths of the Hegemon&#039;s daughter in the manor fire. The Northern Republic lends supplies to the Hegemony to aid in their war efforts. Historians would later call this The Coastal War.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2197 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Republic votes to get more directly involved in the conflict, sending in a few squads of soldiers for backup. The Coastal Union begins working on a massive structure on the water.&lt;br /&gt;
&lt;br /&gt;
== Project Anchor (2199-2214) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2199 C.E.&#039;&#039;&#039;&lt;br /&gt;
Izweski spies report that the major aquatic structure - codenamed Project Anchor - appears to be of military nature, raising concerns from the general Sinta population. Two major Yeosa cities from their southern border are secured by the Hegemony, and Republican military support strengthens into full participation in the war.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2203 C.E.&#039;&#039;&#039;&lt;br /&gt;
Project Anchor receives significant progress as a small portion of it becomes officially inhabitable. Anti-air defenses are installed on Project Anchor after an attempted bombing is narrowly thwarted by timely backup from the shore. The Izweski territory begins to extend toward the shore, with only one major city in the way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2207 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Hegemony&#039;s forces reach the shore as the Northern Union&#039;s borders begin to expand into former Coastal Union territory. Project Anchor makes rapid progress as it starts to become self-sustaining, with the risks of attack from foreign powers heavily reduced by protection from the Union Navy as well as its own anti-air weaponry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2211 C.E.&#039;&#039;&#039;&lt;br /&gt;
Parts of the southern shore are lost to the Izweski Hegemony, who are forced to expand their claim toward the east and west due to the lack of a decent navy. Project Anchor sees significant expansion, being about half the size of a city. Clan Krodozar allies with nearby clans with a series of trade deals - those that are hesitant to business are quickly knocked into submission thanks to the skill of tactician Ektok Krodozar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2214 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Republic reaches the northern shore as they devote more resources toward territories closer to home, slowing down the Hegemony&#039;s expansion as a result. Project Anchor expands outwards, gaining even more floor space than before. Citizens rename Project Anchor to Sanctuary, reflecting its true name and purpose. Clan Krodozar&#039;s crusade has, by this point, caused their territory to grow by 20% with those who resist their rule being forced into slavery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2217 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal war’s ongoing damages have left the Yeosa population wary of living on the land. Many Yeosa&#039;Unathi begin to live on boats in an attempt to avoid the battlefield that is the shore, with all of their major cities taking significant hits to their populations as a result. Sanctuary finds itself overpopulated, with many smaller families sharing apartments just to avoid living on the streets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2222 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union has lost all but one city - Aogazlr - on the shoreline. An extension of Sanctuary begins construction to accommodate its growing population. The Northern Republic offers a treaty with the Coastal Union, to the criticism of the Izweski Hegemony. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2223 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony slows down its seige on Aogazlr after heavy criticism from the Northern Republic when a stray missile struck a hospital. Their speech notably avoids saying that the war is over, or even coming to a close, leading many to believe they seek the full annihilation of the Yeosa’Unathi. Clan Krodozar discovers a rich copper deposit in the southern parts of the Rorsk desert and begins a mining operation utilizing their bulk slave labor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2227 C.E.&#039;&#039;&#039;&lt;br /&gt;
Under political pressure from their allies, Hegemon Zorris Izweski signs a peace treaty with President Astoritas Olga Golgath of the Coastal Union. The Northern Republic and the Coastal Union praise this move, though it strikes controversy in the Izweski Hegemony over concerns of further attacks from the Yeosa’Unathi.&lt;br /&gt;
&lt;br /&gt;
== Krodozar Krukzuz rises to the global stage (2230-2255) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2230 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar expands its mining operations. Smaller clans start working under them for profit, and much of their copper is sold to Clan Zrrn. Parts of the Sanctuary expansion become inhabitable, but do little to alleviate the overpopulation. A separate ore deposit that&#039;s rich in lead is found in Krodozar teritory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2235 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar officially opens trade with the Izweski Hegemony, supplying them with copper and lead. Despite the Hegemony&#039;s offers, Krodozar refuses to become a part of their nation. Aogazlr&#039;s population begins to rise as families leave Sanctuary, with complaints about overpopulation. Work begins to create lower floors of Sanctuary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2237 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Zrrn shuts down the Sun-Peak Stones for maintenance temporarily, causing controversy among tourists. To bolster their economy, Chief Grst Zrrn begins work on a massive solar field, titled the Rorsk Sands Solar Farm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2238 C.E.&#039;&#039;&#039;&lt;br /&gt;
Sun-Peak stones are reopened to the public early in the year. Northern Republic President Ozzo Ikisiki is among several VIP guests at its grand opening. Due to overpopulation concerns, the Coastal Union places a legal maximum of one daughter or two sons per family.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2243 C.E.&#039;&#039;&#039;&lt;br /&gt;
Work on the Rorsk Sands Solar Farm is completed. Its massive power output is more than Clan Zrrn ever needed - neighboring clans are provided electricity at a price, alleviating the desert clan&#039;s economic reliance on tourism. Aogazlr Pier opens up, and quickly becomes one of the leading amusement parks due to being the only major one along the shore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2245 C.E.&#039;&#039;&#039;&lt;br /&gt;
A second coastal amusement park attempts to open in Izweski territory, but is refused by the Hegemon with concerns of national security. The Coastal Union profits from Izweski anti-Yeosa sentiment for possibly the first time, as Aogazlr becomes one of the wealthiest cities. Sanctuary begins a major construction project, adding lower floors to the structure for more housing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2249 C.E.&#039;&#039;&#039;&lt;br /&gt;
A Republican journalist exposes the Izweski Hegemony&#039;s military for suddenly building up their armory in recent years despite being at peace. The Izweski Navy is officially announced, bolstering a fleet of ships larger than that of the Coastal Union. Tensions with the Northern Republic rise due to this occuring during a time of peace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2253 C.E.&#039;&#039;&#039;&lt;br /&gt;
Pollution in the River Rorsk becomes a major concern among desert clans, who begin work on water filtration. A diplomat reaches out to the Coastal Union in hopes of developing a solution, but is intercepted by the Izweski Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2255 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Krodozar diplomat is released by the Izweski Hegemony, and returns with plans for a water filtration system despite having never reached the Coastal Union. Tensions between the Coastal Union and the Hegemony rise. The Northern Republic offers to help escort future diplomats to ensure they reach their proper destination.&lt;br /&gt;
&lt;br /&gt;
== The Union War (2258-???) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2258 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Chief Gaona Arazaki Aogalar visits the Skarathk Door during a diplomatic trip to the Northern Republic, commenting on the beauty of the land and the friendliness of the people, helping improve the relations between the Northern Republic and the Coastal Union. The Izweski faith of Zh&#039;akh begins to rise in popularity among the desert clans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2261 C.E.&#039;&#039;&#039;&lt;br /&gt;
Northern Republic president Okzo Izzksn visits Aogazlr with his clan, enjoying a weeklong vacation among diplomatic talks. The Izweski Hegemony criticizes this move as sucking up to an enemy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2263 C.E.&#039;&#039;&#039;&lt;br /&gt;
Tensions rise further between the Northern Republic and the Izweski Hegemony after the arranged fiancee of Siski Izzksn is connected to a powerful business within the Hegemony with a large number of shares owned by the Izweski clan. The wedding is canceled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2267 C.E.&#039;&#039;&#039;&lt;br /&gt;
New laws are passed to make immigrating to the Northern Republic from the plains of the Hegemony more difficult, as well as increasing taxes on imports from the Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2271 C.E.&#039;&#039;&#039;&lt;br /&gt;
Northern Republic president Kao Rkash is assassinated shortly after being elected. The Izweski Hegemony is blamed by the public, despite fervent denial, due to the heritage of the assassin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2272 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Republic declares war on the Izweski Hegemony, with support from the Coastal Union. Clan Zrrn and Clan Krodozar side with the Republic and the Hegemony, respectively. The Northern Republic attacks the Hegemony&#039;s northern border.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2275 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony bombs Aogazlr, resulting in retaliation from the Coastal Union&#039;s navy as well as emphasis on constructing lower floors of Sanctuary.&lt;/div&gt;</summary>
		<author><name>LectroNyx</name></author>
	</entry>
	<entry>
		<id>http://wiki.starfly13.space/index.php?title=Moghesan_History&amp;diff=3753</id>
		<title>Moghesan History</title>
		<link rel="alternate" type="text/html" href="http://wiki.starfly13.space/index.php?title=Moghesan_History&amp;diff=3753"/>
		<updated>2024-09-11T00:08:03Z</updated>

		<summary type="html">&lt;p&gt;LectroNyx: /* The Spread of Krukzuz (2142-2176) */ Zrrn Arzak renamed to Zikon Arzak to make it clear he is not connected to Zrrn Clan&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recorded history on Moghes has been rife with war and tension as two cousin sapient species have attempted to survive alongside one another with mixed results. Only time will tell if the [[Sinta&#039;Unathi]] and [[Yeosa&#039;Unathi]] will be doomed to follow their ancestors&#039; footsteps, or if they may be able to break the cycle and thrive on an interstellar scale.&lt;br /&gt;
&lt;br /&gt;
== Pre-Krukzuz era (Pre-2062) ==&lt;br /&gt;
&#039;&#039;&#039;1937 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Skarathk discovers an ancient bunker believed to be thousands of years old, though it is difficult to determine when exactly it was built. Archaeologists are unable to decipher the writing. The bunker is widely believed to be unopenable. This discovery would be recorded in history as the Skarathk Door, though it is unknown what - if anything - lies behind it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2027 C.E.&#039;&#039;&#039;&lt;br /&gt;
Olono Gonzol Kotakoskin invents the first motorized boat.&lt;br /&gt;
&lt;br /&gt;
== The First Northern Union (2062-2135) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2062 C.E.&#039;&#039;&#039;&lt;br /&gt;
Minor Sinta’Unathi clans unite to form the first major power, the Northern Union, headed by Clan Skarathk. The Northern Union, notably, includes several Yeosa’Unathi clans along the shore of the Moghesan Sea - the most influential being Clan Aogalar, who are given credit for uniting the Yeosan clans under the Union’s banner, and acting as the middlemen between the Sinta and their Yeosa brethren.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2067 C.E.&#039;&#039;&#039;&lt;br /&gt;
The first car was invented by Kssith Azktsn, based on Yeosan boat designs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2126 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Union breaks out in a civil war after Arz Krsenthal - an already wildly popular clan leader - is caught cheating in the elections to determine the new leader of the Union, taking the office from Ksrk Orozor. Clan Aogalar uses this as an opportunity to make a grab for power, quickly becoming a threatening force almost rivaling Orozor’s own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2135 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Union collapses due to infighting after being unable to determine whether Clan Aogalar, Clan Krsenthal, or Clan Orozor should lead. Clan Orozor falls as their leadership is wiped out in the civil war. Clan Aogalar and the other Northern Union Yeosa’Unathi clans form the Coastal Union.&lt;br /&gt;
&lt;br /&gt;
== The Spread of Krukzuz (2142-2176) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2142 C.E.&#039;&#039;&#039;&lt;br /&gt;
Arz Krsenthal is executed by Clan Aogalar by the order of Orgoth Gazana Aogalar, the leader of Clan Aogalar, for treason. Debate rises on whether or not the Coastal Union is truly the Northern Union, with a majority of Yeosa arguing for and a majority of Sinta arguing against.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2145 C.E.&#039;&#039;&#039;&lt;br /&gt;
Former Sinta’Unathi clans grow distrustful of the Coastal Union due to their influence along the shorelines, their opinions already soured by their continued insistence that they are the true continuation of the Northern Union. Word spreads to southern Moghes, and discrimination against the Yeosa’Unathi starts to become a noticeable issue. Clan Izweski forges alliances with two smaller clans, offering protection in exchange for resources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2157 C.E.&#039;&#039;&#039;&lt;br /&gt;
A large, heavily damaged metal tube of unknown origin is found in the middle of the Rorsk Desert on the equator. There is minimal writing on it, including two symbols that had been seen on the previously discovered bunker. The purpose of the structure is unknown, though it is believed to be around the same age as the Skarathk Door. Clan Arzrak, under the rule of Zikon Arzak, opens up the area to tourists and makes significant profits in the process.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2164 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union spreads as they reach out to more Yeosa’Unathi clans, offering strong alliances as their Sinta neighbors grow distrustful of them. The distrust from the Sinta only furthers the Yeosan unification. Clan Arzak begins work on a desert resort to capitalize off of their influx of tourism - Sinta from around the globe come to the Zrrn to bask in the heat and see the Rorsk Shell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2168 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Izweski’s vassal clans, thriving under their rule, encourage others to join - they take on two more vassals in exchange for protection from the Coastal Union. Rampant anti-Yeosa propaganda begins to spread in the swamplands, forcing those outside of the Coastal Union to retreat there for safety. The Zrrn Summer Stones open to the public as a luxury resort for tourists, causing the Zrrn clan to become a particularly well-known name across the globe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2172 C.E.&#039;&#039;&#039;&lt;br /&gt;
Budding tensions between the Izweski Hegemony and the Coastal Union cause the Yeosa’Unathi to pick up more isolationist policies, hiking import taxes. What few Sinta residents the Coastal Union has are taxed heavier than their Yeosan neighbors, only worsening the situation between the Hegemony and the Union as both species begin to abuse their neighbor. Clan Zrrn&#039;s influence spreads to local clans, who attempt to make their own resorts as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2175 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Skarathk reaches out to other former Northern Union clans. Clan chief Zork Skarathk becomes famous for his diplomacy, and the Northern Republic is widely seen among the Sinta as the beginnings of a new Northern Union. These claims draw criticism from many residents of the Coastal Union, who had already seen their nation as such. With their influence dying out as neighboring clans begin to compete, the new Zrrn leader - Krro Zrrn - has spies sabotage a neighboring resort. Their main competition, Sun-Peak Stones, is shut down after the outbreak of a disease is traced back to their food. Ultimately, this only harms the desert economy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2176 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union expands, absorbing two Sinta’Unathi clans alongside a river in the process - discrimination within Coastal Union borders due to their history with the Northern Union severely harms their quality of living by increasing living expenses while almost eliminating their personal income.&lt;br /&gt;
&lt;br /&gt;
== The Coast War (2180-2227) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2180 C.E.&#039;&#039;&#039;&lt;br /&gt;
Hegemon Iromonos Izweski calls out the Coastal Union for its poor treatment of Sinta’Unathi residents and begins a military campaign to liberate southern territories along the Moghesan Sea. Clan Zrrn uses the profits from the Zrrn Summer Stones to purchase the Sun-Peak Stones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2183 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union falls victim to a terrorist attack, widely believed to be from the Izweski Hegemony. A lack of evidence, however, prevents retaliation in fear of the Northern Republic taking advantage of the opportunity to claim parts of the shore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2185 C.E.&#039;&#039;&#039;&lt;br /&gt;
A band of 12 Yeosa terrorists perform a retaliatory strike on the Summer Arts Festival in Hegemony Territory. The Coastal Union is largely blamed by the public, despite disavowing the attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2186 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony continues to apply pressure to the Coastal Union; the Northern Republic establishes diplomatic ties with the Izweski Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2189 C.E.&#039;&#039;&#039;&lt;br /&gt;
Trro Izweski becomes popular among Republic citizens after a series of public appearances in their territory. His dedication to protecting his people as well as his pushing for better education subtly starts to influence the policies of the Northern Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2194 C.E.&#039;&#039;&#039;&lt;br /&gt;
Another band of Yeosa terrorists attempt an attack on the Hegemony, trying to burn down the Izweski Manor in their capitol of Skalamar. The Hegemon’s daughter and nine guards die in the blaze. The Zrrn Summer Stones shuts down after a major fire, devastating the desert economy and dealing significant damage to Clan Zrrn&#039;s hold on the region.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2195 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony attempts an invasion on the southern border of the Coastal Union, demanding revenge for the deaths of the Hegemon&#039;s daughter in the manor fire. The Northern Republic lends supplies to the Hegemony to aid in their war efforts. Historians would later call this The Coastal War.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2197 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Republic votes to get more directly involved in the conflict, sending in a few squads of soldiers for backup. The Coastal Union begins working on a massive structure on the water.&lt;br /&gt;
&lt;br /&gt;
== Project Anchor (2199-2214) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2199 C.E.&#039;&#039;&#039;&lt;br /&gt;
Izweski spies report that the major aquatic structure - codenamed Project Anchor - appears to be of military nature, raising concerns from the general Sinta population. Two major Yeosa cities from their southern border are secured by the Hegemony, and Republican military support strengthens into full participation in the war.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2203 C.E.&#039;&#039;&#039;&lt;br /&gt;
Project Anchor receives significant progress as a small portion of it becomes officially inhabitable. Anti-air defenses are installed on Project Anchor after an attempted bombing is narrowly thwarted by timely backup from the shore. The Izweski territory begins to extend toward the shore, with only one major city in the way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2207 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Hegemony&#039;s forces reach the shore as the Northern Union&#039;s borders begin to expand into former Coastal Union territory. Project Anchor makes rapid progress as it starts to become self-sustaining, with the risks of attack from foreign powers heavily reduced by protection from the Union Navy as well as its own anti-air weaponry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2211 C.E.&#039;&#039;&#039;&lt;br /&gt;
Parts of the southern shore are lost to the Izweski Hegemony, who are forced to expand their claim toward the east and west due to the lack of a decent navy. Project Anchor sees significant expansion, being about half the size of a city.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2214 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Republic reaches the northern shore as they devote more resources toward territories closer to home, slowing down the Hegemony&#039;s expansion as a result. Project Anchor expands outwards, gaining even more floor space than before. Citizens rename Project Anchor to Sanctuary, reflecting its true name and purpose.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2217 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal war’s ongoing damages have left the Yeosa population wary of living on the land. Many Yeosa&#039;Unathi begin to live on boats in an attempt to avoid the battlefield that is the shore, with all of their major cities taking significant hits to their populations as a result. Sanctuary finds itself overpopulated, with many smaller families sharing apartments just to avoid living on the streets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2222 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Coastal Union has lost all but one city - Aogazlr - on the shoreline. An extension of Sanctuary begins construction to accommodate its growing population. The Northern Republic offers a treaty with the Coastal Union, to the criticism of the Izweski Hegemony. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2223 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony slows down its seige on Aogazlr after heavy criticism from the Northern Republic when a stray missile struck a hospital. Their speech notably avoids saying that the war is over, or even coming to a close, leading many to believe they seek the full annihilation of the Yeosa’Unathi. Clan Krodozar discovers a rich copper deposit in the southern parts of the Rorsk desert and begins a mining operation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2227 C.E.&#039;&#039;&#039;&lt;br /&gt;
Under political pressure from their allies, Hegemon Zorris Izweski signs a peace treaty with President Astoritas Olga Golgath of the Coastal Union. The Northern Republic and the Coastal Union praise this move, though it strikes controversy in the Izweski Hegemony over concerns of further attacks from the Yeosa’Unathi.&lt;br /&gt;
&lt;br /&gt;
== Krodozar Krukzuz rises to the global stage (2230-2255) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2230 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar expands its mining operations. Smaller clans start working under them for profit, and much of their copper is sold to Clan Zrrn. Parts of the Sanctuary expansion become inhabitable, but do little to alleviate the overpopulation. A separate ore deposit that&#039;s rich in lead is found in Krodozar teritory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2235 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Krodozar officially opens trade with the Izweski Hegemony, supplying them with copper and lead. Despite the Hegemony&#039;s offers, Krodozar refuses to become a part of their nation. Aogazlr&#039;s population begins to rise as families leave Sanctuary, with complaints about overpopulation. Work begins to create lower floors of Sanctuary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2237 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Zrrn shuts down the Sun-Peak Stones for maintenance temporarily, causing controversy among tourists. To bolster their economy, Chief Grst Zrrn begins work on a massive solar field, titled the Rorsk Sands Solar Farm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2238 C.E.&#039;&#039;&#039;&lt;br /&gt;
Sun-Peak stones are reopened to the public early in the year. Northern Republic President Ozzo Ikisiki is among several VIP guests at its grand opening. Due to overpopulation concerns, the Coastal Union places a legal maximum of one daughter or two sons per family.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2243 C.E.&#039;&#039;&#039;&lt;br /&gt;
Work on the Rorsk Sands Solar Farm is completed. Its massive power output is more than Clan Zrrn ever needed - neighboring clans are provided electricity at a price, alleviating the desert clan&#039;s economic reliance on tourism. Aogazlr Pier opens up, and quickly becomes one of the leading amusement parks due to being the only major one along the shore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2245 C.E.&#039;&#039;&#039;&lt;br /&gt;
A second coastal amusement park attempts to open in Izweski territory, but is refused by the Hegemon with concerns of national security. The Coastal Union profits from Izweski anti-Yeosa sentiment for possibly the first time, as Aogazlr becomes one of the wealthiest cities. Sanctuary begins a major construction project, adding lower floors to the structure for more housing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2249 C.E.&#039;&#039;&#039;&lt;br /&gt;
A Republican journalist exposes the Izweski Hegemony&#039;s military for suddenly building up their armory in recent years despite being at peace. The Izweski Navy is officially announced, bolstering a fleet of ships larger than that of the Coastal Union. Tensions with the Northern Republic rise due to this occuring during a time of peace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2253 C.E.&#039;&#039;&#039;&lt;br /&gt;
Pollution in the River Rorsk becomes a major concern among desert clans, who begin work on water filtration. A diplomat reaches out to the Coastal Union in hopes of developing a solution, but is intercepted by the Izweski Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2255 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Krodozar diplomat is released by the Izweski Hegemony, and returns with plans for a water filtration system despite having never reached the Coastal Union. Tensions between the Coastal Union and the Hegemony rise. The Northern Republic offers to help escort future diplomats to ensure they reach their proper destination.&lt;br /&gt;
&lt;br /&gt;
== The Union War (2258-???) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2258 C.E.&#039;&#039;&#039;&lt;br /&gt;
Clan Chief Gaona Arazaki Aogalar visits the Skarathk Door during a diplomatic trip to the Northern Republic, commenting on the beauty of the land and the friendliness of the people, helping improve the relations between the Northern Republic and the Coastal Union. The Izweski faith of Zh&#039;akh begins to rise in popularity among the desert clans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2261 C.E.&#039;&#039;&#039;&lt;br /&gt;
Northern Republic president Okzo Izzksn visits Aogazlr with his clan, enjoying a weeklong vacation among diplomatic talks. The Izweski Hegemony criticizes this move as sucking up to an enemy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2263 C.E.&#039;&#039;&#039;&lt;br /&gt;
Tensions rise further between the Northern Republic and the Izweski Hegemony after the arranged fiancee of Siski Izzksn is connected to a powerful business within the Hegemony with a large number of shares owned by the Izweski clan. The wedding is canceled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2267 C.E.&#039;&#039;&#039;&lt;br /&gt;
New laws are passed to make immigrating to the Northern Republic from the plains of the Hegemony more difficult, as well as increasing taxes on imports from the Hegemony.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2271 C.E.&#039;&#039;&#039;&lt;br /&gt;
Northern Republic president Kao Rkash is assassinated shortly after being elected. The Izweski Hegemony is blamed by the public, despite fervent denial, due to the heritage of the assassin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2272 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Northern Republic declares war on the Izweski Hegemony, with support from the Coastal Union. Clan Zrrn and Clan Krodozar side with the Republic and the Hegemony, respectively. The Northern Republic attacks the Hegemony&#039;s northern border.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2275 C.E.&#039;&#039;&#039;&lt;br /&gt;
The Izweski Hegemony bombs Aogazlr, resulting in retaliation from the Coastal Union&#039;s navy as well as emphasis on constructing lower floors of Sanctuary.&lt;/div&gt;</summary>
		<author><name>LectroNyx</name></author>
	</entry>
	<entry>
		<id>http://wiki.starfly13.space/index.php?title=Sinta%27Unathi&amp;diff=3752</id>
		<title>Sinta&#039;Unathi</title>
		<link rel="alternate" type="text/html" href="http://wiki.starfly13.space/index.php?title=Sinta%27Unathi&amp;diff=3752"/>
		<updated>2024-09-10T06:07:37Z</updated>

		<summary type="html">&lt;p&gt;LectroNyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Work In Progress|reason=Lorewriting and structuring in progress|markedby=LectroNyx}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; float: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{SpeciesBox&lt;br /&gt;
 | name       = Sinta&#039;Unathi&lt;br /&gt;
 | image      = &lt;br /&gt;
 | imagedetail = &lt;br /&gt;
 | origin     = Moghes, Uuoea-esa system&lt;br /&gt;
 | height     = 6&#039;6&amp;quot;-7&#039;6&amp;quot;&lt;br /&gt;
 | weight     = 140lbs-240lbs&lt;br /&gt;
 | lifespan     = 200 years&lt;br /&gt;
 | diet       = Meat, Seafood, some fruit&lt;br /&gt;
 | color      = 648D3F&lt;br /&gt;
 | temp       = 270-340K&lt;br /&gt;
 | traits     = Cold-blooded&lt;br /&gt;
* Live with honor!&lt;br /&gt;
* Make your clan proud!&lt;br /&gt;
* Praise the spirits!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The Sinta&#039;Unathi are a proud race of reptiles from the planet Moghes who deeply value honor and family. Even in the space age, their society struggles with restrictive gender roles and tradition.&lt;br /&gt;
&lt;br /&gt;
==Game Mechanics==&lt;br /&gt;
Note: The following includes planned features that may not yet be fully implemented.&lt;br /&gt;
&lt;br /&gt;
Sinta&#039;Unathi are able to handle higher temperatures, but suffer in colder ones. Sinta’Unathi are famous for their leap that allows them to cross a short distance in a shorter period of time, but suffer some cooldown for it.&lt;br /&gt;
==Physiology==&lt;br /&gt;
Sinta&#039;Unathi are bipedal reptiles around 6-7 feet tall and 140-240lbs heavy. They have some regenerative ability, but it takes place over a long period of time, determined by a complex number of factors.&lt;br /&gt;
&lt;br /&gt;
While mostly cold-blooded, Sinta&#039;Unathi have some level of temperature regulation and are able to inhabit the polar regions of the planet with warm enough clothing. They can survive cold temperatures, but not comfortably.&lt;br /&gt;
&lt;br /&gt;
Their diet consists mostly of meat, though they are capable of eating fruits and vegetables. All Sinta’Unathi are allergic to wheat, though whether this is on contact or on consumption varies from person to person.&lt;br /&gt;
&lt;br /&gt;
Because they live in a desert, their bodies have started to adapt in the past few generations. Sinta’Unathi bodies are highly efficient with water, and can go a day without needing to drink - though they still often choose to for extra nutrition alongside meals as well as flavor.&lt;br /&gt;
&lt;br /&gt;
Most Sinta’Unathi are plantigrade, though with the rise of genemodding, many Sinta warriors have opted to become digitigrade in hopes of increasing their mobility. There is debate on whether or not these modifications are dishonorable, causing them to be despised in some clans and considered highly attractive in others.&lt;br /&gt;
&lt;br /&gt;
Unathi faces may resemble a number of reptiles, from lizards to gators to dragons. That said, they will always have one row of sharp teeth and a forked tongue with tips that are capable of picking up scents in the air around them.&lt;br /&gt;
==Environment==&lt;br /&gt;
Sinta’Unathi hail from Moghes, a desert wasteland with a singular ocean. Their populations are between the poles and the equator, with few cities at the extremes due to their harsher locations. Sinta’Unathi typically live in drier areas, and can go longer than most sapient species without water.&lt;br /&gt;
==Culture==&lt;br /&gt;
Sinta&#039;Unathi place high regard to honor and pride, respecting those who bring glory to their families and fight with honor.&lt;br /&gt;
===Names===&lt;br /&gt;
Sinta&#039;Unathi have a two-name structure involving a personal name as well as a family name. Until they reach teenage years, they simply use the personal name of one of their parents. It is considered improper to refer to a Unathi by their personal name if you are not good friends, family, or lovers.&lt;br /&gt;
&lt;br /&gt;
Sinta&#039;Unathi names involve heavy consonant usage with short, susurated vowels. They typically feature K, R, S, and Z heavily, and it&#039;s not unheard of for their names to not feature vowels at all.&lt;br /&gt;
&lt;br /&gt;
An example of Sinta naming would be Sress Kzsasha, the individual Sress being from the Kzsasha family or clan.&lt;br /&gt;
===Gender===&lt;br /&gt;
The Sinta’Unathi have 3 gender roles in their society, though as the world progresses, these may prove insufficient for all possible roles one may actually fall into.&lt;br /&gt;
&lt;br /&gt;
====Warriors====&lt;br /&gt;
Warriors are a more traditionally &amp;quot;masculine&amp;quot; gender role, and are typically expected to live and die to protect their clan. Warriors take on martial roles such as soldiers, security, or police as well as those roles that involve the direct enforcement of authority. Tax collectors, governors, and spokesmen are often warriors. Those who claim this gender are expected to follow a warrior&#039;s code of honor, which goes as follows:&lt;br /&gt;
*A warrior must be &#039;&#039;&#039;righteous&#039;&#039;&#039; in his actions. His dealings must remain fair and honest, his motives clear.&lt;br /&gt;
*A warrior must be &#039;&#039;&#039;merciful&#039;&#039;&#039; to those around him. A person in need is to be helped, a prisoner is to be treated fairly, and an unarmed foe is not to be slain.&lt;br /&gt;
*A warrior must take &#039;&#039;&#039;initiative&#039;&#039;&#039; to shape the world around him. Mere wishes are not enough - the world cannot improve if he does not take action to improve it.&lt;br /&gt;
*A warrior approaches life and its hardships with &#039;&#039;&#039;courage,&#039;&#039;&#039; always striving for victory while accepting that one cannot truly go undefeated. To fall is inevitable, one may only postpone it - a warrior must accept his defeat, and instead of bitterness towards the victor, he chooses to acknowledge their greater skill and cunning. A warrior will not compromise his ideals, and will always uphold in both words and actions what he believes is right, even when the odds are stacked against him.&lt;br /&gt;
*A warrior is &#039;&#039;&#039;loyal&#039;&#039;&#039; to his lord and his clan, willing to follow their commands and lay down his life for them as long as doing so does not compromise his honor.&lt;br /&gt;
*A warrior who&#039;s honor has been irrevocably tarnished shall surrender his name and go into exile as a &#039;&#039;&#039;Guwandi,&#039;&#039;&#039; wandering the world in hopes of falling in an honorable duel. To throw a fight, or to not fight his hardest, is permanently dishonored and separated from his ancestors.&lt;br /&gt;
&lt;br /&gt;
====Healers====&lt;br /&gt;
Healers are what other species may describe as a more traditionally &amp;quot;effeminate&amp;quot; gender role. The role of the &amp;quot;healer&amp;quot; extends beyond just what the name suggests, however. Healers are keepers of knowledge and students of science - doctors, teachers, archivists, and researchers are all considered healers. Other healers may take on roles outside of academia, such as investigators, spies, or diplomats. While they are not held to any strict code of honor, many find themselves still following a healer&#039;s code of honor, which goes as follows:&lt;br /&gt;
*A healer must be &#039;&#039;&#039;loyal&#039;&#039;&#039; to her clan, her lord, and her partner - in that order.&lt;br /&gt;
*A healer must live with &#039;&#039;&#039;grace,&#039;&#039;&#039; presenting herself, her clan, her partner, and those below her in a positive light.&lt;br /&gt;
*A healer must be &#039;&#039;&#039;dutiful,&#039;&#039;&#039; keeping the clan, the home, and the servants in check. &lt;br /&gt;
*A healer must be &#039;&#039;&#039;knowledgeable,&#039;&#039;&#039; well educated on the world and constantly seeking to expand her understanding of the world.&lt;br /&gt;
*A healer must be &#039;&#039;&#039;tactful,&#039;&#039;&#039; knowing when to say - or not to say - what she knows. While a warrior is expected to be honest and direct, a healer is not.&lt;br /&gt;
&lt;br /&gt;
====Fishers====&lt;br /&gt;
Fishers lack a translation in Galactic Common. Their work is productive to society, whether it be fishing, construction, or engineering. Much of the Sinta working class are considered Fishers. The role of the Fisher in Sinta society is largely defined by economic development. Fishers typically use gender-neutral pronouns, though any pronouns can generally fit them.&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
Sinta&#039;Unathi are a heavily divided species, each clan its own nation - the largest comparing in size to the larger European states, with the smallest being contained to one or two city holds. Every clan is managed differently.&lt;br /&gt;
&lt;br /&gt;
Typically, one to three families hold government positions, running their hold as either a monarchy or a form of parliament. Membership to a ruling family is often required, though an increasing number of clans are beginning to open up these positions to those in power.&lt;br /&gt;
&lt;br /&gt;
Clans that do not feature the death penalty may still exile their worst offenders to the wastes, which typically results in their demise anyway.&lt;br /&gt;
&lt;br /&gt;
Those who have sufficiently shamed their clan are often exiled into the wastes, their family name stripped and replaced with Guwan. The Guwanji may only have their honor restored by dying in an honorable duel - to throw a fight is believed to damn one to wander the sands even in the afterlife.&lt;br /&gt;
&lt;br /&gt;
One who has sufficiently dishonored their clan or rejected exile may be forced to engage in a ritual form of suicide called godr-slk, translated to Galactic Common as “Honor Cutting.” During this ritual, one kneels before a crowd while an announcer states the reasons for the ritual to the audience. The one to die proceeds to confess to each charge, without defense, before slicing their stomach open with a blade. The announcer proceeds to lead the crowd in prayer over the dying individual while they bleed out.&lt;br /&gt;
&lt;br /&gt;
In a few cases, multiple clans may join together to form an overarching government, called a &#039;&#039;&#039;Krukzuz&#039;&#039;&#039; in their native tongue - though there are no clear differences between a Krukzuz and a nation, and these terms may be used interchangably. Krukzuz political structures have drastic differences between nations, ranging from democracy to monarchy, and are mostly defined by their scale and influence.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
Sinta’Unathi religion often manifests itself in ancestor worship and praising nature spirits who had forged the world.&lt;br /&gt;
====Th&#039;akh====&lt;br /&gt;
The most common Unathi religion is Th’akh. This religion involves honoring nature spirits and proving one’s devotion to them in hopes of being granted peace in the afterlife. They believe there are many spirits, for things in nature that are both living and not. Spiteful spirits are said to cause tragedies, natural disasters, and other forms of major misfortune. The Th’akh believe that the conflict between good and evil spirits runs throughout history with neither side ever truly prevailing - good still exists in the darkest hours, and evil still exists in the brightest.&lt;br /&gt;
====Au&#039;takh====&lt;br /&gt;
Less common and far more controversial are the Au’takh. Claiming to be part of the Th’akh faith, they are largely denounced by them as “soul mutilators” and “disgrace to Sinta.” Largely welcoming to those displaced by outer society, the Au’takh believe in self-actualization and physical augmentation. While most Sinta faiths emphasize the importance of family, tradition, and authorities, the Au’takh frequently reject many of these values, instead emphasizing individualism and personal liberty.&lt;br /&gt;
===Holidays===&lt;br /&gt;
There are few universal Unathi holidays - they generally only celebrate birthdays and new years, with both of these being grand celebrations which individuals may take time&lt;br /&gt;
off of work to celebrate with friends and family. Beyond that, however, holidays vary widely between city to city, clan to clan.&lt;br /&gt;
====Birthdays====&lt;br /&gt;
On birthdays, it is traditional to give gifts to the guest of honor, singing praises and discussing their previous victories. A birthday is a celebration of one&#039;s continued&lt;br /&gt;
survival for an additional year, and a celebration of their accomplishments. Gifts, as a result, are to be related to the individual&#039;s successes in the past year.&lt;br /&gt;
It is not frowned upon to not give a gift to somebody one has not known for a year, and while it may be considered polite by some, it is otherwise recognized as a meaningless&lt;br /&gt;
gesture from one who doesn&#039;t know what they are even celebrating.&lt;br /&gt;
====New Years====&lt;br /&gt;
New Years is similar in spirit to the &amp;quot;christmas&amp;quot; tradition in many human cultures. Gifts are frequently exchanged on New Years Eve before a feast, largely consisting of largely&lt;br /&gt;
egg-based dishes. During New Years, it is considered rude to have leftovers on one&#039;s plate or to not have at least one full glass of the served drink. Furthermore, conversation&lt;br /&gt;
is expected over the meal, with a silent meal being considered a bad omen. After the meal, it is common for families to play games together before retiring for the night.&lt;br /&gt;
It is not uncommon for the adults to be up extremely late, seeing their children both go to bed and wake up in the morning before retiring. New Years is a vibrant, loud, and&lt;br /&gt;
joyous celebration of life, and being invited to a family&#039;s New Years party is considered quite the compliment.&lt;br /&gt;
===General Honor===&lt;br /&gt;
Honor codes are often tied to an unathi&#039;s gender, though some things apply across the board.&lt;br /&gt;
&lt;br /&gt;
Those who have sufficiently shamed their clan are often exiled into the wastes, their family name stripped and replaced with Guwan. The Guwanji may only have their honor restored by dying in an honorable duel - to throw a fight is believed to damn one to wander the sands even in the afterlife.&lt;br /&gt;
&lt;br /&gt;
One who has sufficiently dishonored their clan or rejected exile may be forced to engage in a ritual form of suicide called godr-slk, translated to Galactic Common as “Honor Cutting.” During this ritual, one kneels before a crowd while an announcer states the reasons for the ritual to the audience. The one to die proceeds to confess to each charge, without defense, before slicing their stomach open with a blade. The announcer proceeds to lead the crowd in prayer over the dying individual while they bleed out.&lt;br /&gt;
===Entertainment===&lt;br /&gt;
&lt;br /&gt;
Sports are particularly popular among Sinta’Unathi, the most popular - Spineball - involving using one’s tail to strike a ball into a goal. Human spectators have compared it to a combination of soccer and hockey.&lt;br /&gt;
&lt;br /&gt;
Besides Spineball, other popular Sinta’Unathi sports include wrestling and fencing.&lt;br /&gt;
&lt;br /&gt;
Moghes films have a sort of mythological feeling to their stories, often featuring heroes and gods conquering various challenges and battles. Human mythology would fit in well among the vast collection of Sinta’Unathi films. Gods from clans outside of the ones that produce the film are presented in a similar light to mortals, and it is not unusual to find a film being highly sacreligious in one clan also being highly beloved by another because of the same reasons.&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See [[Moghesan History]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Species}}&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>LectroNyx</name></author>
	</entry>
	<entry>
		<id>http://wiki.starfly13.space/index.php?title=Yeosa%27Unathi&amp;diff=3751</id>
		<title>Yeosa&#039;Unathi</title>
		<link rel="alternate" type="text/html" href="http://wiki.starfly13.space/index.php?title=Yeosa%27Unathi&amp;diff=3751"/>
		<updated>2024-09-10T06:07:27Z</updated>

		<summary type="html">&lt;p&gt;LectroNyx: gender and honor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;display: grid; float: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{SpeciesBox&lt;br /&gt;
 | name       = Yeosa&#039;Unathi&lt;br /&gt;
 | image      = &lt;br /&gt;
 | imagedetail = &lt;br /&gt;
 | origin     = Moghes (Great Sea), Uuoea-Esa system&lt;br /&gt;
 | height     = 6&#039;0&amp;quot;-7&#039;0&amp;quot; (regular), 7&#039;7&amp;quot;-9&#039;0&amp;quot; (Warden)&lt;br /&gt;
 | weight     = 170lbs-250lbs (regular), 260lbs-360lbs (Warden)&lt;br /&gt;
 | lifespan     = 200 years&lt;br /&gt;
 | diet       = Seafood, Meat, some fruit&lt;br /&gt;
 | color      = 3F8D80&lt;br /&gt;
 | temp       = 280-330K&lt;br /&gt;
 | traits     = Cold-blooded, strong liver, oxygen efficient&lt;br /&gt;
* Don&#039;t go too deep...&lt;br /&gt;
* Us and them.&lt;br /&gt;
* And after all, we&#039;re only ordinary men.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The Yeosa&#039;Unathi are a proud race of reptiles from the planet Moghes who deeply value honor and family. Even in the space age, their society struggles with restrictive gender roles and tradition. Unlike their cousins, the Sinta&#039;Unathi, the Yeosa&#039;Unathi largely live underwater. As such, much of their lives is a total mystery to anyone outside...&lt;br /&gt;
&lt;br /&gt;
==Game Mechanics==&lt;br /&gt;
NOTE: This section mentions planned mechanics that may not be fully implemented yet.&lt;br /&gt;
&lt;br /&gt;
Yeosa’Unathi are extremely temperature sensitive! They hate the cold and have some heat resistance, but prefer to keep it balanced. They are also particularly sensitive to electrical shocks due to their ampullory receptors. However, they are excellent at holding their breath, and have some resistance to suffocation damage. Yeosa’Unathi are also capable of leaping, just like their Sinta cousins.&lt;br /&gt;
==Physiology==&lt;br /&gt;
Yeosa&#039;Unathi are bipedal reptiles around 5-6 feet tall and 130-180lbs heavy. The Yeosa’Unathi have even more limited regenerative ability than the Sinta’Unathi, with many having a condition called lo’gklem, which prevents the full regeneration of limbs through natural means.&lt;br /&gt;
&lt;br /&gt;
The cold-bloodedness of Yeosa’Unathi prevents them from surviving in the coldest of climates, generating and maintaining less heat than their land-based cousins. &lt;br /&gt;
&lt;br /&gt;
Yeosa bodies handle food identically to their Sinta brethren, though their immune systems allow them to better resist the toxins found in some species of fish due to the heavy presence of it in their diet.&lt;br /&gt;
&lt;br /&gt;
Most Yeosa’Unathi spend almost all of their lives in the water, only stepping onto the land for the sake of sunbathing. As a result, they may come off as lazy or lethargic to outsiders. Yeosa in space will often find themselves hoarding the heaters. They may very well be the most excited to visit the beach on any given crew.&lt;br /&gt;
&lt;br /&gt;
Most Yeosa’Unathi are plantigrade, though with the rise of genemodding, many Yeosa spacers have opted to become digitigrade in hopes of increasing their mobility and giving them a needed advantage on land. Many Yeosa who undergo these modifications will find themselves living more land-based lifestyles than normal.&lt;br /&gt;
&lt;br /&gt;
Unathi faces may resemble a number of reptiles, from lizards to gators to dragons. That said, they will always have one row of sharp teeth and a forked tongue with tips that are capable of picking up scents in the air around them.&lt;br /&gt;
&lt;br /&gt;
Yeosa’Unathi also have a weakened sixth sense, only notable when underwater. Thanks to ampullary receptors located on their face and hands, they are capable of picking up bioelectric signals produced by living organisms underwater. Losing scales that cover these sensors can potentially leave these senses to become stronger and potentially painful for the individual, eventually leading to the numbing or even loss of use for said sensors over an extended period of time.&lt;br /&gt;
&lt;br /&gt;
Yeosa’Unathi and Sinta’Unathi are closely related enough to produce offspring. These hybrids, often called Sinosa&#039;Unathi, are effectively just shorter, lighter weight, and sterile Sinta&#039;Unathi with forward-facing teeth. Sinosa&#039;unathi are extremely rare, with only about 25% ever hatching, and their average lifespan cut significantly shorter by their numerous health issues. Their sterility and odd number of chromosomes cause Sinosa&#039;unathi to not be considered an actual species.&lt;br /&gt;
==Environment==&lt;br /&gt;
Yeosa’Unathi hail from a fairly specific part of Moghes, the depths of the planet’s sole ocean or the islands that peak through its surface. They are almost nonexistent away from the ocean or the swamps of Moghes, though Yeosa-Sinta hybrids aren’t unheard of in swamp clans.&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
Yeosa’Unathi place high regard to honor and pride, respecting those who bring glory to their families and fight with honor.&lt;br /&gt;
===Gender===&lt;br /&gt;
The Yeosa’Unathi have 4 gender roles in their society: warriors, guides, artisans, and wardens. While most of the differences are mere semantics, the role of the Warden is wholly unique to the Yeosa.&lt;br /&gt;
&lt;br /&gt;
====Warriors====&lt;br /&gt;
Warriors are a more traditionally &amp;quot;masculine&amp;quot; gender role, and are typically expected to live and die to protect their clan. Warriors take on martial roles such as soldiers, security, or police as well as those roles that involve the direct enforcement of authority. Tax collectors and spokesmen are often warriors. Those who claim this gender are expected to follow a warrior&#039;s code of honor, which goes as follows:&lt;br /&gt;
*A warrior must be &#039;&#039;&#039;righteous&#039;&#039;&#039; in his actions. His dealings must remain fair and honest, his motives clear.&lt;br /&gt;
*A warrior must be &#039;&#039;&#039;merciful&#039;&#039;&#039; to those around him. A person in need is to be helped, a prisoner is to be treated fairly, and an unarmed foe is not to be slain.&lt;br /&gt;
*A warrior must take &#039;&#039;&#039;initiative&#039;&#039;&#039; to shape the world around him. Mere wishes are not enough - the world cannot improve if he does not take action to improve it.&lt;br /&gt;
*A warrior approaches life and its hardships with &#039;&#039;&#039;courage,&#039;&#039;&#039; always striving for victory while accepting that one cannot truly go undefeated. To fall is inevitable, one may only postpone it - a warrior must accept his defeat, and instead of bitterness towards the victor, he chooses to acknowledge their greater skill and cunning. A warrior will not compromise his ideals, and will always uphold in both words and actions what he believes is right, even when the odds are stacked against him.&lt;br /&gt;
*A warrior is &#039;&#039;&#039;loyal&#039;&#039;&#039; to his lord and his clan, willing to follow their commands and lay down his life for them as long as doing so does not compromise his honor.&lt;br /&gt;
*A warrior who&#039;s honor has been irrevocably tarnished shall surrender his name and go into exile as a &#039;&#039;&#039;Guwandi,&#039;&#039;&#039; wandering the world in hopes of falling in an honorable duel. To throw a fight, or to not fight his hardest, is permanently dishonored and separated from his ancestors.&lt;br /&gt;
&lt;br /&gt;
====Guides====&lt;br /&gt;
Guides are what other species may describe as a more traditionally &amp;quot;effeminate&amp;quot; gender role. The role of the &amp;quot;guide&amp;quot; extends beyond just what the name suggests, however. Guides are keepers of knowledge and students of science - doctors, teachers, archivists, and researchers are all considered guides. Other guides may take on roles outside of academia, such as investigators, spies, or diplomats. While they are not held to any strict code of honor, many find themselves still following a guide&#039;s code of honor, which goes as follows:&lt;br /&gt;
*A guide must be &#039;&#039;&#039;loyal&#039;&#039;&#039; to her clan, her lord, and her partner - in that order.&lt;br /&gt;
*A guide must live with &#039;&#039;&#039;grace,&#039;&#039;&#039; presenting herself, her clan, her partner, and those below her in a positive light.&lt;br /&gt;
*A guide must be &#039;&#039;&#039;dutiful,&#039;&#039;&#039; keeping the clan, the home, and the servants in check. &lt;br /&gt;
*A guide must be &#039;&#039;&#039;knowledgeable,&#039;&#039;&#039; well educated on the world and constantly seeking to expand her understanding of the world.&lt;br /&gt;
*A guide must be &#039;&#039;&#039;tactful,&#039;&#039;&#039; knowing when to say - or not to say - what she knows. While this rule is emphasized for Sinta healers, Yeosa guides waver on their support for this rule.&lt;br /&gt;
&lt;br /&gt;
====Artisans====&lt;br /&gt;
Artisans lack a translation in Galactic Common. Their work is productive to society, whether it be fishing, construction, or engineering. Much of the Yeosa working class are considered Artisans. The role of the Artisan in Yeosa society is largely defined by economic development. Artisans typically use gender-neutral pronouns, though any pronouns can generally fit them.&lt;br /&gt;
&lt;br /&gt;
====Wardens====&lt;br /&gt;
Wardens are a role entirely unheard of on land - every few clutches may hold one member who hatches - and continues to grow - abnormally large. These Yeosa, deemed wardens, are believed to be chosen by the spirits to lead and protect their people. Wardens will often end up as priests, militia leaders, and even clan elders - regardless of physical sex. Despite their prestigious roles in Yeosa society, Wardens are expected to fulfill their assigned duties and transitioning to other roles is often frowned upon by the more traditional.&lt;br /&gt;
===Names===&lt;br /&gt;
Yeosa’Unathi use three names. Their first name is their family name, used by strangers and those they are not particularly close to. Their second name is their personal name, used by family members and close relationships. Their final name is almost a label - it may change throughout a Yeosa’s life, reflecting their goals or their job, mainly used in professional relationships and contexts.&lt;br /&gt;
&lt;br /&gt;
Yeosa names involve heavy consonant usage often broken up by the vowels A, E, O, or U. They typically feature K, L, G, and R, though S and Z are not unheard of.&lt;br /&gt;
&lt;br /&gt;
An example of Yeosa naming would be Oelugu Gekol Alakar. Gekol, from clan Oelugu, who strives to become a skilled cook (with “Alakar” being a word for a chef).&lt;br /&gt;
===Religion===&lt;br /&gt;
Yeosa’Unathi religion often manifests itself in ancestor worship and praising nature spirits who had forged the world. While Sinta’Unathi faiths have spread into Yeosa regions, their focus on the land has made them struggle to connect to the people.&lt;br /&gt;
&lt;br /&gt;
Many Yeosa’Unathi clans, instead, engage in ancestor worship alongside worshiping massive beasts from the oceans depths who they had failed to kill. Such creatures are often seen as the avatars of nature spirits themselves, with all but the most aggressive being off-limits to whatever hunters could even pierce their thick flesh.&lt;br /&gt;
===Government===&lt;br /&gt;
Yeosa’Unathi clans may frequently work together to protect themselves from the fauna and their land-based neighbors, but their cities are still very much divided, ruled by their respective leading clans.&lt;br /&gt;
&lt;br /&gt;
The Yeosa&#039;Unathi only have one major Krukzuz, which rules over almost all of their clans. This government holds one city on the shore, and a massive tower in the middle of the Moghesan sea that reaches the bottom, but doesn&#039;t go particularly high above the surface of the water. Despite being only one building, the Sanctuary structure contains multiple cities due to the sheer area of its floors.&lt;br /&gt;
&lt;br /&gt;
Clans will typically punish their worst criminals by sending them to the deepest depths of the ocean as tribute to the beasts they worship, though the practice of honor cutting is not unheard of as well.&lt;br /&gt;
===Holidays===&lt;br /&gt;
There are few universal Unathi holidays - they generally only celebrate birthdays and new years, with both of these being grand celebrations which individuals may take time&lt;br /&gt;
off of work to celebrate with friends and family. Beyond that, however, holidays vary widely between city to city, clan to clan.&lt;br /&gt;
====Birthdays====&lt;br /&gt;
On birthdays, it is traditional to give gifts to the guest of honor, singing praises and discussing their previous victories. A birthday is a celebration of one&#039;s continued&lt;br /&gt;
survival for an additional year, and a celebration of their accomplishments. Gifts, as a result, are to be related to the individual&#039;s successes in the past year.&lt;br /&gt;
It is not frowned upon to not give a gift to somebody one has not known for a year, and while it may be considered polite by some, it is otherwise recognized as a meaningless&lt;br /&gt;
gesture from one who doesn&#039;t know what they are even celebrating.&lt;br /&gt;
====New Years====&lt;br /&gt;
New Years is similar in spirit to the &amp;quot;christmas&amp;quot; tradition in many human cultures. Gifts are frequently exchanged on New Years Eve before a feast, largely consisting of largely&lt;br /&gt;
egg-based dishes. During New Years, it is considered rude to have leftovers on one&#039;s plate or to not have at least one full glass of the served drink. Furthermore, conversation&lt;br /&gt;
is expected over the meal, with a silent meal being considered a bad omen. After the meal, it is common for families to play games together before retiring for the night.&lt;br /&gt;
It is not uncommon for the adults to be up extremely late, seeing their children both go to bed and wake up in the morning before retiring. New Years is a vibrant, loud, and&lt;br /&gt;
joyous celebration of life, and being invited to a family&#039;s New Years party is considered quite the compliment.&lt;br /&gt;
===General Honor===&lt;br /&gt;
Honor codes are often tied to an unathi&#039;s gender, though some things apply across the board.&lt;br /&gt;
&lt;br /&gt;
Those who have sufficiently shamed their clan are often exiled into the wastes, their family name stripped and replaced with Guwan. The Guwanji may only have their honor restored by dying in an honorable duel - to throw a fight is believed to damn one to wander the sands even in the afterlife.&lt;br /&gt;
&lt;br /&gt;
One who has sufficiently dishonored their clan or rejected exile may be forced to engage in a ritual form of suicide called godr-slk, translated to Galactic Common as “Honor Cutting.” During this ritual, one kneels before a crowd while an announcer states the reasons for the ritual to the audience. The one to die proceeds to confess to each charge, without defense, before slicing their stomach open with a blade. The announcer proceeds to lead the crowd in prayer over the dying individual while they bleed out.&lt;br /&gt;
===Entertainment===&lt;br /&gt;
Sports are particularly popular among Yeosa’Unathi, the most popular - Spineball - involving using one’s tail to strike a ball into a goal. Human spectators have compared it to a combination of soccer and hockey. Originally a Sinta sport, the Yeosa have grown particularly fond of it. Yeosan Spineball comes with an additional catch - a lightweight ball that will float upwards being struck into goals on the bottom of the arena.&lt;br /&gt;
&lt;br /&gt;
This catch comes from another traditional Yeosan sport, Bubbleball, which is played in a similar manner - however, it heavily utilizes using one’s hands and feet to control the ball. To use one’s tail in Bubbleball is, in fact, considered cheating.&lt;br /&gt;
&lt;br /&gt;
Besides Bubbleball and Spineball, other popular Yeosa’Unathi sports include Aqualthon and Spearfishing.&lt;br /&gt;
&lt;br /&gt;
Moghes films have a sort of mythological feeling to their stories, often featuring heroes and gods conquering various challenges and battles. Human mythology would fit in well among the vast collection of Yeosa’Unathi films. Gods from clans outside of the ones that produce the film are presented in a similar light to mortals, and it is not unusual to find a film being highly sacreligious in one clan also being highly beloved by another because of the same reasons.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See [[Moghesan History]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Species}}&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>LectroNyx</name></author>
	</entry>
	<entry>
		<id>http://wiki.starfly13.space/index.php?title=Yeosa%27Unathi&amp;diff=3750</id>
		<title>Yeosa&#039;Unathi</title>
		<link rel="alternate" type="text/html" href="http://wiki.starfly13.space/index.php?title=Yeosa%27Unathi&amp;diff=3750"/>
		<updated>2024-09-10T04:05:11Z</updated>

		<summary type="html">&lt;p&gt;LectroNyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;display: grid; float: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{SpeciesBox&lt;br /&gt;
 | name       = Yeosa&#039;Unathi&lt;br /&gt;
 | image      = &lt;br /&gt;
 | imagedetail = &lt;br /&gt;
 | origin     = Moghes (Great Sea), Uuoea-Esa system&lt;br /&gt;
 | height     = 6&#039;0&amp;quot;-7&#039;0&amp;quot; (regular), 7&#039;7&amp;quot;-9&#039;0&amp;quot; (Warden)&lt;br /&gt;
 | weight     = 170lbs-250lbs (regular), 260lbs-360lbs (Warden)&lt;br /&gt;
 | lifespan     = 200 years&lt;br /&gt;
 | diet       = Seafood, Meat, some fruit&lt;br /&gt;
 | color      = 3F8D80&lt;br /&gt;
 | temp       = 280-330K&lt;br /&gt;
 | traits     = Cold-blooded, strong liver, oxygen efficient&lt;br /&gt;
* Don&#039;t go too deep...&lt;br /&gt;
* Us and them.&lt;br /&gt;
* And after all, we&#039;re only ordinary men.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The Yeosa&#039;Unathi are a proud race of reptiles from the planet Moghes who deeply value honor and family. Even in the space age, their society struggles with restrictive gender roles and tradition. Unlike their cousins, the Sinta&#039;Unathi, the Yeosa&#039;Unathi largely live underwater. As such, much of their lives is a total mystery to anyone outside...&lt;br /&gt;
&lt;br /&gt;
==Game Mechanics==&lt;br /&gt;
NOTE: This section mentions planned mechanics that may not be fully implemented yet.&lt;br /&gt;
&lt;br /&gt;
Yeosa’Unathi are extremely temperature sensitive! They hate the cold and have some heat resistance, but prefer to keep it balanced. They are also particularly sensitive to electrical shocks due to their ampullory receptors. However, they are excellent at holding their breath, and have some resistance to suffocation damage. Yeosa’Unathi are also capable of leaping, just like their Sinta cousins.&lt;br /&gt;
==Physiology==&lt;br /&gt;
Yeosa&#039;Unathi are bipedal reptiles around 5-6 feet tall and 130-180lbs heavy. The Yeosa’Unathi have even more limited regenerative ability than the Sinta’Unathi, with many having a condition called lo’gklem, which prevents the full regeneration of limbs through natural means.&lt;br /&gt;
&lt;br /&gt;
The cold-bloodedness of Yeosa’Unathi prevents them from surviving in the coldest of climates, generating and maintaining less heat than their land-based cousins. &lt;br /&gt;
&lt;br /&gt;
Yeosa bodies handle food identically to their Sinta brethren, though their immune systems allow them to better resist the toxins found in some species of fish due to the heavy presence of it in their diet.&lt;br /&gt;
&lt;br /&gt;
Most Yeosa’Unathi spend almost all of their lives in the water, only stepping onto the land for the sake of sunbathing. As a result, they may come off as lazy or lethargic to outsiders. Yeosa in space will often find themselves hoarding the heaters. They may very well be the most excited to visit the beach on any given crew.&lt;br /&gt;
&lt;br /&gt;
Most Yeosa’Unathi are plantigrade, though with the rise of genemodding, many Yeosa spacers have opted to become digitigrade in hopes of increasing their mobility and giving them a needed advantage on land. Many Yeosa who undergo these modifications will find themselves living more land-based lifestyles than normal.&lt;br /&gt;
&lt;br /&gt;
Unathi faces may resemble a number of reptiles, from lizards to gators to dragons. That said, they will always have one row of sharp teeth and a forked tongue with tips that are capable of picking up scents in the air around them.&lt;br /&gt;
&lt;br /&gt;
Yeosa’Unathi also have a weakened sixth sense, only notable when underwater. Thanks to ampullary receptors located on their face and hands, they are capable of picking up bioelectric signals produced by living organisms underwater. Losing scales that cover these sensors can potentially leave these senses to become stronger and potentially painful for the individual, eventually leading to the numbing or even loss of use for said sensors over an extended period of time.&lt;br /&gt;
&lt;br /&gt;
Yeosa’Unathi and Sinta’Unathi are closely related enough to produce offspring. These hybrids, often called Sinosa&#039;Unathi, are effectively just shorter, lighter weight, and sterile Sinta&#039;Unathi with forward-facing teeth. Sinosa&#039;unathi are extremely rare, with only about 25% ever hatching, and their average lifespan cut significantly shorter by their numerous health issues. Their sterility and odd number of chromosomes cause Sinosa&#039;unathi to not be considered an actual species.&lt;br /&gt;
==Environment==&lt;br /&gt;
Yeosa’Unathi hail from a fairly specific part of Moghes, the depths of the planet’s sole ocean or the islands that peak through its surface. They are almost nonexistent away from the ocean or the swamps of Moghes, though Yeosa-Sinta hybrids aren’t unheard of in swamp clans.&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
Yeosa’Unathi place high regard to honor and pride, respecting those who bring glory to their families and fight with honor.&lt;br /&gt;
===Gender===&lt;br /&gt;
The Yeosa’Unathi have 4 gender roles in their society.&lt;br /&gt;
&lt;br /&gt;
Warriors are seen as exclusively male by traditional standards, and are expected to live and die to protect their clan. Warriors are often tasked with handling security and obtaining resources whether through warfare or hunting. Farming is also not frowned upon for those who have been assigned warriorhood by their clans, as it protects their clan from starvation, as well as medical professions - to protect from the spread of disease.&lt;br /&gt;
&lt;br /&gt;
Guides are expected to bear and raise the young. Many yeosa guides become scholars and teachers, while others take on more civil duties such as cooking or cleaning - however, they are largely relied on to help maintain Yeosa society. The guide is often a female role, but not always.&lt;br /&gt;
&lt;br /&gt;
Artisans are expected to create for their clan. They are expected to become engineers, scientists, artists, historians, repairmen, and so on. Their job is to help maintain Yeosa society, and are to be protected alongside the guides. While artisans are typically male, it is not unheard of for there to be female artisans in a thriving clan.&lt;br /&gt;
&lt;br /&gt;
Wardens are a role entirely unheard of on land - every few clutches may hold one member who hatches - and continues to grow - abnormally large. These Yeosa, deemed wardens, are believed to be chosen by the spirits to lead and protect their people. Wardens will often end up as priests, militia leaders, and even clan elders - regardless of physical sex. Despite their prestigious roles in Yeosa society, Wardens are expected to fulfill their assigned duties and transitioning to other roles is often frowned upon by the more traditional.&lt;br /&gt;
===Names===&lt;br /&gt;
Yeosa’Unathi use three names. Their first name is their family name, used by strangers and those they are not particularly close to. Their second name is their personal name, used by family members and close relationships. Their final name is almost a label - it may change throughout a Yeosa’s life, reflecting their goals or their job, mainly used in professional relationships and contexts.&lt;br /&gt;
&lt;br /&gt;
Yeosa names involve heavy consonant usage often broken up by the vowels A, E, O, or U. They typically feature K, L, G, and R, though S and Z are not unheard of.&lt;br /&gt;
&lt;br /&gt;
An example of Yeosa naming would be Oelugu Gekol Alakar. Gekol, from clan Oelugu, who strives to become a skilled cook (with “Alakar” being a word for a chef).&lt;br /&gt;
===Religion===&lt;br /&gt;
Yeosa’Unathi religion often manifests itself in ancestor worship and praising nature spirits who had forged the world. While Sinta’Unathi faiths have spread into Yeosa regions, their focus on the land has made them struggle to connect to the people.&lt;br /&gt;
&lt;br /&gt;
Many Yeosa’Unathi clans, instead, engage in ancestor worship alongside worshiping massive beasts from the oceans depths who they had failed to kill. Such creatures are often seen as the avatars of nature spirits themselves, with all but the most aggressive being off-limits to whatever hunters could even pierce their thick flesh.&lt;br /&gt;
===Government===&lt;br /&gt;
Yeosa’Unathi clans may frequently work together to protect themselves from the fauna and their land-based neighbors, but their cities are still very much divided, ruled by their respective leading clans.&lt;br /&gt;
&lt;br /&gt;
The Yeosa&#039;Unathi only have one major Krukzuz, which rules over almost all of their clans. This government holds one city on the shore, and a massive tower in the middle of the Moghesan sea that reaches the bottom, but doesn&#039;t go particularly high above the surface of the water. Despite being only one building, the Sanctuary structure contains multiple cities due to the sheer area of its floors.&lt;br /&gt;
&lt;br /&gt;
Clans will typically punish their worst criminals by sending them to the deepest depths of the ocean as tribute to the beasts they worship, though the practice of honor cutting is not unheard of as well.&lt;br /&gt;
===Holidays===&lt;br /&gt;
There are few universal Unathi holidays - they generally only celebrate birthdays and new years, with both of these being grand celebrations which individuals may take time&lt;br /&gt;
off of work to celebrate with friends and family. Beyond that, however, holidays vary widely between city to city, clan to clan.&lt;br /&gt;
====Birthdays====&lt;br /&gt;
On birthdays, it is traditional to give gifts to the guest of honor, singing praises and discussing their previous victories. A birthday is a celebration of one&#039;s continued&lt;br /&gt;
survival for an additional year, and a celebration of their accomplishments. Gifts, as a result, are to be related to the individual&#039;s successes in the past year.&lt;br /&gt;
It is not frowned upon to not give a gift to somebody one has not known for a year, and while it may be considered polite by some, it is otherwise recognized as a meaningless&lt;br /&gt;
gesture from one who doesn&#039;t know what they are even celebrating.&lt;br /&gt;
====New Years====&lt;br /&gt;
New Years is similar in spirit to the &amp;quot;christmas&amp;quot; tradition in many human cultures. Gifts are frequently exchanged on New Years Eve before a feast, largely consisting of largely&lt;br /&gt;
egg-based dishes. During New Years, it is considered rude to have leftovers on one&#039;s plate or to not have at least one full glass of the served drink. Furthermore, conversation&lt;br /&gt;
is expected over the meal, with a silent meal being considered a bad omen. After the meal, it is common for families to play games together before retiring for the night.&lt;br /&gt;
It is not uncommon for the adults to be up extremely late, seeing their children both go to bed and wake up in the morning before retiring. New Years is a vibrant, loud, and&lt;br /&gt;
joyous celebration of life, and being invited to a family&#039;s New Years party is considered quite the compliment.&lt;br /&gt;
===Honor===&lt;br /&gt;
Nearly all clans have their own codes of honor, especially for their militias. Many clans’ codes are similar, and may generally look like this:&lt;br /&gt;
Justice is to make one&#039;s own actions right. To leave others wronged not only makes you look bad, but also stains the reputations of your family and potentially even your clan.&lt;br /&gt;
Courage is to stand up for what one believes in and take the right action, regardless of consequences.&lt;br /&gt;
Mercy is to accept surrender, and protect the innocent. The world has no use for barbarians and savages, and those shown mercy often return with kindness of their own.&lt;br /&gt;
Honesty is unconditional - the truth will always show its face, and it is an insult to others to conceal it from them. Information is not to be concealed from the clan.&lt;br /&gt;
Loyalty is to live and die by your family first, your clan second, and yourself last. The world stands against your clan, and if they fall, so will you.&lt;br /&gt;
&lt;br /&gt;
Those who have sufficiently shamed their clan are often exiled into the wastes, their family name stripped and replaced with Guwan. The Guwanji may only have their honor restored by dying in an honorable duel - to throw a fight is believed to damn one to wander the sands even in the afterlife.&lt;br /&gt;
&lt;br /&gt;
One who has sufficiently dishonored their clan or rejected exile may be forced to engage in a ritual form of suicide called godr-slk, translated to Galactic Common as “Honor Cutting.” During this ritual, one kneels before a crowd while an announcer states the reasons for the ritual to the audience. The one to die proceeds to confess to each charge, without defense, before slicing their stomach open with a blade. The announcer proceeds to lead the crowd in prayer over the dying individual while they bleed out.&lt;br /&gt;
===Entertainment===&lt;br /&gt;
Sports are particularly popular among Yeosa’Unathi, the most popular - Spineball - involving using one’s tail to strike a ball into a goal. Human spectators have compared it to a combination of soccer and hockey. Originally a Sinta sport, the Yeosa have grown particularly fond of it. Yeosan Spineball comes with an additional catch - a lightweight ball that will float upwards being struck into goals on the bottom of the arena.&lt;br /&gt;
&lt;br /&gt;
This catch comes from another traditional Yeosan sport, Bubbleball, which is played in a similar manner - however, it heavily utilizes using one’s hands and feet to control the ball. To use one’s tail in Bubbleball is, in fact, considered cheating.&lt;br /&gt;
&lt;br /&gt;
Besides Bubbleball and Spineball, other popular Yeosa’Unathi sports include Aqualthon and Spearfishing.&lt;br /&gt;
&lt;br /&gt;
Moghes films have a sort of mythological feeling to their stories, often featuring heroes and gods conquering various challenges and battles. Human mythology would fit in well among the vast collection of Yeosa’Unathi films. Gods from clans outside of the ones that produce the film are presented in a similar light to mortals, and it is not unusual to find a film being highly sacreligious in one clan also being highly beloved by another because of the same reasons.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See [[Moghesan History]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Species}}&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>LectroNyx</name></author>
	</entry>
	<entry>
		<id>http://wiki.starfly13.space/index.php?title=Yeosa%27Unathi&amp;diff=3749</id>
		<title>Yeosa&#039;Unathi</title>
		<link rel="alternate" type="text/html" href="http://wiki.starfly13.space/index.php?title=Yeosa%27Unathi&amp;diff=3749"/>
		<updated>2024-09-10T04:04:56Z</updated>

		<summary type="html">&lt;p&gt;LectroNyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Work In Progress|reason=Lorewriting and structuring in progress|markedby=LectroNyx}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; float: right;&amp;quot;&amp;gt;&lt;br /&gt;
{{SpeciesBox&lt;br /&gt;
 | name       = Yeosa&#039;Unathi&lt;br /&gt;
 | image      = &lt;br /&gt;
 | imagedetail = &lt;br /&gt;
 | origin     = Moghes (Great Sea), Uuoea-Esa system&lt;br /&gt;
 | height     = 6&#039;0&amp;quot;-7&#039;0&amp;quot; (regular), 7&#039;7&amp;quot;-9&#039;0&amp;quot; (Warden)&lt;br /&gt;
 | weight     = 170lbs-250lbs (regular), 260lbs-360lbs (Warden)&lt;br /&gt;
 | lifespan     = 200 years&lt;br /&gt;
 | diet       = Seafood, Meat, some fruit&lt;br /&gt;
 | color      = 3F8D80&lt;br /&gt;
 | temp       = 280-330K&lt;br /&gt;
 | traits     = Cold-blooded, strong liver, oxygen efficient&lt;br /&gt;
* Don&#039;t go too deep...&lt;br /&gt;
* Us and them.&lt;br /&gt;
* And after all, we&#039;re only ordinary men.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The Yeosa&#039;Unathi are a proud race of reptiles from the planet Moghes who deeply value honor and family. Even in the space age, their society struggles with restrictive gender roles and tradition. Unlike their cousins, the Sinta&#039;Unathi, the Yeosa&#039;Unathi largely live underwater. As such, much of their lives is a total mystery to anyone outside...&lt;br /&gt;
&lt;br /&gt;
==Game Mechanics==&lt;br /&gt;
NOTE: This section mentions planned mechanics that may not be fully implemented yet.&lt;br /&gt;
&lt;br /&gt;
Yeosa’Unathi are extremely temperature sensitive! They hate the cold and have some heat resistance, but prefer to keep it balanced. They are also particularly sensitive to electrical shocks due to their ampullory receptors. However, they are excellent at holding their breath, and have some resistance to suffocation damage. Yeosa’Unathi are also capable of leaping, just like their Sinta cousins.&lt;br /&gt;
==Physiology==&lt;br /&gt;
Yeosa&#039;Unathi are bipedal reptiles around 5-6 feet tall and 130-180lbs heavy. The Yeosa’Unathi have even more limited regenerative ability than the Sinta’Unathi, with many having a condition called lo’gklem, which prevents the full regeneration of limbs through natural means.&lt;br /&gt;
&lt;br /&gt;
The cold-bloodedness of Yeosa’Unathi prevents them from surviving in the coldest of climates, generating and maintaining less heat than their land-based cousins. &lt;br /&gt;
&lt;br /&gt;
Yeosa bodies handle food identically to their Sinta brethren, though their immune systems allow them to better resist the toxins found in some species of fish due to the heavy presence of it in their diet.&lt;br /&gt;
&lt;br /&gt;
Most Yeosa’Unathi spend almost all of their lives in the water, only stepping onto the land for the sake of sunbathing. As a result, they may come off as lazy or lethargic to outsiders. Yeosa in space will often find themselves hoarding the heaters. They may very well be the most excited to visit the beach on any given crew.&lt;br /&gt;
&lt;br /&gt;
Most Yeosa’Unathi are plantigrade, though with the rise of genemodding, many Yeosa spacers have opted to become digitigrade in hopes of increasing their mobility and giving them a needed advantage on land. Many Yeosa who undergo these modifications will find themselves living more land-based lifestyles than normal.&lt;br /&gt;
&lt;br /&gt;
Unathi faces may resemble a number of reptiles, from lizards to gators to dragons. That said, they will always have one row of sharp teeth and a forked tongue with tips that are capable of picking up scents in the air around them.&lt;br /&gt;
&lt;br /&gt;
Yeosa’Unathi also have a weakened sixth sense, only notable when underwater. Thanks to ampullary receptors located on their face and hands, they are capable of picking up bioelectric signals produced by living organisms underwater. Losing scales that cover these sensors can potentially leave these senses to become stronger and potentially painful for the individual, eventually leading to the numbing or even loss of use for said sensors over an extended period of time.&lt;br /&gt;
&lt;br /&gt;
Yeosa’Unathi and Sinta’Unathi are closely related enough to produce offspring. These hybrids, often called Sinosa&#039;Unathi, are effectively just shorter, lighter weight, and sterile Sinta&#039;Unathi with forward-facing teeth. Sinosa&#039;unathi are extremely rare, with only about 25% ever hatching, and their average lifespan cut significantly shorter by their numerous health issues. Their sterility and odd number of chromosomes cause Sinosa&#039;unathi to not be considered an actual species.&lt;br /&gt;
==Environment==&lt;br /&gt;
Yeosa’Unathi hail from a fairly specific part of Moghes, the depths of the planet’s sole ocean or the islands that peak through its surface. They are almost nonexistent away from the ocean or the swamps of Moghes, though Yeosa-Sinta hybrids aren’t unheard of in swamp clans.&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
Yeosa’Unathi place high regard to honor and pride, respecting those who bring glory to their families and fight with honor.&lt;br /&gt;
===Gender===&lt;br /&gt;
The Yeosa’Unathi have 4 gender roles in their society.&lt;br /&gt;
&lt;br /&gt;
Warriors are seen as exclusively male by traditional standards, and are expected to live and die to protect their clan. Warriors are often tasked with handling security and obtaining resources whether through warfare or hunting. Farming is also not frowned upon for those who have been assigned warriorhood by their clans, as it protects their clan from starvation, as well as medical professions - to protect from the spread of disease.&lt;br /&gt;
&lt;br /&gt;
Guides are expected to bear and raise the young. Many yeosa guides become scholars and teachers, while others take on more civil duties such as cooking or cleaning - however, they are largely relied on to help maintain Yeosa society. The guide is often a female role, but not always.&lt;br /&gt;
&lt;br /&gt;
Artisans are expected to create for their clan. They are expected to become engineers, scientists, artists, historians, repairmen, and so on. Their job is to help maintain Yeosa society, and are to be protected alongside the guides. While artisans are typically male, it is not unheard of for there to be female artisans in a thriving clan.&lt;br /&gt;
&lt;br /&gt;
Wardens are a role entirely unheard of on land - every few clutches may hold one member who hatches - and continues to grow - abnormally large. These Yeosa, deemed wardens, are believed to be chosen by the spirits to lead and protect their people. Wardens will often end up as priests, militia leaders, and even clan elders - regardless of physical sex. Despite their prestigious roles in Yeosa society, Wardens are expected to fulfill their assigned duties and transitioning to other roles is often frowned upon by the more traditional.&lt;br /&gt;
===Names===&lt;br /&gt;
Yeosa’Unathi use three names. Their first name is their family name, used by strangers and those they are not particularly close to. Their second name is their personal name, used by family members and close relationships. Their final name is almost a label - it may change throughout a Yeosa’s life, reflecting their goals or their job, mainly used in professional relationships and contexts.&lt;br /&gt;
&lt;br /&gt;
Yeosa names involve heavy consonant usage often broken up by the vowels A, E, O, or U. They typically feature K, L, G, and R, though S and Z are not unheard of.&lt;br /&gt;
&lt;br /&gt;
An example of Yeosa naming would be Oelugu Gekol Alakar. Gekol, from clan Oelugu, who strives to become a skilled cook (with “Alakar” being a word for a chef).&lt;br /&gt;
===Religion===&lt;br /&gt;
Yeosa’Unathi religion often manifests itself in ancestor worship and praising nature spirits who had forged the world. While Sinta’Unathi faiths have spread into Yeosa regions, their focus on the land has made them struggle to connect to the people.&lt;br /&gt;
&lt;br /&gt;
Many Yeosa’Unathi clans, instead, engage in ancestor worship alongside worshiping massive beasts from the oceans depths who they had failed to kill. Such creatures are often seen as the avatars of nature spirits themselves, with all but the most aggressive being off-limits to whatever hunters could even pierce their thick flesh.&lt;br /&gt;
===Government===&lt;br /&gt;
Yeosa’Unathi clans may frequently work together to protect themselves from the fauna and their land-based neighbors, but their cities are still very much divided, ruled by their respective leading clans.&lt;br /&gt;
&lt;br /&gt;
The Yeosa&#039;Unathi only have one major Krukzuz, which rules over almost all of their clans. This government holds one city on the shore, and a massive tower in the middle of the Moghesan sea that reaches the bottom, but doesn&#039;t go particularly high above the surface of the water. Despite being only one building, the Sanctuary structure contains multiple cities due to the sheer area of its floors.&lt;br /&gt;
&lt;br /&gt;
Clans will typically punish their worst criminals by sending them to the deepest depths of the ocean as tribute to the beasts they worship, though the practice of honor cutting is not unheard of as well.&lt;br /&gt;
===Holidays===&lt;br /&gt;
There are few universal Unathi holidays - they generally only celebrate birthdays and new years, with both of these being grand celebrations which individuals may take time&lt;br /&gt;
off of work to celebrate with friends and family. Beyond that, however, holidays vary widely between city to city, clan to clan.&lt;br /&gt;
====Birthdays====&lt;br /&gt;
On birthdays, it is traditional to give gifts to the guest of honor, singing praises and discussing their previous victories. A birthday is a celebration of one&#039;s continued&lt;br /&gt;
survival for an additional year, and a celebration of their accomplishments. Gifts, as a result, are to be related to the individual&#039;s successes in the past year.&lt;br /&gt;
It is not frowned upon to not give a gift to somebody one has not known for a year, and while it may be considered polite by some, it is otherwise recognized as a meaningless&lt;br /&gt;
gesture from one who doesn&#039;t know what they are even celebrating.&lt;br /&gt;
====New Years====&lt;br /&gt;
New Years is similar in spirit to the &amp;quot;christmas&amp;quot; tradition in many human cultures. Gifts are frequently exchanged on New Years Eve before a feast, largely consisting of largely&lt;br /&gt;
egg-based dishes. During New Years, it is considered rude to have leftovers on one&#039;s plate or to not have at least one full glass of the served drink. Furthermore, conversation&lt;br /&gt;
is expected over the meal, with a silent meal being considered a bad omen. After the meal, it is common for families to play games together before retiring for the night.&lt;br /&gt;
It is not uncommon for the adults to be up extremely late, seeing their children both go to bed and wake up in the morning before retiring. New Years is a vibrant, loud, and&lt;br /&gt;
joyous celebration of life, and being invited to a family&#039;s New Years party is considered quite the compliment.&lt;br /&gt;
===Honor===&lt;br /&gt;
Nearly all clans have their own codes of honor, especially for their militias. Many clans’ codes are similar, and may generally look like this:&lt;br /&gt;
Justice is to make one&#039;s own actions right. To leave others wronged not only makes you look bad, but also stains the reputations of your family and potentially even your clan.&lt;br /&gt;
Courage is to stand up for what one believes in and take the right action, regardless of consequences.&lt;br /&gt;
Mercy is to accept surrender, and protect the innocent. The world has no use for barbarians and savages, and those shown mercy often return with kindness of their own.&lt;br /&gt;
Honesty is unconditional - the truth will always show its face, and it is an insult to others to conceal it from them. Information is not to be concealed from the clan.&lt;br /&gt;
Loyalty is to live and die by your family first, your clan second, and yourself last. The world stands against your clan, and if they fall, so will you.&lt;br /&gt;
&lt;br /&gt;
Those who have sufficiently shamed their clan are often exiled into the wastes, their family name stripped and replaced with Guwan. The Guwanji may only have their honor restored by dying in an honorable duel - to throw a fight is believed to damn one to wander the sands even in the afterlife.&lt;br /&gt;
&lt;br /&gt;
One who has sufficiently dishonored their clan or rejected exile may be forced to engage in a ritual form of suicide called godr-slk, translated to Galactic Common as “Honor Cutting.” During this ritual, one kneels before a crowd while an announcer states the reasons for the ritual to the audience. The one to die proceeds to confess to each charge, without defense, before slicing their stomach open with a blade. The announcer proceeds to lead the crowd in prayer over the dying individual while they bleed out.&lt;br /&gt;
===Entertainment===&lt;br /&gt;
Sports are particularly popular among Yeosa’Unathi, the most popular - Spineball - involving using one’s tail to strike a ball into a goal. Human spectators have compared it to a combination of soccer and hockey. Originally a Sinta sport, the Yeosa have grown particularly fond of it. Yeosan Spineball comes with an additional catch - a lightweight ball that will float upwards being struck into goals on the bottom of the arena.&lt;br /&gt;
&lt;br /&gt;
This catch comes from another traditional Yeosan sport, Bubbleball, which is played in a similar manner - however, it heavily utilizes using one’s hands and feet to control the ball. To use one’s tail in Bubbleball is, in fact, considered cheating.&lt;br /&gt;
&lt;br /&gt;
Besides Bubbleball and Spineball, other popular Yeosa’Unathi sports include Aqualthon and Spearfishing.&lt;br /&gt;
&lt;br /&gt;
Moghes films have a sort of mythological feeling to their stories, often featuring heroes and gods conquering various challenges and battles. Human mythology would fit in well among the vast collection of Yeosa’Unathi films. Gods from clans outside of the ones that produce the film are presented in a similar light to mortals, and it is not unusual to find a film being highly sacreligious in one clan also being highly beloved by another because of the same reasons.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See [[Moghesan History]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Species}}&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>LectroNyx</name></author>
	</entry>
</feed>